PlaneShift

Development => Development Deliberation => Topic started by: Alcareru on March 16, 2009, 11:56:30 am

Title: Where to start?
Post by: Alcareru on March 16, 2009, 11:56:30 am
Hi.

I know you have that application form if one wants to become one of the devs. Well, I might want that at some point, but as of currently I don't feel like applying, 'cos a) I'm not that experienced with C++ and games (I've mostly done my codings with Java)) b) I'm unsure if I actually have the time to do much anything.

Anyway, here's the deal. I have compiled the game and briefly glanced at the doc directory and also found this site: http://www.vaikene.net/planeshift/api/
Is there any other resources that could help quickly grasp on the architecture of the system? Perhaps some UML-graphs or architecture documents?
Title: Re: Where to start?
Post by: Caarrie on March 16, 2009, 02:29:56 pm
http://www.hydlaaplaza.com/smf/index.php?topic=33875.0
http://www.hydlaaplaza.com/smf/index.php?topic=28457.0
and i am working on one more site that i hope will be up in the next few days with some older docs.
Title: Re: Where to start?
Post by: Alcareru on March 19, 2009, 09:48:38 am
Thanks for the links. That vid was really cool and interesting.
Title: Re: Where to start?
Post by: Ralleyon on April 07, 2009, 02:22:10 pm
There are a few more resources to read about here:

Compiling guides & links:
http://www.hydlaaplaza.com/smf/index.php?topic=26726.0

PlaneShift Engine wiki:
http://www.hydlaaplaza.com/doc/index.php?title=Main_Page

PS Devcast:
http://devcast.ps-mc.net