PlaneShift

Development => Development Deliberation => Topic started by: Debci on June 05, 2009, 03:42:19 pm

Title: 3D Modeling
Post by: Debci on June 05, 2009, 03:42:19 pm
IM using, ubuntu Jaunty Jackalope, 9.04 , can i create textures with blender and add to the game? please a little how to, because i modeled an character but i can export to zip file, a little guide to excport in correct format to use in ps engine?

regards
Title: Re: 3D Modeling
Post by: peeg on June 05, 2009, 04:41:34 pm
You might want to crawl through this thread (http://www.hydlaaplaza.com/smf/index.php?topic=26726.0) ... contains quite a bunch of interesting links.
Title: Re: 3D Modeling
Post by: Debci on June 06, 2009, 03:11:45 pm
i cant install blender2crystalspace, python-cegui cant install it need python 2.6.0 but ihave installed 2.6.2...

Regards
Title: Re: 3D Modeling
Post by: Nykolai Raskaniov on June 08, 2009, 11:12:31 am
You'll have to try to match the 2 somehow, perhaps you can downgrade or upgrade some of the software packages.

Also, there's another possibility - to install a different version of a program if you compile it and specify a private install location, of your choosing. (be sure to check the ./configure options). But also, make sure when you call on programs that you want to use your locally compiled version & export the right variables so that it can find it.

The PlaneShift compiling guide is a good example of that - installing software in specific directories, then exporting those locations.