PlaneShift

Gameplay => In-Game Roleplay Events => Topic started by: Bovek Pelequn on December 13, 2008, 09:03:18 pm

Title: Guildhouse Auction
Post by: Bovek Pelequn on December 13, 2008, 09:03:18 pm
Octarch Housing Auction

By order of the Octarch, a grand 2-day auction will take place on [December 20-21, 2008].

Two houses will be sold in each of the following districts, one each day, for a total of 10 houses, at these times:

[Saturday December 20 2008]

[Sunday December 21 2008]

[All houses up for auction may be found in the above districts.  You will find an Auctiion Podium at each one.]

Auction Guidelines

Reserve Prices per house

Additional Information

We hope, with over a week's notice, you all can work out who can represent your guilds during the times indicated above.  You should plan for an individual auction to take from 60-90 minutes.

Good Luck!
Title: Re: Guildhouse Auction
Post by: Prolix on December 13, 2008, 10:32:50 pm
Will there be reserve prices for these houses or is it possible one or more will go for a song?
Title: Re: Guildhouse Auction
Post by: Knallgrim on December 13, 2008, 11:24:40 pm
It's an auction after all so prices can be very low indeed.
Title: Re: Guildhouse Auction
Post by: Prolix on December 14, 2008, 03:28:51 am
I believe last time they had something like a minimum bid that was somewhere in the high hundred thousands, 6-900,000 depending on location.
Title: Re: Guildhouse Auction
Post by: Tuxide on December 14, 2008, 03:35:11 am
Last auction for convenience (http://hydlaa.com/smf/index.php?topic=32366.0).
Title: Re: Guildhouse Auction
Post by: Prolix on December 14, 2008, 04:02:26 am
guess I was wrong....maybe the one previous or I just remembered wrong.

Wonder how I can get my hands on a dozen or so million trias and a guild in a jiffy.

hmm now do I have the resources to run 5 clients at a time? I suppose I could cobble together three computers and give it a try.

Well I do have a klyros of fury member and they do still exist, maybe I could talk Constrabus into logging in and making me leader.....

I'll have to ask him about it. hehheh
Title: Re: Guildhouse Auction
Post by: dragonistrypsis on December 14, 2008, 10:29:19 am
if you could get Cons to come, that in itself would be worth my entire fortune and then some.
Title: Re: Guildhouse Auction
Post by: Arerano on December 14, 2008, 02:33:28 pm
If you buy a guild house in the Hydlaa Winch area, will all guild members gain access to the Winch then?
I mean, it would be pretty stupid if not :P


"You are not allowed to enter this area!"
"But we have our house there! Look at my guild badge! It MUST be known that my guild possesses that house there!"
"That doesn't matter, - even IF your guild possesses a house in here - officially bought at the last official Octarchal auction, you are not allowed to enter this area!"
Title: Re: Guildhouse Auction
Post by: zanzibar on December 15, 2008, 12:18:06 am
Maybe the winch area needs to be rethought... so that anyone can enter, but only certain people can get the quests and training offered by the NPCs?

I don't see how a guild can have their house in the Winch unless they're an "official" guild...
Title: Re: Guildhouse Auction
Post by: Prolix on December 15, 2008, 12:37:18 am
I would assume that if your guild owns a guildhouse in the winch then having access to the winch would become a qualifier for promotion from lower ranks. Not so good for role play purists but I think engaging with the game mechanics to some extent is generally considered appropriate by most players.
Title: Re: Guildhouse Auction
Post by: zanzibar on December 15, 2008, 01:04:13 am
I would assume that if your guild owns a guildhouse in the winch then having access to the winch would become a qualifier for promotion from lower ranks. Not so good for role play purists but I think engaging with the game mechanics to some extent is generally considered appropriate by most players.

That does nothing to address the question of how the house got there without the guild being official. :)
Title: Re: Guildhouse Auction
Post by: Prolix on December 15, 2008, 04:09:25 am
The proscription against player owned houses is an OOC consideration. If by official guild you mean ones that are not secret then I'm not sure why you would disallow the secret ones because they are created exactly the same way and merely have a "secret" checkbox checked in the guild interface. I see no reason why they could not have a guild house. Some consideration might need to be made about street signs or other conventions. If you mean guilds which have not been created through the guild mechanics then they do not qualify as proper guilds.
Title: Re: Guildhouse Auction
Post by: zanzibar on December 15, 2008, 04:16:12 am
What you're arguing for is ownership of homes by individuals, to do with as they wish.
Title: Re: Guildhouse Auction
Post by: Tuxide on December 15, 2008, 04:36:15 am
If by official guild you mean ones that are not secret then I'm not sure why you would disallow the secret ones because they are created exactly the same way and merely have a "secret" checkbox checked in the guild interface.
No of course not, he means guilds that are approved by Settings.  Since there is no such thing, probably guilds that are good enough that they can be approved by Settings.
Title: Re: Guildhouse Auction
Post by: Prolix on December 15, 2008, 04:41:20 am
I cannot fathom either of the last two posts. I did not argue for player owned guild houses in anything I suggested certainly not with respect to the winch houses nor did I get that official guilds meant settings approved. Is that what you meant Zanzibar?
Title: Re: Guildhouse Auction
Post by: zanzibar on December 15, 2008, 05:08:56 am
I cannot fathom either of the last two posts. I did not argue for player owned guild houses in anything I suggested certainly not with respect to the winch houses nor did I get that official guilds meant settings approved. Is that what you meant Zanzibar?

Official guilds = guilds incorporated into the settings.

To let secret guilds have guild houses without being exposed, we should let individuals purchases houses rather than guilds.  That way, guilds can purchase houses under the cover of an individual's purchase.
Title: Re: Guildhouse Auction
Post by: Prolix on December 15, 2008, 05:14:10 am
I do not see why not, they are duly created guilds that just have the secret flag set. They still need a minimum 5 members. That is the only difference that I know of, is there another difference?
Nothing prevents a player from creating a public guild all by himself, if that is your objection.
Title: Re: Guildhouse Auction
Post by: zanzibar on December 15, 2008, 05:32:44 am
I do not see why not, they are duly created guilds that just have the secret flag set. They still need a minimum 5 members. That is the only difference that I know of, is there another difference?
Nothing prevents a player from creating a public guild all by himself, if that is your objection.
What objection?

If you're in a secret guild, you can't bid for a guild house without exposing yourself as being in a secret guild.

I think I'm answering a question you didn't realize you asked. :)
Title: Re: Guildhouse Auction
Post by: Bovek Pelequn on December 15, 2008, 05:42:58 am
My goodness you folks will hijack just anything won't you?

Enough already.  Yes we're selling two in the Winch, and yes, whoever gets them must have access to the winch, and no, we won't be giving anyone bypass access...they'll need to earn their way in like everyone else.

"Approved Guilds" are not even remotely in play in this auction.

Secret guilds, can bid like any other.
Title: Re: Guildhouse Auction
Post by: zanzibar on December 15, 2008, 05:49:56 am
I don't see how the thread was hijacked.  Everything has been on the topic of the auction.  But we're sorry if you feel that way...
Title: Re: Guildhouse Auction
Post by: Hrothbert on December 15, 2008, 07:14:24 am
He is right this was simply a promotional thread, just information for the masses not a question to be debated over, But if he didn't want discussion or debates one would wonder why it wasn't locked right of the start so that no one could debate the topic, Hmm what a paradox.
Title: Re: Guildhouse Auction
Post by: Orgonwukh on December 15, 2008, 11:15:11 pm
How many keys will the buyer get?
Can an alliance (of guilds) buy a house together?
If yes, will they get more keys if needed?
Title: Re: Guildhouse Auction
Post by: Caarrie on December 16, 2008, 12:25:56 am
How many keys will the buyer get?
Can an alliance (of guilds) buy a house together?
If yes, will they get more keys if needed?

for the question about keys you can _always_ ask a dev to make you more keys as needed as long as you have the master key. I think for the alliance question that is up to the gm team ;)
Title: Re: Guildhouse Auction
Post by: Garris Shrike on December 16, 2008, 12:32:28 am
It would be helpful for an alliance to be able to.

Although quite simply, one guild could just buy it and allow the allied members in, but it would be better to have the alliance as the set owners, each with master keys perhaps.
Title: Re: Guildhouse Auction
Post by: Tuxide on December 16, 2008, 02:19:28 am
I want to know too.  But Caarrie's right, the alliance question is up to the GM team.

Quote
<Tuxide>   So anything about this guildhouse-alliance thing on http://hydlaa.com/smf/index.php?topic=34368.msg394585#msg394585 ? Because I kind've want to know the answer too
<Kerol>   Tuxide, i guess the answer is 42
Title: Re: Guildhouse Auction
Post by: Jenica on December 16, 2008, 06:10:59 pm
I have not been to an auction before, I was just wondering where we gather? Do we gather at each house being auctioned or...? ???
Title: Re: Guildhouse Auction
Post by: Orgonwukh on December 16, 2008, 07:54:08 pm
How many keys will the buyer get?
Can an alliance (of guilds) buy a house together?
If yes, will they get more keys if needed?

for the question about keys you can _always_ ask a dev to make you more keys as needed as long as you have the master key[...]
Thanks, Caarie.
Who are the devs?

[...] I think for the alliance question that is up to the gm team ;)

I hereby ask Kerol: Can an alliance buy a guild house?
Title: Re: Guildhouse Auction
Post by: zanzibar on December 16, 2008, 07:56:01 pm
Since the Dark Empire is split into four different guilds, that means we can own four different guild houses?

Also, let's say that there are five people in my guild, and we all create an alt, and we make a new guild with our alts.  We could also do this with three people if two people make two alts and then switch character before the five minutes runs out.

Basically, what I'm saying is will anything be done to prevent house farming?
Title: Re: Guildhouse Auction
Post by: Mordraugion on December 17, 2008, 10:12:39 am
Firstly there is a guild alliance owned house with both guilds listed as owners on the gm wiki

Secondly with houses in such short supply and prices so high farming isnt really an issue and we have already forced a resale when an alt created a guild just to have a house to himself
Title: Re: Guildhouse Auction
Post by: Orgonwukh on December 18, 2008, 05:46:01 pm
The three guilds 'The House of Games', 'The Reaver Pack' and 'The Outlaws' intend to buy a guild house for their evil IC business. After we heard that there are already guilds splitting to be able to buy more houses, we decided to unite for the purpose of a realistic roleplay where we hire someone to buy a guild house officially while the true owners stay hidden. Therefore we will use a guild of alts which
will auction for one guild house to be used for three guilds. If there are any objections about this procedure, please let us know.
Title: Re: Guildhouse Auction
Post by: Bovek Pelequn on December 18, 2008, 08:35:17 pm
Updates have been posted in the opening message.

http://hydlaa.com/smf/index.php?topic=34368.0
Title: Re: Guildhouse Auction
Post by: Prolix on December 18, 2008, 08:43:27 pm
Thank you for the update and additional information :)
Title: Re: Guildhouse Auction
Post by: Garris Shrike on December 18, 2008, 09:37:38 pm
That's rather disappointing. Reserve prices are worthless.
Title: Re: Guildhouse Auction
Post by: Arerano on December 18, 2008, 10:00:41 pm
So, again no guild house for my guild.
Honestly I am pretty pissed.
Title: Re: Guildhouse Auction
Post by: Shaman on December 18, 2008, 10:05:29 pm
Uh...I thought something was going to be done for the -roleplaying- guilds?
Title: Re: Guildhouse Auction
Post by: Garris Shrike on December 18, 2008, 10:19:54 pm
I'm going to have to agree with Shaman and Arerano.

There will be little guildhouse purchases this auction, if the reserve is set so high. The only guilds who even could have purchased one are guilds who already have one.

Not to mention the 3-guild alliance may not have the funds. While we do have several million, it's not likely we'll have 10 million. That's plain-out ridiculous. Not only are we aknowledged as an RP force, but we've got the money to back it up. And now, there will likely not be the chance to have a guildhouse.

disgusting.
Title: Re: Guildhouse Auction
Post by: Arerano on December 18, 2008, 10:24:13 pm
Uh...I thought something was going to be done for the -roleplaying- guilds?
Yeah, that was said last time.

I expect prices to be higher than ever before with the platinum abundance. Makes me wonder if roleplaying guilds will get a chance of buying a guildhouse. ::)
No
Title: Re: Guild house Auction
Post by: Bovek Pelequn on December 18, 2008, 10:46:26 pm
Before things get too far, reserve prices for the auction are set based on a variety of factors.  They are in line with the current state of wealth in the community, and with the prices of the last round of auctions.  There are other factors as well.  All have had equal access to the various resources to build wealth, so if you chose to not pursue those opportunities, that decision was yours.

I didn't make the platinum mine exist, but there it is.  I didn't make anyone spend hundreds of hours there, but there they are, even as I write this.  If all you have is a few hundred thousand tria in your treasury, it wouldn't have mattered about the reserve, as you'd have been hopelessly outbid anyway.

I wish you all good luck this weekend.
Title: Re: Guild house Auction
Post by: Arerano on December 18, 2008, 11:01:16 pm
with the prices of the last round of auctions.
I disagree and have to correct you there: 12 Millions was the max so far. The most recent house sold for 1.6 Millions. (To my knowledge)

I didn't make anyone spend hundreds of hours there, but there they are, even as I write this.  If all you have is a few hundred thousand tria in your treasury, it wouldn't have mattered about the reserve, as you'd have been hopelessly outbid anyway.
Even if we had 7 Millions (don't worry, we don't) it wouldn't matter because:
Reserve Prices per house
  • Gugrontid Lower Village: 12 Million
  • Hydlaa Winch Terrace: 12 Million
  • North Hydlaa Terrace: 10 Million
  • East Hydlaa Terrace: 10 Million
  • Ojaveda: 8 Million

So instead of giving roleplayers a fair chance.. they could be lucky maybe..
No way - who cares about the minority anyway.

This rather sounds like "promoting power leveling/power mining" instead of "encouraging roleplaying".
Title: Re: Guildhouse Auction
Post by: Prolix on December 18, 2008, 11:04:02 pm
Actors in medieval times were notoriously poor unless they had a rich benefactor. If you role-playing guilds cannot find a way to make your fancies pay off from the populace perhaps you need to privately petition the gods/governments for favor, i.e. make concrete proposals to the gm/dev team as to what duties you are willing to undertake in order to be allowed to use otherwise occupied spaces. I cannot say for sure that such an approach would work but I think it has a better chance than just complaining.

Sure it is not particularly fair that grinding ore is the main way to get cash and many miners care for nothing else but that is the state of the game and is unlikely to change very soon. All cash in the game comes from engaging with the game mechanics and those willing to work for it have no obligation to others.

If your role play glosses over your sources of income and you use imaginary funds amongst yourselves how can you expect to gain the concrete trappings that come from it?
Title: Re: Guildhouse Auction
Post by: ThomPhoenix on December 18, 2008, 11:08:28 pm
All have had equal access to the various resources to build wealth, so if you chose to not pursue those opportunities, that decision was yours.

I didn't make the platinum mine exist, but there it is.  I didn't make anyone spend hundreds of hours there, but there they are, even as I write this.  If all you have is a few hundred thousand tria in your treasury, it wouldn't have mattered about the reserve, as you'd have been hopelessly outbid anyway.
That's basically saying we should have spent all our time grinding our metallurgy skill and mining platinum instead of roleplaying. Cause that's what most people do, apparently.
Title: Re: Guildhouse Auction
Post by: Orgonwukh on December 18, 2008, 11:28:00 pm
Organising a robbery event with about 6 players took us several days. The gain was 20 platinum ingots. So what shall we do? Make our criminal chars miners and crafters? Thank you very much. I think we got the message here.
Title: Re: Guildhouse Auction
Post by: Pizik on December 18, 2008, 11:29:54 pm
Quote
If your role play glosses over your sources of income and you use imaginary funds amongst yourselves how can you expect to gain the concrete trappings that come from it?

I think that sums the dialema up perfectly Prolix.

RPers want to stand around and RP social roles, but they never (with a few limited exceptions) seem to put value in RPing an actual occupation. I know someone will come back and say "Well, My character doesn't want to be a miner or a blacksmith!". Well tough, if the only job in your area was a street cleaner and you had to either do that job, or get kicked out of your house for non-payment of your bills, which would you choose?

Still, some of you may approach it as "I don't want to do a days work IRL then come home and work in a computer game." Well, you can try RP that you are doing your PS job while you are logged out, and that you really are quite rich. But you will also end up RPing that lovely guild house you own. If you do one, you do the other.
Title: Re: Guildhouse Auction
Post by: Shaman on December 18, 2008, 11:34:37 pm
Wow, way to encourage roleplaying, PlaneShift. Pizik, to your statement, let me say this: the only jobs available are NOT mining and crafting. However, those are the only jobs supported by mechanics. Being that real life doesn't have jobs that aren't "supported by mechanics" your argument is ENTIRELY OOC. This is a ROLEPLAYING game, and if ROLEPLAYERS can't PLAY their ROLE, then it's pretty flipping sad. All of these grinds and high costs are making the game fall right into the Runescape category.
Title: Re: Guildhouse Auction
Post by: Lhaa on December 18, 2008, 11:36:00 pm
Quote
Gugrontid Lower Village: 12 Million
Hydlaa Winch Terrace: 12 Million
North Hydlaa Terrace: 10 Million
East Hydlaa Terrace: 10 Million
Ojaveda: 8 Million

Looks like the statement "Planeshift is a role-playing game" sinks by it's own weight.
Sure, let's not only forget about roleplayers, give the guys another platinum mine. No wait, why not make the whole land be a platinum mine? Sounds good, no?
We could also make it all PvP, then forbid emotes.

There you have the game you've been looking for. ;)


If all this sounds like the post of a pissed off person then yes, you've read it properly. It is.



Title: Re: Guildhouse Auction
Post by: Tuxide on December 18, 2008, 11:36:30 pm
Guys, pay attention here.

(http://syndicate.xordan.com/wiki/lib/exe/fetch.php/dark_warmongers_motd_cropped.png)
Title: Re: Guildhouse Auction
Post by: Shaman on December 18, 2008, 11:41:05 pm
Also pay attention here:

http://www.planeshift.it/economy.html

I feel sorry for the farmers who can't afford a house and land to grow on.
Title: Re: Guildhouse Auction
Post by: Tuxide on December 18, 2008, 11:43:20 pm
I feel sorry for the farmers who can't afford a house and land to grow on.
Then they're not farming the right thing.  I hear the new thing to farm is guildhouses.
Title: Re: Guildhouse Auction
Post by: Arerano on December 18, 2008, 11:50:50 pm
Quote
If your role play glosses over your sources of income and you use imaginary funds amongst yourselves how can you expect to gain the concrete trappings that come from it?

I think that sums the dialema up perfectly Prolix.

RPers want to stand around and RP social roles, but they never (with a few limited exceptions) seem to put value in RPing an actual occupation. I know someone will come back and say "Well, My character doesn't want to be a miner or a blacksmith!". Well tough, if the only job in your area was a street cleaner and you had to either do that job, or get kicked out of your house for non-payment of your bills, which would you choose?

Still, some of you may approach it as "I don't want to do a days work IRL then come home and work in a computer game." Well, you can try RP that you are doing your PS job while you are logged out, and that you really are quite rich. But you will also end up RPing that lovely guild house you own. If you do one, you do the other.

So if I mention "Roleplaying" you automatically assume that I said "ignoring the mechanics"?
Isn't it rather OOC that people mine (IC time) several days non-stop? Isn't it rather OOC that the smiths still pay so much for the ores? Where's the "encouraging RP" part?
Don't pull any "realism" card.

How comes you need to have level 50 in order to smelt platinum? It's just a metal. (unlike creating steel which is a very complicated process)

Welcome to the Wowification.. but it has begun long ago already. Going mainstream ftw!
Title: Re: Guildhouse Auction
Post by: Prolix on December 19, 2008, 12:18:14 am
There is no doubt that the economy needs to be diversified and that  this  (http://web.ncf.ca/cr502/ps/4.02/shot12.jpg) is part of the problem. It does suggest that there may be other more important things going on or other hidden sources of money. I do feel kind of bad for the evil guilds, working for a living is not their way and it is impossible to effectively rob the innocents. It is possible that there has been a good deal of content developed for them in questing, I do not know.
Title: Re: Guildhouse Auction
Post by: Lhaa on December 19, 2008, 12:27:58 am
Quote from: Planeshift's roleplaying guide at http://www.planeshift.it/roleplay.html
You are asked to create a character, to think about his personality and goals, and then to act out, like if you was on a stage performing in a theatre. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay.

Ok, now you may ask what the beauty of it is. In my opinion the beauty is to re-recreate a much as possible a fantasy medieval world that's full of life thanks to the people acting in it. Making it seems real, to be the most immersive experience ever, something a movie or a book will never give you.

Could be reworded to:

Quote
You are asked to create a miner or a fighter, eventually a weapon smithy, to think about his funds, and then to act out, like if you were digging day after day. The more you are able to pile for yourself, the more you are achieving engaging with the game's purpose.

Ok, now you may ask what the beauty of it is. In my opinion the beauty is to re-recreate a much as possible a huge medieval mine that's full of wealth thanks to the people digging in it. Making it seems real, to be the most immersive experience ever, something a movie, a book or a real rockpick will never give you.

Now that fits much better. ;)
Title: Re: Guildhouse Auction
Post by: Duraza on December 19, 2008, 12:34:55 am
Err, so just going to put this out here.

I've been talking to the number one guild on everyone's mind right now (we've actually been discussing things for the past couple days). After a bit, we've come up with a few ways to use the guild house they are attempting to get, if they get it, for the promotion of role-play. This includes having an actual guild separate from their own that has actual active players, not a group of alts. We are still working out the bugs but if things go as expected I'll be there to facilitate and none of you have to be angry about it any longer because role-play will indeed be the goal  :P
Title: Re: Guildhouse Auction
Post by: Pizik on December 19, 2008, 12:48:06 am
All I see are complaints, if you have an idea about how to disseminate guild houses without 'mechanic' cost then please feel free to provide them. But please bare in mind, if a guild house was awarded as a prize in an event, can you imagine the flak we would be getting if it happened to be won by one of these 'PLer Guilds'? Or do you think we should pass judgement and not award a house to anyone we see mine? "Sorry Tuxide, you screwed up with your Guild by having some of them mine". Or shall we just randomly leave keys around the place, you have a fair chance of getting one then, but it is also totally OOC to find a key and suddenly gain ownership of an expensive property.

Maybe one day there will be the possibility of renting from the authorities, or in fact other players if the rule on multiple guild houses per guild is lifted.

If your post doesn't give constructive ideas then it is just a complaint, and belongs in a different  section of the forum.

Arerano, I did not claim you were ignoring the mechanics, I know nothing of your character, what I did do is make a generalisation based on my -personal- opinion on the current state of the game.

Shaman, If you are not earning from your RPed proffessions, then don't look to the Devs and GMs to blame, look to the other players who are refusing to pay you a decent wage for your services, whatever they may be.

If you want to know what I think about the economy, it sucks, big time, there is an obvious imbalance towards -miners- and in the current state of development there seems to be little that the settings department can do to change this. If they remove the platinum mine or make it harder to mine, then people just mine gold or mine longer. Eventually we will get some form of dynamic NPC economy that lowers price in a way related to the supply and demand, and then Harnquist may sell his platinum house, but until the engine is developed to support this feature we will be stuck in this situation.
Title: Re: Guildhouse Auction
Post by: Lhaa on December 19, 2008, 01:10:53 am
Err, so just going to put this out here.

I've been talking to the number one guild on everyone's mind right now (we've actually been discussing things for the past couple days). After a bit, we've come up with a few ways to use the guild house they are attempting to get, if they get it, for the promotion of role-play. This includes having an actual guild separate from their own that has actual active players, not a group of alts. We are still working out the bugs but if things go as expected I'll be there to facilitate and none of you have to be angry about it any longer because role-play will indeed be the goal  :P

-IF- it is about the guild we all have in mind you may want to check about the -quality- of the roleplay before you accept the deal or claim there'll be any kind of roleplay.

All I see are complaints.

Perhaps this is a signal, not sure.

Shaman, If you are not earning from your RPed proffessions, then don't look to the Devs and GMs to blame, look to the other players who are refusing to pay you a decent wage for your services, whatever they may be.

They don't pay -decent- wages for our RP jobs because we don't ask for -decent- wages. We ask for feasible, realistic (considering the setting) ones. Which will -never- raise up millions./me sells a self-tailored cloak for three circles.
Title: Re: Guildhouse Auction
Post by: Duraza on December 19, 2008, 01:20:32 am
-IF- it is about the guild we all have in mind you may want to check about the -quality- of the roleplay before you accept the deal or claim there'll be any kind of roleplay.

Part of the deal includes me teaching the many who don't role-play how to do so and making sure this role-play is high quality. To test the quality I'll have them go through 'field tests' with actual players and see if the players OOC response was welcoming toward the skills shown. Of course, I'll probably describe more abut this else where.
Title: Re: Guildhouse Auction
Post by: Vannaka on December 19, 2008, 01:20:51 am
If the minimum prices are based on the prices houses have gone for in the past, then why were they set at all?  If there are 10 guilds with that much money then the houses will sell for your set prices on their own, and if there are not 10 guilds with that much money you're just going to end up with unsold houses.  I don't get it... why set a minimum at all?
Title: Re: Guildhouse Auction
Post by: XWNI on December 19, 2008, 01:54:15 am
 >:(

I'd swear if it'd do any good.  I'll try shouting and stamping my feet instead

THOSE RESERVE PRICES ARE CRAZY.    I URGE EVERY HALFWAY SENSIBLE PLAYER-GUILD TO BOYCOTT THESE "AUCTIONS"

That reserve pricing does nothing to encourage roleplay, it only rewards power-play, power-mining and power-levellers.  This is *not* roleplay, and not where Planeshift should be heading.

XW
Title: Re: Guildhouse Auction
Post by: Aiwendil on December 19, 2008, 02:16:04 am
Usually I stay quiet, live in my own textplayer world, ignore things that annoy me to much and try to use the game mechanics when possible and reasonable. No problem with that. I have no problem if others want me to use the game mechanics more...they are right in some way. I'm not very good at duelling, but I do it if the other player wants it. I do RP fights, when the other player wants it (and this is often necessary too to give some weaker players the chance to beat me at all ;)). But with these guild house prices I just decided to better stay even more in my textplayer world. You want players to use the game mechanics...fine. But forcing them to spend day and night at the platinum mine isn't a very good way to do it. This surely will help a lot to populate Ylikaum with ordinary, working, without any special powers, lawful but incredible rich people. It's so much easier to just RP a house then. Wait... I have another idea. How about giving Roleplayers their own channel in the chat window. Turn this off for every player by default and if a player wants to roleplay he could just join it and do it there. This way we could get rid of all those annoying Roleplayers and could concentrate much more on the important thing in Planeshift...the platinum mine. But wait...that doesn't work too. I still have to leave the mine to be at the guildhouse auction to spend my money there.

Aiwendil thinks a moment about adding [/sarcasm] tags, but after reading again get the feeling it's not appropriate for this post
Title: Re: Guildhouse Auction
Post by: Dajoji on December 19, 2008, 02:58:37 am
Ok. Everyone needs to chill. It is clear that we are a long way from figuring out how to fairly allow RP guilds to get a guildhouse of their own. However, while we work on it, we don't have to stop selling houses all together. It'd be like not developing the game until all the game setting is complete. The last auctions took place a good while back and since then many guilds have been saving up. We expect the guildhouses to be sold for high amounts of trias.

To those guilds left behind by the unfairness of Alpha, a response fitting for cases like this: Soon(tm).

Solving this particular issue is not easy so you have to be extra-patient. Is it fair? No. And we're sorry. We will not stop throwing events, holding auctions, or helping the game move forward in its development stage just because we can't please everyone right now. But we are trying.

A word of caution though: anyone who incurs in disruptive behavior or tries to boycott the PS team's work will be dealt with accordingly. Suggestions and even complaints are always welcome. Sabotage is not.

Now, grab a chill pill and don't let a game's imperfections ruin your day. Life is too short.

*Dajoji leaves a bowl of chill pills on the table and goes back to work*
Title: Re: Guildhouse Auction
Post by: Jath on December 19, 2008, 03:15:24 am
I have to say I totally agree with Aiwendil. Well said!!
Title: Re: Guildhouse Auction
Post by: Anumesa on December 19, 2008, 03:34:51 am
I seem to remember that when my (old/current) guild, Call of Destiny,  purchased their house, RP was emphasized highly in the auction. I don't even think that the house went to the highest bidder, but rather the combination of bidder + roleplayer. Though that process probably took quite a bit longer, it was effective in that the house didn't go to a guild that spent hours and hours at the mines. I can definitely confirm that we didn't, and it sold for a fairly low amount.

Sorry if this has been said already in some thread, but couldn't houses be awarded through an event of some sort as well? (besides an auction :P ). Example: Say some miserable heiress wants to escape her stuffy ordered life in Hydlaa to another level...but doesn't want her parents to find out, so she can't sell the house (that would surely gain their attention). So she wanders amongst the "commoners" for a few days and sniffs out a reasonable guild to give her house to so she can make her escape (and so that in an emergency, she can return to her house....aka: the guild disbands etc.). RPers gain a house, also an alliance with the GMs etc. for any future events, and for once gaining a guild house doesn't have to be a competition between who can spend the most time at the platinum mine.

Just a thought... :)

[edit] linky: http://hydlaa.com/smf/index.php?topic=30634.0
Title: Re: Guildhouse Auction
Post by: Grimr on December 19, 2008, 04:02:31 am
The last auctions took place a good while back and since then many guilds have been saving up. We expect the guildhouses to be sold for high amounts of trias.
So why set a minimum price at all?
And even when a house gets sold for 1.6 million, what's the problem with that? It's how the market works, and at least every guild will have a chance to take part in the auctions.
With these reserve prices, I wouldn't be surprised if half of the houses won't be sold at all.
Title: Re: Guildhouse Auction
Post by: Prolix on December 19, 2008, 04:23:31 am
I think part of the purpose for making so many houses available at once is to remove some currency from the game.
Title: Re: Guildhouse Auction
Post by: Shaman on December 19, 2008, 04:33:50 am
I know an easy solution to that...use supply and demand and figure out the fact that there are too many flipping miners, and lower the price of platinum. Problem solved.
Title: Re: Guildhouse Auction
Post by: Pizik on December 19, 2008, 09:02:37 am
I already addressed those suggestions in my last post Shaman, you should re-read it ;op
Title: Re: Guildhouse Auction
Post by: Tuxide on December 19, 2008, 09:20:08 am
Some of you guys actually think I like to waste my time photoshopping fake guild MOTDs (http://hydlaa.com/smf/index.php?topic=34368.msg394840#msg394840), so here's another one for your entertainment.  Mainly to show how people are excited over this auction.

(http://syndicate.xordan.com/wiki/lib/exe/fetch.php/dark_warmongers_motd2_cropped.png)

They already own a three-story house in Ojaveda.
Title: Re: Guildhouse Auction
Post by: zanzibar on December 19, 2008, 09:39:19 am
I think part of the purpose for making so many houses available at once is to remove some currency from the game.
No, training does that well enough.

I know an easy solution to that...use supply and demand and figure out the fact that there are too many flipping miners, and lower the price of platinum. Problem solved.
I'm not sure that will solve it.  You could remove currency from the game all together, or you could distribute houses by something other than money....

The fundamental issue is supply, since supply is the one thing we can control.
Title: Re: Guildhouse Auction
Post by: Arerano on December 19, 2008, 10:40:33 am
We were told that something will be considered concerning guild houses and Roleplaying guilds.

Result is: The starting bid is 8 Mil. minimum.

Makes me think: PS + Roleplay = doesn't work well together.
But this is the best encouraging I can get to work even harder on my own game (which will actually focus on RP, unlike PlaneScape).
Title: Re: Guildhouse Auction
Post by: Mouli on December 19, 2008, 11:18:08 am
I Think GM team can borrow trias to the old Roleplayers guilds ( like the "way of life"), then the guild will pay each month !
-
Title: Re: Guildhouse Auction
Post by: Mouli on December 19, 2008, 12:56:08 pm
>:(

I'd swear if it'd do any good.  I'll try shouting and stamping my feet instead

THOSE RESERVE PRICES ARE CRAZY.    I URGE EVERY HALFWAY SENSIBLE PLAYER-GUILD TO BOYCOTT THESE "AUCTIONS"

That reserve pricing does nothing to encourage roleplay, it only rewards power-play, power-mining and power-levellers.  This is *not* roleplay, and not where Planeshift should be heading.

XW

I'm totaly agree and personaly will not trying to buy a house.

Title: Re: Guildhouse Auction
Post by: Mouli on December 19, 2008, 12:59:25 pm

A word of caution though: anyone who incurs in disruptive behavior or tries to boycott the PS team's work will be dealt with accordingly. Suggestions and even complaints are always welcome. Sabotage is not.


So are you suggesting that we must come and buy yours too much expensive Houses ???
Title: Re: Guildhouse Auction
Post by: Anumesa on December 19, 2008, 01:55:33 pm
If your role play glosses over your sources of income and you use imaginary funds amongst yourselves how can you expect to gain the concrete trappings that come from it?

Sorry to drag this out again...if i spent a mere hour a day mining platinum (a reasonable amount of time to provide a so-called "income" for my character), i would STILL come nowhere near gaining enough to buy a guildhouse or near affording any of these prices. It baffles me how these roleplaying guilds are expected to come up with this kind of tria...do they perhaps not use the mechanics as much as others? Possibly, but should they be expected to abandon their roleplaying entirely just to dedicate hours and days to the mines? No way.

Simply not using the mechanics is not a good excuse, because they still would not be able to afford these prices. They are prices that imho can only be afforded by spending hours at the platinum mine and that is ALL it is encouraging. This is not fostering roleplay. As an alternative, these prices could be set much lower and something else could be used to determine the guild that gains the house: a tournament, a race, a competition of some sort...what about a literary competition, bring your best ballads and poems!

There are so many options for this and as stated in my previous post, i thought we had begun to explore them...I just don't see why we have regressed.
Title: Re: Guildhouse Auction
Post by: Farren Kutter on December 19, 2008, 02:15:19 pm
Hmmm... I'm really not gonna say much here towards either side.


Everyone who knows me knows I am a very purist RPer. Probably more so than most if not almost all other players. So if you didn't know where I stand on such issues, you do now.

Now here are my thoughts...

Sure, RP guilds seem to get a bad deal out of this, I should know, I probably have the poorest guild in the game. However, the game is not ONLY for RPers, as the team has stated many times. RP is encouraged, and OOC disruptions can be dealt with by GMs, but not everyone has to RP. Most non-RPers keep out of the way of those who RP, don't bother us at all, and work hard to earn their trias, and work hard to buy their guild houses. Would it be fair to -them- if they weren't allowed to get a guild house because they don't RP?

On the other hand you have RPers who RP professions. I myself have done this and actually made money off of it. I made money off of a totally RPed item. But people are only willing to pay so much for nothing. Especially since the only buyers are also RPers. I think since this may be the case, there should be auctions set aside for RP guilds... not just guilds of RPers, but guilds with some RP function. An application by book would have to be handed in to register for the auction, it would include a history, goal, etc. and must have a guild thread on these forums. Secret guilds would be exempt from that criteria at the expense that they are now known to be in a secret guild. There should be no or a very low reserve price, but the bids would go as high as the bidders would willingly go. The low reserve price and generally lower price of guildhouse would be a proper reward for the effort put out by these guilds for roleplaying, as we are so often supposedly encouraged to do.
Title: Re: Guildhouse Auction
Post by: Lokter Tarvitz on December 19, 2008, 02:27:34 pm
All im going to say is that Me, and those from my guild have spent almost everyday this week at the plat mine becuase we were told that the reserve would be the same as last time, 600,000. A single guild member spent almost 13 hours mining, becuase all we wanted was a place to RP without getting in everyones way.

We have organized an alliance, raised several million tria and organized 2 RP events just to have a chance of sercuring a house. Now we are told that 8 million will be the minimum just for a house that is miles away from the centre of RP.

These Auctions wont be anything like an Auction, they will be nothing more than a couple of guilds who can afford to pay that much saying "I'll have this House today, then you have the other one Tommorow".

The fact that there isnt even 10 guilds who can aford to pay that much anyway make this Auction almost pointless.
Title: Re: Guildhouse Auction
Post by: Arerano on December 19, 2008, 02:52:50 pm
We can also look at it this way:
Not everyone has to RP but everyone must mine.

Some guild houses went for a great amount but those who bought them really had to pay for the house they so much desired to have. That's (more or less) ok for me.
The Roleplayers have to wait till everyone else has a house, it was pretty clear for me from the beginning, so I waited patiently. (Needless to mention that I ALSO spent time mining)
But now, the punch in the face. Now that many guilds have their house already (and the chance would possibly be better for RPing guilds) you effectively disable the RPer-guilds chances.

Seems to be "Be last one to get your house" means "you have to pay most because you had enought time mining", rather than "the first ones have to pay most".
Title: Re: Guildhouse Auction
Post by: Eurac on December 19, 2008, 03:18:42 pm
Get a grip people.
If the game mechanics are getting in the way of your RP then you need to take a good look at your RP skills. I incorporate all things into my RP, mechanics, new players, bad Rpers, Power levellers even Over Priced Housing. Whatever is happening in game I RP it.
As for only being able to make tria buy using the game mechanics, Phaaa! Eurac the beggar, Eurac the gambler laughs at your lack of imagination.

Merry Xmas Everyone  :P
Title: Re: Guildhouse Auction
Post by: LigH on December 19, 2008, 03:43:07 pm
Reserve Prices per house
  • Gugrontid Lower Village: 12 Million
  • Hydlaa Winch Terrace: 12 Million
  • North Hydlaa Terrace: 10 Million
  • East Hydlaa Terrace: 10 Million
  • Ojaveda: 8 Million

This means that e.g. the Knowledge Seekers, where no member seems to be an unemployed all-day-miner, will keep roleplaying their university. As usual...

We may need to find a roleplayed solution to use a more or less public house, maybe. Might be easier than making millions, for players who can only spend a few hours per week.
Title: Re: Guildhouse Auction
Post by: Morla Phlint on December 19, 2008, 04:28:15 pm
I know I don't have the power of speech like some of you here do, but I still wish I would be heard and understood now.

1. Everybody knows the economy is unstable. You can get lots of money from mining platinum and what can you spend it for? Life is ridiculously cheap... At least if you have millions over millions of tria.
2. The way this money was introduced "to keep the peasants busy" (see crate) it must be taken out of the economy again. How? Selling guild houses which are not so ridiculously cheap as everything else.
3. Good so far but why so high reserve prices? Let's look at the outcome of the last auction round again:
(source: [1] (http://hydlaa.com/smf/index.php?topic=32366.msg372970#msg372970) [2] (http://hydlaa.com/smf/index.php?topic=32366.msg373030#msg373030))
Still way too cheap, no? Weren't there many guilds with much money to take the bid higher? I think there were plenty. But I'm sure you can think about many reasons for the prices being so low, I'm not the economy type.
So let's better be safe than sorry this time and make the rich guilds who buy a guild house actually feel the empty space in their purse afterwards.
4. In this line of thoughts I came to the idea there must be another way to sell guild houses too, not with the purpose the make the economy make more sense. I'm happy that it has already been done at least once (http://hydlaa.com/smf/index.php?topic=30634.0). Thank you, Anumesa, for your post (http://hydlaa.com/smf/index.php?topic=34368.msg394859#msg394859).

So... keep your heads (http://www.kipling.org.uk/poems_if.htm), guys!
Title: Re: Guildhouse Auction
Post by: Tuxide on December 19, 2008, 06:10:30 pm
I agree with Eurac, you guys aren't RPing hard enough.  I'm pulling a lot of strings just to get one of these guildhouses and that's mainly because I can't get most of either of my guilds on this entire week.
Title: Re: Guildhouse Auction
Post by: zanzibar on December 19, 2008, 06:25:55 pm
Result is: The starting bid is 8 Mil. minimum.

Hmm.  My character is fairly leveled, and I can make 20k in a typical play session if I just grind in the arena.  If I have a guild of five people, it shouldn't take us more than three months to get 8 million trias, if every single one of us plays every single day.
Title: Re: Guildhouse Auction
Post by: zanzibar on December 19, 2008, 06:28:14 pm
Maybe we should take money out of the game?
Title: Re: Guildhouse Auction
Post by: Arerano on December 19, 2008, 06:35:31 pm
Result is: The starting bid is 8 Mil. minimum.

Hmm.  My character is fairly leveled, and I can make 20k in a typical play session if I just grind in the arena.  If I have a guild of five people, it shouldn't take us more than three months to get 8 million trias, if every single one of us plays every single day.
So that's "encouraging RP" in what way exactly?


If the game mechanics are getting in the way of your RP then you need to take a good look at your RP skills. I incorporate all things into my RP, mechanics, new players, bad Rpers, Power levellers even Over Priced Housing. Whatever is happening in game I RP it.
It's not "the mechanics" which define for what a house must sell minimum.
First I had to think a while after reading your post, but somehow I got to think that it's more along the lines of "I don't care anymore".
Yeah, maybe I shouldn't really care either. Or even better, lets support the direction into which PS is heading. Did I mention Wowification already?
Title: Re: Guildhouse Auction
Post by: Vannaka on December 19, 2008, 07:30:25 pm
Quote
farmer's one month salary:     250 tria (from http://www.planeshift.it/economy.html)

It's math time...
8,000,000/250 = 32,000
a farmer can work for 32,000 months, and assuming he spends no money on food or anything, would be able to buy a house.
that sounds like a long time, but it's really not! On a 12 months/year system (yes i know yliakum isn't), 32,000 months is equivalent to only 2,666.67 years...
No big deal, that's not even of 3 millenniums.
Title: Re: Guildhouse Auction
Post by: Mythryndel on December 19, 2008, 07:39:15 pm
Why should a farmer be able to buy a mansion? That is essentially what these houses are. I work every day IRL, and I can't afford a large house with a 5 car garage that can comfortably fit 20 people... why are you comparing apples to oranges?
Title: Re: Guildhouse Auction
Post by: Orgonwukh on December 19, 2008, 08:05:09 pm
Quote
If your role play glosses over your sources of income and you use imaginary funds amongst yourselves how can you expect to gain the concrete trappings that come from it?

I think that sums the dialema up perfectly Prolix.

RPers want to stand around and RP social roles, but they never (with a few limited exceptions) seem to put value in RPing an actual occupation. I know someone will come back and say "Well, My character doesn't want to be a miner or a blacksmith!". Well tough, if the only job in your area was a street cleaner and you had to either do that job, or get kicked out of your house for non-payment of your bills, which would you choose?

Still, some of you may approach it as "I don't want to do a days work IRL then come home and work in a computer game." Well, you can try RP that you are doing your PS job while you are logged out, and that you really are quite rich. But you will also end up RPing that lovely guild house you own. If you do one, you do the other.
I totally agree. After roleplaying an evil char for almost two years, the amount of trias I got by this way was about... not more than probably 100k?
I summarise: If you want a guild house, powermine. It is simple, sad but true.

Shaman, If you are not earning from your RPed proffessions, then don't look to the Devs and GMs to blame, look to the other players who are refusing to pay you a decent wage for your services, whatever they may be.
What makes a person commit crimes? They get more money from it than respecting them. Decent wages per robbery then would be several millions to justify them, because otherwise it would be much easier to mine for the same time period *without* risking banishment or permadeath. So what is the continuation? There do not exist criminals in Yliakum, or if they do, they are very stupid because they should know better that crime does not pay off.

The last auctions took place a good while back and since then many guilds have been saving up. We expect the guildhouses to be sold for high amounts of trias.
So why set a minimum price at all?
And even when a house gets sold for 1.6 million, what's the problem with that? It's how the market works, and at least every guild will have a chance to take part in the auctions.
With these reserve prices, I wouldn't be surprised if half of the houses won't be sold at all.
Exactly, if they would be sold all for more than the reserve prices, that would be another issue.

(http://syndicate.xordan.com/wiki/lib/exe/fetch.php/dark_warmongers_motd2_cropped.png)
They already own a three-story house in Ojaveda.
Seems the house is already full with stuff...

I Think GM team can borrow trias to the old Roleplayers guilds ( like the "way of life"), then the guild will pay each month !
-
A possible solution. I would not do this, because my guild members would stop roleplaying and spend the rest of their RP lifes at the mine.

As an alternative, these prices could be set much lower and something else could be used to determine the guild that gains the house: a tournament, a race, a competition of some sort...what about a literary competition, bring your best ballads and poems!
I like the idea. For example, my char is the winner of the Octarch's tournament: http://hydlaa.com/smf/index.php?topic=33617.0
Doesn't the Octarch's champion get a price reduction? Can he give the champion's sword for a house?

We can also look at it this way:
Not everyone has to RP but everyone must mine.
Nothing more to say here. This should be added to the rules and even better also to the tutorial. Maybe the new players should enter the mine directly after having the tutorial completed.

Whoa, a lot of criticism above, now something more constructive:
Some suggestions:
Title: Re: Guildhouse Auction
Post by: LigH on December 19, 2008, 08:17:39 pm
So that's "encouraging RP" in what way exactly?
...

Yeah, maybe I shouldn't really care either. Or even better, lets support the direction into which PS is heading. Did I mention Wowification already?

I summarise: If you want a guild house, powermine. It is simple, sad but true.

Sad conclusions. Unfortunately, no solutions - IMHO.
__

A slightly different question, I hope:

Is buying a house the only way to use one?

Has there never been any kind of houses which were not sold to the inhabitants, but either rent, or even conceded for a specific purpose (thinking of "public welfare", or under governmental administration)?

I don't mind auctioning expensive luxury houses to rich guilds. Do that for their joy. But I doubt that expensive luxury houses are the only buildings to be made available to inhabitants.

Developers - if you are interested in the diverse natures of the guilds which exist in this game (and I am sure you are), I can imagine you will find a way to "donate" houses to some guilds with less income, but greater intents... to prove the slogan "Roleplaying is encouraged". :)



By the way... it is not jealousy what people feel who get not rewarded but punished for trying to implement the dreams of the founder. Some people may take such a bitterness way too serious. I hope I will always have friends who prefer to listen and to talk.
Title: Re: Guildhouse Auction
Post by: Mouli on December 19, 2008, 08:19:24 pm


Indeed
1 year  old a house for 50%
2 years old a house for 25%
3 years old a free house


and these guilds must be active
Title: Re: Guildhouse Auction
Post by: Caarrie on December 19, 2008, 08:24:10 pm
and these guilds must be active

and what is your defination of active and how can the gms and devs EASILY tell that they have been active enough. the gms and devs have enough to do that they dont need to follow how active guilds are and what their members are up to in order to give out guild houses.
Title: Re: Guildhouse Auction
Post by: Mythryndel on December 19, 2008, 08:27:34 pm
OK... So I am going to start a guild with alts right now... and get a house for free in 3 years ahead of everyone who wants to bid on them. How is that fair to anyone? Sorry, but as much as I REALLY want a guild house for my guild, all of this griping and complaining about being left behind by these reserves is nothing but wanting something for nothing. You are not owed anything from the Devs, you are not owed anything from the GM team, you are not owed anything from the Settings team... they have stated how these houses are going to be awarded... get over it.

I would like to see the houses cheaper, but if there really are 10 or more guilds with that kind of money (the devs can verify this with a simple database lookup), then the prices are likely going to reach the reserve or higher anyway... you would just be griping about being seriously outbid AND wasting your weekend...
Title: Re: Guildhouse Auction
Post by: LigH on December 19, 2008, 08:27:41 pm
Nice idea, Mouli - the Knowledge Seekers just celebrated their 4th anniversary... :D
Title: Re: Guildhouse Auction
Post by: Mouli on December 19, 2008, 08:34:29 pm
and these guilds must be active

and what is your defination of active and how can the gms and devs EASILY tell that they have been active enough. the gms and devs have enough to do that they dont need to follow how active guilds are and what their members are up to in order to give out guild houses.


Carrie
there is  already something like that  but it didnt used yet !

http://hydlaa.com/smf/index.php?topic=29630.0
Title: Re: Guildhouse Auction
Post by: Arerano on December 19, 2008, 08:34:39 pm
We must stay reasonable, and "giving houses entirely free" is about as reasonable as those start prices.
Title: Re: Guildhouse Auction
Post by: Vannaka on December 19, 2008, 08:38:50 pm
Why should a farmer be able to buy a mansion? That is essentially what these houses are. I work every day IRL, and I can't afford a large house with a 5 car garage that can comfortably fit 20 people... why are you comparing apples to oranges?

If you worked every day for 2666 years and never had any expenditures i'm sure you would be able to afford a house.  I may be comparing apples to oranges: both are fruit.  if it takes a farmer 2 and a half millenniums to make enough for a guild house, do you really think anyone else would be able to afford one in any realistic amount of time?
Title: Re: Guildhouse Auction
Post by: Birot on December 19, 2008, 08:54:06 pm
I hate to get involved in this, but just wondering why everyone thinks the reserves are so high.
Compare to skills they are very low, i mean we have two Brw mages that spent 3.5 mil trias each to max that is almost the reserve price of one house.
Maxxing HA will cost you another 1.5-2mil, i hear noone complain about these numbers and i see alot of maxxed mages, so i guess if you were to be a team player and help your guild and not be powerleveling you could have tons of trias for a house.

Just my 2 cents on the subject

I just want to say the Devs and GM's deserve a liitle better respect for all the work they do on here.
Title: Re: Guildhouse Auction
Post by: Mouli on December 19, 2008, 09:09:41 pm
You're right Birot !

but we can train lvl after lvl so max 40K for a lvl
not 8 millions it why i said before GM team can borow trias that guild will pay back slowly !
at least for the old Rper Guild !

I remember Jorl or someting so from the "way of life" guided my first days in Ps
he teached me how this game worked (IC/OOC)
it was a lot more specific than the tutorial
Yliakum must recompensed these Guys ! No ?
 
I know I'm not a good Rper (cuz my english is too bad) but we must recompensed the one who play RP only
I'm not arguing here for me ! I personaly dont need a house... prefer sleep under the moon  :sorcerer:
Title: Re: Guildhouse Auction
Post by: Orgonwukh on December 19, 2008, 09:10:09 pm
and these guilds must be active

and what is your defination of active and how can the gms and devs EASILY tell that they have been active enough. the gms and devs have enough to do that they dont need to follow how active guilds are and what their members are up to in order to give out guild houses.


Carrie
there is  already something like that  but it didnt used yet !

http://hydlaa.com/smf/index.php?topic=29630.0
Unfortunately, this does not apply to “underground” guilds  :(
Title: Re: Guildhouse Auction
Post by: Arerano on December 19, 2008, 09:14:06 pm
and these guilds must be active

and what is your defination of active and how can the gms and devs EASILY tell that they have been active enough. the gms and devs have enough to do that they dont need to follow how active guilds are and what their members are up to in order to give out guild houses.


Carrie
there is  already something like that  but it didnt used yet !

http://hydlaa.com/smf/index.php?topic=29630.0
Unfortunately, this does not apply to “underground” guilds  :(

If an "underground guild" wants to "officially buy" a guild house, they would still need to "prove that they are a guild". Which of course doesn't mean at all that they will say "Ok, we are the group of people who rob other citizen regulary".. they will of course make something up.
Title: Re: Guildhouse Auction
Post by: Mythryndel on December 19, 2008, 09:40:41 pm
I help people in-game all the time... not on the help tab, but just meeting people and getting them acquainted with the area or get them weapons/armor out of my pocket. I do not require special consideration for this in the form of having something so coveted as a guild house handed to me. Others may feel differently, but I help people because I want them to feel welcome and maybe stick around for a while... not so they can come to the forums and watch everyone tear the game to shreds. Come on people... this isn't the end of the world.

@Vannaka: Just this week some guy admitted to fraud in the amount of 50 billion dollars... I won't see that much money for more than 500 millenia... there are insane amounts of money to be had... and I make more than most farmers I know. There are those that have more than they will ever use, and those that never seem to have enough to cover what they need. You are comparing two different ends of the scale here. I would like to see smaller houses that are more reasonably priced, as opposed to the status-symbol guild houses available for auction this weekend... but I didn't have any input. I can hope that as we get closer to 1.0, that it may be possible all guilds get a house... and the location determines their guild registration fee. As long as it is reasonable for a startup guild that is.

[EDIT] Not that I am saying the prices aren't high, or that I am not disappointed by my inability to be successful in this weekends auction... but this is a one-time fee for a lifetime house. A RL house of this size has a huge cost up front, but it also has monthly expenses higher than my current mortgage payment. For what I see in-game right now, these prices are high, but not disproportionally high for the current economy.

[EDIT2] 10 Mil is not too difficult if you have people willing to put in 8 - 10 hours a day at the plat mine. I have a guy in my guild who was able to make just over a mil in 2-3 days. If you had 10 people in your guild doing that... you'd make it in under a week. Or put another way... 10 people 4 hours a week can do this in a month or two. It is not as impossible as it sounds right now, my guild is just smaller than most and with the time of year... not everyone is around to help out.
Title: Re: Guildhouse Auction
Post by: Vannaka on December 19, 2008, 10:37:21 pm
[EDIT2] 10 Mil is not too difficult if you have people willing to put in 8 - 10 hours a day at the plat mine.

Umm... think about what you just said... 8 - 10 hours a day.... at the plat mine.....
I'd be impressed with anyone that can spend 8 hours a day on planeshift, let alone 8 hours a day on planeshift pressing the same mining shortcut every 10 seconds.
Title: Re: Guildhouse Auction
Post by: Mythryndel on December 19, 2008, 10:41:52 pm
People do it... and not just with bots. Also, the only reason it would take that level of effort is because of the short notice on the auction reserves. If they had auctions more regularly... once a quarter or something... you could make those amounts with 10 guild members spending a couple hours a week mining. It is just a matter of how important it is to your guild right now.

Now... if you could store items in the bank... or gain interest on bank deposits... or have a guild account at the bank... that would be very nice... but I guess is a bit off-topic for this discussion.

[EDIT] the point of my off-topic statement is to say a whole lot of things... decresed need for a guild house/alts... a better way to handle money for guilds... and the ability to generate revenue from investing... etc...
Title: Re: Guildhouse Auction
Post by: zanzibar on December 20, 2008, 12:35:16 am
Result is: The starting bid is 8 Mil. minimum.

Hmm.  My character is fairly leveled, and I can make 20k in a typical play session if I just grind in the arena.  If I have a guild of five people, it shouldn't take us more than three months to get 8 million trias, if every single one of us plays every single day.
So that's "encouraging RP" in what way exactly?

It isn't.  I don't think the house auctions benefit RP in any way.
Title: Re: Guildhouse Auction
Post by: Orgonwukh on December 20, 2008, 12:36:28 am
There is no doubt you *can* collect enough money to buy a house for more than 8 million trias.
Title: Re: Guildhouse Auction
Post by: Arerano on December 20, 2008, 01:48:33 am
Maybe next time the prices are 80 Millions to 120 Millions minimum. (tenfold).
I am sure people *can* earn that amount of trias too. I mean, it's a life-time investment after all! (more precisely till the wipe).
So you sure *can* spend all your free time for the next (RL) years at the mine and I am sure it's worth it.

For me the value really dropped immensely.. value of the "in game possessions" (skills and trias too).. now feels even more like a total waste of time having mined and levelled. (And I don't expect many to understand what I am meaning)
Title: Re: Guildhouse Auction
Post by: Mythryndel on December 20, 2008, 01:56:17 am
I am upset by the reserves too, but I don't see how it is unfair. I see the reserve as saying "if you don't have at least this much, don't waste your weekend hanging around the auctions". I appreciate that, even if i REALLY wanted a guild house of my own. Maybe we will have better luck next time.

I do not see the guild house auction prices as affecting the rest of my game play, or interactions with others. This is just one, of many, aspects of the game for me to explore.
Title: Re: Guildhouse Auction
Post by: Duraza on December 20, 2008, 02:53:06 am
Come on people... this isn't the end of the world.

You're missing the point.

Best way I can say it is this. Yes, it's true that if many of the people spent their time mining and trying to make cash from platinum then they might be able to afford the prices. Yes, it's true that Planeshift isn't a strictly roleplay game and that people who would prefer to spend their days mining are allowed to play if that's the way they choose. However, last I checked Planeshift is still supposed to support roleplay. Those prices don't support roleplay, they support mining. If all of us decided to do this,

put in 8 - 10 hours a day at the plat mine.

then in what way would we be any better at encouraging roleplay than the most hack n slash grindfest game you could find?

You might say, "Well once you get the guild house it's all over." True enough, it's over for you, however take a look at what kind of players you've created in the making. Basically all you've done as a guild master is encourage money hoarding. Am I saying guild houses should be easy to get? Not the least bit. What I am saying is this. In no way are those prices encouraging roleplay, they are encouraging mining and more so money hoarding. If this thread had been left alone then any new player who would have seen the prices then realize how much time you have to spend mining to get enough cash would probably end up spending their time doing that instead of being interested in roleplay. We'll have that problem without help.
Title: Re: Guildhouse Auction
Post by: zanzibar on December 20, 2008, 05:16:46 am
There is no doubt you *can* collect enough money to buy a house for more than 8 million trias.

There's also no doubt that you can max brown way.  But I've decided that the benefit isn't worth the necessary suffering.

Editing to say I agree with Farren about cleaning up the thread.
Title: Re: Guildhouse Auction
Post by: Farren Kutter on December 20, 2008, 05:29:26 am
I propose a thread split. This is way off topic. This thread is for the auction, not our complaints over the economy or unfairness to RPers (BTW, the problem is that you guys are all forgetting that the team sort of has to treat the 'RPers' and 'PLers' the same way. We're all players, one and the same)
Title: Re: Guildhouse Auction
Post by: Arerano on December 20, 2008, 11:21:21 am
Who is responsible for that desicion?
Was there any kind of vote?

Can entirely ignoring complains be a solution?

@Those who said "It's just a game. It's not the end of the world. It's ok." and something along those lines:
Yes, with those actions it is just a game.. like one of many others. My believe is (was?) that PS is special, that there's a difference and that it's "not just the same as all the other grinding oriented games".
Title: Re: Guildhouse Auction
Post by: Zwenze on December 20, 2008, 02:41:14 pm
It is just a special game, life will go on ;D
Title: Re: Guildhouse Auction
Post by: LigH on December 20, 2008, 03:06:30 pm
Oh Zwenze, I did not yet forget your crying about  the ignorance about markets... and markets are definitely a whole lot more suitable for a diversity of players than house auctions.

Some people here are not anymore at the edge of irony, I fear...
Title: Re: Guildhouse Auction
Post by: Shurrim on December 20, 2008, 05:10:12 pm
First, excuse my english.. i'm not a native speaker
And second.. sorry.. i'm a rper.. (yes.. thats how i feel lately in PS)
and what about a public building with separate rented room for storage if some guilds wants a place only to store their items?
And for the rper guilds, why couldnt it be less huge houses? You could probably sell house in places not so close to the center of town, smaller, (yes i know.. woooorrrrkk!!! for the devs... well if i could help making the design.. i would.. ) anyway i guess since they are rp guilds they dont really wants all those fancy things.. i wouldnt personnaly. Look our own.. we made it like we wanted using crates... :P
Not all guilds need a mansion..
Couldnt you make one house (or few of them) available for guild reunions? One could "reserve" it for a time, use it for their need, then another guild could use it..
And yes, i agree guilds that did something special, or are there and support the life of the inhabitants for years should have kind of a special price
And since the team announce PS as a "roleplaying" game, yes it should be supported.. else.. call it other way
An no.. mining SHOULD NOT be that important.. i tried to rp as much as possible.. with absolutely no mechanics to support my char or my skills. I made some trias.. that i gave to new players mostly.. and used on some stats.. since i cant use it on any usable skills for my char.. but that would never been enough to simply help my guild buying the house.
And saying "You had months to mine!!" is stupid.. What about guilds rather newly founded?
And yes.. those reserve prices are extremely high. I wonder why settings reserves prices anyway?
But i feel that if i ask too much questions i'll also get threatened to be expelled...
thats usually how we are answered : Become a dev or shutup and if you dont agree.. out!     
and what if we dont have the skills to code or anything? Maybe questions are the only way we have to help the team.. sometimes questionning make someone think about somethings they didnt see..
I know this game is still under development and that's why questions are so important. And when lots of players complain about one single thing, maybe it's a sign it's not working properly right? so instead of saying shutup or become a dev, why not say "Hey.. maybe there is something there.. let's see this.."  ?
But usually everyone gets angry and it ends like this. Yes we take that game seriously, (in all ic means.. ) cause we believe it can become something very nice, if the basics are respected, if it goes as it were announced.. to be a ROLE PLAYING game. With mechanics supporting the rp. Something DIFFERENT from what we usually find, such as wow and runescape and others..

I usually stay quiet since i like the rp i have with few players and i want to stay in the game..
I wonder sometimes if the team isnt making things harder themselves by implementing stuff we dont need yet. Why not focus on the basic of the game, then add all the frills around? make sure your core is working nicely then add stuff
It would be nice to have few working skills in each category. I play my char since 2 years now with not a single usable skill.. i've never really complained. But when i see the things added in every version.. i get more and more frustrated. So yes.. this morning it gets out!
I was a coder long time ago, and that's how we always worked. The core first.. then the sub-routines.. then finally the eye-candy.

And a word about the economy.. arent we supposed to be in a MEDIEVAL fantastic world?? So what about millions of trias??? AS i said before.. before implementing something.. make sure it works and it's functionnal with the core.. obviously the economy system doesnt fit with the game core. I KNOW!!!! i should suggest things and not complaining.. well if i would feel it would be of any use.. i would.
But the way the game is going now, it is more likely we dont need other players anymore. Then where will the rp go??
But i'm only a player.. so i feel useless.. maybe i'll try again some suggestions.. maybe this time i will not be laughed at or someone will listen instead of saying "Get lost.. you arent in the team'"

Yes devs are working hard
Yes players are complaining
Maybe there is something between the two..
so what now?


Title: Re: Guildhouse Auction
Post by: Cigile on December 20, 2008, 05:11:44 pm
Very good Auction !!!

Only one bidder no one else have enouth...

Like all governments it seems that the Octarch dont know the really cost of a life !

Sad thing  :'(
Title: Re: Guildhouse Auction
Post by: Shaman on December 20, 2008, 05:32:04 pm
Haha, really? It's just like everyone predicted. And who was the bidder?
Title: Re: Guildhouse Auction
Post by: Prolix on December 20, 2008, 06:01:13 pm
Any guild want to role play squatters? :lol:
Title: Re: Guildhouse Auction
Post by: Cigile on December 20, 2008, 06:21:29 pm
Same thing for the second one !!

only one bidder  fairplay he is !
he bid two time
result house sold for 10.5 million

Very fun
Title: Re: Guildhouse Auction
Post by: Entevir on December 20, 2008, 06:25:29 pm
Hmm... There might be something to the fact that only one bidder showed up.
Say what you want but i at least would like to be beaten sorely into the ground while i still had a glimmer of hope actually AT the auction then have them mercilessly stabbed into submission days before.
Title: Re: Guildhouse Auction
Post by: Eurac on December 20, 2008, 07:48:22 pm
Bidding against yourself, LOL.

Title: Re: Guildhouse Auction
Post by: Bovek Pelequn on December 20, 2008, 07:54:52 pm
Don't take for granted what you hear or what you think others will do.  Show up at every auction to the very last or you will have been deceived by misdirection and false information.

Title: Re: Guildhouse Auction
Post by: Cigile on December 20, 2008, 08:02:34 pm
We will !
Title: Re: Guildhouse Auction
Post by: Cigile on December 20, 2008, 08:28:43 pm
Well we were there and this one was a very nice Auction !

one bidder again

good job

Title: Re: Guildhouse Auction
Post by: Lhaa on December 20, 2008, 09:00:22 pm
Quote
we believe it can become something very nice, if the basics are respected, if it goes as it were announced.. to be a ROLE PLAYING game. With mechanics supporting the rp. Something DIFFERENT from what we usually find, such as wow and runescape and others..
And again somebody points this out. How many have done in this thread?
I'm though pretty sure that all who did are just fools with no clue of how to play the game. ;)

So let's take again a look at the reserve prices:
Quote
Gugrontid Lower Village: 12 Million
Hydlaa Winch Terrace: 12 Million
North Hydlaa Terrace: 10 Million
East Hydlaa Terrace: 10 Million
Ojaveda: 8 Million
Gugrontid Villlage 12M, Hydlaa Center 10M.
Is it only me or are these prices as well OOC oriented? Aren't they focused solely on PLing? Perhaps not, you may though explain why a house in the Capital is cheaper than the same house in a Peripherial city. Isn't the reason as simple as knowing the powermining guilds will want a house next to the mine? (therefore we take more money from them) Are the resources in the real world IN the capitals where the houses indeed are more expensive? Nobody found a petrol vein where I live yet.
If that is realism and focus on RP then seriously, somebody please open my eyes.

Very good Auction !!!

Only one bidder no one else have enouth...
What did you expect?
There are a couple of guilds with 20 or more millions. 10 guilds with over 10 millions? I very doubt it.
As Bovek asked though, don't allow yourself to be misinformed! Please go to these last two auctions. Show up with your flamant 11,5M and try to buy those houses. ;)

Ah, but this action has had a very positive consequece. Even though most of the people who posted are powerroleplayers (more roleplayers roam the forums) even the powerminers and powerlevelers have come to complain. XD
Now, the eternal topic PLers vs RPers is no more a conflict... they're all in the same side.
Maybe then this is indeed a good thing: unite the community, even if it's to go against somebody else. ^_^'



But never, never... never listen, please.
Title: Re: Guildhouse Auction
Post by: Cigile on December 20, 2008, 09:09:10 pm
Who have 11.5 million ? me ?

I :woot:
Title: Re: Guildhouse Auction
Post by: Prolix on December 20, 2008, 09:27:59 pm
If you look around the world you might come to the conclusion that the most expensive real estate is in the the seat of power but that is deceptive. If you look to the US in particular you will see that the highest real estate prices are where the highest incomes are. For example, New York City or Los Angeles, neither of which are capitals of anything. I suppose I should stipulate those parts of these cities where the rich people actually live. Given that most of the platinum never leaves Gugrontid and yet it is the greatest source of wealth it makes perfect sense for real estate prices there to be high, and when you add in the limited number of places that could be on the market it also increases the value.
Title: Re: Guildhouse Auction
Post by: jaycol on December 20, 2008, 09:34:56 pm
  To be honest, 10-12 Million is not an unfair, unjust, or unreasonable amount, to be asked for a guildhouse. The fact that they are being sold still shows that. If they had offered only two or three the price would have gone far beyond to set reserve price. Younger guilds will have some trouble with the amounts, but let us remember they are younger guilds. So the struggle for them is not uncalled for either.
    I seen one younger guild work their tails off for the last action, and they just came up short. They continued to work at that since then and are ready for this auction. They may have already purchased one. They are still basically  a younger guild. Who put their efforts together to make it work.

The means to make set amounts are there. If you are willing to work together to to see to it. A legitimate guild should have no trouble.  If it's just [a player and 4 alts] I suggest you save for the next one
Title: Re: Guildhouse Auction
Post by: zorbels on December 20, 2008, 09:57:19 pm
Quote
I seen one younger guild work their tails off for the last action, and they just came up short. They continued to work at that since then and are ready for this auction.

This is the whole point! You work for it. You want it? Get your guild working for it.

Your a roleplaying guild you say? Can't afford it you say? What the heck ... even Rping guilds should be working at getting trias. Nothing is cheap or for free and the Rper's should know that! You don't get 50% off a guild house because you Rp. That's just silly.

I agree with others in this thread. The prices are not that high. They seem realistic actually for Yliakums economy.  ;)
Title: Re: Guildhouse Auction
Post by: Shaman on December 20, 2008, 09:59:08 pm
How out of touch are you people? Sorry if we roleplayers don't POWERMINE, but some of us actually like to STAY IN CHARACTER. Go to the platinum mines for an hour and see if you have any hair left from all of the 12-year-olds shouting stupid crap and running around saying things like "buying plat 1k trade me". These people have no need for a flipping house, or event items, unless they're Orgonwukh. Orgonwukh won a tournament, and he got an event item, and he actually ROLEPLAYS. I wouldn't be complaining if all of these other people ROLEPLAYED, but as I see it they just grind and get rewarded for it, while the people who play the game how it's meant to (and I do NOT mean ignoring the mechanics) get jack-squat.
Title: Re: Guildhouse Auction
Post by: zorbels on December 20, 2008, 10:02:34 pm
Quote from: Shaman
How out of touch are you people? Sorry if we roleplayers don't POWERMINE, but some of us actually like to STAY IN CHARACTER.
/me chuckles

Hate to break it to you, coming from a rper you can still rp while mining. It isn't as impossible as you make it sound. Get creative. That's the whole point to roleplaying.
Title: Re: Guildhouse Auction
Post by: Mythryndel on December 20, 2008, 10:02:49 pm
As I stated before already... If you were saving for this before the announcement... 1 - 2 hours a week times 10 guild members would have netted you the required reserves in less than 2 months. It has been a lot longer than that since the last auction... NOBODY is telling you to power mine...

[EDIT] But nobody is willing to just give you something for sitting around shooting the breeze either.
Title: Re: Guildhouse Auction
Post by: Shaman on December 20, 2008, 10:04:25 pm
Quote from: Shaman
How out of touch are you people? Sorry if we roleplayers don't POWERMINE, but some of us actually like to STAY IN CHARACTER.
/me chuckles

Hate to break it to you, coming from a rper you can still rp while mining. It isn't as impossible as you make it sound. Get creative. That's the whole point to roleplaying.

Great, so say I "RP" a frail woman. Should I max my stats like everyone else, grab a rock pick, and go out and mine? Hell no.
Title: Re: Guildhouse Auction
Post by: Entevir on December 20, 2008, 10:06:22 pm

I agree with others in this thread. The prices are not that high. They seem realistic actually for Yliakums economy.  ;)

I'm not arguing this point. I'm arguing that a real auction never set a starting price for a piece valued at 1mil at 1mil. It's a good bit lower. Like 900k or the like. This way people always pay more and it allows for the actual bidding since not everyone would jump at the starting price of 5mil.
Title: Re: Guildhouse Auction
Post by: zorbels on December 20, 2008, 10:11:53 pm
Quote from: Mythryndel
As I stated before already... If you were saving for this before the announcement... 1 - 2 hours a week times 10 guild members would have netted you the required reserves in less than 2 months. It has been a lot longer than that since the last auction... NOBODY is telling you to power mine...

[EDIT] But nobody is willing to just give you something for sitting around shooting the breeze either.

And this was exactly what I was thinking the whole time I was reading this thread. These people had enough notice to make the trias. Even if they didn't for what ever reason they can start working for future auctions. There really isn't any excuse for not being able to afford one.

Quote
Great, so say I "RP" a frail woman. Should I max my stats like everyone else, grab a rock pick, and go out and mine? Hell no.

Ummm, if that is what you are Rping then your character would not be able to work, BUT you knew that making the character. You know that it is unrealistic for your character to be able to mine or do any tasks that call for strength. So you know that it wouldn't be possible for you to use that character to make the trias you want. It would be up to your guild mates to work. Perhaps your character could take care of things around the guild while others focus on making enough trias to buy a guild house. See, a solution. Something tells me that's not what you want though ......

If you want to make trias maybe make a character that can work?

Edit:

Quote from: Entevir
I'm not arguing this point. I'm arguing that a real auction never set a starting price for a piece valued at 1mil at 1mil. It's a good bit lower. Like 900k or the like. This way people always pay more and it allows for the actual bidding since not everyone would jump at the starting price of 5mil.

That seems reasonable. I am not sure why it was priced like that. I agree, should have been priced a little under it's value.
Title: Re: Guildhouse Auction
Post by: Entevir on December 20, 2008, 10:49:29 pm
Personally i don't even see the reasoning behind any of the overpricing.
To remove cash from the game, take in that people spent extra time in the mines. This likely increased the amount floating there.
To make sure that only the most dedicated show up ? Then why call it an auction if only a few people can afford it and there is no real bidding.

I think the dev team made a mistake with this auction. So here sto hoping they learn from it and a good luck to them.
I mean its not like anyone here in this thread never screwed up big time.
Title: Re: Guildhouse Auction
Post by: Prolix on December 20, 2008, 10:52:26 pm
Quote from: sothebys.com
To place your bid, simply raise your paddle until the auctioneer acknowledges you. You will know when your bid has been acknowledged; the auctioneer will not mistake a random gesture for a bid. The bidding increments are decided by the auctioneer, and will usually not exceed ten percent of the previous bid. The auctioneer will take increasing bids on each lot, until only one bidder remains. The final bidder purchases the lot. Each lot will have a reserve, which is the confidential minimum selling price previously agreed with the seller. If the bidding fails to reach this price, the lot will remain unsold.
*1 (http://www.sothebys.com/help/buy/index.html)

Reserve bids are pretty much the norm for real auctions. With so many houses up for sale the reserves had to be high to ensure high prices.

Welcome to inflation...
Title: Re: Guildhouse Auction
Post by: Lhaa on December 20, 2008, 11:16:58 pm
Ummm, if that is what you are Rping then your character would not be able to work, BUT you knew that making the character. You know that it is unrealistic for your character to be able to mine or do any tasks that call for strength. So you know that it wouldn't be possible for you to use that character to make the trias you want. It would be up to your guild mates to work. Perhaps your character could take care of things around the guild while others focus on making enough trias to buy a guild house. See, a solution. Something tells me that's not what you want though ......

If you want to make trias maybe make a character that can work?

Nice! So here we go again:

Tutorial: Roleplaying Guide.

1- Create an account.
2- Run the game.
3- Go to the char creation.
4- Choose a kran as race (you'll spawn closer to the center of it all).
5- Make sure your name is in line with the naming policy.
6- Choose Famous Miner and Famous Miner as father and mother for your character.
7- Finish creating your char.
8- Skip the tutorial text (it is useless).
9- Spawn in the game world and run to the platinum mine.
10- Enjoy roleplaying your miner!


This is how what you suggest sounds. Probably not that far from what should be though. ;)
Title: Re: Guildhouse Auction
Post by: jaycol on December 20, 2008, 11:21:32 pm
Quote
I'm not arguing this point. I'm arguing that a real auction never set a starting price for a piece valued at 1mil at 1mil. It's a good bit lower. Like 900k or the like. This way people always pay more and it allows for the actual bidding since not everyone would jump at the starting price of 5mil.

  This is a good point, I think that it would have been better to set it lower, to involve more player action. But as I see it, I'm sure this was experimental as were most of the other auctions, raffles, in the way that they were done. I'm also sure it will be considered the next time there is an auction.

    There are many arguments that can be applied to each and everyone of those too. (and have been) It will never be fair to either power levers or RPing characters and/or guilds each time. But, there has been opportunities for both. So, instead of just ripping up the people who put all the work into getting these into the game [who has more time into that, then it takes to raise 10 million trias] Come up with a sensible argument, and/or a possible solution that can be submitted for consideration or discussion.

[For the record, I'm not a "Lol" all I can say power levelers, or a "God-like" all powerful Archmage with no skills whatsoever. I try to play out my character as he develops his skills and he does rather well. I guess that puts me in the middle class of player. the RPer levers. who work at their skills and act out their characters based on that]

Now as real estate is not always affordable by all. There are other options that can be suggested and/or tried. Such as rentals or leasing a guildhouse for a period of time. The guild could by contract be held to a set amount for each month, and /or set period. Using a special bank account designed for that purpose. Allowing members of that guild to make deposits only to keep the rent coming in, and not limiting it to the guildleader, in the event that they are away. The said estate could be applied for by application to be reviewed for the possible best tenants for the estate.

* Just a thought that is workable. This would lean more to the favor of a RPing guild. Without the demand that they power mine for expenses. It would also offer a opportunity to a young guild that  just started out.
 

Jaycol applauds the PS team for adding:  NOT 1,  But 10 ( count 'em ) "10" Houses to the game
Title: Re: Guildhouse Auction
Post by: Prolix on December 20, 2008, 11:36:52 pm
If you want to play a rich frail old lady then you will need some OOC way to produce the wealth. Make one character a power miner/smelter and use it to support the characters you really want to play. I do kind of wonder what kind of guild would accept a frail old lady as a member though. Does Yliakum have an equivalent of the seniors canasta club?

Instead of making up spurious examples that support your biased opinion try to be a little bit realistic about the state of the game. Nobody is saying that the economy is fairly balanced.

Maybe your frail old lady could shack up with the eagle gobbles....
Title: Re: Guildhouse Auction
Post by: Farren Kutter on December 20, 2008, 11:42:53 pm
My character Farren very rarely has money, and never in those amounts. Then again, Farren and the Rangers wouldn't ever have a mansion :) I would be looking more for a treehouse or some slightly over-sized shack somewhere in the middle of nowhere :P
Title: Re: Guildhouse Auction
Post by: Prolix on December 20, 2008, 11:45:07 pm
those gobbles have some nice shacks! Can't see inside them yet.
Title: Re: Guildhouse Auction
Post by: Farren Kutter on December 20, 2008, 11:46:08 pm
I'll have to confiscate one or something >.>
Title: Re: Guildhouse Auction
Post by: Prolix on December 20, 2008, 11:50:21 pm
I'd think your guild would rather fix up one of those shacks out by the Bronze Doors, if only you could seal them from intruders....

 :thumbup:
Title: Re: Guildhouse Auction
Post by: Farren Kutter on December 20, 2008, 11:55:08 pm
Yeah, and if only I had a few rangers to care whether we had a shack or not >.<
Title: Re: Guildhouse Auction
Post by: Arerano on December 21, 2008, 12:49:32 am
Tutorial: Roleplaying Guide.

1- Create an account.
2- Run the game.
3- Go to the char creation.
4- Choose a kran as race (you'll spawn closer to the center of it all).
5- Make sure your name is in line with the naming policy.
6- Choose Famous Miner and Famous Miner as father and mother for your character.
7- Finish creating your char.
8- Skip the tutorial text (it is useless).
9- Spawn in the game world and run to the platinum mine.
10- Enjoy roleplaying your miner!

8: You unfortunately must do the tutorial, but only once. But you'll make it with the "New Character Starting Tutorial Walk Through  (http://hydlaa.com/smf/index.php?topic=30436)" for the tutorial. Hint: The word starting with R is "Roleplay".

10: "imagine you are playing a roleplaying game" or rather "focus entirely on mining the main goal!" (who needs brackets?)


Title: Re: Guildhouse Auction
Post by: zorbels on December 21, 2008, 12:50:38 am
Ummm, if that is what you are Rping then your character would not be able to work, BUT you knew that making the character. You know that it is unrealistic for your character to be able to mine or do any tasks that call for strength. So you know that it wouldn't be possible for you to use that character to make the trias you want. It would be up to your guild mates to work. Perhaps your character could take care of things around the guild while others focus on making enough trias to buy a guild house. See, a solution. Something tells me that's not what you want though ......

If you want to make trias maybe make a character that can work?

Nice! So here we go again:

Tutorial: Roleplaying Guide.

1- Create an account.
2- Run the game.
3- Go to the char creation.
4- Choose a kran as race (you'll spawn closer to the center of it all).
5- Make sure your name is in line with the naming policy.
6- Choose Famous Miner and Famous Miner as father and mother for your character.
7- Finish creating your char.
8- Skip the tutorial text (it is useless).
9- Spawn in the game world and run to the platinum mine.
10- Enjoy roleplaying your miner!


This is how what you suggest sounds. Probably not that far from what should be though. ;)

I am not exactly sure what you wish to gain from this post?

 :) Besides no where in my posts did I say start at the tutorial. I suggested making a character who was able to work for a living if you were playing one that couldn't physically work and wanted to help your guild make some trias. Other than that, my suggestion was to use your character where it could help your guild mates get a guild house. If you couldn't work then perhaps you could take care of the things that the guild couldn't attend to due to working to hard as a group to get a guild house in an auction.
Title: Re: Guildhouse Auction
Post by: Arerano on December 21, 2008, 12:56:07 am
Zorbels: it's encouraging everything but RP.
Title: Re: Guildhouse Auction
Post by: Lhaa on December 21, 2008, 03:07:46 am
I am not exactly sure what you wish to gain from this post?

 :) Besides no where in my posts did I say start at the tutorial. I suggested making a character who was able to work for a living if you were playing one that couldn't physically work and wanted to help your guild make some trias. Other than that, my suggestion was to use your character where it could help your guild mates get a guild house. If you couldn't work then perhaps you could take care of the things that the guild couldn't attend to due to working to hard as a group to get a guild house in an auction.

I'm going to explain it in different words then.
You're suggesting everybody to create a miner character to cover a lack of the game mechanics. How that enters the category of roleplaying is beyond my understanding.
I suppose we should have a 100% of miner guilds, since that's the only way to make trias nowadays. Okay, make it a 90%, 8% fighter guilds, and 2% crafter guilds...

Roleplaying a miner stops being roleplaying when -everybody- plays one. The more when everybody plays one for the simple reason that there is no other implemented way to get that much money in such a short time than mining. What and what is not implemented is an OOC factor, and an OOC reason to play a miner, and as far as we're told, OOC shouldn't be influencing roleplay. Or perhaps it should. ;)

That much about the platinum fever and the roleplayed jobs.
Title: Re: Guildhouse Auction
Post by: Under the moon on December 21, 2008, 03:30:10 am
It only supports roleplaying if you bend your character to match the very limited choices the game provides now. Yes, you can own a guildhouse if you and your guildmates play the following character.

My character...

... is a miner. Sure, I pretend to do other things, but a large chunk of my time is spent mining.
... Is.... um.... a miner.

I, as a player ...

... am dedicated to spending hours doing the most boring thing in the game.
... don't have to do a bit of roleplaying.
... can try to RP at the mines, but is there a point? I would be one of the only ones there roleplaying, and I would have to RP a miner. Actually, a hard-working miner would not say much at all, as mining is hard work, and wasting your breath talking and singing would honestly be OOC and unrealistic.

I, as a tester...

... am not testing anything at all while sitting at a mine swinging a pick. We know mining works.


As for the 'auctions' themselves... only 1 bidder for two of them, and a no-bid on a third, as well as minimal if any roleplaying at the auctions? Seriously, I really feel sorry for the GMs and Devs who do not agree with or support these auctions as they are being done, but get rolled over by the ones who do. I know very well how that goes and the 'unified front' you are told to present to players. For those who keep on pushing this same type of 'easy' and honestly sub-par-roleplay auctions, shame on you for making your entire team suffer for your stubborness and fear of trying something new.

There are a lot of good ideas out there, and you have tried NONE of them in any of the auctions I did not personally run. You are not even deviating into the known types of real-life auction types. You repeat over and over how much people would complain about favoritism or unfairness if you did try another means. Well, guess what? You don't KNOW that. You are just assuming based on your own narrow minded opinions. There are many out there that would not agree with you at all. The RP auction I ran got minimal complaints, and NOTHING as vocal as you are seeing in this thread. It also did not get the now almost standard /shout THIS IS WHY AUCTIONS SUCK!

"What if a PLing guild got a guildhouse in an RP event?" Ya? So what? That just means the PLing guild stepped up to the plate and showed that they could out-do the RP guilds in roleplaying. I don't see that as a bad thing. Oh my god! The RP guilds might complain and give you a lot of flack. Well, sirs, look around you. How much worse could it get? The PLers (who I have friends I consider to be, and yes, deserve houses as well) will still be able to get houses in the high priced auctions, or can try to compete with RP against the RP guilds for the cheaper houses. 50% of each or a few mixes would do wonders for satisfying both sides.

My main point is this: Step up and get some guts. Try new things, succeed or fail. Even use some guildhouses for rewarding guilds that find and help fix the most bugs. Be Creative! Because honestly, these auctions so far have failed in removing money from the game, giving a good story, promoting roleplaying, encouraging bugtesting, and making a better community. I know, because I have seen them from both sides, player and Dev. It is time to step back and stop doing more of the same, because that is the exact reason the big three automakers are failing as well. No one wants what they are making.

And for those of you GMs, Devs, and players I know are out there who want to try new things and experiment with auctions, time to step up and start making your proposals. Don't let them be dismissed by the old (lame) standbys of "People will complain" "That would not be fair" "It is based on the current economy" and my personal favorite "I don't like that (and by default no one else should)."
Title: Re: Guildhouse Auction
Post by: Orgonwukh on December 21, 2008, 03:30:34 am
I'd like to know how many fighters exist how also are miners/crafters/magicians. It seems there is no way someone can become a fighter without decent mining/crafting skills which I think is OOC.
Title: Re: Guildhouse Auction
Post by: Hrothbert on December 21, 2008, 04:15:00 am
Ok I am goin to interject here with a little bit of research I did though I know it may be a little OOC for me.

I took an alotment of time, i.e the time it to to collect as much loot as my main character could carry from trepors, And then spent the same amount of time at the mines here is what I received for my efforts.

1: from the trepor loot I collect just over 10k in tria, completely cashed out tria in hand

2: From the mining for the same amount of time I collected 7 platinum ores, not smelted or cast or sold just the ores,

Now even at the price the refined platinum sells at 7x1280+8960 tria, but that would have taken more time to melt and cast which in hunting could have had another load or half a load to sell again. 

So I apologize if now I am creating a whole lot of hunters to go out there and wipe every creature off the map over and over again but like OtM said mining works, so does smelting, and casting and selling, platinum ingots, Running around the maps trying to find somethign to fight and loot on the other hand might cause a different lag on the system trying to calculate that many creature spawns or magic effects or weapon strikes, and would create more of a chance for RP in a different way, creatig hunting parties that actually hunt.

Well just some thoughts from someone who 'tested' a theory.

I am a fighter and I hate the mines so finding a different source of funds was necessary, but the training I receive is more incidental now than powerlevelling because doin the same thing over and over again makes my brains ooze out my ears and I don't feel like playing the game anymore.
Title: Re: Guildhouse Auction
Post by: Entevir on December 21, 2008, 09:34:10 am
Well in essence i guess i agree with you Hrot, but you forgot that some people know the best spots to mine and have higher skill in it. On average i can make 10k every 20 minutes. More if my stamina held out.

But this isn't why I'm posting. To be frank i agree with UtM. Try something new dev's. Remember the fuss the first auction caused. I as a person was excited to see it. I didn't even bid i just watched it happen. It was that fun and new. Now its just "What, another auction... Meh, gonna go look for some RP".
Try anything you want. Host an event for it. the complaints will be overshadowed by the praise and regaling of what happened there, i am willing to bet on it.

Till then, good luck and good innovation.
Title: Re: Guildhouse Auction
Post by: Edellin on December 21, 2008, 09:51:52 am
I have another suggestion how to solve the powermining and inflation "problem" in quite a simple and effective way - maybe it was already mentioned in this thread (sorry, I didn't read the whole discussion  :whistling: so if it is so, then just forget this post):
Just lower the price npc's are willing to pay for platinum stocks in such a way that it will become much more unattractive to spent hours and hours at the mine (only a bit higher than the price for gold stocks for example).
In my opinion it would be the most logical reaction to the high amount of platinum being produced in Yliakum right now, for the supply is huge and the demand is ... well ... not existing. So in every working free market the price for platinum stocks would be nearly zero now, but as long as such a working market isn't implemented in Yliakum yet, the programmers should adjust this ridiculous price for platinum. I think now is the perfect time!
(Some time ago I participated in an roleplaying attempt to lower the price for platinum ores, but we failed due to lack of support.  :surrender:)
Title: Re: Guildhouse Auction
Post by: rakshak on December 21, 2008, 10:00:22 am
I read through each post of this thread. Many valid points echoed, some invalid ones too. However, I want to say something that actually happened in the game today.

Auctioneer (GM) is readying to begin the auction.
Only one bidding guild is present.
Another person from a different guild tries to start an RP, demanding an "enquiry in the way these octarchal auctions are being conducted".
GM asks this person if he's bidding.
This person is not bidding.
GM essentially says he's a nuisance and asks him to shut up.

A valid attempt at an "in-game RP Event" successfully thwarted by a Game Master. This is not an argument - it's a reality which I saw through my own eyes today in the game.

PS is not dying. It's being killed.
Title: Re: Guildhouse Auction
Post by: Arerano on December 21, 2008, 12:16:46 pm
I read through each post of this thread. Many valid points echoed, some invalid ones too. However, I want to say something that actually happened in the game today.

Auctioneer (GM) is readying to begin the auction.
Only one bidding guild is present.
Another person from a different guild tries to start an RP, demanding an "enquiry in the way these octarchal auctions are being conducted".
GM asks this person if he's bidding.
This person is not bidding.
GM essentially says he's a nuisance and asks him to shut up.

A valid attempt at an "in-game RP Event" successfully thwarted by a Game Master. This is not an argument - it's a reality which I saw through my own eyes today in the game.

PS is not dying. It's being killed.
It was perfectly IC.
(Compared to many other things)
Title: Re: Guildhouse Auction
Post by: Ceraline on December 21, 2008, 12:18:13 pm
The PS team has my sympathies to some extent, having taken time to bring more guildhouses on-line and receiving little or no recognition for it. Personally I thank you for again for expanding the PS world. I am also concerned if this has caused some any disharmony within the team, and trust it is not too serious.

However I also have sympathy for the RPers, but like UtM, would have preferred to see a more constructive approach to offering alternatives rather than the repeated and laboured criticisms offered.

Personally I lean toward RPers who utilise at least some of the game mechanics so my ideas wll tend to be based around those, but feel free to offer alternative ideas.

One possibility is to reward a guildhouse for the winner of a tournament. This could possibly be based on teams of 4 representing the parties interested (perhaps a mix including a mage), with last person standing winning. The winner's leader would nominate the guild (to the GMs only if it is secret) to which they donate the guildhouse (it would not necessarily have to be their own, but couldn't be an existing house owner).

Another possibilty is to run a quest/ series of quests where first past the post wins a guildhouse for a nominated guild. This could be a combination of using existing (simple) quests with quest hosts stationed nearby to add additional quest requirements. For example the quest host would ask a question relating to the quest just performed, which would need to be answered correctly before pointing to the next stage of the quest. Possibly, or alternatively, questions would be related to the settings/ books hence favouring those who know them best (the quest host could be positioned close to the books to ensure people don't merely read their own on-line guild libraries?).

Another possibility is to run a series of simple RPs similar to quests, but where the questions, answers and/or directions ar hidden within the RP. Dependant on how well the RP is played would be the amount of information learnt. At the end the entrants would need to answer a series of questions and possibly provide artefacts identified in the RPs. The winner would be to one with the most correct answers, with any draw being decide by a tiebreaker.

These ideas clearly need a lot more work, but hopefully provide some nuggets for possible ideas?
Title: Re: Guildhouse Auction
Post by: Arerano on December 21, 2008, 12:58:16 pm
Great thanks Under the moon for your post, it's kinda encouraging to read this. (even though I knew that there's no way you could agree with those auctions)


It's not only those actions but even more being entirely ignored. People complain but nothing happens at all.
What do "they" thing? "They will calm down again", "It's just a phase"? It doesn't really look like you care at all about that "PS encouraging RP"-image.
NO, they will LEAVE (thus making it appear calmer again.. because they don't care anymore)
Who is responsible for that desicion?
Was there any kind of vote?

Can entirely ignoring complains be a solution?

@Those who said "It's just a game. It's not the end of the world. It's ok." and something along those lines:
Yes, with those actions it is just a game.. like one of many others. My believe is (was?) that PS is special, that there's a difference and that it's "not just the same as all the other grinding oriented games".

I didn't write anything about "not using mechanics at all", or "entirely ignoring them". Really, why do some think I said that?
Lets say it's all IC, I must be RPing the greatest idiot in whole Yliakum who rather spends time making this map than spending the same time to dig up a milion trias:

(Hydlaa Map)
(http://img227.imageshack.us/img227/1981/hydlaasketch104ma9.th.png) (http://img227.imageshack.us/img227/1981/hydlaasketch104ma9.png)
Maybe I should help him to wake up and trade this map for a rock pick.
Title: Re: Guildhouse Auction
Post by: LigH on December 21, 2008, 02:16:15 pm
/me wakes up next weekend and realises he dreamed the auctions, the houses were Christmas presents instead... ::|
Title: Re: Guildhouse Auction
Post by: Entevir on December 21, 2008, 02:17:19 pm
You know what i find funny here. All this could have been avoided simply by taking one zero from all the prices. I mean its fair game to be outbid in an auction. So yeah.... LigH had better be joking too.
Title: Re: Guildhouse Auction
Post by: Arerano on December 21, 2008, 02:44:14 pm
You know what i find funny here. All this could have been avoided simply by taking one zero from all the prices. I mean its fair game to be outbid in an auction. So yeah.... LigH had better be joking too.

I am sure it would never have gone so far without those "minimum prices". However, this action really revealed many more existing problems.
Like what actually IS getting encouraged:

Quote
Zontick shouts: 1 tria!
Asentis shouts: Nay, two tria!
Zontick shouts: 3 tria!
Karasuma shouts: "Four"
Cuhar shouts: oooh! you're lucky!!
Asentis shouts: I say ten, ten I say!
Zontick shouts: I'm out. 10 tria is too rich for me.
....
Sorenew says: Very Well. So let's get started shall we? Who will offer the opening bid, then?
Dragnoor says: i do
Sorenew looks at Dragnoor
Dragnoor says: i offer 10 million
Sorenew says: We have a bid for 10M tria
....
Dragnoor says: ur blocking out the sun hehe
>Yulo Pouvre takes a seat.
Yulo says: i am so big hheheh
>Yulo Pouvre stands up.
Yulo says: brb
....
Guildhouse eats a key
Geloren says: she's on her way
Guildhouse burps
Dragnoor says: ok
Baruden think the guards ran off with the trias
Jenica says: Did you give the trias?
>Edico Xanathos takes a seat.
Leafeme gasps oh my the guildhouse is like Dragnoor 'burping and passing wind all the time'#
Guildhouse looks around, and winks to Dragnoor
Guildhouse tjilps: buy me!!
Birot says: Guildhouse seems to like you Dragnoor
....
Dragnoor says: ta
Dragnoor says: thx birot
....
Arerano says: Now please tell us how you earned all that money.
Yulo says: mining
Dragnoor says: sheer teamwork
Inomor says: and friends
Leafeme looks at her blisters on her hand........no more mining for me for a while
Yulo says: fiting
Dragnoor says: some pledges
Dragnoor says: looting mobs.
Inomor says: ria laundering
Dragnoor says: lol
Title: Re: Guildhouse Auction
Post by: Entevir on December 21, 2008, 03:41:22 pm
I honestly am confused by that post. Its like watching a wrestling match between a platypus and a bee.

Any explanations on what that meant ?
Title: Re: Guildhouse Auction
Post by: Eurac on December 21, 2008, 04:42:18 pm
Erm! I was not just told to shut up I was threaten with removal from the game.

GMs are very touchy at the moment for some reason, maybe they are throwing thier toys out of the pram because no one will play with them because they are no fun.
Title: Re: Guildhouse Auction
Post by: Arerano on December 21, 2008, 05:43:35 pm
Erm! I was not just told to shut up I was threaten with removal from the game.

I have no idea since this apparently happened shortly after the crash before I returned.
Title: Re: Guildhouse Auction
Post by: Prolix on December 21, 2008, 05:48:01 pm
Ok. Everyone needs to chill. It is clear that we are a long way from figuring out how to fairly allow RP guilds to get a guildhouse of their own. However, while we work on it, we don't have to stop selling houses all together. It'd be like not developing the game until all the game setting is complete. The last auctions took place a good while back and since then many guilds have been saving up. We expect the guildhouses to be sold for high amounts of trias.

To those guilds left behind by the unfairness of Alpha, a response fitting for cases like this: Soon(tm).

Solving this particular issue is not easy so you have to be extra-patient. Is it fair? No. And we're sorry. We will not stop throwing events, holding auctions, or helping the game move forward in its development stage just because we can't please everyone right now. But we are trying.

A word of caution though: anyone who incurs in disruptive behavior or tries to boycott the PS team's work will be dealt with accordingly. Suggestions and even complaints are always welcome. Sabotage is not.


Eurac: apparently you did not read the thread.
Title: Re: Guildhouse Auction
Post by: Lhaa on December 21, 2008, 05:53:36 pm
I believe he roleplayed what you call disruption.
Oh! Roleplaying must have disrupted the other players' (who don't) experience, I see. ;)
Title: Re: Guildhouse Auction
Post by: Arerano on December 21, 2008, 05:55:10 pm
I honestly am confused by that post. Its like watching a wrestling match between a platypus and a bee.

Any explanations on what that meant ?

If you're referring to my post and stating that you have no idea what I am trying to say with it, you kinda prove my point.
It's ok if some just don't want to RP, just sad. However, it's not that they have apparently no clue (mixing IC and OOC because they just don't know the difference), or simply ignore those rules.

I believe he roleplayed what you call disruption.
Oh! Roleplaying must have disrupted the other players' (who don't) experience, I see. ;)
Aye, roleplaying disrupts gameplay.
Title: Re: Guildhouse Auction
Post by: Prolix on December 21, 2008, 06:08:59 pm
If you go into a sotheby's auction and try to ask why they are selling stuff you are willing to take for a song you might wind up in jail, at the very least you will be thrown out.
What do you expect? Role play is not a magic bullet. This thread may well have exacerbated the gm reaction but even without it you may have found yourself in the guardhouse the way a few people did at Vileneck's trial. Oh dear, you merely got warned of the consequences...

Get a grip.
Title: Re: Guildhouse Auction
Post by: Ceraline on December 21, 2008, 06:19:45 pm
Ok!Ok! People fgs!

Everyone knows many of you are upset with the auctions!!!!! ...and the reasons!!! And yes we can keep picking holes... forever! WE ( & hopefuly so has the PS Team) HAVE GOT THE MESSAGE !!!!!

Now is the time to offer options and alternative solutiutions rather that the constant whining!!!! I believe you like the game.. so suggest ways forward!!!

One question I would ask though.. is why? Why does an RP'er need a house? If they haven't used the game mechanics too much there isn't any need to store items? Perhaps you could provide a reason for the PS team to provide you a house that they would accept as reasonable??

I hope it isn't to move your RP to the house.. since for many, including me, the RP I often see is too valuable to be removed form open play.... !!!!!!!!!!!!!!!!!!
Title: Re: Guildhouse Auction
Post by: Arerano on December 21, 2008, 06:35:28 pm
@Ceraline: You apparently didn't read.

it's not about "we don't want to use any mechanics" at all.

WE ( & hopefuly so has the PS Team) HAVE GOT THE MESSAGE !!!!!
Obviously not.
Title: Re: Guildhouse Auction
Post by: Shurrim on December 21, 2008, 06:44:10 pm
Rping does NOT mean we dont have items.... just means we dont brainlessly mine or level.
We do quests, training, and participates in events when they are in a time we can (sadly for me, i live in a tz where there is absolutely no gm!) so we get rewards. So yes we need a house. And even more to rp inside it, when we bother others with our rp... i remember rping in front of the house before they were auctioning them and being told we were annoying... -.-  but no. not rping inside it always.. i prefer trying to get more players in my rps.. when they are rpers or at least try. I'm always more than happy to help a player rping!
Houses arent only storage rooms!In ours we have a kitchen well furnished, each member has a room or a corner to do as they please.. it's not only a storage.
The point isnt to rp or not i think here.
As it seems everyone is forgetting, we, players, are testers in that game. So when we find something not working and we tell the team, we expect to be listened to and not being told to shut up.
And yes we should try to not whining but try to suggest things, or document bugs as much as we can..
I think there is a lot of work to be done on each sides, the devs and the players-testers

As long as the game is massive players one.. there will be rper and plers... we'll have to deal with and try not to start a war. Too bad the team has to deal with that too. You want to powerlevel? good.. stop telling rpers they are annoying and useless.. you want to rp? good, just dont care about plers..
or maybe we could do as wow and splits the game in 2 ? a server for rp and one for levelling? so one with a lots of complicated mechanichs thrown here and there, not tested and not working, but heh.. do they care?? they have levels and money!!
and one with less mechanics, but everything working and less eye candy.
Yes the team might be kind of angry now seeing the auction arent working anymore.. they worked on it.. ok.. we dont have to pay for it.. as they dont have to pay cause we want some change.

So please now move on. We all have a game to build together.

Title: Re: Guildhouse Auction
Post by: LigH on December 21, 2008, 06:48:41 pm
The central Ojaveda building did not get sold either... but one thing made me nervous: Toda Ombretis got impersonated and moved to the auction in front of her shop to show some excitement.

It reminds me a bit of that bad joke: "Jesus could walk upon the water!" - "See, he could not even swim."

In general, it would have been a nice addition to make such an event more credible and realistic. In this case though, it was bad timing. It looked too much like despair, somehow.
Title: Re: Guildhouse Auction
Post by: Prolix on December 21, 2008, 07:02:27 pm
I thought those houses were to be open for inspection, I couldn't figure out how to enter that one in particular. The door nearest the podium had no context menu, if it was an upstairs apartment it should have been listed on the podium description. If I misunderstood and there was not supposed to be an open house, ignore this post.
Title: Re: Guildhouse Auction
Post by: Shaman on December 21, 2008, 07:04:04 pm
Haha, I heard the shouting, then went to check the house to see who I would get to laugh at for buying it. To my disappointment, no one bought it.
Title: Re: Guildhouse Auction
Post by: zanzibar on December 21, 2008, 07:05:38 pm
As for the 'auctions' themselves... only 1 bidder for two of them, and a no-bid on a third, as well as minimal if any roleplaying at the auctions? Seriously, I really feel sorry for the GMs and Devs who do not agree with or support these auctions as they are being done, but get rolled over by the ones who do. I know very well how that goes and the 'unified front' you are told to present to players. For those who keep on pushing this same type of 'easy' and honestly sub-par-roleplay auctions, shame on you for making your entire team suffer for your stubborness and fear of trying something new.

Under the moon has a point, if there were no bidders then the reserves were too high.

I read through each post of this thread. Many valid points echoed, some invalid ones too. However, I want to say something that actually happened in the game today.

Auctioneer (GM) is readying to begin the auction.
Only one bidding guild is present.
Another person from a different guild tries to start an RP, demanding an "enquiry in the way these octarchal auctions are being conducted".
GM asks this person if he's bidding.
This person is not bidding.
GM essentially says he's a nuisance and asks him to shut up.

A valid attempt at an "in-game RP Event" successfully thwarted by a Game Master. This is not an argument - it's a reality which I saw through my own eyes today in the game.

PS is not dying. It's being killed.
It was perfectly IC.
(Compared to many other things)
I agree that it's possible to IC tell someone to shut up if your character is rude.  Chances are the GM would have "played along" more if there were more resources for the GM (ie, other GMs to act as officials, etc).
Title: Re: Guildhouse Auction
Post by: zanzibar on December 21, 2008, 07:10:29 pm
Rping does NOT mean we dont have items....
It depends on who your character is.  If your character is a pauper or a monk, then it's possible that rping means you don't have items.
Title: Re: Guildhouse Auction
Post by: Prolix on December 21, 2008, 07:17:35 pm
Having to run ten auctions in a couple of days is hard enough without disruption. Dealing patiently with troublemakers in character or not would likely seriously jam up the timetable.

Here is a thought, did you ever think they might not have wanted to sell all ten houses so that a few might become available for being dispensed in some other fashion? Do they have to tell you everything they plan? Anyway if that had been their idea it has probably been shelved.
Title: Re: Guildhouse Auction
Post by: Eurac on December 21, 2008, 07:22:57 pm
Prolix. at last, this is why i began to RP these auctions, exactley why, this is why i still attend them. But if OOC tells hinder this then I can only presume this is not the case as the GMs would be RPing these auctions.
Title: Re: Guildhouse Auction
Post by: Eurac on December 21, 2008, 07:24:29 pm
I dont wish to tread on anyones toes but perhaps the GM chosen to run the auctions was the wrong GM.  :o
Title: Re: Guildhouse Auction
Post by: zanzibar on December 21, 2008, 07:27:02 pm
Having to run ten auctions in a couple of days is hard enough without disruption. Dealing patiently with troublemakers in character or not would likely seriously jam up the timetable.
Patience is a virtue.

Here is a thought, did you ever think they might not have wanted to sell all ten houses so that a few might become available for being dispensed in some other fashion?
No, since they can create guild houses out of thin air.

Do they have to tell you everything they plan?
No, although it would be nice since we could make suggestions on how to improve their plan.

Anyway if that had been their idea it has probably been shelved.
Which idea specifically?
Title: Re: Guildhouse Auction
Post by: zanzibar on December 21, 2008, 07:27:47 pm
I dont wish to tread on anyones toes but perhaps the GM chosen to run the auctions was the wrong GM.  :o
Excuse me?   :ban:
Title: Re: Guildhouse Auction
Post by: Arerano on December 21, 2008, 07:38:10 pm
Here is a thought, did you ever think they might not have wanted to sell all ten houses so that a few might become available for being dispensed in some other fashion? Do they have to tell you everything they plan?
Like IC christmas gifts?

I dont wish to tread on anyones toes but perhaps the GM chosen to run the auctions was the wrong GM.  :o
Excuse me?   :ban:
Code: [Select]
Sorenew says: please remain standing sir :)
Title: Re: Guildhouse Auction
Post by: Eurac on December 21, 2008, 07:39:52 pm
Thank you for the example Arerano  \\o//
Title: Re: Guildhouse Auction
Post by: Eurac on December 21, 2008, 07:42:04 pm
I have one Question.

Were these auctions intended as a RP event?

Title: Re: Guildhouse Auction
Post by: Arerano on December 21, 2008, 07:42:30 pm
Thank you for the example Arerano  \\o//
I don't feel well with it though.
Title: Re: Guildhouse Auction
Post by: Shaman on December 21, 2008, 07:43:19 pm
I have one Question.

Were these auctions intended as a RP event?



Sure, if you call talking guildhouses and smiley-wielding Octarchial guards (or rather, Hydlaa guards in Ojaveda) roleplay.
Title: Re: Guildhouse Auction
Post by: Arerano on December 21, 2008, 07:47:34 pm
I have one Question.

Were these auctions intended as a RP event?



Sure, if you call talking guildhouses and smiley-wielding Octarchial guards (or rather, Hydlaa guards in Ojaveda) roleplay.

Well, I must defend the GM team concerning the "talking guildhouse". Someone named their pet "guildhouse" to fool around. However, it shows what kind of play seems to be supported. (obviously the one without the word which begines with "R" (hint: It's not "Ranking"))

(*supported = I rather meant "encouraged")
Title: Re: Guildhouse Auction
Post by: Shaman on December 21, 2008, 07:48:18 pm
Wow, alright. I'll take back what I said about that, then, but...wow. >.>
Title: Re: Guildhouse Auction
Post by: Lolitra, Celorrim Purrty Twins on December 21, 2008, 08:07:34 pm
Firstly, the GM's have a hard task to play.   Whereas Role Play is the primary goal of PlaneShift, sadly the mechanics are the only way to gain tria without player interaction - and the tria has to come from somewhere initially - and those that level will always be at an advantage over those that predominantly roleplay in that area, unless you roleplay your character as a miner or similar - you will always be short of a tria or two.

There are two ways to look at this - one is to find a way that supports the roleplayer more than the leveller - which is in the eyes of those that take the time to level - whether alongside them RPing or not... Unfair

or

you can run a guild that incorporates levellers to become your 'guards' or 'miners' who will then bring in the Tria and in return benefit from your RP basing, and give credence to their levelling ways and who knows lead them to support the more acceptable role play amongst the 'hardcore' roleplayers [and no I don't mean that in a rude way.. wash out your minds sheesh hehehe].

Now as to the OOC tomfoolery at an organised event not being nipped in the bud by the GM's - well if it is the case that they did not stop it - well that is a shame.   We look to GM's to set the scene, tone and level of role play expected in the game - as a most part they do their best.

As to the houses being so expensive - well - just lately the houses are not selling as they are too expensive - perhaps the 'lower limit' may drop? 

I personally think that there could be a better way to acquire guild houses - what that is - I have no idea as yet, so sadly we have to make do with what we have.
Title: Re: Guildhouse Auction
Post by: Under the moon on December 21, 2008, 08:13:15 pm
Two guildhouse events I designed and ran:

http://hydlaa.com/smf/index.php?topic=30699.0
http://hydlaa.com/smf/index.php?topic=30634.0

Please note how different they were from the standard 'fair' auctions. Also note the number of complaints, especially from the people who lost several hundred thousand tria and got nothing.

It took me less than ten minutes to think of and plan both of them.

Had I been asked  a few weeks ago what would happen if ten guild houses were dumped on the 'market' at one time with outrageous reserves and no real story, I would have first thought it was a joke. Then I would have predicted this exact thread and the reactions. Now we are to the point where players are pissed, and the GMs can't or won't stop defending the choice of action.
Title: Re: Guildhouse Auction
Post by: Prolix on December 21, 2008, 08:45:39 pm
this is going nowhere. where's the cheese, all I see is whine.
/thread
Title: Re: Guildhouse Auction
Post by: Ceraline on December 21, 2008, 08:47:34 pm
I don't normally reply after makng a point, since I believe that only adds fire to the oil, However to be misquoted or misnterpreted requires some attention and I certainly did not say nor agree with the following as being in any way representative of my views

Quote
@Ceraline: You apparently didn't read.

it's not about "we don't want to use any mechanics" at all.


To clarify, I am in support of the RPers case though I don't believe everyone has presented themselves too well in their criticism in this thread. Yes, the high price of the houses is not condusive nor aligned to good RP but it is up to the RPers to assist or encourage the PS team to provide good reasons or opportunities to provide houses.

Congratulations to UtM for havng done this already, which I admit I hadn't realised before. My sole purpose in posting here was to encourage people to pursue, support and encourage such actions rather than lose themselves in the criticism of the current situation.
Title: Re: Guildhouse Auction
Post by: zorbels on December 21, 2008, 09:16:44 pm
Quote from: Lhaa
Quote from: zorbels
I am not exactly sure what you wish to gain from this post?

 :) Besides no where in my posts did I say start at the tutorial. I suggested making a character who was able to work for a living if you were playing one that couldn't physically work and wanted to help your guild make some trias. Other than that, my suggestion was to use your character where it could help your guild mates get a guild house. If you couldn't work then perhaps you could take care of the things that the guild couldn't attend to due to working to hard as a group to get a guild house in an auction.

I'm going to explain it in different words then.
You're suggesting everybody to create a miner character to cover a lack of the game mechanics. How that enters the category of roleplaying is beyond my understanding.
I suppose we should have a 100% of miner guilds, since that's the only way to make trias nowadays. Okay, make it a 90%, 8% fighter guilds, and 2% crafter guilds...

Roleplaying a miner stops being roleplaying when -everybody- plays one. The more when everybody plays one for the simple reason that there is no other implemented way to get that much money in such a short time than mining. What and what is not implemented is an OOC factor, and an OOC reason to play a miner, and as far as we're told, OOC shouldn't be influencing roleplay. Or perhaps it should. ;)

That much about the platinum fever and the roleplayed jobs.

I think you are only reading in my posts what would help make your argument more valid. Thing is I haven't said any of the things your describing!

Again, I am not saying go and be a miner. Where are you getting that from? I suggested that you could HELP your guild earn trias (and RP while doing it, do NOT go out of character). That is all. You don't have to be a miner. You can be a hunter, or a painter (charge for your work) or babysit or rob people, or take a part time job serving drinks at the tavern, or anything really! I am not telling you to go and work in the mines day in and day out. Normally people work 8 hours a day in RL, so I assume it is pretty much the same with Yliakum but going by the PS worlds time. You can take breaks from you job (whatever that may be) and roleplay your other daily tasks, like going to lunch, or picking up the kids and dropping them off at home with dad, or going to a class or meeting a group of friends. You can do this over (heres the key word!)  time. If you started today in PlaneShift actually working a job, by the next auction you would have some trias saved up to help your guild purchase a guild house. WHat is so hard to understand here? That is totally promoting Rp. :/ I hope you understand that I am not trying to tell people to just go mine and do nothing else. That would be really boring and silly and you would never get o do  anything fun in PlaneShift.
Title: Re: Guildhouse Auction
Post by: Zwenze on December 21, 2008, 11:12:36 pm
1. Devs put a lot of work into the settings, the art and the engine. GMs put a lot of work for moderating the players.
Devs/GMs are not perfect, planeshift isn't perfect, but they deserve appreciation. After 100+ posts i think its well understood that the guild house auctions aren't popular among players and there is room for improvement. Similar discussions turned up after nearly every auction. Get over it. Devs/GMs own the game and they can sell the guild houses for any price they seem to be appropriate, and they did a good job so far. But I think this thread is derailed and serves no purpose other then venting air because some players are not able to afford a house. If you want to roleplay owning a house, you need to roleplay buying a house which means you have to roleplay earning money in the first place.

2. This is a game. A special game, but still a game.
A relative of me got alzheimer's disease. Neither does she or her husband moan as much as you do. After all planeshift is a game - get over it. IT IS A GAME.

As a side note, when there was only a gold mine around the prices for houses where around 5 to 10 million with some cheap exceptions. Consider what people earn by mining today and do the math, that equals 13 million to 26 million tria today. The prices actually are lower then they were in the past.

Houses are a limited resource and as usual things are only considered worthy when they are rare. If devs would sell the houses for 50k, they have to sell to all players. Soon every house would be sold and there would be moaning why the devs sold the houses in the past so cheap.

3. Christmas is in three days.
Relax, cool down, visit your friends and relatives. All the beloved ones. Switch off the pc, take a walk in the snow. Enjoy conversations and dinners with friends.Thats what I am going to do.

And after you have logged of for a few days, had a good time, then log back and see ps as what it is: A game. A special Game. But no guarantee to get one house or two. A wiser fellow than myself once said, sometimes you eat the bear and sometimes the bear, well, he eats you. Next auction will be yours.

Merry chrsitmas, happy new year and congratulations to the successful bidders.

Zwenze


P.s.: Any one in need of a white bearded dwarf to role play a dwarven santa claus?  ;D
Title: Re: Guildhouse Auction
Post by: Under the moon on December 22, 2008, 12:07:32 am
/me hugs Zorbels and tosses strawberries, but must disagree.

Real life is not a game. The game is not real life. When you are asking people to do boring and tedious tasks in order to get what they want in the game, that makes it a job for the player, not the character.

The only way to win one of these 'auctions' is to grind mining or mobs for 90+% of your play time. Players know it, GMs know it, Devs know it. 'Over time' will just not cut it. The mining got so bad in the last week where a full third or more people ingame were standing on a hill swinging a pick, and a few GMs or Devs thought it was necessary to go there and kill them all, more than one time. All because of these 'highest bidder' auctions.

Zwenze, there is a bigger issue at play, and one of the reasons I quit. Not all Devs and GMs agree with the way things are done, but get overrode by the conservative few who are afraid of a little complaint here and there about 'favoritism' or 'fairness'. There is a terrible mentality right now with some of them basically saying "WE don't have to ask the players what they want, or change the way we are doing things. WE will tell them what they want, and they will have to like it." I got sick of having to present a 'unified front' to the players and defend crap I did not agree with. These auctions have always been one of those things.

I know exactly how much work gets put into the Settings, and guildhouses have almost no effort put into them aside from figuring out were to put them without conflicting with NPCs and then placing the portals (that is a lot of work). Then they are just dumped on players with a little lame story of the Octarchy wanting to unload some property. More effort is put into a three step quest than goes into incorporating these house sales into the setting of the game.

Anyways, I am going to do as Zwenze suggested and stop looking at this thread. I have made my points and shown alternatives that worked just fine. More alternatives should be tried. I'll wait until the next set of auctions to see if anything has changed.
Title: Re: Guildhouse Auction
Post by: Arerano on December 22, 2008, 12:23:31 am
@Zwenze: I prefer something to not be done at all rather than having it done halfheartedly.

Indeed I totally agree that people have to earn it in one way or another..
Quote
...Hydlaa...
Arerano says: Now please tell us how you earned all that money.
Yulo says: mining
...
...Hydlaa East...
Arerano says: So.. how was so great an amount of money earned?
Jenica says: We did alot of mining
Birot says: we minined for 6 months
...
...Gugrontid...
Yahh says: let's go mining
...
...Akkaio...
Arerano says: May I ask how you earned that amount of money?
Aulera says: platinum mines
..ehrm.. one way.

But some of the remarks I read in this thread really makes me wonder as of "how little some seem to care". But this really seems to be the direction this all is heading.

IT IS A GAME.
Yes, just a game like many others.
Title: Re: Guildhouse Auction
Post by: zorbels on December 22, 2008, 12:49:03 am
Quote from: Under the moon
/me hugs Zorbels and tosses strawberries, but must disagree.

You can disagree with me all you want as long as I keep getting hugs and strawberries.   :lol:

I never realized it had gotten so bad for mining but then again I haven't been in game for awhile. (Find it to frustrating now with the errors and problems with the client on my computer)

The only thing I disagree with you on moon is that you can have a job, enjoy it and make trias from it. I had the portrait studio and I had fun getting paid trias for making paintings for clients. It is possible. (I couldn't afford a guild house with my pay though :P ) Just takes alot of work on the players end.
Title: Re: Guildhouse Auction
Post by: Shaman on December 22, 2008, 01:07:23 am
Quote from: Under the moon
/me hugs Zorbels and tosses strawberries, but must disagree.
I never realized it had gotten so bad for mining but then again I haven't been in game for awhile. (Find it to frustrating now with the errors and problems with the client on my computer)

Um, no hard feelings, but...next time you make an argument, be in game to witness what we're talking about, please. That's all.
Title: Re: Guildhouse Auction
Post by: ThomPhoenix on December 22, 2008, 01:57:42 am
Yes, prices are too high, but they shouldn't be that much lower too since there's so much money in the game. It might be a nice solution to create some more guildhouses. Like small offices and bigger "palaces". Then you can sell the palaces for 12M, the normal ones for 8M and the offices for 4M. For players there could be normal houses for 500K and shacks for 100K.

And of course there would be plenty of cases where a "palace" inside is attached to a "normal house" outside, but that's because the world is small right now. When more areas are created the devs could attach the right inside to the right externals.

I imagine creating a house-inside (with one room) would be an easy job for the guys making cities, for example.

Any artist wants the job?
Title: Re: Guildhouse Auction
Post by: Vannaka on December 22, 2008, 03:47:02 am
So, somewhat on topic again.... can we have the auction results posted? which houses went to which guilds and for how much and such?
Title: Re: Guildhouse Auction
Post by: khoridor on December 22, 2008, 04:13:29 am
If an impersonated NPC comes to an auction and bids, that gives more flexibility to the reserved price.
The players know the house won't be sold for too low, since the NPC can outbid them. Yet it may make the event more... eventful.
Title: Re: Guildhouse Auction
Post by: Vonor on December 22, 2008, 04:27:49 am
I don't know where to start, or even how to start without sounding all defensive.

Was all this planned as an event? Yes, it was.
Did we fail? Not completely.
Do we have to learn from our mistakes? For sure!
Will we? For sure!
Do we need more interiors to chose from? Yes, but the art team could need more people, so go and apply :)
I could probable go through all the questions that arose from this flood of posts, but I think you can answer most of them yourself. Next time we know better and try to make it better.

I can tell you, that we lacked the manpower this weekend (understandable that close to christmas, wasn't expected, though). And I think Bovek and the GMs and Devs that helped him earn a lot of respect for doing it almost alone.

It's not an easy task to do and I honestly don't want to be in Boveks skin right now with all you people complaining!
I think we tried our best with what we had and Bovek surely has my deepest respect for all the time and work he has put into that.


@Vannaka: I'm sure the results will come, give us a little break please :)
@ligh: Please send me a a PM or catch me on irc regarding todas impersonation. It was me who did it and I'd like to hear your opinion on what was wrong and how to do it better next time. Thanks.
@zwenze: put some snow in a box and mail it to me! I wantz white xmas :D

Vonor
Title: Re: Guildhouse Auction
Post by: rakshak on December 22, 2008, 05:37:56 am
A suggestion, on-topic:

There were two designs on offer and we came to know of this only after we won the auction. We had a split minute to decide. From next time, can you please at least post screenshots of alternative designs beforehand?
Title: Re: Guildhouse Auction
Post by: LigH on December 22, 2008, 06:53:41 am
@ Zwenze:

Yes, it is a game. As realistic as some people want it to be - it is still a game.

Why do I play a game? ... Because life is serious enough. In a game I want to be able to enjoy my life easier than in my real life, I want to have fun.

If "mining all day long" is fun for you, do that. Be happy. But it is not my choice. This time, houses were rewards for those who spend most time in mining. I seriously hope next time they are rewards for people who do something else with the most efforts... may it be a "social project of the government".

At least I can't accuse you, Zwenze, that you don't know what roleplaying means, that you don't know what people play in this game. I know that would be wrong.
Title: Re: Guildhouse Auction
Post by: zanzibar on December 22, 2008, 07:00:14 am
I dont wish to tread on anyones toes but perhaps the GM chosen to run the auctions was the wrong GM.  :o
Excuse me?   :ban:
Code: [Select]
Sorenew says: please remain standing sir :)

Talad used emoticons in the first guild house auction too though.  Maybe players are more strict than the devs about roleplay, and we need to learn to relax more?
Title: Re: Guildhouse Auction
Post by: Cigile on December 22, 2008, 09:22:44 am
Non official Auction results :


As I remember it was :

- 1st : Hydlaa north terrace  -> Dragnoor, Nexus of Devotion (10 Millions),
- 2nd: Hydlaa east terrace    -> Birot, Wayward Kingdom       (10.1 Millions),
- 3rd: Ojaveda                    -> Tuxide's alliance                   (8 Millions),
- 4th: Gugrontid                 ->   Bloodstone Brethen            (12 Millions),
- 5th: Winch                      -> Noone,
- 6th: Gugrontid                 -> Noone,
- 7th: Ojaveda                   -> Noone,
- 8th: Winch                     -> Noone,
- 9th: Hydlaa east terrasse  -> Mouli, Pax Amor                  (10 Millions),
-10th:Hydlaa north terrace  -> Noone

Title: Re: Guildhouse Auction
Post by: Arerano on December 22, 2008, 11:06:04 am
As I remember it was :

- 1st : Hydlaa north terrace  -> Dragnoor, Nexus of Devotion (10 Millions),
- 2nd: Hydlaa east terrace    -> Birot, Wayward Kingdom       (10.1 Millions),
- 3rd: Ojaveda                    -> Tuxide's alliance                   (8 Millions),
- 4th: Gugrontid                 ->   Bloodstone Brethen            (12 Millions),
- 5th: Winch                      -> Noone,
- 6th: Gugrontid                 -> Noone,
- 7th: Ojaveda                   -> Noone,
- 8th: Winch                     -> Noone,
- 9th: Hydlaa east terrasse  -> Mouli, Pax Amor                  (10 Millions),
-10th:Hydlaa north terrace  -> Noone

- 2nd: Hydlaa east terrace    -> Birot, Wayward Kingdom       (10.1 Millions),
this one went for 10.5 Millions (only one bidder though), some other house (also one bidder) went for X.1 Millions.


@zorbels: Yes, of course there are other ways to earn an income. Lets take Ileresa and Yadili as an example who sell apples to hungry crafters/miners/citizen. One thing is they never seem to get hungry and even 1 Tria seems to be too great a loss. Grai sells Kikiri filtes and Kikiris and Arerano (for example) made that map recently (which took plenty hours to make - time during which I could have MINED a little fortune). Maps, however, do NOT sell for several thousand tria. So saying "you don't have to be a miner but you can do something else instead" isn't helpful, because to buy a house you (currently) MUST mine.

@Bovek: Don't get me wrong, it's nothing personal at all! You (and other GMs helping on that event) DID spend a lot of time! (easily more than 10 hours free - non-paid pre-christmas-time).

@Vonor: Thanks for respoding to this thread which mainly consists of "damn angry players" (me :P) and some who try to calm them down and it sure took a great amount of courage to reply at all. Concerning "Toda", I don't think you did anything wrong it just didn't help either.
Title: Re: Guildhouse Auction
Post by: Mythryndel on December 22, 2008, 04:16:50 pm
@Arerano... I would love to buy some maps... but nobody ever seems to be selling them when I am around. I think that a LOT of things would be more marketable with a merchant system available to players (just maybe not apples). You may respond that this is OOC or reduces RP or something... but wouldn't it be nice for you to be able to make some trias from your non-mining profession? We currently have to deal with the fact that players are not on at the same times, and so we cannot always have transactions face-to-face. But rest assured, I do understand your frustration on this point.

Congrats to the lucky winners, and I hope not too many avoided the auctions because of this thread. Our guild was represented at all of the auctions, but we didn't have enough trias to bid. Thank you to the PS staff, and I hope that things continue to get better into the new year. Hope everyone has a Merry Christmas (or whatever holiday you celebrate this time of year).
Title: Re: Guildhouse Auction
Post by: Hrothbert on December 22, 2008, 04:47:06 pm
I want to echo the thanks of Arerano and Mythryndel, The GM and the DEV put alot of time and effort into the game as a whole and to take the break that they did to give the guilds houses as requested on these forums put some other items on the back burner for a month or so.

Again thanks and as Vonor said Please do learn from this experience, all of us.
Title: Re: Guildhouse Auction
Post by: Zwenze on December 22, 2008, 06:47:59 pm
@ Zwenze:

Yes, it is a game. As realistic as some people want it to be - it is still a game.

Why do I play a game? ... Because life is serious enough. In a game I want to be able to enjoy my life easier than in my real life, I want to have fun.

If "mining all day long" is fun for you, do that. Be happy. But it is not my choice. This time, houses were rewards for those who spend most time in mining. I seriously hope next time they are rewards for people who do something else with the most efforts... may it be a "social project of the government".
Let me guess, the gainer if that social project shall be you?  ;D
@ Zwenze:
At least I can't accuse you, Zwenze, that you don't know what roleplaying means, that you don't know what people play in this game. I know that would be wrong.
Sure, you are the best roleplayers and because of that you deserve another guild house   ;)
Roleplayers have a few times to often tried to govern me, to limit me and to tell me what maps I am allowed to enter and what not. Have told me where I am allowed to make a market and to what rules. And told me what people I am allowed to play with and what not. I went deaf on that ear.

If you are unhappy with the fact that mining alone is boring, that the economy in hydlaa isn't taking off and so on, post ideas how to improve the game. How to make it fun to gain tria. Moaning and frustrating devs and gms will bring us no where.
Title: Re: Guildhouse Auction
Post by: Orgonwukh on December 22, 2008, 07:59:12 pm
Was all this planned as an event? Yes, it was.
Did we fail? Not completely.
Do we have to learn from our mistakes? For sure!
Will we? For sure!

Wow! Thank you for telling this. I (and I think most of those who complained here) had the feeling that the GMs think all was 100% correct and there is nothing to complain about. This gives me some hope back. Respect! :thumbup:

The complains have been heard. Some proposals have been made. I hope and expect that some will be discussed in the GM team. I also agree with UtM, we need actions. However it is not only the GM team, but us players (yes you!) who are able to act. So if you want to help to encourage rolplay, you might want to have a look at this:
http://hydlaa.com/smf/index.php?topic=25642.msg395269#msg395269