PlaneShift
Fan Area => Fan Art => Topic started by: Getoran on June 16, 2009, 07:39:55 am
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You are sick of hammering a book? You never find the ingredients for your famous recipe because they all look the same in your inventory? Welcome to "The Great Contribution Project".
XilliX suggested I try to post and get a group of people to work together on creating some entry level art to submit to the team while building skills that might lead to applying. This project tries to lower the barrier for people to get into PS development and actually contribute something. You don't have to send in an application form, you don't have to fill out the paperwork (not yet) and you don't have to be a master of the known universe - you can just contribute.
To make it as easy as possible for everyone to get going, the goal is to create all those inventory items which are still missing - 2D inventory icons as well as the 3D objects. If you already have advanced sketching/drawing/modeling skills, you can of course provide any other content.
No project without rules:
- The content has to be created by you (You have to own the copyright).
- If your work gets approved by the PS team and you still want to contribute it, you have to sign the Atomic Blue license.
How it works:
In this thread (Phase 1) we will try and identify all missing items which do not have a 2D or 3D representation. So everybody please check your inventory and also drop your items on the floor, to see if they have a proper 3D object. If you identified a missing icon/object and would like to have it added to the game, just post it here along with a (2D) and/or (3D) tag like this:
(2D) Item A = 2D art required
(3D) Item B = 3D art required
(2D/3D) Item C = 2D + 3D art required
I will create a list at the end of this thread which I will update with your suggestions. As soon as we have identified some items and there is interest in helping to create these, we will start Phase II in which I present all the technical details to get started. From there on everybody can post sketches / drawings / icons/ models / ... to get a representation for (hopefully) every item on the list. When an item is done, it needs of course approval from the PS team to get into PlaneShift. After approval, you have to sign the Atomic Blue License and et voilĂ - you are an official contributer.
The List to get started:
- (2D/3D) Alpha/Beta/Delta/Brittle/Dull (heated/super heated/red hot) Blades
- (2D/3D) (small) wicker shield core
- (2D/3D) (small/round) wooden shieldcore
- (2D/3D) leather knife handle
- (2D/3D) Hops
- (2D/3D) Macca
- (2D/3D) malt
- (2D/3D) Lavender flower
- (2D/3D) devils claw
- (2D/3D) black walnut
- (2D/3D) crackerweed leaf
- (2D/3D) ground cinnamon
- (2D/3D) saffron
- (2D/3D) strimpor
- (2D/3D) wyn reed
- (2D/3D) jana groundroot
- (2D/3D) tinga leaves
- (2D/3D) bunch of trefoils
- (2D/3D) jar of corium seeds
- (2D/3D) jar of sweetburst
- (2D/3D) joopiner jelly jar
- (3D) cubes / chunks of meat
- (3D) burnt / grilled meat
- (3D) dandelion flower
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Just a reminder; you must be 18 years of age to sign the Atomic Blue license. That being said, I've got this thread bookmarked and look forward to seeing where it takes us!
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(2D/3D) lavender flower , crackerweed leaf, wyn reed , devils claw , black walnut, malt , jana groundroot, tinga leaves, bunch of trefoils, jar of corium seeds, macca,
ground cinnamon, jar of sweetburst , saffron, strimpor, small wicker shield core wicker shield core, small wooden shieldcore , wooden shield core ,
round wooden shield core , joopiner jelly jar , leather knife handle
edit: (3D) cubes of meat
: (3D) chuncks of meat
: (3D) burnt meat
: (3D) grilled meat
: (3D) dandelion flower
more coming if i find em.
tbe (to be edited)
p.s.: i think there is a long list somewhere in the bugtracker..
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Thanks for your input Nairan. I really appreciate it.
Hope we can find more people to complete this list and some people who are willing to help create sketches / textures / icons /models. At the weekend I will create a video which shows how easy it is to create simple 3D models. Nobody needs modelling experience to join this project. Everybody who wants to get into computer graphics is welcome.
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I already prepared several of those items you listed, while I was still an art prospect. I am just not sure if I forgot something to get them approved and uploaded...
Therefore I am a bit surprised that you believe so many items "missing", so you obviously don't know which are already done and just wait to get released.
I don't wish to pull the handbrake -- people with spare time shall use 3D and painting tools and create models and textures ... but there are a few responsible people, and working without any contact to them may never bring your work into the game.
Remember what happened to most of the results from the thread What the Team needs from You (http://www.hydlaaplaza.com/smf/index.php?topic=28502.0). They are still "available", but [partially / mostly / in general] not yet reviewed (as far as I know, and I lost a lot of confidence since I moved to the testers).
To sum up: Don't cry that you wasted your time if you don't coordinate your work with the development team. You may need to become prospect for that, possibly.
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Therefore I am a bit surprised that you believe so many items "missing", so you obviously don't know which are already done and just wait to get released.
That's right, I don't know what is already on the way of beeing commited, but that's the reason we are creating this list of missing items. When I talked to XilliX I said exactly what you are telling me now, that we need a list of missing items we can start with. I was told: "We need EVERYTHING, just look around what is missing!". I don't want to bother the modelling team with creating lists as their time is quite limited. So we go the other way round. We create a list and let them remove all items which are already in the process of beeing commited.
I don't wish to pull the handbrake -- people with spare time shall use 3D and painting tools and create models and textures ... but there are a few responsible people, and working without any contact to them may never bring your work into the game.
Yeah I know that we have to coordinate the efforts with the arts team. That's what I will be doing as soon we have the list of missing items. I think there are people out there which want to contribute but are afraid of applying or just think they are not good enough. That's why I try to lower the barrier. People get told what they can do (they can pick items from the list) and actually try it. If their work gets approved they can apply for the team. The BIG difference is they then already know that they are good enough (at least for simple projects) and they do not need to be affraid of being rejected. They can just continue working on small projects and build up their skills. I do not want to recruit advanced modellers here (as they can apply directly) but give people a chance to try some computer graphics and see if they like it.
To sum up: Don't cry that you wasted your time if you don't coordinate your work with the development team. You may need to become prospect for that, possibly.
We will of course coordinate the work with them. But thanks for your concerns it's always good to know some people care.
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Talking with Xillix is definitely a useful step.
"We need everything" may be right. "We don't need organisation" is surely not. ;)
BTW: I may have used wrong vocabulary because I am not a native english speaker... I did not lose confidence in the development team, just confidence in my knowledge about their level of business, stress, activities.
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- (2D/3D) Alpha/Beta/Delta/Brittle/Dull (heated/super heated/red hot) Blades
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Heya,
took time but i found back the Brittle icons lelerey drawed on our crafting topic, if that gives any ideas for others ;o
Dagger(http://img198.imageshack.us/img198/7619/dbrittle.png) Knife (http://img196.imageshack.us/img196/471/kbrittle.png) Longsword(http://img198.imageshack.us/img198/6963/lsbrittle.png) Short Sword (http://img268.imageshack.us/img268/5789/ssbrittle.png)
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Let's concentrate on telling people why they can succeed and not why they can fail. :beta:
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They can't fail.
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I might be jumping the gun a little here, but what the hey.
(http://i274.photobucket.com/albums/jj265/hydrolyzer/psjartextured.jpg?t=1245819252)
its a jar! the textures are not the finished product :P my second model ever and my first texture ever, yey!
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You could try with the lid inside the jar. The old way.
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Thumb rule: Not too many mesh details for small objects. Normal maps will become available, and will display the foot bump with a lot less triangles in the model.
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Here a list of small items I already uploaded while I was an art prospect, but did not (yet?!) get approved or used:
- (2D/3D) Hops
- (2D/3D) black walnut
- (3D) burnt / grilled meat
The icons and textures for burnt/grilled/rotten meat already exist, they are art/things/food.zip : meat01f / meat01g / meat01h; I also tried to use the same 3D model with only texture changes for sliced/diced meat (meat01d / meat01e), but they may not be very impressive this way. All they need to appear in game is an assignment in the database tables.
Some 3D models, icons and textures for different fruits and plant parts (stems, barks etc.) got already uploaded, but there was no final decision yet about the quality. It is still possible that they might get rejected, so feel free to offer your examples.
__
Surely missing:
(3D) Small key -- for the guild house
Icons are available. Their missing assignment is already listed in the bugtracker.
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What about this key? It has no texture yet, I'm gonna create one later. It consists of 17 vertices, is that low enough?
(http://lucas.treffenstaedt.de/files/key.jpg)
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Maybe a bit too edgy... I might suggest to use a rather rectangular "beard" and rely on transparency/shape effects by the used texture, instead of the mesh.
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For the wild herbs and roots and such, should the model just be of the part of the plant that the substance comes from and that is above the ground? For instance, with the saffron, should the model be of a pile of seeds or of a saffron plant. Or, in the case of the Macca (which I think is Peruvian Maca, but I could be wrong), Should the model just be of the leaves or of the roots too. Could the model include roots, and then the model would be placed half underground so that the model would work to carry around too?
I don't turn 18 for 1 month and three days. That said, can I still work on things till then and sign the contract and submit them when I'm old enough?
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Zweitholou, Don't bother with the plants. Maybe tents in the style of each race would be nice? Or a board for the board games?
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For the wild herbs and roots and such, should the model just be of the part of the plant that the substance comes from and that is above the ground? For instance, with the saffron, should the model be of a pile of seeds or of a saffron plant. Or, in the case of the Macca (which I think is Peruvian Maca, but I could be wrong), Should the model just be of the leaves or of the roots too. Could the model include roots, and then the model would be placed half underground so that the model would work to carry around too?
I don't turn 18 for 1 month and three days. That said, can I still work on things till then and sign the contract and submit them when I'm old enough?
For the herbs and roots, best try to find Talad or someone from the settings team.
And I doubt if anyone minds waiting a few weeks if you are going to provide is with nice stuff :). At least there is no need for you to wait creating it until you can sign it ;)
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If anyone needs help with something from an art developer, come by #planeshift-contributors on freenode. I will be hanging out there helping anyone who needs it, this includes 3D/2D, I will give you guys a hand with anything from "how do I make a box in max" to "should I use dxt5 or dxt1 on my normalmap" all I require is a willingness to learn and dedication. :flowers:
If you have issues with logging into freenode you can use the web chat we have located at http://www.planeshift.it/chat/ After you login to that type "/join #planeshift-contributors" (Without the quotes) if you still have issues feel free to email me at cyberempires@gmail.com. DO NOT PM ME ON THE FORUMS AS YOU WILL GET A RESPONSE IN ABOUT 3 MONTHS.
See you guys around!
-Botanic
PS: I will only help people, I will not do the work for you. #planeshift-contributors is supposed to be a learning experience while creating art for the game we all love \\o//
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An unofficial channel #ps-contributors existed already ... now that #planeshift-contributors has the "planeshift" in the name, it is official. Will it then substitute the other one?
Ah, it possibly did already. The former seems to be rather empty.
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#planeshift-contributors is the official Planeshift channel for contributors now. The stuff made there will actually be added to the game (so long as it meets expectations and if not i will help anyone get it to that point)
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i was lurking around the forum and found this thread. i'm not very good at texturing, but i made an edited face for the Dermorian race. (first texture)
(http://i26.tinypic.com/rkx0mw.jpg)
if you guys like it, i'll be doing more.
I just finished a torso check it out:
(http://i28.tinypic.com/20kr8lj.jpg)
(http://i31.tinypic.com/2nl7hol.jpg)
(http://i29.tinypic.com/b5ofw8.jpg)
hope you likey!
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A new chainmail torso for menki
Side view
(http://img29.imageshack.us/img29/825/shot01h.jpg)
Backview
(http://img6.imageshack.us/img6/2092/shot02e.jpg)
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[hope I'm posting in the right place]
Here's a quick attempt to make a low poly triangle model (I hate both low poly and triangles):
(http://img15.imageshack.us/img15/8905/harp1.jpg) (solid)
(http://img15.imageshack.us/img15/8633/harp2.jpg) (a first attempt to mask those horrible angles in the neck and pillar with the texture) (the white area between the strings is actually an alpha channel...)
triangles:146
I know it looks awful, my question is: in a hypothetical in-game perspective, how many vertices could I afford to add?
Oh, it's a harp :)