PlaneShift
Development => Development Deliberation => Topic started by: helblaze on June 23, 2009, 05:18:32 am
-
Has anyone else had trouble compiling Plane Shift in Vista, I have followed the Windows instructions to the letter, I can compile Crystal Space, but I still can't get Plane Shift to compile, I'm working on my own MMO for a while, now, but I have had to halt everything for it to solve this issue.
-
Usually people ask on the #planeshift-build channel on Freenode.
What compiler exactly are you using? There's more than one way to build PS for Vista.
-
I'm using Microsoft Visual C++ 2008.
-
the server isn't targeted to be for sure working multiplatform, although it does, msvc++ has a problem with some types uint# when they aren't manually declared so add psstding.h in declaration of the file failing if you are using stable. although you might want to use trunk not stable to develop a new game, at least at the beginning, considering the big amount of changes in db data, scripting, etc.
-
I'm pretty sure I'm using the trunk resources, right now.
-
then post somewhere the build log