PlaneShift

Gameplay => General Discussion => Topic started by: Under the moon on May 16, 2009, 07:43:51 pm

Title: The subject of what a roleplaying game exactly 'is'
Post by: Under the moon on May 16, 2009, 07:43:51 pm
So PvP would be better called CvC (character vs character) in the world of roleplaying. Semantics, sure, but then, most people playing WoW think they are playing an RPG.

mod's note:  split from http://www.hydlaaplaza.com/smf/index.php?topic=35249.0
Title: The subject of what a roleplaying game exactly 'is'
Post by: Prolix on May 16, 2009, 08:52:24 pm
WOW is a role playing game. I sure wish you people would get off your high horse and stop pretending that because the roles you choose to play appear to use a little more imagination that this game is any different from another role playing game. It is like getting into one of those artsy AD&D  pen and paper games and never going off on adventure, instead sitting around the table and swapping lies about that adventure you went on that never really happened between rounds of Row Row Row Your Boat or Michael Row The Boat Ashore.

Call this a Play Acting Game if you really do not like the conventions of the genre as they are.

Inter-player conflict can be as simple as one guy sitting around saying another's name every minute or two until he says "what" and then replying "nothing" and continuing this annoying behavior. Of course this would likely cause a /report. This might be common in a guild-house for example. In any group of people there is always one person who amuses himself at other peoples expense.
Title: The subject of what a roleplaying game exactly 'is'
Post by: Garile on May 17, 2009, 01:14:43 am
*eyes Prolix*

roleplaying game as term has been used by those tabletopgames way before World of Warcraft or similar games used the term.

So is that a high horse we are sitting upon? When we notice that games like World of Warcraft no longer seem to have the same goal as what in my eyes is a real roleplayinggame?

In World of Warcraft they have roleplaying servers. Doesn't that automaticly mean that the other servers are NOT servers where roleplaying is the goal of the game?

Mind you there is nothing wrong with World of Warcraft as a game, but it is not literally an RPG and that is something Blizzard knows and wouldn't want it any other way becuase if it was literally a roleplaying game there wouldn't be milions of people playing it.

Anyhow this is awfully oftopic

I think PVP has the combat stamp on it so if you want to talk about a broader picture it's best to mention that but a different term might be a bit overkill ;)
Title: The subject of what a roleplaying game exactly 'is'
Post by: Prolix on May 17, 2009, 05:56:44 am
It is funny you should ask. I just came back from Cangames, (http://www.cangames.ca/) the oldest game convention in Canada. It has been around since the seventies as has the Dungeons and Dragons franchise, possibly the original role playing game. The word I hear from there is that AD&D 4th edition is being criticized for becoming too much like World of Warcraft in its game system. Really strange if WOW isn't a role playing game, no? It has long evolved from its origins but still has to be considered a role playing game.

As for PVP being role play, in the pen and paper role playing PVP was greatly discouraged in most serious campaign because if the players were always fighting amongst themselves the Dungeon Master's hard work setting up the world went to waste and the players got really upset. That doesn't mean there was no manoeuvring or underhanded tricks for characters to get ahead of their teammates but it was Us against Them -- but me first! The first computer RPG games that came out were single player and very much like The Elder Scrolls franchise, Oblivion, Morrowind, Arena et al. They too were mostly based on D&D, Pool of Radiance in spectacular EGA graphics for instance. In those games you had no PVP not only because they were single player but you couldn't attack anyone in your party.

Early attempts to allow multiplayer in role playing games were basically the single player game with additional users allowed to join the party, the story line remained the same with the game host playing the main character and being the focus, the others were support.

The first MMORPG I played, not including text only Multi-User Dungeons (MUDS) popular on BBS systems, was called "The 4th Coming" making its debut in 1999. It is still around, more or less. PVP was a big problem because lots of people like nothing better than to pick on weaker players. There wasn't too much play acting there but some people still tried to make character the predominant focus in RPG so this is not a new quandary we are trying to deal with. It was dealt with in a number of ways, open PVP, level limited PVP, specific PVP regions. Ultimately it was decided by the people running each server.

 You are right though, the term PVP was coined to describe Player vs Player combat and not any other kind of interaction.
Title: The subject of what a roleplaying game exactly 'is'
Post by: zanzibar on May 17, 2009, 09:15:27 am
Prolix, games can have similar mechanics while also being different kinds of games.
Title: The subject of what a roleplaying game exactly 'is'
Post by: Garile on May 17, 2009, 11:39:51 am
OK Prolix if you feel World of Warcraft should be called a roleplaying game explain to me how it is a roleplaying game.

I mean the definition itself isn't some fancy words it's simply a game where you should play a role.

Now look at World of Warcraft and lay it next to lets say Doom. If Doom were remade multiplayer you could basicly use the same mechanics as World of Warcraft throwing on some different skins.

Quote
role-play

to assume the attitudes, actions, and discourse of (another), esp. in a make-believe situation

Now as Zanzibar said the mechanics can still be the same but you can still have a different goal with a game so lets look how the people play the game. hmmm nope I have played WoW for months and not a single incharacter comment. Most quests are basicly just killing stuff just like Doom so...... only difference is that it's fantasy

If you ask on a WoW forum "what would be a fun role to play" people will recomend you to play tank or dps or healer depending.

That is why World of Warcraft and games alike aren't true roleplaying games even if they might be thrown in the same group becuase it is fantasybased and you play one character.

Dungeons and Dragons 4th edition has indeed mechanicwise moved more towards WoW although it's hardly one on one. You can be for or against that but it doesn't change that the mechnics are only a tool to play a game where you asume the role of someone with a background and whom you hope changes with the choices you make.

In Wow you play a paladin. Dot-Stop-Don't ask more. Did he have parents? Why did he become a paladin? Try asking that to a few people on wow. Besides on the RPrealms you will probably just be looked at as strange. Wow isn't about character development, it's about leveling, killing baddies and having the ubergear.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: neko kyouran on May 17, 2009, 03:35:19 pm
In Wow you play a paladin. Dot-Stop-Don't ask more. Did he have parents? Why did he become a paladin? Try asking that to a few people on wow. Besides on the RPrealms you will probably just be looked at as strange. Wow isn't about character development, it's about leveling, killing baddies and having the ubergear.

WoW's storyline and the reason that characters are there is far more in depth than anything that PS has.  Novels upon novels have been made and released by Blizzard detailing a massive amount of lore.  The online version is chalk full of lore with every quest you do. 

The difference between WoW and PS is that PS, the player has to make up all the events and RP arcs they do in game, whereas in WoW, from the moment your character is created you're being thrown into the lore of that game and you chose to either follow along with it as you quest, group, and travel the world, or you simply choose to ignore it all and bash endlessly away on monsters and never experience 90% of the game's content. 

That sounds no different from what happens in PS.  If PS was different, then why is there a new thread made every month about how players that only grind away in the mines or "powerleveling" their toon's skills are ruining the game?

Don't bash a game unless you know what you're talking about.  The term 'Roleplaying' has many different definitions.  Just because you don not approve of someone else's definition, does not make their definition wrong.

I've been with this project for 5+ years now, and just as long, have I played WoW, both the MMO and the RTS series created before it. In the MMO, I'm ranked in the top 20 out of 25k toons on that server, on the oldest server Blizzard has had up and running since the beginning of the MMO's initial release.  In PS, my characters have been involved with nearly every major event this game has had thus far, but because once people find out who the player is behind a certain character, every time they meet another character they know that is being controlled by that same player, they treat all the characters the same, even when the characters are vastly different, I choose long ago to never reveal any of my characters' names.   

I've seen people come and go, in both games.  Guilds are forged, and guilds are disbanded.  Both games have players/characters that are known and recognized and looked up to. 

The only difference between PS and WoW, is that in PS, there is a very vocal minority that wants the game to simply be a 3d chat room where they can sit endlessly in a tavern talking away tales of great adventure to their friends, rather than going out and actually playing the game and actually doing said adventures.

If you don't want to call WoW a roleplaying game, then I don't believe you can call PS one either.  You might as well call PS a 'sit around in a virtual world telling tall tales to try and impress everyone else with your vast imagination' game.

Oh and, to back up my claims with fact;
link to my WoW character:  http://www.wowarmory.com/character-sheet.xml?r=Whisperwind&n=Kintwo
link to my toon's ranking: http://wow-achievements.com/Person.aspx?region=US&Realm=whisperwind&Name=kintwo (overall ranking is out of all players in the world; currently 11.5 million players.  Regional ranking is just North America, realm ranking is just out of players on the server I play on; currently about 25 thousand players.)
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Prolix on May 17, 2009, 05:03:38 pm
Thank you neko.
To be more specific the reason these are role playing games is that your character starts at a base level and grows its abilities as you go along. In a first person shooter the only advancement you generally get is new equipment. There are hybrid games that are more one than another but the main focus of the RPG is the character growth. Every pen and paper RPG out there has rules for ability advancement it is is in the context of them that the other character facets are hung. Even if you add no flourish to your in character interactions you are still role playing. When you are talking to the huge ancient Gold dragon being played by the Dungeon Master you can put on your outrageous accent, you can shiver and stutter or you can just talk normally but in all cases your are playing the role of your character trying to achieve your characters goals. The stuff you call Role Playing is the icing on the cake. It is nice to have and adds to the experience but you do not eat it out of the can, generally speaking.

Character development is what makes role playing games role playing games and how it is expressed by the game mechanics is what constitutes the game. What you add to your character outside of that is extra and must be because not everyone has the same ability to sparkle. By insisting that the sparkle is the game you are being elitist every bit as much the power leveller that wants to max his character and P0wn your ass. That is what I meant by being on a high horse.

By the way I have never played WOW but I have seen it and it has all the hall marks of a traditional RPG as far as I can tell. All the same there are WOW RP servers where you get to add that sparkle aren't there?
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Garile on May 17, 2009, 06:20:36 pm
Thanks Neko for making this a different thread seeing we were definately going a different direction there :P

First of I know World of Warcraft. I have played it for months and have a level 80 character and have plenty of friends that play it aswell.

I think you make some good points but I already conceded that the *mechanics* are a lot alike. So that means most of your post is just repeating what Prolix already said.

I also agree there is a lot of merchandising around World of Warcraft and I also agree it is *possible* that you have an immersive roleplaying experience using this merchandising. My point however is that it isn't used ingame by the players.

The question however is why call World of Warcraft a roleplayinggame.

I point again to what the dictionary says roleplaying is. To assume the attitudes, actions, and discourse of (another), esp. in a make-believe situation. A roleplaying game should thus be a game where you do this.

World of Warcraft has quest aswell, but give me a game that doesn't have missions and objectives. That doesn't make it a roleplaying game either.

Leveling is mentioned but how is that roleplaying in WoW? You can't even chose what stat goes up. You can pretty much only chose what weapon to use.

Do your choices affect how you level? No. Do your choices change how a Quest ends? No. Do most people have an IC reason to slay Booty Bay?

Quote
The only difference between PS and WoW, is that in PS, there is a very vocal minority that wants the game to simply be a 3d chat room where they can sit endlessly in a tavern talking away tales of great adventure to their friends, rather than going out and actually playing the game and actually doing said adventures.

Becuase I roleplay I don't level? Becuase I feel mechanics are a tool and not the goal I don't use them?

Anyhow I tottally disagree with that this is the only difference.
First of in PS you have a lot of choice in making your character. Your leveling is not set the minute you chose a class.
Second you can't run around with names like "LukeSKYwalker 853" or have guildnames like "Why can't I skin a Tauren"
Third we even have rules that you have to be IC ingame.
Fourth we have GMs that actually start events with the whole goal of to roleplay.

Quote
Character development is what makes role playing games role playing games

I totally agree. You just seem to think leveling is character development. Don't misunderstand me. It can be part of characterdevelopment. It can even be very important, but just leveling especially if you can't chose anything when leveling is not character development

character development is a term taken from books and it means that the character changes compared to when you first met him. Now I think it is pretty obvious they don't use it to describe leveling in a book.

Anyhow to conclude. My opinion is that you can't call a game where you do not roleplay a Roleplaying game.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Prolix on May 17, 2009, 06:57:45 pm
Hmm character class, say Paladin, is not a role you play? Will your Paladin become a better Paladin if all he does is sing songs in a tavern? No he has to go out and do Paladin type things. Do Paladins get different quests than the Druid, Shaman or Warlock? or all the quests the same for all characters? I'm guessing that while some may be common to all classes others are targeted to your class. Perhaps that is wrong but in any event how you complete it will depend on your characters abilities. The Paladin is more likely to hack and slash while the warlock is more likely to blast and sizzle.

You seem to be confusing how you play your character with if you have a character to play. The main difference between WOW and PS appears to be that WOW has predefined roles to play and in PS you make it up as you go along.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Illysia on May 17, 2009, 07:29:22 pm
Character development is what makes role playing games role playing games and how it is expressed by the game mechanics is what constitutes the game.

I have to disagree, its not just character development. For example, you could have an old codger of a character that is set in his ways and is always the same basically. This would still be a role playing character. The defining part is the character to character interaction (of any kind) that can or cannot lead to character development. After all, you can gradually change your character over time without it being due to character interaction(you just feel like changing an aspect of the character), but it's not the same thing. And you character that doesn't change but affects changes in other characters based on their interacting with that one.


The only difference between PS and WoW, is that in PS, there is a very vocal minority that wants the game to simply be a 3d chat room where they can sit endlessly in a tavern talking away tales of great adventure to their friends, rather than going out and actually playing the game and actually doing said adventures.

That being the case, it doesn't diminish the value of sitting around talking. The game is open ended, therefore just bashing away in a set role is no more valid than sitting around talking about your profession over a beer. There is more to sitting around talking in the tavern than making up tales. Often those talking about such things are talking about things they have done in game using game mechanics. People so tied to text that they don't ever do anything are probably RPing on a forum, not playing a graphic RPG. At least not nowadays.




Honestly, I think before you can talk about what a Role playing game is, you have to differentiate between levels of immersion and what that games requires immersionwise. For instance, one of the best games I have ever seen for RP was Puzzle Pirates back when I first started playing it. It is not an RP game, however, people rarely talked about non puzzle pirates things, they spoken in as piratey language as they could, and all contributed to the pirating venture by doing their jobs (bilging, sailing, navigating, etc). It has never truly been considered an RPG although it was. The difference is the level of immersion. It's not quite like that now but it proves the point. Whether it is player enforced, game mechanics enforced, GM enforced or whatever you can't define the role play aspect without considering the level of immersion.

WoW is an RPG, it is not as rigid as PS. But techincally it counts, could you build up the level of RPing there, sure, but you can do that for PS as well. It's probably best to define RPing within the context of individual games rather than defining it separately. It's too vast a concept.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Garile on May 17, 2009, 07:58:14 pm
No time for a long reply this time I'm afraid ;)

Prolix I'm reading your post but again you seem to be tapping around the question I basicly asked in the first post so I'll make it very simple so it's not clouded.

RPG = Roleplaying game

Roleplaying = to assume the attitudes, actions, and discourse of (another), esp. in a make-believe situation

Do you roleplay in WoW? In all your posts so far you have never said yes to that. All your arguments pretty much proof me right that you do not.

How is it then strange to say something isn't a true RPG if there is basicly no roleplaying in it?
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: neko kyouran on May 17, 2009, 09:10:43 pm
I play a mage in WoW.

Every time I log on, I assume the role of long range caster-adventurer setting out to extinguish my foes. I hurl great balls of fire from my very fingertips and watch as my enemies are engulfed and then consumed by the power I wield.  My armor may be cloth, but I slay most enemies before they can even touch me.  My class is one of the pure damage dealing classes.  I stand in the back behind the big warriors and protect the healers from getting hit.  I am loved by all for my abilities in combat and also my non combat spells; such as the ability to conjure food and water when ever I feel like it, or create portals to major cities from anywhere else in the world for quick and easy transportation access.

~~~~~~~~~~~

I certainly can't do this in real life.  Does that not mean I am roleplaying?
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Garile on May 17, 2009, 09:40:56 pm
Well I can barely call it roleplaying if the whole of your character can surmized in one word "mage" just like thousands of other people now can I?

Roleplaying is something the player does, not something the mechanics do.

The roles you can chose in World of Warcraft are purely mechanic to make it so not everyone can do the same and create teamwork.

The idea of that choice might have come from roleplaying games it doesn't mean just by having that one choice you are roleplaying.

It's a stereotype at best not a character.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Xillix Queen of Fools on May 17, 2009, 09:41:30 pm
Lol, not this again!

Wow is an rpg. I don't think the most vocal forum users want rpg to be defined by wow, unfortunately "reality" is a construction of consensus, and there are more wow players. There are now millions of screaming teenies that believe rpg = wow. The couple hundred ps players can try to argue with them if they want, but that's kinda like me trying to conquer China with a spork.  

I hope that one day Fragnetics server can be a home to the kind of rp Illysia describes.

We've tried for years to grow the game catering to "the vocal minority." I know the settings team has gone well out of its way to accommodate the rp crowd and will continue to do so. The gm team is DEFINED by rp here (for laanx anyway), our gms are actually expected to host rp events and gain greater access via better rp (also responsibility, presence, helpfulness etc).

Player numbers are way down, rp (as argued for here) alone will never bolster the game or speed its development pace.

I feel that ps painted itself into a corner with the rp obsession and supported the advent of the new lax server to try to preserve the safe haven for rpers while not turning off the more typical type of player. Growing the player base is fundamentally important here because the simple majority of our devs "graduated" out of the game and into the making of the game. I see it simply: more players = more devs = more game. The PS team will always support roleplaying but we've got a good mix of different opinions on what PS should be within the team and our discussion on these issues is quite lively. I bring your opinions to the team and it does influence content.

I really don't think we need to define what a roleplaying game exactly is, we all know.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: zanzibar on May 17, 2009, 09:48:09 pm
http://www.youtube.com/watch?v=LkCNJRfSZBU


And for Xillix's next poll:

"PlaneShift is an RPG with an emphasis on staying in character."
vs
"PlaneShift is an MMO with an emphasis on roleplaying."



Player numbers are way down, rp (as argued for here) alone will never bolster the game or speed its development pace.
Right.  The game itself needs to be fun or else no one will play (unless they're just looking for a chat game).


I feel that ps painted itself into a corner with the rp obsession and supported the advent of the new lax server to try to preserve the safe haven for rpers while not turning off the more typical type of player.
I think that the RP obsession is responsible for PS's successes.  It makes it unique.  Very few longtime players would have stayed if it wasn't for the RP aspects of the game.  If PlaneShift didn't have the RP element, it would be strictly worse than numerous other MMOs.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Prolix on May 17, 2009, 09:49:32 pm
Roleplaying is not a word. Role-playing is a compound word. RPG is an acronym for Role Playing Game, if it was Role-playing Game then it would just be RG or perhaps RpG. This means that it is a Game that entails Playing a Role not a game that focuses on Role-playing. Role means "the actions and activities assigned to or required or expected of a person or group" If you are going through the actions of your character then you are playing a role whether or not you flesh it out with idiosyncrasies that serve to make you character unique. When I created bilbous I took on the role of an ugly blue humanoid that lived in this weird world. The fact that I may have little personality does not change that I am playing that role.

I have not played World of Warcraft, as I said before, but if I did I believe I would take on the role of a mage so that I could be like my hero neko. If I never interacted with any other player, say by running my own unofficial server I would still be role playing. Would the NPC's notice if I had a lisp? I do not think so.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: zanzibar on May 17, 2009, 09:55:56 pm
Roleplaying is not a word. Role-playing is a compound word. RPG is an acronym for Role Playing Game, if it was Role-playing Game then it would just be RG or perhaps RpG. This means that it is a Game that entails Playing a Role not a game that focuses on Role-playing. Role means "the actions and activities assigned to or required or expected of a person or group" If you are going through the actions of your character then you are playing a role whether or not you flesh it out with idiosyncrasies that serve to make you character unique. When I created bilbous I took on the role of an ugly blue humanoid that lived in this weird world. The fact that I may have little personality does not change that I am playing that role.

I have not played World of Warcraft, as I said before, but if I did I believe I would take on the role of a mage so that I could be like my hero neko. If I never interacted with any other player, say by running my own unofficial server I would still be role playing. Would the NPC's notice if I had a lisp? I do not think so.
Are you trying to make people angry?  Roleplaying obviously means playing your character, and playing your character obviously involves conducting yourself in a way that is consistent with that character.  That includes making the decisions your character would make, as well as keeping with the character's personality.  There are various degrees, but the ideal is fairly obvious.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Prolix on May 17, 2009, 10:05:37 pm
So what, RPG is RolePlayinG and the heck with anything else? So the winner is the one with the best ability to express themselves? What rot.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: neko kyouran on May 17, 2009, 10:11:47 pm
at least I have chicken.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Under the moon on May 17, 2009, 10:21:11 pm
I would like to clarify what I meant in my first post. My comment was not about WoW being or not being an RPG, as it is. My comment was about what most of the people there do, and think they are playing an RPG.

Let me break it down in another way. Let's say you have a soccer field. It is designed to play soccer, it has soccer balls for playing soccer, and the game of soccer has its set rules. The people that play soccer follow the rules pretty closely. They are playing a soccer game.

Now, take that same field and fill it with people who think the rules for soccer are 'stupid' and 'pointless'. They grab the ball with their hands, use it to hit other players, see who can kick it higher, etc. Put all those people in the soccer field. The field is still a soccer field, and the people playing still think they are playing on a soccer field, but is it really a soccer game anymore if no one is playing soccer? And does it leave room for those people who are still trying to play by the rules?

That is what I meant by 'most people' in WoW, as most people are playing in an RPG, but they are not playing the RPG aspect of the game, only the MMO.


Edit: If everyone would have gone by "do what is most popular and gets the most people", then many of the 'greats' in our history would not have existed.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Xillix Queen of Fools on May 17, 2009, 10:42:29 pm
They never would have been great if they hadn't eventually "gotten the most people"
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Bguy on May 17, 2009, 10:54:11 pm
Quote
role-play

 to assume the attitudes, actions, and discourse of (another), esp. in a make-believe situation

Don't all games with main characters have you assume their actions by making choices for them? So, if you go by definition, any game with characters is and RPG. In Monopoly, for example, aren't you assuming the actions of the Car or Thimble in order to make it, so in essence you, rich? I don't think that RPG should be such a high standard word since its definition is broad, but I also think that WoW and other games deemed "RPG's" don't fit the definition of "role-playing" that many associate it with. If you want to separate PS and other games based on fully being the character, I suggest you choose a more specific word. Playacting game?
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Xillix Queen of Fools on May 17, 2009, 11:06:51 pm
Let me say this: Rpers are presenting a false dichotomy here.

What's being said (or implied) is that if you don't focus solely on working on rp content and mechanics which support it ps will cease to be original. Rpers are what holds the game together. Etc... If PS takes on aspects that make it more similar to professional games rp will die, grinding kills rp, the game should be easier so grinders get bored faster and leave (preserving the rp playground).

So the dilemma simply put is this either ps wholeheartedly embraces and supports rp in all its choices (specifically in the manner prescribed by VERY vocal few people) or it will fail to be special.

Core problem with this point: Our rpers are leaving to play professional games.

I can see no harm in focusing on making the game more fun to play for everyone.

 
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: zanzibar on May 17, 2009, 11:15:10 pm
So what, RPG is RolePlayinG and the heck with anything else? So the winner is the one with the best ability to express themselves? What rot.

That's a misrepresentation of what I posted.

Let me say this: Rpers are presenting a false dichotomy here.

What's being said (or implied) is that if you don't focus solely on working on rp content and mechanics which support it ps will cease to be original. Rpers are what holds the game together. Etc... If PS takes on aspects that make it more similar to professional games rp will die, grinding kills rp, the game should be easier so grinders get bored faster and leave (preserving the rp playground).

Grinding is boring for most people, not just Rpers.  The reason people put up with it in other games is because of the rewards that go along with it.  Typically, being able to do basic or fundamental things should not require a lot of grinding.


Core problem with this point: Our rpers are leaving to play professional games.
Yes, sometimes because they feel that there isn't a dynamic, healthy, player/roleplayer community/environment for them here.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Xillix Queen of Fools on May 17, 2009, 11:22:33 pm
On second thought: Never mind.

Go back to pointlessly trying to define what a role playing game is without me.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Hanix on May 17, 2009, 11:36:21 pm
OH MY CHRIST ON A BIKE!!!!!!!!!!!
Dont you people ever get sick of arguing the same crap, thread after thread after trhead after thread??? If your RP skills were anywhere near as good as your heads are big. And maybe if you could even think of an original argument instead of the same old crap day after day. Then maybe just maybe people would start actrualy listening to you instead of laughing at you.. And i can assure you, THEY ARE.... Get over yourslves..
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: verden on May 17, 2009, 11:44:03 pm
RPG is a specific type of game that includes character individuation, development and choice. It is a mechanical term that refers to a structure of rules. It does not refer to the style of acting that is used by the players. PlaneShift and WoW are both RPGs. PlaneShift does not have as many props as WoW, this is true. But PlaneShift does have enough, and a variety of settings as well. It is sufficent as a stage to allow for all manner of *acting*. And the three-OS distro is perfect, nobody is excluded. WoW doesn't have that.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: zanzibar on May 18, 2009, 12:01:37 am
Seems to me like people are talking about a lot more than just the definition of RP.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Hanix on May 18, 2009, 12:09:46 am
The fact that you people need to descuss the 'definition of RP' outside of the nooby section at all tells us a lot. Give up, Grow up and move on.
Draw a line under this topic, stop trying to have the last word and actualy TRY to be constructive.. Its not hard..
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Akkaido Kivikar on May 18, 2009, 12:15:48 am
Define "roleplay".

I think its when you stay in character 24/7, have NO fun, and troll anyone with anger, hatred and flaming, if they actually get any fun out of the game.

I shall misquote XilliX and attmept to make him look stupid 'cos I am more awesome than him, despite NOT being in charge of the division of the devteam responsible for RP, and not having the 20 years experience he has.

Why would I do this? Because I'm just like one of the silly RP-nazis above who want to spend all day trying to force everyone to conform to the standard I want out of the game.

[I hereby declare you all fools. You're the kind of people PS doesn't need if you want to spend all day RPing and not having any fun. PlaneShift is a GAME. GAMEs are FUN. Or must we change the description to a RPW?]
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: neko kyouran on May 18, 2009, 12:19:56 am
(http://icanhascheezburger.files.wordpress.com/2009/05/funny-pictures-cat-assumes-this-is-important.jpg)    :ban:
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Hanix on May 18, 2009, 12:35:22 am
(http://i16.photobucket.com/albums/b7/proteous/catbook.jpg) \\o//
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: zanzibar on May 18, 2009, 12:38:07 am
Let's keep it nice.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: neko kyouran on May 18, 2009, 12:39:08 am
Let's keep it nice.

indeed
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Xillix Queen of Fools on May 18, 2009, 12:50:59 am
In the interest of keeping it nice . . .

(http://img73.imageshack.us/img73/5083/necrothreadrt7gb4.jpg)
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: zanzibar on May 18, 2009, 12:51:16 am
Back to the topic, Xillix is right that people have left the game.  But it isn't because of the game's focus on RP.  It's because the player community has been dwindling for some time.  It's still possible to have fun playing the game, but it's different now than it use to be.

Mathy and I were talking about it at one point and the idea we came up with was to go around and poll players who use to be active here but have since left.  I think there's a wealth of information there to be found.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Xillix Queen of Fools on May 18, 2009, 12:53:51 am
I don't agree, many of them told us why they were leaving or still speak to us frequently.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Garile on May 18, 2009, 02:22:29 am
OK... and here I was glad to see so many people had posted but it seems that some people are annoyed but can't form actual arguments.

Again I have played WoW I have leveled to lvl 80 and all my characters in PS that I played a lot are leveled aswell.

I am not some elitist roleplayer or from any sort of roleplaynazi corner some here seem to try to push me.

I wont respond to the posts that are made becuase well most obviously haven't even read the arguments or ignored them to rant on how bad it is to rant or something *rolls eyes*

I really enjoyed World of Warcraft. If it were free I would probably still be playing it now and then. But I also like roleplaying that I learned here in PS and also encountered on several Neverwinter Nights servers.

And personally the idea of roleplaying being the goal of World of Warcraft is just laughable.

Do I think this argument will suddenly make the masses change their mind and no longer use the term RPG for the group of games it is used for at the moment? Ofcourse not, but I do feel there is the group of Roleplaying Games and games where you actually roleplay.

PS: I think the reason that the new recruits are less is obvious. 5 years ago the graphics of PS were cutting edge for a free game. But looks at games made in the nineties and how they look today. At the moment we simply stopped attracting people on looks. In five more years we will have to atract peole despite looks.

Ofcourse there are other reasons but don't underestimate the power of first impressions.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Akkaido Kivikar on May 18, 2009, 03:16:04 am
The goal of WoW is to make money.

The goal of PlaneShift is to make an immersive, yet fun world.

Not to create a forum for the discussion/arguing of what a true RPG is.

When you all get high-ranking positions on the dev team, I'll listen to your arguments. Until then my OOC politeness is only towards those who deserve it, devs, newbs who don't know better, and players who play, and don't whine all day about what they think needs changing depite the fact the game is not theirs to change.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Illysia on May 18, 2009, 03:32:00 am
Akkaido, your complaining is not more valid and there is no need to be that negative it makes matters worse.


I believe the reason people are leaving PS to play professional games is because they are already finished to some degree. I play other games, it's because they have more graphics (not better) and more developed (again not better) mechanics. If PS was closer to ver. 1.00 then people would hang around a little better. As it is, PS has to compete with games that can churn out new stuff every few weeks. It seems that the real problem is that the Dev team needs more support to keep up. There is nothing wrong with the game as it is, it's just unfinished.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: zanzibar on May 18, 2009, 03:40:25 am
Players come for the game and stay for the community.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Akkaido Kivikar on May 18, 2009, 07:45:05 am
I wasn't complaining, I was merely demonstrating how pointless this debating is.

Rather than all saying the same thing and patting each other on the back for your truly enlightening definition of an RPG, why don't you all actually put some work into making PlaneShift into the game it was intended to be. Yes, what it was intended to be, not a rendition of what you intend it to be.

An RPG can incorporate any element of RP. RP is a very wide term which can envelop any Role, or any style of Play (Role+Play). The thing that should be taken into account before all other letters in RPG is the G. Game. Games only have one (1) purpose. To be FUN for the target audience. I capitalise all the letters of FUN, because it is vitally important and it often feels the forum community loses the idea of good light FUN in their squabbles over officiality, and what is in your opinion good RP.

Good RP as a whole requires only three things:

1: Adherance to publicly known and easily available Settings knowledge (No, I'm not going to trawl through every book in the library just to see if my Guild fits in perfectly).

2: Acceptance of other players styles and use of RP, and a bit of common sense and goodwill when things aren't going your way.

3: A good attitude OOC, not insulting other players for who they are, how they RP, and their POVs over the ways RPs should go. (This is the most commonly broken guideline that I have seen).

A decent RP style encompasses only two things:

1) The portrayal of your character, whoever he/she may be.

2) Not tailoring your OOC to match your IC.

I know many players who's character = the player, and to be frank I like them the most. The players who say "hey what's up" in my tells without brackets because they know its OOC to tell me from Hydlaa when I'm probably in BD or Ojaveda. The ones who invite me to their groups for some OOC joking and kidding around over who I'm apparently marrying in-game. The players who dance ridiculously in circles around me when I'm afk or writing this post. They are the gem of PlaneShift, the ones who adhere to the rules and treat everyone with respect, and don't waste their time with petty bickering over what they want PlaneShift to be for them. The players who simply are grateful PlaneShift exists. The ones who don't say "[and that was a nice spot of RP]" after every event or player interaction IC.

The ones who play the Game, for the most important part of it, the FUN for them and all they meet.

Those are the players I take my hat off too.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Mathy Stockington on May 18, 2009, 03:05:35 pm
I would like to clarify what I meant in my first post. My comment was not about WoW being or not being an RPG, as it is. My comment was about what most of the people there do, and think they are playing an RPG.

Let me break it down in another way. Let's say you have a soccer field. It is designed to play soccer, it has soccer balls for playing soccer, and the game of soccer has its set rules. The people that play soccer follow the rules pretty closely. They are playing a soccer game.

Now, take that same field and fill it with people who think the rules for soccer are 'stupid' and 'pointless'. They grab the ball with their hands, use it to hit other players, see who can kick it higher, etc. Put all those people in the soccer field. The field is still a soccer field, and the people playing still think they are playing on a soccer field, but is it really a soccer game anymore if no one is playing soccer? And does it leave room for those people who are still trying to play by the rules?

That is what I meant by 'most people' in WoW, as most people are playing in an RPG, but they are not playing the RPG aspect of the game, only the MMO.


Edit: If everyone would have gone by "do what is most popular and gets the most people", then many of the 'greats' in our history would not have existed.

I think all of you missed the point of this thread that Under the Moon was trying to make. Think about it some more.

Back to the topic, Xillix is right that people have left the game.  But it isn't because of the game's focus on RP.  It's because the player community has been dwindling for some time.  It's still possible to have fun playing the game, but it's different now than it use to be.

Mathy and I were talking about it at one point and the idea we came up with was to go around and poll players who use to be active here but have since left.  I think there's a wealth of information there to be found.

Now that I no longer play I understand how the people who left feel. No poll is necessary. It is a feeling that PS has let us down in some way. The role play that we enjoyed with the community we loved to play with is gone.

As for you Hanix; Role Play will be a subject that all people will talk about for years to come if PlaneShift is about role play. That is if PS will still be about role play. The big question is what direction is it going in?
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Mordraugion on May 18, 2009, 03:45:59 pm
Now that I no longer play I understand how the people who left feel. No poll is necessary. It is a feeling that PS has let us down in some way. The role play that we enjoyed with the community we loved to play with is gone.

PS let you down? or more likely you let PS down by expecting others to supply the role play that you "loved to play so much" and not being prepared to step up prefering to blame others for your lack of gumption?

The big question is what direction is it going in?

Its going in the direction those that create the content, code the engine and actually play the game instead of whining, lead
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Mathy Stockington on May 18, 2009, 04:10:56 pm
I do think that this thread could be beneficial if people read what UTM wrote. I have to admire what he tried to do here.


On a personal note: Mordraugion we have had our fair share of disagreements. I do wish you well in all you do. I have no bad feelings towards any one person here. The game has changed for me therefore I have moved on. Mostly I will always wish PS well. I hope it will grow and become the game that Talad and the community want it to be.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: verden on May 18, 2009, 05:07:53 pm
It is a game. It is a game. It is a game. If people were actually investing such an emotional payload in a free internet game with dwarves, that is their mistake. The game does not let people down, people inflate their expectations of a game to such a point that it  would be impossible for any game to satisfy them. In that context the game is being used as a surrogate for life ... that is not and never is the intention of a game. That is an abuse of a game system. There are plenty of people who play this game and appreciate it for what it is. In the future there will be more. PlaneShift is well set to outlast everyone who posted in this thread. I believe that it will. Please continue to work on and finish the game. I'd love more props when you get the chance. Thanks.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Mordraugion on May 18, 2009, 05:12:53 pm
I did read his first post and fail to see how an initial semantic query that degenerated into squabble about whether WoW is a MMORPG is something to be admired.


On a personal note I have nothing against you either Mathy I just wish you really would move on as you keep professing instead of continually returning and using every post you make to slip in a moan about what it was like in the good ole days.
/me hands Verden a free ticket for the next release
well said

[Edit: fixed Typo]
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Mathy Stockington on May 18, 2009, 06:05:04 pm
I did read his first post and fail to see how an initial semantic query that degenerated into squabble about whether WoW is a MMORPG is something to be admired.


On a personal note I have nothing against you either Mthy I just wish you really would move on as you keep professing instead of continually returning and using every post you make to slip in a moan about what it was like in the good ole days.
/me hands Verden a free ticket for the next release
well said

I did not realize that people who no longer play cannot make posts here on this forum. Btw, I spell my name Mathy, Mathy Stockington to be exact, Mordraugion. I do not want us to argue over this. You have your thoughts and I have mine. Being open minded is a good thing for both of us. As for the 'good ole days' you are correct they are gone. When a person enjoys something they wish they could have it back. I cannot eat ice cream anymore but that does not mean I would not enjoy it once and a while still to this day.


Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Rizin on May 18, 2009, 06:16:26 pm
This thread is starting to slide off topic. Please adjust course.

Mathy, you've about beaten the "good ole days" to death in various repetitive threads, if this trend starts again on this thread it will be locked.

For all, please remain on topic.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Mordraugion on May 18, 2009, 06:26:03 pm
Mthy

I did not realize that people who no longer play cannot make posts here on this forum. Btw, I spell my name Mathy, Mathy Stockington to be exact, Mordraugion. I do not want us to argue over this. You have your thoughts and I have mine. Being open minded is a good thing for both of us. As for the 'good ole days' you are correct they are gone. When a person enjoys something they wish they could have it back. I cannot eat ice cream anymore but that does not mean I would not enjoy it once and a while still to this day.

Thank you for drawing a rather excessive amount of attention to a typo, and I have no problems with you or any other ex players posting here I just take exception to the constant rose tinted nostalgia.

I used to smoke and enjoy it and still would but I'm not foolish enough have a packet beside me and keep thinking how nice it would be to spark up.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Lhaa on May 18, 2009, 09:51:32 pm
A: I'm going to make some cookies, do you want some?
B: No thank you, I'm fine.
A: Okay.
B: Can you put vanilla in them?
A: ...Vanilla?
B: Yeah I love vanilla.
A: I thought you didn't want cookies.
B: I don't, but I love vanilla.
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: zanzibar on May 18, 2009, 10:00:56 pm
A: I'm going to make some cookies, do you want some?
B: No thank you, I'm fine.
A: Okay.
B: Can you put vanilla in them?
A: ...Vanilla?
B: Yeah I love vanilla.
A: I thought you didn't want cookies.
B: I don't, but I love vanilla.
I know people who would do that.  I would do that.  Except chocolate, not vanilla.  Maybe marzipan.  Mmm.... cookies...
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Dajoji on May 18, 2009, 10:04:10 pm
Chocolate chips for me please. :love:
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Under the moon on May 19, 2009, 03:12:24 am
It does amuse me a bit that this thread was actually split off another thread for going off topic, and now it threatens to also become off topic...

Note: I did not start this thread. I made a casual comment in another thread that was split into this one.. I had no mission besides amusing myself in an idle moment by poking fun of the clueless masses. I am known for that. :) 
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: zanzibar on May 19, 2009, 04:03:41 am
Cookies are never off topic.  Their sole purpose for existence is to make people happy.  And happy is never off topic.  :flowers:
Title: Re: The subject of what a roleplaying game exactly 'is'
Post by: Rizin on May 19, 2009, 04:42:31 am
 Warning, we have gone :offtopic: