PlaneShift
Gameplay => Wish list => Topic started by: Samno on December 21, 2008, 10:05:10 pm
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a while ago I had an Idea for crafting equipment, or at least making blueprints. First you would buy a blueprint sheet from Harnquist. After opening the blueprint sheet you would have an Inventory of possible parts divided into categorys, such as handle, hilt, blade, and any other parts belonging to the specific type of equipment you are working on, which you would choose somewhere on the blueprint, depending on the equipment type you would have a number of slots with word labels on them, you would select a part from each category available, and name your weapon in a writable label on the blueprint, after saving the blueprint, to make thee weapon you would need to craft all the parts for that item, and then put them together on an assembly table.
this would not be extremely heavy on the servers as far as I know, because all the parts could be saved in a system of variables, such as
handle = 12
gaurd = 9
blade = 4
name$ = "Elven Warblade"
I am not sure how the current Item creation system works, but I personnaly think this is a good idea.
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I was looking at a similar idea. Check out this post. http://www.hydlaaplaza.com/smf/index.php?topic=27035.0 (http://www.hydlaaplaza.com/smf/index.php?topic=27035.0). In it i discuss blueprints and a way to look at the crafting of weapons and other items.
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Thanks, noticed it was almost two years old and I didn't really want to bring that specific thread back, no i did not base my idea on yours, they are just simmilar, with my system, the player would buy blank blueprint paper and edit the weapon there, name it, then he would create all the needed parts, and forge them together, this is sort of like WoW's system, I know, but it allows near full customization of weapons, optionally, these blueprints would only be available to high level smiths, and you would still use books while you are basic.
please tell me if this doesn't make sense.
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I am not sure how the current Item creation system works, but I personnaly think this is a good idea.
Hmm, May I suggest you test drive and figure out the current system first? Your 'idea' is a lot like it is done in some other games, and in another way, is like the way PS is doing it now.
I suspect the PS devs have spent more than a few minutes deciding how to set up the item crafting system after all. The only thing I would suggest would to have the text in the crafting books be more like recipes, in their order... it can be hard to see all the random text and pull out what you need to do. For example, in current system, for Book of Blades, if there was a section for 1 steel stock, and all the steps dealing with that, or the respective sabre blades, up to and including combining with a handle to make kit, would be helpful. Not the steps you need to take in order exactly, but.. Like:
Use anvil to make one sabre alpha blade from one heated stock
Use forge to make one heated alpha blade
use forge to make one superheated alpha blade
use forge to make one red hot alpha blade
use anvile to make one sabre beta blade from one heated alpha blade
use anvile to make one steel stock from one super heated alpha blade...
You get the idea...
Or you can poke me, I have a mostly IC book I trade ingame that helps with metal working and swordmaking.
Other than that, I like the current system. my 2 tria.
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Something I would like to see... is after you reach a certain level in crafting... you can simply say /craft <item>. Maybe you have to craft 50 knives or 50 daggers... but after that you can simply say /craft dagger while at Harn's or Trasok's and your character will automatically do all the things necessary to create that item at whatever quality it ends up being. If you want to work a blade to get a specific quality or to have the option to stop in the middle of the process, then you still have to do all the steps manually.
Thoughts? Opinions? Is this even possible?
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Easily possible. Not likely though. Its like giving people a macro after a bit. Then again it might be understandable if later on the leveling system is balanced in such a way that low level things teach nothing to a smith. A question for the mythical 1.0 i would say.
But other then that i agree that the crafting system is flawed. While we have barely any things that you can craft it works great. But what next ? Too much confusion to little payoff with this system if you increase the amount of thins players can craft.
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That is something I don't understand... the constant aversion to macros of any kind. If it is available to all, what is the problem? Also, with what I have proposed... there would be a downside... plus a requirement to have used the skill for a significant enough a period of time so as to make it justifiable IC even... How much time do you spend actively thinking about certain activities you have performed over and over again? Not much. I'm not even saying the time to craft should be reduced... just not have to manually go through the 10 steps.
Oh well, this is not a criticism of you, or your post... just venting a little I guess.