PlaneShift

Fan Area => Roleplaying (Communitive Storywriting) => Topic started by: Lieutenant-Colonel Kokore on January 16, 2009, 01:20:06 pm

Title: Academic Institutions of Yliakum Review
Post by: Lieutenant-Colonel Kokore on January 16, 2009, 01:20:06 pm
[I thought it would be cool if I Made somewhere people could put some ideas for Charm Schools(A Planeshift designed idea), Military Academy's, Magic Schools(Glyph), Druidic Academy's(Natural magic, Rilos) and Medical Academy's(Field Medicine, RP based). I thought it would be really cool if we could put something on forums that people might be willing to use in their Characters Back stories.]

A.I.Y Review
Academic Institutes of Yliakum Review
We here at A.I.Y are asking you the public to help us! Did you go to anywhere Educational? Do any schooling? Well then tell us, write to us your reports on any and all Academic places you learned!
Title: Re: Academic Institutions of Yliakum Review
Post by: Lieutenant-Colonel Kokore on January 17, 2009, 03:54:36 am
[Heres an example of what I thought we could have]
Chieftain Kolan's Academy of Military skills.
In the large Enkidukai village of Dremar, The only major attraction would be the military academy. This is Amateur reporter A. T. Raveller here to take you on a quick look into the infamously strict Chieftain Kolan's Academy of Military skills. Chieftain Kolan opened the academy, bringing with him an abundance experience from a lifetime fighting in an unnamed Tribal despute between two tribes of Enkidukai Yliakum from creatures from the stone labyrinths, as a result his academy maintains a reputation as producing some of the fiercest guerrilla style fighters Yliakum has ever seen. Students are taught that grace and finesse are as not important in combat as speed, while some might disagree stating that Force is needed to be a superior fighter.
The General fitness training is the highest in difficulty in the entire first level, and it manages to be in the top four of all of Yliakum. With students forced to adhere to a strict schedule of waking early and sleeping late, and often switching to sleep in the day and training at night, it promises that students will be turned into the perfect examples of Guerrilla Fighters. As a graduation Students are sent in groups to the nearest entrance to the stone labyrinths and told to return with something, varying from a dozen rat hides to A thirty Grendol hearts, depending on the average skill of the group.
Title: Re: Academic Institutions of Yliakum Review
Post by: Lieutenant-Colonel Kokore on January 20, 2009, 09:13:52 am
Okay... well that failed.... damnit... anyway, if someone could delete this thread or whatever, oh and I apparently can't send personal messages, so Donari Tyndale, no I'm not A_Traveller, but I've read all his threads, thought he might like it if I used his name, Digging for brownie points XD
Title: Re: Academic Institutions of Yliakum Review
Post by: Donari Tyndale on January 20, 2009, 02:08:08 pm
You want to know why your thread failed? Obviously you did not bother about the settings, Dremar, conflicts between Enkidukai, "Chieftains" and the claims of the academy to have the "best fitness training" and being among the best four academies are unheard of in Yliakum. Furthermore, as an "aspiring author" as you claim yourself to be, I would recommend spell checking. English doesn't contain too many words spelled in capital letters ;). Oh, and your name. Lieutenant-Colonel? Wow. Seriously, I wonder if such a title even exists in Yliakum. Call me General Donair the Corsair then.

Another thing that is crucial to your thread is the fact that this has not been done in game. Why not? Writing stuff up and posting it as results on the forums is kind of phail (epic type). That is the mistake A_Traveller did, he just posted things as results of proclaimed in game history. Did you know Donari's ancestors conquered all of Yliakum? I've yet to post the story, but beware, they'll rule you soon.
Title: Re: Academic Institutions of Yliakum Review
Post by: LigH on January 20, 2009, 02:09:13 pm
Nevertheless, interesting point. I wonder how much this academy will differ from the "Knowledge Seekers University"... BTW, KS celebrated their 4th anniversary not long ago.
Title: Re: Academic Institutions of Yliakum Review
Post by: Lieutenant-Colonel Kokore on January 21, 2009, 12:00:37 am
I wasn't aware that spelling was so fiercely enforced on something so casual as a forum for a video game in a section for players to write ideas, Direct me to the forums Spellcheck and I will happily take the time to use it.
The title of Lieutenant-Colonel is a military rank. Much like Briagadier-General, of which there is someone on forums. I'll admit it is a much larger rank of course and probably have a lot more in game experience than me. I have only been able to play a character on a friends account. The rank of Lieutenant-Colonel is a common-place rank in almost any military I don't see how amongst all the Guard services and guild set ups, an entire rank could mysteriously dissappear.
As for the village, Of all the villages players have to choose for their characters home town, there only exists Hydlaa, Gugrontid and Ojaveda? wow what happened did a big chunk of Yliakum just collapse or something?
Title: Re: Academic Institutions of Yliakum Review
Post by: Donari Tyndale on January 21, 2009, 03:10:38 pm
Try asking looking around in game, there are tons of towns. NPCs and players chat, after all. There is a fridge in every house, but does that imply there are fridges in Yliakum? You can not apply RL standards to Yliakum.
Title: Re: Academic Institutions of Yliakum Review
Post by: Anumesa on January 23, 2009, 10:40:55 am
[Donari....lighten up a bit please.

Lieutenant-Colonel Kokore, i love this idea but i do suggest reading a bit of the ingame settings and making a few tweaks here and there ;) ]
Title: Re: Academic Institutions of Yliakum Review
Post by: Setmotlevich on January 23, 2009, 11:43:49 am
[The Scholars of the Dark Empire should be mentioned in this thread.  I'm resistant to write up a long description here, since there are already posts on the forum about the order, and it's better to find out about guilds by interacting with players in-game.  Still, members of the Scholars are well organized, intelligent, articulate, helpful, and creative.  The order has written many books, most of which are only available to those who have access to the Dark Empire's private collection.]
Title: Re: Academic Institutions of Yliakum Review
Post by: Donari Tyndale on January 23, 2009, 01:18:36 pm
Zanzibar/Setmotlevich, I think the DE fares well enough without being mentioned in this thread. I agree with you that there is already enough presence of them on the forum, no need for another duplicate.
Title: Re: Academic Institutions of Yliakum Review
Post by: Waylander on January 23, 2009, 02:30:24 pm
[It's actually a pity this thread didn't get any attention, it's a pretty good idea and the Scholars would be a good guild to be put here.  The scholars actually have very little information about them on the forums for now as they are so completely different after the recent changes.]
Title: Re: Academic Institutions of Yliakum Review
Post by: LigH on January 23, 2009, 02:44:39 pm
[ I'm starting to understand the purpose of this thread, finally... Yes, indeed, a collection of educational organisations and experiences would be a good thing, as there seems to be a slight kind of "lack of education" regarding existing in-game structures, guilds, organisations. Of course, members of a guild will learn from their guild pals, single characters may learn from other friendly characters, there are numerous general "helping" guilds -- but there is no school building regarding the map and engine development state, and there are only few "primarily education-related" guilds; more or less just one, the "Knowledge Seekers"... Well, I remember a guild "KidsCorner" which played a school for young characters, but that disappeared already long ago, due to a lack of "child" characters. ]
Title: Re: Academic Institutions of Yliakum Review
Post by: Parallo on January 23, 2009, 03:11:37 pm
Yeah, Scholars are totally different now, but only in terms of ranks and structure. The aim remains the same however, and that is the pursuit of knowlege and the education of Imperials.
Title: Re: Academic Institutions of Yliakum Review
Post by: Donari Tyndale on January 23, 2009, 03:52:16 pm
I think this thread is rather about making up things and posting them here so your character can claim he learned there.
Title: Re: Academic Institutions of Yliakum Review
Post by: Waylander on January 23, 2009, 04:03:55 pm
Mhm, which is a pity, but a similar thread with things that are ingame or in the settings that a player could use as background would be good.  "Studied alongside Imperial Scholars" for instance.
Title: Re: Academic Institutions of Yliakum Review
Post by: Donari Tyndale on January 23, 2009, 04:20:30 pm
How about them actually studying in game instead of selecting a settings option?
Title: Re: Academic Institutions of Yliakum Review
Post by: Waylander on January 23, 2009, 04:36:03 pm
Heh, that'd be preferable for sure.  But anything to rid the world of "She was made slave by the evil kind" backstories is good by me ;)
Title: Re: Academic Institutions of Yliakum Review
Post by: Farren Kutter on January 30, 2009, 04:37:35 pm
The point of the thread is to create a fount of information on things that people already RP in the game. At least, that's what I got out of it.
Title: Re: Academic Institutions of Yliakum Review
Post by: Mathy Stockington on January 30, 2009, 05:06:59 pm
The point of the thread is to create a fount of information on things that people already RP in the game. At least, that's what I got out of it.

If this is true then I say that is what the game is for and not the forums.
Title: Re: Academic Institutions of Yliakum Review
Post by: Farren Kutter on January 30, 2009, 05:20:30 pm
Mathy, the forums are but an extension of the game, and this forum in particular is good for the organization of such a thing.
Title: Re: Academic Institutions of Yliakum Review
Post by: Mathy Stockington on January 30, 2009, 06:16:29 pm
Well, I remember a guild "KidsCorner" which played a school for young characters, but that disappeared already long ago, due to a lack of "child" characters. ]

http://www.hydlaaplaza.com/smf/index.php?topic=32163.0 I have seen members of this guild around if you want child characters.

As for you Farren. I will not argue the point being that I am just watching the forums now and no longer playing.
Title: Re: Academic Institutions of Yliakum Review
Post by: jaycol on January 31, 2009, 05:38:35 pm
 [ This actually has potential, if you actually think about it. Many stories, and character description do not fit into the at the moment settings. Most of us come from (Blank) town located in (Blank) territory. Growing up and learning (Blank) from (Blank) and (Blank), whom were renown for their skills in (Blank). Under their careful guidance we learned the art of (Blank) for (Blank) many years, and were forever thankful for the teachings of (Blank) and (Blank). So having fulfilled the requirements of (Blank) and (Blank)'s teachings. We set out from (Blank) to find our own place in the world. Wearing the (blank) style of clothing that was suited to the people from  the territory of (Blank). Arriving in the city of Hydlaa we met a strange Kraa named (Blank) who asked us where we were from. In which we answered " We are from the town of (Blank) in the (Blank) territory. We are humble students of (Blank). taught by the masters (Blank) and (Blank). Having learned of the ways of (Blank), we have journeyed here to teach and our skills to the citizens of this fair city." We tell (Blank) as we adjust our common (blank) style of clothing. (Blank) nods and says, " I have always wished to learn more of the ways of (Blank).  But, (Blank is such a rare skill that there are no teachers of it in my small town of (Blank). All that is there to learn are (Blank) and (Blank)."]

  [ He,he. All fun aside. The forums are a good resource for which to place such things. It not only offers some ideas and useful things to new players it also gives the opportunity for older players to add depth to their characters. I personally do not believe in the best of the best school or training facility, but that comes with an establish reputation. To learn or perform such things in-game would require them to be set up as (events) activities by players for players. There seems to be little of that available. A thread like this can be used to shortcut that and bring an interested student to the teachers of said craft, skill, religion, or trade.]

 [ Using my character as an example. Lets says Jaycol decides he wishes to take on a few apprentices for the mercantile trade. He has quite a background for it. So he could write up a small background story here with his interest of teaching the craft of being a merchant. The interested students then can contact him for learning at times available to each of them, with out it having to be a organized into a activity for everyone. That could keep this thread into the prospective of the current settings. While allowing characters to add to their personal background and character descriptions. It would also give the characters that claim to teach such things an easier way to set up their teachings for others. As their teaching becomes more popular they can then expand to a larger (event) activity.]

  [ So I think that a thread like this could be helpful in many ways. And! under the careful eyes of the Forums Police, and maybe the settings department when they have time. This can be a valuable resource that can expand RP in-game. Giving the opportunity for characters to work with older characters who have established a reputation for their skills and trades. I think the idea posted here is credible, but it needs to be nurtured to keep it within the guidelines of settings and game play.]

[New players do often bring good ideas. Though, not understanding the whole idea of what is allowed. (Not even sure I even do half the time.) Instead of "YOUR IDEA STINKS!" why don't we try to look out what they are trying to say, and offer our experience, and/or knowledge in a way that can help them develop that idea into a workable solution, if there is one. The original suggestion may have been outside the lines, but the idea itself is a good one that is quite workable, and can be built upon. So, establishing that as it is. Lets see some alternatives that would work using the foundation of the idea. To offer choices of background and depth to which a character can use to develop.]