PlaneShift

Gameplay => Wish list => Topic started by: Lhaa on January 05, 2009, 11:01:11 pm

Title: Naming sacks
Post by: Lhaa on January 05, 2009, 11:01:11 pm
Seeing as how many sacks my character is carrying, an idea came to my mind. So I searched for related posts and found this from 2006:
http://www.hydlaaplaza.com/smf/index.php?topic=25158.0
I don't see any resolution there neither anything that has been done about it, so I'm opening a new thread.
One'd say after so much time the idea has either been either discarded or postponed, but I'm hoping for an official reply. Delete/lock if necessary, please.

I personally would like to simply have sacks have the possibility to be renamed. Perhaps any sort of container but crafting recipients and others alike could.
We've been able to edit and rename books for a while so I suppose it shouldn't be too hard to implement code-wise.
All the sacks in my inventory are themed and so giving them a name to make it easier to know what's inside would be really helpful.

As for an IC explanation... Anybody can use a piece of coal to mark a sack, write down a couple of letters in it at least. Don't see how naming them could be disruptive in that regard.

We don't have many inventory slots and the need of order in busy backpacks seems apparent.
Title: Re: Naming sacks
Post by: Caarrie on January 05, 2009, 11:04:03 pm
duplicate of http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=457
Title: Re: Naming sacks
Post by: Lhaa on January 05, 2009, 11:10:02 pm
Well, this is a forum and that is the bugtracker. I don't see how can it be duplicate.
But as I said, feel free to lock or delete.
/me shrugs.

Perhaps this forum should indeed disappear as proposed recently. ;)
Title: Re: Naming sacks
Post by: Caarrie on January 05, 2009, 11:22:39 pm
Well, this is a forum and that is the bugtracker. I don't see how can it be duplicate.

as this was propsed on the tracker it means it has a greater chance of getting done someday once talad reviews the feature requests, and no i dont agree that this board be deleted it has its uses. Also it is up to the devs for how this board gets used vs the tracker and they have not said that this board is to be closed and not used anymore.
Title: Re: Naming sacks
Post by: Laurianna on January 06, 2009, 04:37:10 pm
I second Lhaa's post.  Books can already be renamed.  I feel it is very important that sacks can be renamed fpr custom sorting use.
Title: Re: Naming sacks
Post by: Raekh on January 06, 2009, 04:53:30 pm
Good idea and likely of good use. Added my vote on the bugtracker.
Title: Re: Naming sacks
Post by: Morla Phlint on January 06, 2009, 04:56:58 pm
Added mine as well.
Title: Re: Naming sacks
Post by: Aiwendil on January 06, 2009, 05:12:05 pm
Yes, a very good idea. Maybe helps at least a little bit to get rid of that mess in my inventory. Added my vote too
Title: Re: Naming sacks
Post by: Tuathanach on January 06, 2009, 05:21:12 pm
Excellent idea, hope it gets implemented soon
Title: Re: Naming sacks
Post by: Siteya on January 15, 2009, 08:27:48 pm
I also add my vote, not only would it reduce the confusion when trying to find an item when needed but also could add some flavor to RPing, the sack could essentially be anything your heart desires.

Title: Re: Naming sacks
Post by: Prolix on January 16, 2009, 12:17:21 am
books must have unique names, sacks would likely as well. People will be pretty annoyed that they can't name their sack "daggers" or some such. One way to get around this might be to automatically prepend that owners name to the sack. Generic sack will just be "sack" but naming a sack "dagger" would result in "prolix's daggers", for example.
Title: Re: Naming sacks
Post by: Mythryndel on January 16, 2009, 12:28:52 am
What's wrong with "Blank Book (65535)" as a name? Or "Daggers (255)"?

I see your point though, seriously. If you can trade items... the name must be unique... that does put a twist on this request...
Title: Re: Naming sacks
Post by: miadon on January 16, 2009, 12:38:04 am
I don't quite get why you would name a sack or why anyone would stick sharp pointy weapons in a sack. I will agree that sacks are marked such things as coal, potatoes, mainly used as easy identification in stockrooms\warehouses\markets\etc. But then what you could have is a number of generic sacks you can make\buy\mark, which might be easier and be able to examine to see if the merchant has put the correct goods in the correct sack.
Title: Re: Naming sacks
Post by: Anumesa on January 16, 2009, 12:44:06 am
Good idea, added my vote \o/
Title: Re: Naming sacks
Post by: Mythryndel on January 16, 2009, 04:51:40 am
I envisioned "sacks" as more generic "packs"... Or that the swords were wrapped in some kind of cloth before they could be placed in the sack... Just my two trias...
Title: Re: Naming sacks
Post by: pseudoprometheus on February 28, 2009, 08:12:48 pm
Added my vote too.  :D

As for the difficulty of naming items (since that's how they're identified by the server), why not add tags to the items to distinguish them from others?  For example (with custom descriptions thrown in too):

Name:  Sack (23247)  <--[like Mythryndel suggested.]
CustomName:  Lunch sack  <--[Replaces name shown in Examine window, but for server purposes, remains distinct from the item's actual name.]
Description:  A sack
CustomDescription:  A warm sack filled with steaming, freshly-cooked food purchased from a vendor in the Hydlaa Plaza.<--[Replaces generic item Description in Examine window.]

Items with custom names could automatically be deemed unstackable (to address an issue mentioned on the bugtracker item), whereas unnamed items would adhere to the default stacking behavior.
Title: Re: Naming sacks
Post by: -stf- on April 27, 2010, 05:35:54 am
Naming sacks would be very good also while you have many of them in inventory, some full and some empty and you want to sell some - then it is hard to guess which one you are selling.
Title: Re: Naming sacks
Post by: Eagel on April 27, 2010, 11:07:42 pm
Oooh!  :o

Sorry for duplicating, I did searched topics looking for Containers and Bags... but sacks  :-\
That's why I didn't saw this thread and started a new one (http://www.hydlaaplaza.com/smf/index.php?topic=37244.0).

Sorry again.
Title: Re: Naming sacks
Post by: bloodedIrishman on April 28, 2010, 01:09:00 am
My question would be:

What is the obstacle(s) in the way of having the ability to name sacks put in-game?