PlaneShift

Gameplay => Newbie Help (Start Here) => Topic started by: enderandrew on March 18, 2009, 05:34:18 pm

Title: First Impressions
Post by: enderandrew on March 18, 2009, 05:34:18 pm
Well, I'm running on my work laptop at the moment, which isn't much of a machine, but i can't access the game through my home ISP yet.

Problems:

Stuff I liked:

Even though I had issues, the game is clearly marketed as a work in progress.  I am grateful for the work everyone puts into the project.  And I will continue to give it a chance.
Title: Re: First Impressions
Post by: Caarrie on March 18, 2009, 05:49:04 pm
there are known issues about many of the things you have mentioned, please search the forum AND the bug tracker before making reports or they will be closed as dups if they are already known. Also issues like your touch pad clicking is an issue with your system or the ability to click outside a widget to "disable" it. Also if you can be more detailed on some things you dont like maybe changes can be made in the future. Also there are MANY action locations ingame which you can "interact" with to learn more about the world, but they are not apparent that you can examine them you have to find that part out for yourself.
Title: Re: First Impressions
Post by: Mordraugion on March 18, 2009, 06:17:33 pm
Thanks for a good indepth analysis, while a lot of your points are being worked on its always nice to hear a newcomers viewpoint.

Caarrie has mentioned the bug tracker here http://www.hydlaaplaza.com/flyspray so please do add any bugs you find here, after searching for duplicates of course ;)

As for Artists we are constantly searching for good ones and in fact for members for all departments if you feel up to it look here http://www.planeshift.it/recruitment.html

One last thing please feel free to join us on irc.freenode.net #planeshift for a chat
Title: Re: First Impressions
Post by: enderandrew on March 18, 2009, 07:04:13 pm
I'm waiting for a code from Flyspray.  I will try to search for existing bugs before opening any new ones.  There are some good modelers/artists I know in the Morrowind and Oblivion scene.  I might try to recommend Planeshift to them and see if they're interested in helping out.
Title: Re: First Impressions
Post by: zanzibar on March 18, 2009, 07:42:17 pm
This thread should be used as the example of how to provide feedback.
Title: Re: First Impressions
Post by: enderandrew on March 18, 2009, 08:53:59 pm
http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2815
http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2816
http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2817

I'm trying to figure out what terms I should use to search for possible existing bugs about the windows not displaying info correctly, or get getting the right-click menus at times.  But then again, I'm not sure I could recreate the bug scenario either, so I'll wait on those.

http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=1643

That bug already existed, so I just added a comment.

I also wanted to clarify on the magic system, what I really liked was how the six schools worked in conjunction with each other, and opposed to each other.  I liked combining glyphs with research.  I didn't focus on magic in character creation (which shows in me having 0 mana) for this character, but it does seem like a really nice system.  Kudos to whomever drew that up!
Title: Re: First Impressions
Post by: Caarrie on March 18, 2009, 08:59:32 pm
http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2817

closed as duplicate of http://hydlaaplaza.com/flyspray/index.php?do=details&task_id=1896
Title: Re: First Impressions
Post by: enderandrew on March 18, 2009, 09:02:08 pm
I do not believe it is the same issue.  One was already close to the ledge, and I was able to attack it without moving myself.  I didn't run away.  I saw it attempt to attack the entire time.  It displayed an attack animation, and I believe it said in game that the clacker could not reach me.  That is different from a clacker giving up on attacking because I moved away.
Title: Re: First Impressions
Post by: Caarrie on March 18, 2009, 09:04:08 pm
it is a very well known issue that the npcclient has issues with npcs not attacking back, it could all go back to one specific bug so for now i will leave that closed till it can be determined that it is a seperate bug.
Title: Re: First Impressions
Post by: Lanarel on March 18, 2009, 10:59:49 pm
I agree that this is not a duplicate. However I do not think it is a bug either. They are just easy prey :). It makes them just one step up from rats on your way to animals that actually give some loot or experience, so the exploit is minor. THere are two ways to fix this problem:
1. do not put clackers there.
2. change the map.
Both seem a bit drastic for this small advantage to the few players who can finally kill more than a rat, but get killed by a clacker in one byte.

p.s. I do appreciate you taking the time to write down things that you think are wrong. If you feel bugs are closed for the wrong reason (as this one was), feel free to request it to be re-opened. I (as test team leader) will review those, and would have re-opened this one if I would not think it should be closed anway :)
Title: Re: First Impressions
Post by: zanzibar on March 19, 2009, 02:34:54 am
Both seem a bit drastic for this small advantage to the few players who can finally kill more than a rat, but get killed by a clacker in one byte.

This argument could be applied to a few things though... I'm not saying you're wrong, I'm just saying it's not entirely consistent with what devs have said in the (probably now distant) past.
Title: Re: First Impressions
Post by: enderandrew on March 25, 2009, 07:01:47 pm
I wanted to add a few more items to the category of things I like now that I've been playing a bit longer.

* The Death Realm has a very nice atmosphere to it.  Well done.
* I really like the music.  I took it for granted because I wasn't paying as much attention at first, but the music is rather nice and comparable with most commercial games.
* It takes a while to get a hang for what to ask the NPCs and how to really get them talking, but some of the NPCs are pretty entertaining, and they seem unique.  I especially like how even the guards are individuals, where as in many commercial RPGs, they use a generic "guard" NPC.
* Crosh is especially entertaining.