PlaneShift

Gameplay => Wish list => Topic started by: hook on April 27, 2003, 09:48:36 pm

Title: stamina bar (and food)
Post by: hook on April 27, 2003, 09:48:36 pm
the idea was founded here (http://www.planeshift3d.com/forum/thread.php?threadid=3438&boardid=11&styleid=2&page=1) , but i think it deserves a topic of its own.

the idea is that there should be a stamina bar for extreme actions (like high jumping, acrobatics, etc.), not for mere running (maybe if running would burn _very_ little stamina).

how much stamina you can have at the most (=your max stamina) would be dependant of your character\'s abilities, potions and spells on you...

your curent highest level of stamina (=your max level at the moment) would be dependant of your current state. so this level would go down  (bit by bit) in time (so you would need to sleep at times), with injuries,  with your hunger and thirst (you\'d need to eat and drink)

and at the end your curent stamina level would be dependant of how many of it you have already consumed while running/jumping high/... this level would go (slowly) up when you don\'t do these extreme movements and (slightly faster) when you do nothing at all (or even rest sitting, laying).

maybe it would be also a good idea to make separate bars for hunger and thirst (each food and drink (even magical!) should have it\'s nuticious and thirst-quenching values set) and fatigue (or tiredness, which is basically the same)

fatigue, hunger and thirst would each have its negative influence on the character.

i always wanted a mmorpg where i could camp out in the woods or in the desert with my friends and companions and cook a meal or some tea, looking at the setting sun and the stars :]
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Post by: explorer on April 27, 2003, 10:12:28 pm
Those two bars would be closely associated if you ask me, you dont eat enough food, you lose stamina.. You lose all your stamina, you get hungry faster. But I dont mind the idea.
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Post by: hook on April 27, 2003, 10:20:10 pm
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Originally posted by explorer
Those two bars would be closely associated if you ask me, you dont eat enough food, you lose stamina.. You lose all your stamina, you get hungry faster. But I dont mind the idea.


that\'s logical ...i forgot to mention it, yea :( ...that\'s what i had in mind too, though
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Post by: explorer on April 27, 2003, 10:24:35 pm
What about, the clothes your wearing light/heavy clothes slow you a little, and lower your stamina faster? Then if you died, you\'d be able to get back to your body faster, and once you got your body, you\'d be slower, but have more defences.
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Post by: Sakiro A. on April 27, 2003, 11:18:39 pm
Clothes shouldn\'t have to slow you down, but armor should. Light armor is great for being agile because you go faster and take up less stamina, medium armor is medium for such, and heavy armor makes you slow and you take up more stamina by doing the same tasks.
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Post by: Mehallie on April 28, 2003, 12:01:31 am
This has been done rather successfully in other games - but there\'s no reason to stop just at jumping and passive actions.  Aggressive actions I think will also play into it.

I believe the game has mentioned in areas that, in battle, you can become fatigued, if a battle goes on for longer than the stamina of your character you could be in a bit of trouble.  That\'s where stamina really gets you - stamina (or the lack thereof) while not in battle isn\'t really that big of a deal - but if you\'ve been goofing off jumping around and your stamina is low, and all of a sudden some mobs attack - that\'s when you\'re in trouble.

Stamina measurements are good to have; no-one\'s character should have limitless energy.  Checks and balances are what makes games interesting.
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Post by: Sakiro A. on April 28, 2003, 12:23:29 am
Basically, the lower your stamina the harder it is to perform skills. Like in Morrowind. It makes more sense the the traditional \"you can do everything fine until you run out of stamina, then you have to wait to regain the stamina\" that most games do. Basically, you can still attack and jump when you have 0 stamina, you just do a really bad job at it. At 50% stamina you could do a skill well enough to get the job done, but it wouldn\'t be as effective as if you were at 100% stamina.

Maybe if you perform some stuff while having no stamina left it could take away from your life bar, too. So you could die, albeit slowly, by continuing to do stuff even if you have no stamina left.
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Post by: Lorune on April 28, 2003, 03:15:36 am
Yeah you could hunt or gather food to eat.
Which would require you to stop to eat food, a moderate time penalty.

Also if you gather and make something like lembas bread or buy it; you could just keep moving without stopping.
Then when you got low on bread you would get warnings.
Like \"Whoa, I\'m getting low on waybread!\" 8o

This would make all that hacking and slashing all those badgers and giant lizards worth something other than XP and time. They\'re Food!  ;)

Heck if your so inclined why not eat your humaniod foe! :evil:
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Post by: Wormtail_ on April 28, 2003, 03:37:22 am
As for requirements to eat food to survive, there has been plenty of discussion upon quite a long time ago. In terms of months, at least. It was regarded as \'realistic but annoying,\' and anyway, newbies are going to barely survive, and die in the, err, \'bucketfulls.\' I can\'t find the topic about food, so I don\'t have much things to tell about, not even giving the link. Anyway, being required to eat food to survive does open up some ideas, but I will still regard it as annoying, and suddently think about food rotting and NPCs/monsters having to eat to survive as well. Sometimes realistic things are not the best ways to approach creating a MMORPG.

As for having a stamina bar, I agree with the above ideas about if you run out of stamina and do things, you lose HP, and performance rate decreases when stamina decreases as well. Now for ideas on gaining stamina.

One way already discussed (I think) is if you eat, you gain stamina. Another obvious idea is resting, like lying or sleeping on a bed or resting somewhere else. Depending on where you are and whether you are sleeping, resting, sitting, standing, or other action, effects how quickly you regain stamina, as well as other factors. Example: You are in a mountain, and decide to rest on some rocks. Compare that to sleeping in a feather bed in a rich mansion. I\'m not sure whether regaining stamina will be effected by the ways I have already typed, but those are my ideas. Another idea is that you regain stamina by walking, but slowly. Wizardry 8 had that system as well.

Maybe if you perform a spell, mana will be used instead of stamina for those kinds of things, until your mana has run out. I doubt that much people will do so, though, unless they can\'t use mana for anything else.

Oh yeah, and I waa suddenly attacked by an idea while typing this sentence. I think you are more interested in the idea than how I got it, so the idea is that if you run out of stamina, you fall unconscious. Wizardry 8 also had that feature, as well as damage taking away stamina as well. I think.
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Post by: Fanomatic2000 on April 28, 2003, 03:50:27 am
Hmm, I wrote a thread about meters when I were new to the forums...

http://www.planeshift3d.com/forum/thread.php?threadid=2324&boardid=11&styleid=2
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Post by: Lorune on April 28, 2003, 04:51:29 am
I agree that death would be a bit harsh but, reducing your effectiveness, unless you manage your resources.
Heck that would get you killed soon enough if you didn\'t attend to it.

Also you should have some free food handouts at churches and such but, only to the poor.
Also perhaps that would be where you buy holy waybread.  :D

You could have a Foraging skill that you turned on that would reduce your speed while you looked for berries, herbs and creppy-crawlies to eat.
No graphics needed.
Just text like, \"OOh you found a tree worm! Mmmmm... Protein!\"
Then up goes your stamina a bit.
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Post by: Sakiro A. on April 28, 2003, 05:06:01 am
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As for requirements to eat food to survive, there has been plenty of discussion upon quite a long time ago. In terms of months, at least. It was regarded as \'realistic but annoying,\' and anyway, newbies are going to barely survive, and die in the, err, \'bucketfulls.\' I can\'t find the topic about food, so I don\'t have much things to tell about, not even giving the link. Anyway, being required to eat food to survive does open up some ideas, but I will still regard it as annoying, and suddently think about food rotting and NPCs/monsters having to eat to survive as well. Sometimes realistic things are not the best ways to approach creating a MMORPG.

Whole-heartedly agreed. If we were to have food, then it should be done in a way so it isn\'t annoying.

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One way already discussed (I think) is if you eat, you gain stamina. Another obvious idea is resting, like lying or sleeping on a bed or resting somewhere else. Depending on where you are and whether you are sleeping, resting, sitting, standing, or other action, effects how quickly you regain stamina, as well as other factors. Example: You are in a mountain, and decide to rest on some rocks. Compare that to sleeping in a feather bed in a rich mansion. I\'m not sure whether regaining stamina will be effected by the ways I have already typed, but those are my ideas. Another idea is that you regain stamina by walking, but slowly. Wizardry 8 had that system as well.

Yeah, but regaining stamina should be more like catching your breath, which takes a 5 minutes, than needing to go to sleep, which would take hours.

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Maybe if you perform a spell, mana will be used instead of stamina for those kinds of things, until your mana has run out. I doubt that much people will do so, though, unless they can\'t use mana for anything else.

Huh? Are you suggesting that stamina be used in Mana\'s absence?

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Oh yeah, and I waa suddenly attacked by an idea while typing this sentence. I think you are more interested in the idea than how I got it, so the idea is that if you run out of stamina, you fall unconscious. Wizardry 8 also had that feature, as well as damage taking away stamina as well. I think.

That would be way too annoying. Stamina should be a quick to loose, quick to gain kind of thing. Running straight out for a few minutes would exhaust you, but resting for a few more minutes would revive the stamina, mostly. When people over exert themselves and run out of fatigue they don\'t generally fall over unconcious, they just have to stop to do anything else for a while and can\'t perform simple tasks well. If they continue to go, then they generally really hurt their bodies.

Granted, people do fall unconcious by over-exerting themselves, but it\'s generally because the body generates so much heat that it has to shut down for a while because natural tasks can no longer be done (due to body enzymes, mostly, they have a very specific temperature range for working). I think it\'s reasonable to assume that\'s far past the 0 stamina mark.
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Post by: hook on April 28, 2003, 12:47:10 pm
hmm, in dangeorus situations the passing out can have the same effect as dying, so i\'d (that doesn\'t mean you have to!) drop that idea. i like the idea that you do things pretty badly when you stamina is down - maybe even sway around and have dimmed sight after you\'re really out of it

i like the idea with the resing ouside or inside (maybe just put a positive modifier on beds and bedrolls)

i dislike the fast usage and reload of stamina

i still like the food idea. that \"problem with noobs\" forces more realism in the game - the noobs won\'t know how and what to cook and will be puny and inexperienced anyway, so i think there should be some quests in the town and it\'s closer enviroment that the newbies would attend to get experience and food (maybe even gifts and money from NPCs that would ask for such \"quests\"), but mostly food. you could hirethose noobs to carry your stuff (henchman not slave like!!) for a journey, you could hire them to take something to a pal of yours or to go buy you a thing at the near by market while you do something else, and in return you would give them money, items, buy him a meal...(if you didn\'t he could tell it to the guards that would force you to pay him adequate) ...this way the newbies will get experience, food, some money and items - just so they can start questing for real. after that phase, maybe someone would take such a newbie under his custody and take him with him on a quest, so he could learn and gain exp., money and items. - i would do that for a newbie, and i think i\'m not the only one, who\'s that kind (there\'s even a helping guild already in PS!)

this would prove more realistic, and probably even more fun

i\'d really like to see some cooking utilities and fints in this game.

the different foods and drinks should have its nutritious and thirst-quenching values set, so eating an apple or a melon would be different then cooking yourself a stew

there should also be a poison intake for every food and drink - you could eat and drink \"poisonous\" things, just when you reach a level of it, it\'d proove bad for you (maybe a health, not as HP, bar?)
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Post by: Wormtail_ on April 28, 2003, 08:44:08 pm
And after the dimmed sight and swaying, you fall unconscious, either after a while, or after you lose a certain amount of HP. Of course, there are the problems of the penalties of unconsciousness and what happens when you are unconscious, so it might be better to drop it.

Now for quoting.

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Yeah, but regaining stamina should be more like catching your breath, which takes a 5 minutes, than needing to go to sleep, which would take hours.


Perhaps you are thinking of a \'long run\' instead of a \'hard day\'s of work.\' While it may be true that after running for a while, and resting after, you do regain your breath, working hard all day and dropping into sleep afterwards. Anyway, each activity could take a certain amount of stamina, and each activity of resting could regain stamina at a certain sped. You could sleep until you regain all of your stamina, which would rapidly come back if you\'re in a \'feather bed,\' but if you\'re in a battle, then you could find somewhere to get a short break, but I doubt that\'s a good example.

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Huh? Are you suggesting that stamina be used in Mana\'s absence?


It could be, if the player chooses and if the player is able to do so. I doubt, however, that anyone wishing to cast a spell many times over would not have much mana, but there are cases, like healing after really big battles. In such cases, I am unsure of how much stamina wizard-type characters would have.

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That would be way too annoying. Stamina should be a quick to loose, quick to gain kind of thing. Running straight out for a few minutes would exhaust you, but resting for a few more minutes would revive the stamina, mostly. When people over exert themselves and run out of fatigue they don\'t generally fall over unconcious, they just have to stop to do anything else for a while and can\'t perform simple tasks well. If they continue to go, then they generally really hurt their bodies.

Granted, people do fall unconcious by over-exerting themselves, but it\'s generally because the body generates so much heat that it has to shut down for a while because natural tasks can no longer be done (due to body enzymes, mostly, they have a very specific temperature range for working). I think it\'s reasonable to assume that\'s far past the 0 stamina mark.


True. Perhaps if a character loses all of his/her/its stamina and loses much HP. In such a case, what then? Should the character fall unconscious and regain health and stamina or just keep working until they die? I am indecisive as to how I think it could work.

As for hiring newbies to carry stuff for you on a journey, they\'ll probably die to some really big dragon of monstrosity. If its cave is where you\'re heading. You have to consider their safety, because one of those newbies may end up becoming a, erm, well, great person. Besides, you have to think of the starters of the game. Planeshift is relatively \'new,\' and is still under heavy development. We are probably among the first players if we play, and giving ourselves special priveliges is unfair, in my opinion. All people should be given a somewhat equal chance, but life is, after all, unfair.
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Post by: Sakiro A. on April 29, 2003, 02:09:46 am
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Originally posted by Wormtail_
And after the dimmed sight and swaying, you fall unconscious, either after a while, or after you lose a certain amount of HP. Of course, there are the problems of the penalties of unconsciousness and what happens when you are unconscious, so it might be better to drop it.

Yeah, the main thing wrong with the unconcious idea is that I just don\'t know how it would be implemented in a sensable fasion.

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Perhaps you are thinking of a \'long run\' instead of a \'hard day\'s of work.\' While it may be true that after running for a while, and resting after, you do regain your breath, working hard all day and dropping into sleep afterwards. Anyway, each activity could take a certain amount of stamina, and each activity of resting could regain stamina at a certain sped. You could sleep until you regain all of your stamina, which would rapidly come back if you\'re in a \'feather bed,\' but if you\'re in a battle, then you could find somewhere to get a short break, but I doubt that\'s a good example.

I see what you mean. But if we were to add a long-term stamina, it should be a seperate stat than short-term. This is how I\'d do it:

Long-term stamina is the same throughout all the players (maybe it could range depending on race, but it probably shouldn\'t be stat related). When you\'re low on rest, it effects you because your short term stamina falls easier when performing actions. When you run out of it, you basically fall asleep for (game) hours and anyone can kill you right there. To regain it you have to sleep in a bed, probably in an inn or your house. If you logout when you sleep, you\'re still technically sleeping, so 30 minutes later (real time) you\'d be rested, because 30 minutes would be hours in game time. Thus you can log back in later and be rested. Also, people can\'t kill you when you\'re resting in a bed (but they can if you stupidly fall asleep in the woods).

Now, here\'s why I don\'t like this idea:

1) It limits game time, which no one likes. It would just be way too annoying to have to sleep all the time because the day cycle is so short. If this would be any fun at all there should be some rather long time before you have to rest again, real life time, and currently days pass in something like 20 minutes.
2) What happens between the time while you\'re logged out and log back in? Does it still drain your long-term stamina? Do you just fall asleep right there? If it does nothing, it wouldn\'t make sense, and if it does any of the other options then it would be really annoying.

I personally think that short-term stamina would work just fine, and it might get a little complex or annoying if we add a long-term stamina thing to the equation. Then, it might work. *shrugs*

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It could be, if the player chooses and if the player is able to do so. I doubt, however, that anyone wishing to cast a spell many times over would not have much mana, but there are cases, like healing after really big battles. In such cases, I am unsure of how much stamina wizard-type characters would have.

Naw, stamina should be stamina and mana should be mana. Mana is a mystifying force, and it would probably be unrealistic in a fantasy sense if it could be substituted.
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Post by: Fanomatic2000 on April 30, 2003, 12:41:10 am
I have the solution to the unconscious-problem. When you faint, a mini-game (like tetris) pops up on the screen which you can play until your character wakes up. ;)
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Post by: hook on April 30, 2003, 02:23:32 am
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Originally posted by Fanomatic2000
I have the solution to the unconscious-problem. When you faint, a mini-game (like tetris) pops up on the screen which you can play until your character wakes up. ;)


or pong with a skull :D

actually that would be makable ...like a dream or so ...and several mini-games that would be selected randomly at the death-respawn/fainting/sleeping  - in the client of course, no need to bloat the server :]

p.s. no, i don\'t know if i mean this seriously or not
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Post by: Lorune on April 30, 2003, 02:50:13 am
Actually that would be cool.

Make it some Fast mini-game that if you complete it quickly your character will wake up sooner.

Otherwise the game will play-out after a set time, based on Endurance or some sort of stat roll like that.

The Japanese PCs will love it and ask you to knock them all the time!

JJ  -  :P

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Post by: DoctorMO on April 30, 2003, 05:57:01 pm
Realisticly, you have

Stamina - The amount by which you can exsert your self, like jumping, running, carrying large heavy things.

Energy or Fatigue - The willingness of your charictor to do things, walk, use stamina, talk ect. this is like long term stamina.

Don\'t forget, most real people do things because there body tells them to, have compleat control of your charictor is unrealistic to begin with (not that it\'s not easy to program for) but it gets round the problems like running into walls, people don\'t run into walls, because it would hurt. and there body realy says it\'s not a good idea.

When your tired, you should get warnings, then you should go to sleep if it becomes extream, with the option of posible spells or drinks to keep you awake (but take away acrasy interlect and a few other stats)

the effectivness of such a system is hard to imagen, if say you only exist when your loged on, then that solves any problems relating to going to sleep while loged off, and/or getting killed, you can be safe in the knolege that you will reapear in the same place, perhaps you should drop things that don\'t belong to you when you diapear, I don\'t know. obvously this would allow you to get out of battles and such.

regaining long term energy should be quick, scince time is warped in all games to allow for the game to be interesting, perhaps 5 or 10min in a nice warm bed should do it. and it would take hours to go down (in real time). short term stamina should be managed as a proccess of energy / exertion, if you run you use energy and exsert yourself and the stamana should say how long you could keep that kind of exertion going before requiring a pause or a sit down.

Food, although food is always an interesting idea, it\'s never been implermented in a nice way, the Sims did it ok, but then they had access to a fridge ;-). perhaps eating could improve your life bar, or better still have it as speed loss/ energy gain variable, the more you eat the more you need to exert in order to move, but the more energy you \'ve got, if you don\'t eat you should just lose your energy more quikly but NOT die.

Some food for thought anyway.

-- DoctorMO -- :D
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Post by: Wormtail_ on May 03, 2003, 03:05:13 am
Interesting ideas, Doctor. I may have a few suggestions on your ideas, though, but as for stamina decreasing when you have no food is rather interesting. Now for quoting and suggesting.

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When your tired, you should get warnings, then you should go to sleep if it becomes extream, with the option of posible spells or drinks to keep you awake (but take away acrasy interlect and a few other stats)


I agree with tha warnings and \'drug-type\' objects that keep you \'awake\' longer. However, if it becomes extreme, you should become unconscious (it is the same as sleeping, I suppose; I\'m not sure if there is a difference) and start playing those mini-games that Fanomatic came up with. They can be called your \'dreams.\'

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the effectivness of such a system is hard to imagen, if say you only exist when your loged on, then that solves any problems relating to going to sleep while loged off, and/or getting killed, you can be safe in the knolege that you will reapear in the same place, perhaps you should drop things that don\'t belong to you when you diapear, I don\'t know. obvously this would allow you to get out of battles and such.


As is with most other games. I think. However, please define what you mean by items that don\'t belong to you. Technically, any item your holding is under your possession, whether it is temporarily or permanantly.

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regaining long term energy should be quick, scince time is warped in all games to allow for the game to be interesting, perhaps 5 or 10min in a nice warm bed should do it. and it would take hours to go down (in real time). short term stamina should be managed as a proccess of energy / exertion, if you run you use energy and exsert yourself and the stamana should say how long you could keep that kind of exertion going before requiring a pause or a sit down.


Stamina should be used up when you are doing an activity. Long and strenous activites take up more stamina, while short and brief, if they don\'t require much effort, don\'t take as much stamina. As Sakiro mentioned before, amount of stamina could also affect how well you do something.  Like I said before in previous posts, it depends on where you are resting that changes the speed of when you are regaining stamina. While resting, if you\'re unconscious, you should have the dreams, and if you\'re attacked... You are interrupted in the middle of your \'dream.\'

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Food, although food is always an interesting idea, it\'s never been implermented in a nice way, the Sims did it ok, but then they had access to a fridge ;-). perhaps eating could improve your life bar, or better still have it as speed loss/ energy gain variable, the more you eat the more you need to exert in order to move, but the more energy you \'ve got, if you don\'t eat you should just lose your energy more quikly but NOT die.


True. If only portable refrigerators had been invented... :P Anyway, I think that you should lose a certain percentage of your hitpoints and then fall unconscious. As in Tibia (though it is too much like That Game which is not Tibia), food could gradually heal you, as I\'ve never heard of someone eating, say, a pie, and suddenly, their severe leg wound is no longer severe. Stamina could also be regained gradually, though I have heard of sudden bursts of energy with food.
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Post by: Sakiro A. on May 03, 2003, 07:48:20 pm
Just remember, people, that realism can only go so far. Having enough of it to not be stupid is important, but too much can just turn the game annoying with no other benefits. I, personally, don\'t think we should pay attention to realism to the point that it severely limits gameplay, and simulating an unconciousness which effects what your character does seems a little extreme. I guess it really depends. *shrugs*

EDIT: Eh, when I read the new posts with any kind of attention I noticed you aren\'t really talking about this. Sorry. I\'m really tired today for some reason.
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Post by: Bushie on May 04, 2003, 03:56:15 am
SHHHSHHHHSHHHSHHHUUUUUGGGAAAARRRRRRR!!!!
lol
Make sure you guys dont start making this whole idea way too difficult...there would have to be a rediculuos amount of scripting behind those ideas...
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Post by: elrecurso on May 19, 2003, 11:30:18 pm
I want to delete this
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Post by: logan_dugenoux on May 20, 2003, 03:22:20 pm
food is ok with our real lifes. It\'s hard enough to get something to eat other things than pizzas, please don\'t force us to do it also in the game !

stamina si ok like in camelot
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Post by: Havena on May 23, 2003, 06:45:09 pm
In my experience, RPGs which require you to eat food suffer from the feature. It simply means another item-type to stock your inventory with for necessary consumption. This add nothing to the enjoyability of the game.

____________________________________________
always wanted a mmorpg where i could camp out in the woods or in the desert with my friends and companions and cook a meal or some tea, looking at the setting sun and the stars :)
____________________________________________

This is great dream  :)) . However it shouldn\'t be a requirement. Perhaps it should involve preparation of special food/potions/etc. which you party is opting to eat to recover HP or stamina through the night and the such.
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Post by: Thynett on May 24, 2003, 01:01:44 am
That\'s the way I would have seen it :

- monsters drop food (not all of them, but you cen find meat on them). Then \"basic\" food is readily available. You need to eat some of it everyday, but it shouldn\'t bea problem since it\'s readily available. Why not getting SLOWLY poisonned if eating only flesh for instance.

- if you don\'t eat AT ALL your stats decrease until you get a better alimentation

- you can prepare meals and special food that increase your stats for a short time.


This way eating isn\'t a problem, since there\'s food everywhere, and food gets realy useful, even if the effects of a good meal aren\'t dramatic.


To finish with, if implemented, eating must not become some boring thing that forces you to carry food and to shorten your travels.
And as I said about getting drunk, you can simulate eating, there only needs ingredients and dishes to be designed (even if they are useless), the you can pla you\'re eating/cooking
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Post by: paxx on May 24, 2003, 10:52:54 am
Food and stamina?

Current plans and ideas for this is that characters will not starve or become dehydrated?as that is really annoying. But there will be food and drinks. What will they do?

At the moment there is the feeling that they will provide long term buffs (around 4 hours) to stats that do not add in any other way other then to the food line. The better the food the better the buff. You can only eat once a day, or you start gorging, this means that while it does continue to buff it also starts to lower other stats?and the return for the buff gets less and less and the debuff gets more and more.

There is also plans for other types of food that affect you more on a long term basis, improving immunities and such, but it will take a while to build up and be required to maintain.

The vision is that guilds and such will have large cook offs prior to raid like endeavors, and players who micro manage their characters will be rewarded in a small way. For the others who don?t care?they will be a tad below the curve.

Also there will be different foods for different races, and such.

Some food will last (you can keep in inventory) others must be eaten within an hour of making or so.

Overall these buffs will be at about 10% of stats at the (foreseen level of the character)  can a master cook help to power level a twink?sure, imagine a modern athlete being trained who is well fed. In fact this will likely be better then giving him good spell buffs or cool equipment. The cost?money and time. Will the best foods make him progress really really fast?if so we will limit it. But I don?t think 50 str without the skill will make the player ?leet? it takes understanding that this game really focuses on teamwork more then solo play.

How, 2 people pounding on a monster are a lot better then one and I don?t mean by 2 I mean like by 10. On the flip side 4 is only about 2 times as good as 2 so there is a balance.

Does this make solo play impossible? No, just hard. And if you are the unfortunate target of more then one assailant?you might be screwed cause they too will be a lot better then one.

Is there a solution??? Armor. If you solo you need really good armor, but that is off topic.

Just note that till we are actually in our ?production phase? we will still be ironing out how all these things work and if you have not noticed combat is not in the game yet, it is hoped that our first edition will be in the next release hopefully Q3 or 4. my dream, currently not possible is that there might be more then one ?test server? with variations on combat that way we see what works and what does not faster, but don?t imagine that the first will be the last.    

Back to the topic.

So food can improve your recovery rate since it can improve your End stat. but it could also improve your Str, or Agi or Int?you should get the picture by now.
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Post by: hook on May 24, 2003, 11:51:14 am
yea, i like this idea ...it\'s simpler to implement, and doesn\'t force anyone to eat/drink/cook, but it ENABLES it :)
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Post by: zinder on June 03, 2003, 01:59:04 pm
for the stamina as emergency mana, idont like it. If you really need emergency mana it should be health.

those foods for immunities which you have to take continiusly sounds like longterm drugs.
have you also thought about short drugs? they would give a short (some minutes) buff. this buff should be a little bit better than normal food, but has negative side effects for sure. for example poisoning, drain of other stats for a longer time than the positive effect and visual or movement effects.

ever heard of Neocron? its heavy PvP based with FPS style combat, but i like the way they implemented drugs: if you take a drug, you get a boost of stats(and with some also drains on stats), if the effect runs out, the downside starts. and downside is snow on your vision and wierd movement. this efffects become worse (in duration and effect a nonlinear sum up)  if you take more than 1 dose independent form the drug. the drugs also differ in the strength of the downside.

More than 1 dose applies to repeated use of the same drug(sets the timer back) or use of different drugs at the same time.
if you take a new drug during downside, the negative effect ends, the drug works normal, but if the second drug runs out, you get the full 2 dose downside.

after 1 dose you have little snow and make moves in other directions as you say, for example pressing only forward, you make sidesteps, turn around or stand for moments.
 if you take around 5 doses you can get benefits for around 10 minutes but you are practically blind and cant move for the double time afterwards. i have heard after 15 or 20 doses you are dead, but i dont know somebody who has taken that much.
the blinding and wierd movement would less usefull in PS than there, cause of the FPS style combat there and not turn based in PS.  
(there is also alcohol- no benefits but with drug effects.)

its only sad, you cant get addict.
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Post by: Nadius on June 06, 2003, 03:35:58 am
i know im gonna get kinda off topic.. but right now no offense i really dont care


lol id like to see some sort of food type things more like  improving regen alittle more than being the driving force

and as far as drugs id like to see recreational drugs kinda... like drinking alchol not for the stat bonus .. but for the recreational blurred vision, staggered walking and slurred speech..... id like to see some magic mushrooms...  :p dont get me wrong but im not saying be an addict but im saying have fun with it recreational things you know like eq does booze and there worthless skill alchol tolerance... takes away from the grind of things alittle like guild areana events where everyone gets trashed and pks each other... just alittle fun to break up the work of leveling and questing
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Post by: Xychwnn the Unutterable on October 22, 2003, 07:07:34 am
Don\'t know if this has been said but how about instead of just flat out dying when your \"hunger meter\" or \"stamina level\" (or however it\'s implemented) goes all the way down your health meter begins to gradually drop.

Remember seeing it done this way once in a game called Darkstone. Resting was really the only thing that ever made your hunger level go down alot. It took forever for it to drop without resting and on top of that it took just about as long for it to suck all your health away.

Maybe this way food could be implemented (and professions like Cook would have a real purpose in-game) without eating becoming annoying. Maybe eating could be used as a counter-rest measure, in that instead of only being able to rest every 8 hours you can rest whenever you want to regain health but you would need to have food to eat afterwards or you run the risk of your energy level dropping afterwards.
Title: I GO BEYOND
Post by: Arthureloi on November 09, 2003, 03:39:42 am
... I go beyond... what if when we ate and we drunk, we had also to make goo and pipi? It would be damn cool and realistic, huh?
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Post by: hook on November 09, 2003, 03:55:10 am
Quote
Originally posted by Arthureloi
... I go beyond... what if when we ate and we drunk, we had also to make goo and pipi? It would be damn cool and realistic, huh?

it would be realistic, but most people here agreed that it\'d get really boring and troublesome quite fast ....so no pooing and pipiing, sorry :(
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Post by: Commando on November 09, 2003, 03:46:01 pm
But if u disconnect and go out from your countrythen? When u went back, logged in and found your charter so weakend, he couldn\'t walk... How fun is that? :D
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Post by: hook on November 10, 2003, 10:56:38 am
Quote
Originally posted by Commando
But if u disconnect and go out from your countrythen? When u went back, logged in and found your charter so weakend, he couldn\'t walk... How fun is that? :D


actually since your character isn\'t in the game while you\'re loged out, that wouldn\'t happen
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Post by: Fanomatic2000 on November 10, 2003, 03:31:23 pm
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Food and stamina?

Current plans and ideas for this is that characters will not starve or become dehydrated?as that is really annoying. But there will be food and drinks. What will they do?

At the moment there is the feeling that they will provide long term buffs (around 4 hours) to stats that do not add in any other way other then to the food line. The better the food the better the buff. You can only eat once a day, or you start gorging, this means that while it does continue to buff it also starts to lower other stats?and the return for the buff gets less and less and the debuff gets more and more.


Oh, how fun. It sounds more like some kind of drug to me.
I dont see the point in adding food and drinks when you could as well add the same effects to a potion or something. X(

Idea: lazy NRP players could have some kind of auto-eat function meaning that you just buy the food, then your character eat food automatically without \"annoying\" animations.

Quote
... I go beyond... what if when we ate and we drunk, we had also to make goo and pipi? It would be damn cool and realistic, huh?


Yeah, it could be like in postal2 where you can walk around and pee at anything and anyone :P
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Post by: hook on November 11, 2003, 02:31:00 pm
Quote
Originally posted by Fanomatic2000

Idea: lazy NRP players could have some kind of auto-eat function meaning that you just buy the food, then your character eat food automatically without \"annoying\" animations.


you\'re BRILLIANT!!!! god, that was exactly what we lacked in this idea from the start!!!
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Post by: Fanomatic2000 on November 14, 2003, 07:47:31 pm
Thanks :]

The goal in this isn\'t to make the game become annoying, but to make food and cooks become more important to the game.
I also think that being dependent on something creates new interesting situations in the game, like foodthieves, beggars, starvation (good siege-method) Increased importance in trading between cities and so on...

I like the stamina-idea (if you dont eat, your stamina replenishes slower and slower until you\'re too weak to do mostly anything). Dransik had a similar system, and it worked just fine.
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Post by: elscouta on November 14, 2003, 08:12:49 pm
Yeah, more strategy is good (increase rp value), annoyance is bad
Title: hmm..problem
Post by: Junilia on December 29, 2003, 04:46:51 am
What if when a person just starts playing PS and then they have no money and no food and they dont know how to play.

Shouldnt they lose stats quickly(the time in PS goes very fast)? what if they dont know whats happening?

And since time is going so fast when you run outside and attack some monster what if you take too much time and then you pass out or no food comes out when you kill the monster? Or when you get money and it takes too long to go back to town and buy food?  :(  and then they get bored because they are passing out too much and cant do anything?

PS:Im not good with words :)
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Post by: Valrog on December 29, 2003, 05:06:59 am
Stamina Idea good...
Food idea bad...

Got enough to worry about keepin myself fed much less some ingame character that becomes incoviently stranded in the woods.
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Post by: Zhazazael on December 29, 2003, 02:00:23 pm
I have a bit of an idea about the longterm and shortterm use of stamina. Say you have total possible stamina dependant on some stat. The maximum you can have with a certain number is 500 we say. Then you can run until it reaches zero, but you can go on running a little slower, but then the longterm goes down. Then your maximum stamina goes down from 500 to whatever it is when you stop running, and then it takes a long time for the maximum to go back to 500 if you don\'t sleep or something. You could make food have it increase a certain number  or regenerate quicker. The quality of the food would determine the number or speed. Oh, and the stamina below the maximum regains rather quickly too.

Doesn\'t sound too bad, does it?
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Post by: tallimar on January 05, 2004, 10:59:04 pm
stamina is a pretty good idea, but at the same time its also way overdone in MMOGs.  i\'d say to go ahead with it if we or the devs could come up with an origional idea(just what different can you do with stamina?), otherwise, it\'ll just make planeshift another cookie-cutter MMOG...

zhaz\'s idea is kinda cool, but to make me happy i\'d want the idea developed more.
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Post by: John_Thazer on January 07, 2004, 10:35:09 am
I don\'t really like any of the ideas...but they will add more variaity to the game...

Stamina...well when you got oyur stamina to low or 0 (whatever) you become fatiged so your stats get lowered and you become slower...i don\'t really think unconscience is a good idea and especially dying...i remeber playing Quest for Glory games...i was dying mostly from 0 stamina rather than hp...

Food...um...ok we can have food but i don\'t really want to see your hungry thingy...you can use food for regenerating hp mana and stamina...
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Post by: PlaneWalker on September 27, 2004, 04:18:20 am
Here\'s some ideas that involves food (I like food idea) but just tone it down a lot, this might even apply to mana.  I borrowed this from Chrono Trigger.  Also another idea of using drinking and tie it to stamina.

Eating food increases the food bar (maybe a simple number).
As long as the food bar is not zero, the HP regenerates slowly by itself.  If the food bar is empty, the HP regeneration stops but HP does not decrease.  Food bar decreases slowly over time by itself.  And if HP isn\'t at the max, it decreases faster.

Drinking fluid increases the fluid bar.
As long as fluid bar is not zero, the Stamina regenerates.  If fluid bar is empty, stamina regenerates at half the rate.

As for stamina...
There should be two value (I think this is what Havena is talking about).

A Stamina value, decreases when performing action and increase when stationary or doing just light tasks (walking, etc).

An Energy value (negative fatigue), the energy value decreases overtime.

A Stamina\'s max value is the Energy value.  The Stamina value decreases when performing extraneous task.  And increases when performing light or no actions at all.  

The Energy value decrease overtime and by one-tenth the amount of stamina decrease.  The decrease overtime rate increases when food bar and fluid bar depletes.

Basically, let\'s say Stamina decreases by 20 points, the Energy value decrease by 2 pts.

Energy value can only be regenerated by sleeping (fast regen).
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Post by: Ighase on September 29, 2004, 05:41:04 pm
Another posibility I thought would be the long term stamina be used to restore the short term stamina.

Short term stamina is used on everything, from walking to attacking or casting spells. By resting the short term stamina regenerates faster.

Long term stamina is used to regenerate the short term stamina, being regenerated only partially by eating, or completely by sleeping. This would have enough capacity to last at least one or two days but the lower it gets, the slower the short term stamina is regenerated.

The same occurs when casting spells, it drains mana, but also a little cuanty of short term stamina, the less mana you have the more short term stamina it requires.

Food would be used to regenerate a percent of long term stamina (but you wouldn\'t be able to replace sleeping with eating) and to regenerate health. If you exhaust your food points, you will stop regenerating health and long term stamina but you wouldn\'t die which would be annoying and not usefull to a game.

edit: typo
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Post by: PlaneWalker on October 03, 2004, 11:33:16 pm
Ighase... I think that\'s what I was suggesting...
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Post by: Ighase on October 11, 2004, 04:58:52 pm
It\'s a small variation and a small addition to the idea in your post.