PlaneShift
Gameplay => Wish list => Topic started by: DGMurdockIII on January 24, 2009, 08:27:12 pm
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IS there any chance for a more of a better physics system to be add to planeshift
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Can you write out some examples of what you're looking for?
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Constraint System Manager. Realistically define bone movement within a physical system using a series of constraints that enable a nearly limitless range of complex movements.
Inverse Kinematics ensures that characters’ limbs correctly react to environments, such as moving around obstructions and adjusting for uneven terrain.
Machinery Construct detailed machinery with functioning mechanisms, gears, belts, and pulleys.
Deformable Objects. Physics-based animation simulates flexible hair and clothing and blends ragdoll physics with predefined animations.
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like bullet physics for example http://www.bulletphysics.com
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Constraint System Manager. Realistically define bone movement within a physical system using a series of constraints that enable a nearly limitless range of complex movements.
Inverse Kinematics ensures that characters’ limbs correctly react to environments, such as moving around obstructions and adjusting for uneven terrain.
Machinery Construct detailed machinery with functioning mechanisms, gears, belts, and pulleys.
Deformable Objects. Physics-based animation simulates flexible hair and clothing and blends ragdoll physics with predefined animations.
If you can do that, then the answer is "yes, click here (http://www.planeshift.it/recruitment.html)". :)
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http://code.google.com/p/bullet/downloads/list
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CS supports bullet, we just don't have the manpower to make use of it right now.