PlaneShift

Support => Mac OSX Specific Issues => Topic started by: Fell on January 04, 2009, 05:50:15 am

Title: Mac log-on crashing problem
Post by: Fell on January 04, 2009, 05:50:15 am
Hey everyone. I just downloaded planeshift today and successfully created a character and completed the tutorial. My problem starts with trying to get onto the server. I select my character, click "join" and watch it load about halfway before it crashes. It tells me it quit unexpectedly... Going into the details of it, I see the following:

Date/Time:      2009-01-03 20:38:09.953 -0800
OS Version:     10.4.11 (Build 8S2167)
Report Version: 4

Command: psclient_static
Path:    /Applications/PlaneShift/psclient.app/Contents/MacOS/psclient_static
Parent:  WindowServer [58]

Version:        0.4.000 (0)
Build Version:  ???
Project Name:   psclient_static
Source Version: ???

PID:    324
Thread: 0

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_PROTECTION_FAILURE (0x0002) at 0x00000000

Thread 0 Crashed:
0   libGLImage.dylib             0x940b5fb4 void glgConvertTo_32<GLGConverter_RGB8_ARGB8, (GLGMemory)2>(GLGOperation const*, GLDPixelMode const*) + 212
1   libGLImage.dylib             0x94092428 glgProcessPixels + 822
2   GLEngine                     0x134252d4 glGetTexImage_Exec + 1482
3   libGL.dylib                  0x92b29318 glGetTexImage + 111

Thread 1:
0   libSystem.B.dylib            0x90009cd7 mach_msg_trap + 7
1   com.apple.CoreFoundation     0x9082c227 CFRunLoopRunSpecific + 2014
2   com.apple.CoreFoundation     0x9082ba42 CFRunLoopRunInMode + 61
3   com.apple.audio.CoreAudio    0x91468356 HALRunLoop::OwnThread(void*) + 158
4   com.apple.audio.CoreAudio    0x91468171 CAPThread::Entry(CAPThread*) + 93
5   libSystem.B.dylib            0x90024227 _pthread_body + 84

Thread 2:
0   libSystem.B.dylib            0x90047dd7 semaphore_timedwait_signal_trap + 7
1   com.apple.audio.CoreAudio    0x914755a4 CAGuard::WaitFor(unsigned long long) + 212
2   com.apple.audio.CoreAudio    0x914754c6 CAGuard::WaitUntil(unsigned long long) + 66
3   com.apple.audio.CoreAudio    0x91473e42 HP_IOThread::WorkLoop() + 690
4   com.apple.audio.CoreAudio    0x91473b8b HP_IOThread::ThreadEntry(HP_IOThread*) + 17
5   com.apple.audio.CoreAudio    0x91468171 CAPThread::Entry(CAPThread*) + 93
6   libSystem.B.dylib            0x90024227 _pthread_body + 84

Thread 3:
0   libSystem.B.dylib            0x900248c7 semaphore_wait_signal_trap + 7

Thread 4:
0   libSystem.B.dylib            0x9001a1cc select + 12
1   <<00000000>>    0xf6850000 0 + -159055872
2   <<00000000>>    0xe8243c89 0 + -400278391

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x00000500  ebx: 0x940b5eee  ecx: 0xff050505  edx: 0x00050500
  edi: 0x00000000  esi: 0x33859000  ebp: 0xbffff0e8  esp: 0xbffff09c
   ss: 0x0000001f  efl: 0x00210286  eip: 0x940b5fb4   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037


After that, there's a bunch more stuff, but it was the... binary explanation, I think? I thought this was more likely to help, so it's what I posted.

I get something different when I look in the console log... Here's what I see when I look there. I can see where it starts going wrong, but I'm not computer-savvy enough to know what to do about it. : /

 psEngine initialized.
Using fontsize 16 for resolution 1023x756
WARNING! Object '_s_stairs_01' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
WARNING! Object 'spikes_01' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object 'spikes_05' is not closed!
WARNING! Object 'spikes_03' is not closed!
...
  PSLoader: step 2: success
  PSLoader: step 3: success
Sat Jan  3 20:58:08 2009, <src/common/util/psxmlparser.cpp:282 ParseFile SEVERE>
Sat Jan  3 20:58:08 2009, Could not find file: /planeshift/world/hydlaa_jayose/sound.xml
Sat Jan  3 20:58:09 2009, <src/common/util/psxmlparser.cpp:282 ParseFile SEVERE>
Sat Jan  3 20:58:09 2009, Could not find file: /planeshift/world/terr_common/sound.xml
  PSLoader: step 4: success
Sat Jan  3 20:58:09 2009, <src/client/psclientdr.cpp:248 HandleStatsUpdate SEVERE>
Sat Jan  3 20:58:09 2009, Stat request failed because CelClient not ready for EID:29712

crystalspace.mesh.anim.pdlight:
[40m[33m[1m  Could not find light 'CRYSTAL_LIGHT02ojapath' in sector 'Akk-Central'
[0m[40m[33m[1m  Could not find light 'fireLight03Akk-East' in sector 'Akk-Central'
[0m[40m[33m[1m  Could not find light 'fireLight02Akk-East' in sector 'Akk-Central'
[0m[40m[33m[1m  Could not find light 'fireLight01Akk-East' in sector 'Akk-Central'
[0m[40m[33m[1m  Could not find light 'CRYSTAL_LIGHTAkk-Central' in sector 'Akk-East'
[0mMap akkaio loaded successfully in 2334ms
(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal errorJan  3 20:58:12 Sam-Shers-Computer crashdump[346]: psclient_static crashed
Jan  3 20:58:12 Sam-Shers-Computer crashdump[346]: crash report written to: /Users/samsher/Library/Logs/CrashReporter/psclient_static.crash.log

Hopefully that information helps. Lastly, my computer's specs are as follows:

 Model Name:   MacBook
  Model Identifier:   MacBook1,1
  Processor Name:   Intel Core Duo
  Processor Speed:   2 GHz
  Number Of Processors:   1
  Total Number Of Cores:   2
  L2 Cache (per processor):   2 MB
  Memory:   2 GB

Is this a problem with my computer? With the client? What can I do to keep playing? <: / I'd really like to continue with the game... Anyway, let me know if you need any additional information.

Thanks for the help!
Title: Re: Mac log-on crashing problem
Post by: Caarrie on January 04, 2009, 03:20:01 pm
what graphics card do you have? please post in the mac forum next time please read:
http://www.hydlaaplaza.com/smf/index.php?topic=31521.0
http://www.hydlaaplaza.com/smf/index.php?topic=14416.0
http://www.hydlaaplaza.com/smf/index.php?topic=34250.0
www.planeshift.caarrie.org