PlaneShift
Gameplay => Wish list => Topic started by: jaycol on January 08, 2009, 04:32:14 am
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I would like to see an indoor and out playhouse or amplitheather to use for events that can instill some culture beyond the use of swords. They could provide a place for talent, meetings, in-game plays, art shows, book shows,etc. They could be open tio the public to use or rented in some way for a sceduled event. Using a guildhouse type of envornment that can cut out all outside interference. And allow the speakers more range for RP purposes.
If that type of system is used then a locked door could be used for the charging of entry. Like going to a show. It could have a regular NPC as a doorman that charges a set fee for entry during an event.
1) A prescheduled date for the event can be registered with a gm at a reasonable timeframe for notice.
2)An established rental fee to be paid (if used)
3) The NPC could then to set to announce and display the event information and event entry fee
4) The name of the character is entered into the NPC so they can collect entry fees at the end of the event.
Option 2
1) prescheduled event with GM
2)No inital rental fee
3) NPC is set with event info, and set fee
$) CHaracter name holding event entered and only 50% of fees are collected the other 50% being the rental fee.
Option 3
(and my personal favorite just free)
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I already proposed this somewhere else:
I think guild houses for such purposes should be given (rented) to guilds together with comittments like jaycol wrote above. The guild could keep the guild house as long as they provide player events there on a regular basis. Once the guild gets inactive, the house goes back to the octarchy. No more silo guild houses, no more deserted guild houses. This encourages roleplay, the guild is motivated to keep the show running and players know that such a house/spot is a place where action is to be expected.
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It would be brilliant if there was an outdoor amphitheater somewhere in hydlaa.
The Brotherhood of Talad's Poetry Slam last week in the tavern was ok, but events like that would be so much better witha proper place to hold them.
And an amphitheater could be multifunctional, in addition to performing arts type things duels could be held there for a nice effect as well as markets.
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Make one yourself. ;D. Roleplay.
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Hello all
I know one "guildhouse" open for everybody everytime where everybody can do everything ! (if you dont know ask !)
And in hylda i know another place for this kind of event you know it to but you forgot !the "kiosque" near the "laanx temple"
And i dont speak about "all" the aeras whit nothing everywhere in game
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Make one yourself. ;D. Roleplay.
This is a wonderful idea and you have the very best role player to help you........Donari.
Edit: This would be a great idea for a guild: "The Guild of Plays"
It would be hard work, but well worth it. I have so many ideas for this. To bad I am gone. Donari it is time for you to take over. Make this great!!
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Make one yourself. ;D. Roleplay.
Welcome sir, have a seat in this imaginary chair, try to visualize the imaginary amplitheather. (use The Force if needed)
[
:offtopic: : (me, here)
The daredevils can at least make a "/me throws a dagger at the tree" but can you "/me takes a seat on the 'bench' "?
http://www.hydlaaplaza.com/smf/index.php?topic=34746.0 (http://www.hydlaaplaza.com/smf/index.php?topic=34746.0)
I'll get you the best seats in the imaginary playhouse/amplitheather for the first event. ]
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:P Who said the chairs were going to be imaginary? Believe me.. dont rip this apart cuase we can pull it off. Just give us some time and maybe some donations
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This be a grand idea! And Mathy, may we try to coax ye back fer an event or two?
I be willing to help.
Yer humble student
Roled Rolak
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Roled, Dearest Sir, you need me not because you have Donari. Have fun!
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@ jaycol:
Talk with Lolitra about your "unique" idea... ;) -- This is an invitation to a tea.
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I like this idea. In my opinion, A role-play playhouse would be kinda boring. I understand that this is a role-play game, but we don't have imaginary taverns and imaginary towns.
Back on topic: when there is no events at the playhouse, there should be no entry fee and we could have "open mic". That would be a great way to meet new people.
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Back on topic: when there is no events at the playhouse, there should be no entry fee and we could have "open mic". That would be a great way to meet new people.
Wonderful idea
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Talk with Lolitra about your "unique" idea
Its hardly unique, Donari and Myself have been planning a theatre for about a month, then as soon as i start anouncing IC that this will happen this post starts up. We arent even going to beg GMs for any sort of house, we have taken it entirely upon ourselves to create an acceptable Theatre/Playhouse using object found ingame. We have spent a lot of tria on furniture for it and we have been organizing all our acts in advance.
So im just slightly annoyed that everyone belives this to be a "new and unique" idea
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Its hardly unique, Donari and Myself have been planning a theatre for about a month, then as soon as i start anouncing IC that this will happen this post starts up. We arent even going to beg GMs for any sort of house, we have taken it entirely upon ourselves to create an acceptable Theatre/Playhouse using object found ingame. We have spent a lot of tria on furniture for it and we have been organizing all our acts in advance.
So im just slightly annoyed that everyone belives this to be a "new and unique" idea
You and Donari might have been working on this a while, but did anyone else know? If not then it is unique idea to others. I do not understand why you would be annoyed by this.
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That's just the reason I set the word "unique" in quotes: Many parties have such a kind of idea. And the "Octarchal Society for Progress" is a welcome reason to get several parties with similar wishes together IC, along with the staff, and make those "common" dreams come true together.
:thumbup:
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"Hmmmm? Well, that was interesting." Jaycol replies.
[Please, let me backtrack a bit here]
Using a guild house type of environment that can cut out all outside interference. And allow the speakers more range for RP purposes.
[ This is the main idea behind the subject, the rest is just sweet icing. I never said it was my idea, or that it was "unique" in anyway. I did however outline the idea and post it here for discussion. Something similar may already exist here, but I couldn't find it. It was my hope that by posting it, it could be viewed and discussed. By discussion I mean, that it can be added to so that the subject of the idea (not mine) can be better outlined to fit into the functionality of the current game mechanics. So lets scratch the I's, Mine's, me's, our, ours, they, their, or whoever's. The idea of using an amphitheater,theater, stage or some other similar structure is older then any known existing RL civilization. So I doubt you'll ever truly find the answer to whose idea it really was.]
[ Lets look at this again. The Idea is to use an area (house,theater, structure or flat field) that exists in it's own environment that cuts out outside interference. Such as ("the rat has been killed by Mighty Ratslayer" or /Mighty shouts " I can't find you lol"). So that characters CAN Role play out a performance or show without interruption, and/or interference of the outside environment. The structure would be nice. But, not necessary for the function of the area. So my question now is. How can this be outlined so that can be considered practical for in-game use?]
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You mean that your wish is not about an (amphi)theatre, but about (possibly generic) places where the main chat is isolated from the rest of the map, like if it was another map. Am I right?
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No, it is about an Amphitheater, but a (generic place) would work until it could be established. For out doors anyway. But yes it would be a separate map to isolate the chat. As far as that goes one of the gazebos would probably work for an entry point. The map being separate I doubt it would need a super structure to hold it. Would that work? Putting a guild house style of interior to a gazebo structure? A few generic places about the world doesn't sound like a bad idea either.
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Then, sorry but I still don't understand what new feature you need to achieve your objective.
For the sound issue,
The Idea is to use an area (house,theater, structure or flat field) that exists in it's own environment that cuts out outside interference. Such as ("the rat has been killed by Mighty Ratslayer" or /Mighty shouts " I can't find you lol").
it seems to me that all you need is to be away from mobs, whereas I don't see /shout as a technical issue, for all is needed is that people don't shout during a performance. In a dedicated map, they could still come in and shout.
As I understand it, the current, single benefit of a guild house type of structure is a locked door, allowing private storage (and private conversations in the main tab).
One feature I could understand you needing, for example, is an area with a higher range for the /say command. Maybe that would require an isolated map or area.
Well, I'm a bit confused, and I don't see if your wish concerns mechanics, or setting, or both.
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I really like the idea of having an open-air amphitheater (in the style of the Greeks', only significantly smaller) in Hydlaa.
To throw in my two tria and clarify some of the ideas in this thread, I'll describe what I think a good implementation of such an amphitheater would be, and why I think it's a good use of resources (grab some popcorn, it's a little lengthy):
In order to address jaycol's valid concerns about chat interference, we would have the ampitheater in its own, small map that's adjacent to Hydlaa—similar to the Arena, but with an atrium instead of a corridor—like jaycol himself suggested. The entrance to the amphitheater map would be in the city wall at the 'dead end' of the lower area of Hydlaa East; right next to where Uri Djho-Maat stands. When entering the atrium, one walks up a few steps and faces a wall, and can turn left or right to walk down one of the two aisles of the amphitheater. The amphitheater itself wouldn't itself be a super-structure since it would only have six or so descending rows of concrete slabs as seats (tri-sected by two aisles), and a stone platform for a stage. However, it would still have the imposing, enclosed feel of a super-structure because the city walls would encircle it. (If you go down and look at the city wall that Uri Djho-Maat stands next to, you can get a better idea of what I'm trying to convey.)
Why would this be worth working on?
- For one, like jayco mentioned, it would be great to have an urban area to roleplay performances (or other functions) that has some kind of auditory buffering from the hustle and bustle of the Hydlaa streets. True, someone could run in and start shouting incoherent garbage, but we'd be able to escort them out of the amphitheater rather than telling them to leave Hydlaa altogether, which would be absurd.
- Additionally, adding an amphitheater to Hydlaa East would add some life and striking physical features to that dead-end, and would really help flesh out the character that the quarter has of being an area of high-brow culture, learning, and government.
- Plus, adding a physical amphitheater would allow us to add all sorts of NPCs to Hydlaa in ways that make sense, such as a guard that too often neglects his post atop the city walls [encircling the amphitheater] to watch performances from above, or a quirky merchant standing next to the amphitheater's entrance who sells rotting produce (and buys the inedible waste products of players' cooking/'kitchen crafting'?).
If it's done right, there's little reason that the mechanics of RPing a performance, and the setting of the game, can't both benefit greatly from putting in an amphitheater. Like Gavvie Strand said, just because we can RP a building doesn't mean there's no reason to build one. (Plus, nothing about having an amphitheater would keep anyone from setting up their own makeshift theaters outside of the city anyway.)
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Just use the plaza...
Or a corner of it. This is a MEDIEVAL based game, not a Greco-Roman game. In MEDIEVAL times, street performers would gather in town plazas and set up their show there, and ask for donations after the performance. They had to live with interferences from the audience area, and did so honorably, instead of [dude, shuddup!] in the middle of a show.
So use a segment of the plaza, border your stage with apples, set out your scenes, and /shout advertise, then start performing... a much better RP atmosphere than everyone shuffling through a door to see it. Ojaveda also has an open area.
Just remember to clean it all up afterward. And ask for donations. Alot more fun than a seperate amphitheatre, when we have two theatre shaped buildings already.
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ehm better to not make stages with apples it lags everyone :)
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While I would like to see a performance space, perhaps it would be better off in another city, to give people another incentive to spend time there. Hydlaa already has a lot going on for it.
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But in medieval times, governments didn't build public amphitheaters....
in reality, such events would be held in an empty pit in the arena.
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But in medieval times, governments didn't build public amphitheaters....
in reality, such events would be held in an empty pit in the arena.
But PlaneShift isn't a medieval game. It's a fantasy game, and fantasy easily draws inspiration from Antiquity (or even older) to late 18th century (in fact, a lot of what people perceive as medieval is from later times). PS government isn't a medieval government either. There is no need to quote history (and of which country would it be?) to justify how something would work in PS, except for factors such as looks, atmosphere, coolness...
Personally, I'd rather see a wooden stage surrounded by a messy, noisy crowd of passing spectators than a dedicated stone building, but the current wish and discussion also concerns practical problems and mechanics limitations. I understand that several, such as noise, are the reason why some people don't want to perform directly in the street.
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I agree. This is fantasy and not tied to Earth's history. However, for those who insist it is still too inconstant because Earth didn't have performing spaces and theaters in medieval times, note that the Hellenic theater was built like something 500 BC. The Globe is a very modern-style theater, and that was built in 1599.
And it just my two tria, but I love the style of the Globe and wouldn't mind seeing something similar in architecture and design, but I guess it depends what city it is in, and which race designed it, to make sure it fits in. I imagine the Kran might design something much closer to the Hellenic theater for instance.
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I don't see the gunpowder of the 18th century here.
Also, you can't say I'm wrong in stating it as a medieval game, when the game itself tells you to adhere to a medieval setting.
And also, if you wish to untie it from Earth's history completely, well, for all you know Yliakum may look at stage performance as silly and unnecessary. So if I were you, I'd actually have a good hard think about your argument, and also the idea and inconvenience of a theatre-dedicated map.
1) It takes up geographical space. Theaters are rather large to acommodate audiences.
2) It takes up bandwidth, etc.... technical things. Also, someone has to make the thing using Blender or 3D Studio Max a feat in itself to many people. (If i could use Solidworks to make it, I'd make you all one myself and send it to Talad)
Also, what is the point in spending all that effort on drama performance inside a game that is one big drama performance?
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Also, what is the point in spending all that effort on drama performance inside a game that is one big drama performance?
Also, what is the point in spending all that effort on act III scene II in Hamlet?
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You tell me.
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It is a play within a play and a very important plot device.
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I still think spending effort on an amphitheatre is not gonna be rewarding enough to warrant the effort.
Simply due to the fact that use is not guaranteed endlessly, it takes up space, and won't necessarily serve the community as a whole, due to the simple fact that those putting on plays will want to make people pay for the experience, and want dorrsmen, etc., and it'll just give opportunity for more anger and tension and flaming.
Just set up a show in Hydlaa Plaza, and let people use the large plaza steps as a seating area.
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I still think spending effort on an a combat system is not gonna be rewarding enough to warrant the effort.
Simply due to the fact that use is not guaranteed endlessly, it takes up space, and won't necessarily serve the community as a whole, due to the simple fact that those fighting will want weapons and experience, and want npcs to fight, etc., and it'll just give opportunity for more anger and tension and flaming.
See how the same logic applied to another feature doesn't quite work?
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True, the story of Yliakum can be described as being a play of sorts, but that doesn't mean its inhabitants would automatically find no interest in watching plays or listening to stories of their own. Planeshift -is- supposed to simulate a self-contained world with inhabitants that have culture, isn't it?
Also, just because there isn't a raging demand for theatrical performances among players right now, it doesn't mean that it's not worth investing some effort into fostering their potential. Build it and they will come.
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Actually, I think there is something that would satisfy your requests. If you haven't been keeping up with the Octarchy Society for Progress, then you wouldn't know that a guild has been given a guild house for the purpose of making a vaudeville. This vaudeville will be used for a showcase of culture: art, theater, poetry, songs, music, writing, ect. It will also be offered to sponsor the events of other guilds. Plus, there will be food and drink. Check out this link, and ask to get involved.
We will soon be getting the guild house, as soon as the Octarchy (GMs) can get to it.
http://www.hydlaaplaza.com/smf/index.php?topic=35262.0 (http://www.hydlaaplaza.com/smf/index.php?topic=35262.0)