PlaneShift

Development => Development Deliberation => Topic started by: helblaze on June 23, 2009, 05:18:32 am

Title: Unable to compile using Vista
Post by: helblaze on June 23, 2009, 05:18:32 am
Has anyone else had trouble compiling Plane Shift in Vista, I have followed the Windows instructions to the letter, I can compile Crystal Space, but I still can't get Plane Shift to compile,  I'm working on my own MMO for a while, now, but I have had to halt everything for it to solve this issue.
Title: Re: Unable to compile using Vista
Post by: Tuxide on June 23, 2009, 05:30:20 am
Usually people ask on the #planeshift-build channel on Freenode.

What compiler exactly are you using?  There's more than one way to build PS for Vista.
Title: Re: Unable to compile using Vista
Post by: helblaze on June 23, 2009, 05:57:07 am
I'm using Microsoft Visual C++ 2008.
Title: Re: Unable to compile using Vista
Post by: weltall on June 23, 2009, 08:30:59 am
the server isn't targeted to be for sure working multiplatform, although it does, msvc++ has a problem with some types uint# when they aren't manually declared so add psstding.h in declaration of the file failing if you are using stable. although you might want to use trunk not stable to develop a new game, at least at the beginning, considering the big amount of changes in db data, scripting, etc.
Title: Re: Unable to compile using Vista
Post by: helblaze on June 23, 2009, 10:49:41 pm
I'm pretty sure I'm using the trunk resources, right now.
Title: Re: Unable to compile using Vista
Post by: weltall on June 24, 2009, 02:15:47 am
then post somewhere the build log