PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: zanzibar on March 09, 2009, 07:25:45 am

Title: Game hangs / devourers CPU
Post by: zanzibar on March 09, 2009, 07:25:45 am
Sometimes the game doesn't require much CPU to run, but other times the game struggles very badly.  I've found that a problem happens when I'm looking from one map/zone into another map/zone.  The game then takes up all of my computer's CPU, the frame rate drops very badly (to less than 1 fps).  It comes back once I'm no longer looking at a map from a different map.

Bad areas include going from the plaza into the library end of Hydlaa, looking into the tavern from outside the tavern, looking inside the temple from outside the temple (or looking outside the temple from inside the temple), and others.

Anyone have a clue what's going on here?
Title: Re: Game hangs / devourers CPU
Post by: Caarrie on March 09, 2009, 01:18:11 pm
system stats?
Title: Re: Game hangs / devourers CPU
Post by: Pizik on March 09, 2009, 03:57:51 pm
I think this is a CS (1.4)  bug more than a PS bug, I have heard it mentioned but the only workaround I have heard is to not look at portals ;oS
Title: Re: Game hangs / devourers CPU
Post by: zanzibar on March 09, 2009, 07:10:54 pm
I think this is a CS (1.4)  bug more than a PS bug, I have heard it mentioned but the only workaround I have heard is to not look at portals ;oS

That's what I thought, but I'm hoping there's a solution that doesn't involve rebuilding the client myself. :(