PlaneShift

Support => Technical Help: Problems BEFORE entering the game => Topic started by: Sibuna on April 28, 2003, 03:40:09 am

Title: Mailed to developers few days ago...
Post by: Sibuna on April 28, 2003, 03:40:09 am
....Silence....Waiting for reply %))) We asked about Russian official server  :rolleyes:  

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Post by: acraig on April 28, 2003, 04:07:34 am
Hi, if you sent to info@planeshift.it  then it goes to Luca who is off for a while.   When he get\'s back ( next week ) I\'m sure he will have a large back log to get through so please bear with him as he sorts through it all.
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Post by: Sibuna on April 28, 2003, 04:30:35 am
thanx for your answer...we send to mail wtitten on a web site in download section (official servers) Actually we want to become one in Russia %)  We have a really good experience cause we host UO shard for more than the year and it has no less than 100 online...We also have 100mb T1 connection and a really good computer.
What chanses do we have ?  By the way do you give serves source to developers? Doy ou have or are you going to make some extra tools? Im intrested im map editor or smth like this, because we want to crete our own world....
PS. Sorry for my English and grammar...Iv learned it only at school %)
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Post by: Sibuna on April 28, 2003, 04:37:44 am
PPS. I have some(slight) lag when turning around fast in the city...Although my computer is really good...Latest drivers installed...What is the problem?
my hardware:
AMD Athlon Tb 1700+ (overcloaked to 2400+)
Abit NF7 motherboard
512DDR
ATi Radeon 9700
60gb HDD

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Post by: Vulture on April 28, 2003, 05:02:44 am
You learn it at shcool ? So what is your first language ?
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Post by: Agret on April 28, 2003, 12:43:43 pm
He said he wants to host a server in Russia, usually your first language is where you live.
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Post by: Sibuna on April 28, 2003, 01:55:53 pm
first language is Russian...second is Estonian...and only third English  8)
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Post by: hook on April 28, 2003, 02:03:29 pm
Planeshift only has one World, and that\'s the whole idea ...no alternative maps, no user-made levels ...just a World that\'s the same at all the servers ...i like this idea and i hope they\'ll stick to it. :]

the lag is usually made by the server (in this case) - don\'t believe everything they\'ll try to tell you :)

you can get all the source you need from planeshift.sourceforge.net (afaik!) the art isn\'t under GPL by the way
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Post by: Sibuna on April 28, 2003, 03:17:34 pm
thats a pity...all servers like clones? no custom maps? you wiull be bored soon...i think every server must be uniq.... But anyway we want to create one
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Post by: hook on April 28, 2003, 04:03:24 pm
Quote
Originally posted by Sibuna
thats a pity...all servers like clones? no custom maps? you wiull be bored soon...i think every server must be uniq....


i completely disagree. that\'s one of the features that make PS unique amongst other online-games. and i\'m quite fond of it ...when you\'ll play a few days PS, you\'ll understand why ...all you will wish is that there will be something beyond that hill you\'re looking at - and after some time, there even will be something beyond that world :]

...the thing is that Planeshift has its own unique World which evolves constantly, there will be no end to it, because it will become larger (and more detailed) with new updates ...i like that - it\'s litterary expandindg your horizons :] the servers are just gateways towards the World

...PS reminds me of .hack//sign - you should look at this anime series sometime - it\'s the (IMO) ideal of a MMORPG
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Post by: Sibuna on April 28, 2003, 04:09:53 pm
may be may be....ok...speaking about map its ok..but how about custom items, quests,systems, monster AI?can we realize them on your servers? or the only responsibility of the server team is downloading updates and reporting bugs? How can we influence the game?
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Post by: hook on April 28, 2003, 04:15:23 pm
the World is one, server\'s are just gateways to the World - no extra monsters, items, buildings, etc...

what you can do?!? ...it\'s an opensourced project ...you can do everything if you know how to :D
you can join the developpement team, you can give ideas for the next version of PS, ...what do you want more?!? ..you can\'t do anything more at any other project (that\'s not open)
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Post by: Sibuna on April 28, 2003, 06:53:30 pm
for example i know how to create a monster AI script...why cant i add it to my server? why cannot i give ots source in files section if that is the problem?
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Post by: hook on April 28, 2003, 07:12:59 pm
Quote
Originally posted by Sibuna
for example i know how to create a monster AI script...why cant i add it to my server? why cannot i give ots source in files section if that is the problem?


why not share it with the oher developpers?!? ...why not make the whole game better with such AI?!?
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Post by: Sibuna on April 28, 2003, 07:37:36 pm
tastes differ....i like my new supermegamonster, developers think that its not really good...
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Post by: boonet on April 28, 2003, 07:54:05 pm
You can\'t do whatever you like: just download the client and server software sources and create your world with your own contents. Of course this will not be the official Planeshift game, but only a game using the Planeshift engine. To participate to the development of the Planeshift game, you must be member of the Planeshift team.
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Post by: hook on April 28, 2003, 07:58:52 pm
Quote
Originally posted by boonet
You can\'t do whatever you like: just download the client and server software sources and create your world with your own contents. Of course this will not be the official Planeshift game, but only a game using the Planeshift engine. To participate to the development of the Planeshift game, you must be member of the Planeshift team.


that\'s the magic of GPL, Sibuna, if you really want a map of your own, download the server and the client sources and mess up with it ...you won\'t get the art (graphics and music) though, because that\'s not under GPL. - but you\'ll have free hands to do with the source whatever you want
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Post by: Sibuna on April 28, 2003, 07:59:58 pm
is it allowed just to download the source and make server as I like?isnt it illegal?
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Post by: hook on April 28, 2003, 08:18:38 pm
Quote
Originally posted by Sibuna
is it allowed just to download the source and make server as I like?isnt it illegal?


Planeshift is open-source and under GPL license (http://www.gnu.org/copyleft/gpl.html) (check the link for details), so you can freely download all the files (except art!) and modify them as you want - all you have to do is not to ask payment for it and you have to offer free source to your making too and you have to mention where you got the source for your version from ...read the link, that\'ll be the best
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Post by: Sibuna on April 28, 2003, 08:25:29 pm
oh ok..you link text is too long for me..thanx for explanation....but in this case we we lose all the dev support? or we well be still able to download latest server versions? anyway WE CANNOT build our custom map without any tools....
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Post by: CadRipper on April 28, 2003, 09:44:26 pm
Your idea of plug-ins in real-time would be very interesting, Sibuna. I don\'t know if it really exists in another mmorpg.

It would need to solve several problems, like

1) what kind of source language would be permitted ? We wouldn\'t want malicious code to be uploaded to whatever system is used for the pug-ins. Then, the behaviour should be checked against cheating of course. Thus, only some specific world properties could be modified by the plugin in a controlled way.

2) where would it be uploaded ? In several ways, the plug-in is in fact a client in the world. Since the world is persistent, it cannot remain on the user\'s client. The ideal place would be the server, but it has only limited power whereas user count could be virtually illimited (even if they cannot log all at the same time, all their plug-ins should be there).

Another solution is to have plug-in farms, several systems acting as permanent clients. Once there is no more room/power for additional plug-ins, the farm would only have to grow.

With the additional difficulty that they should be replicated like the servers (for reasonable ping distance).

3) Plug-ins would have to be reviewed by some authority before being inserted into the world, because it is shared among the community. For instance, if you want to build your house somewhere, you need to acquire a property before.

Who will handle this job ? Voting ? Definitely not administrator who won\'t have the time for this (admin\'s, tell me if I am wrong  :D).

There might be other issues, but the principle is quite appealing, and might be worth the effort.

Look for instance some 3rd-party add-ons that exist for Morrowind and imagine the same for an mmorpg  8)
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Post by: hook on April 28, 2003, 10:38:40 pm
Quote
Originally posted by Sibuna
oh ok..you link text is too long for me..thanx for explanation....but in this case we we lose all the dev support? or we well be still able to download latest server versions? anyway WE CANNOT build our custom map without any tools....

yes, you lose all the dec support, because with this action you start a new project, but you can always download the newest versions since they\'ll also be under GPL.
the map-building ...well ...how should i put it ...what did (and still do) the devs of Planeshift have?!? ...you\'ll have just the same as they do, you\'ll be on your own - there\'s no kindergarten in open-source, it\'s take it or leave it, since noone\'s getting payed for it ...sorry
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Post by: Sibuna on April 29, 2003, 08:54:49 pm
hmm and what do PS dev have? can anybody explain me the process  of map creation? How did you build this city?
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Post by: Starchild on April 30, 2003, 05:52:22 pm
@Sibuna

PS uses the crystalspace (http://crystal.sourceforge.net/drupal/) engine.

Frome their  faq (http://crystal.sourceforge.net/phpwiki/index.php?FAQ) :

 Creating and Converting Maps

    * Where can I find levels and data for walktest and csdemo? Where can I find the MSVC libs (libz, libpng, etc)?
          o The sunsite.dk ftp server: ftp://sunsite.dk/projects/crystal  (http://ftp://sunsite.dk/projects/crystal)
    * With so many options available, how do most people go about creating maps and models for Crystal Space? What tools do they use, typically?
          o There are indeed many options, and your choice will depend on the kind of game you are making. A good place to start is to look at the available Apps (http://crystal.sourceforge.net/phpwiki/index.php?Apps) as there are a number of converters for existing formats, and some are more mature than others. The Valve Hammer editor (formerly Worldcraft) is a popular choice for map editing. Terragen is a good free windows-based tool for making skyboxes. Milkshape is a cheap tool for making models. Also look at the YourProjects (http://crystal.sourceforge.net/phpwiki/index.php?YourProjects) page to see what folks are using.
 

As to what the planeshift team are using for making levels, I have no idea...

Hope this helped!
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Post by: Sibuna on April 30, 2003, 07:25:19 pm
thanks-i thought they have a special tool..only for PS...
by the way-maybe team whould advice smth to use?