PlaneShift

Development => Development Team Blog => Topic started by: Xillix Queen of Fools on June 30, 2009, 11:42:44 pm

Title: Bug Drive!
Post by: Xillix Queen of Fools on June 30, 2009, 11:42:44 pm
XilliX and Lanarel are happy to announce a new BUG DRIVE!!!  O--)

We are hoping our enthusiasts will do everything they can to help us verify some pesky bugs so we can get them fixed for you.

Lanarel has comprised the list below and will append notes and guidance where needed.

So, show us what you are made of, put your noses to the grindstone, make something happen!

Bugs that seem dependend on platform and build (install, debug, optimization):
Bug 2075: Problems running/walking in road maps.
Bug 1643: Difficulty climbing ladders.
These bugs could use testing on different systems. Please mention what OS and build you use.

Bug that needs more data to balance correctly:
Bug 2446: Physical stamina drops too quickly.
Mention your character stats (endurance, strength) and who much your char is carrying in inventory

Bugs that may have gone/are not reproduced in a while:
Bug 1194: Crash editing general map
Bug 1048: Crash parsing wrong xml... should work for a stable client. If you can run a stable server, try to reproduce by for example adding wrong xml parts in the database (for items, npcs, quests, ....).
Bug 2129: Server crash when spawning pets after dismissing them
Bug 912: Pet online duration too short. (is this better now if stats are higher?)
Bug 465: Glyph combination research failure. (add examples of things that go wrong).
Bug 333: fall damage and running does not work correctly
For these bugs, comment if you cannot reproduce (we will close the bug if this happens enough). If you can reproduce, also try to give steps so test team can reproduce.

Besides the above mentioned bugs, there are over 500 more open reports. To help with those:
1. Check the comments to see if it is not yet taken care of (or mostly fixed in trunk)
2. Check if it is not a bug due to the newer version of CS. Currently the trunk version in svn is difficult to use for testing unless you have access to updated maps (which are not public). Feel free to look at the many bugs occuring in the binary release or stable.
3. You can help by making bugs reproducible, by adding steps to reproduce. Mention system or character stats if they may be relevant.
4. Feel free to propose fixes. Upload a patch to a pastebin site and add a link. If you cannot fix it yourself but think you found where things are wrong, add that information.

Some bugs may require a private server to test fully soi n case of questions, suggestions, or you think we missed a useful addition to a report, feel free to contact the test team. You can usually find test team members on IRC in #planeshift-build.

Planeshift loves its code-happy player base, WE NEED YOUR HELP!

[Edit: added Lanarels clarificatiions and tidied thread]
Title: Re: Bug Drive!
Post by: kaerli2 on July 05, 2009, 01:34:05 am
465 should be an easy fix (a single sort call in the routine that handles spell researching).  I'm pretty darn sure it still exists, btw.
Title: Re: Bug Drive!
Post by: Nykolai Raskaniov on July 05, 2009, 01:09:53 pm
Ligh makes a very good point.

Some bugs are very hardware dependent, that's why the team needs community help. Even all the testers combined cannot test all the possible (hardware/software) combinations which would create a bug
Title: Re: Bug Drive!
Post by: Talad on July 06, 2009, 10:29:44 am
Very good initiative!  \\o//

I hope the extended team can help us to shorten the times to the next release. I suggest to keep this thread clean by deleting old posts regarding closed bugs, and update the first post.
Title: Re: Bug Drive!
Post by: Aurelynt on July 07, 2009, 12:42:43 am
Also, a small reminder...
In some cases, when the testing team was not able to reproduce a bug, comments have been added asking the reporters for further informations or if they could still reproduce the bug after some time. And it would really help if people who have reported bugs or added comments on bugs could check those bugs from time to time.
Thanks.
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 07, 2009, 01:25:52 am
We're still not seeing a whole lot of activity, we really need the aid people!
Title: Re: Bug Drive!
Post by: Sen on July 07, 2009, 09:08:59 am
Tested a bit around like probably others, too, but I don't want to spam the bugtracker with incomplete results. RL that steps between and such, but it's not forgotten...
This is a nice excercise for players and devs to be on the other side and now having to report progress when they don't really want to (players) and having to wait while apparently nothing happens (devs).  ;D

Sen
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 08, 2009, 06:23:10 pm
http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=3017 (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=3017)

The above is for the portal problems, the devs and testers aren't having as much of a problem as many players seem to be.

We need to know what Operating Systems and Hardware people who have this trouble are running.

You should note also important settings like if it happens more or less if you have all maps loaded and such.

Please, if you want these fixed, respond.

Note the exact procedure you went through to produce the buggy results so that we can try to reproduce  and fix it.

Title: Re: Bug Drive!
Post by: verden on July 08, 2009, 06:49:57 pm
I was not sure what "portal problems" meant so I looked at that list. I noticed the the "puddle" issue is referred to as a portal issue even though I would not think of it as being at a portal itself. I can certainly take some time this weekend and detail what I am seeing near various portals when I play. Just wanted to mention it because some may not be completely clear what that refers to. Is there any benefit to reviewing these sorts of things thrice... once with just that level loaded, once with keep last on, and once with all maps loaded (if the machine can handle it of course)? Are there any other variations on settings or options that count when reviewing these?
Title: Re: Bug Drive!
Post by: Sen on July 08, 2009, 06:50:49 pm
Im posting here in hope it is at least a bit useful here. (Not sure what Im supposed to post ;) )
#1836 The black hybdr is actually just very dark for me (gone worse in last versions)
#1891 Im surprised that this one needs to be confirmed, I have this since I started playing and seen it on xp (32), linux (32), windows vista (64) and linux (64)  and each time I passed there :P
#1796 is the most interesting; I never had the gap between arena and hydlaa until the last stable build I did whenever the !leaf_replaced bug got fixed by Lanarel (when was that....?)
I could post that in the bugtracker along with the system data below, but Im not sure if it wouldn't be just spam there...

For the rest and to do anything useful Im trying to introduce some basic data one could post about hardware and os.
 = Hardware =
CPU: Intel E8400
RAM: 4GB
GPU: nVidia Corporation G94 [GeForce 9600 GT] (rev a1)

= OS =
Linux 32Bit (openSuse 11.1)
Graphics driver version: 180.29

Did I forget something?

Sen
Title: Re: Bug Drive!
Post by: LigH on July 08, 2009, 09:10:11 pm
#1836 - hybdr is the forest junction? Indeed, it is rather unlit, on all systems I played on (Win32 only, but a variety of hardeware).

But much more strange is the fact that already the short piece of road from the north gate to the forest is dark, and that the Laanx statue alone is dark, since a certain date (like when lighter2 was implemented). It seems like both are always in deep shadow.
Title: Re: Bug Drive!
Post by: Lanarel on July 09, 2009, 12:18:33 am
@Sen
Thanks for taking time to check those bugs. I would prefer adding info to the bugs in the bug tracker, so that even if a bug can not be fixed in the near future, we have the information you obtained. For example in bug like 1836, having more hardware information would be good. Many people do not have problems with that forest road, so it would be interesting to see if everyone with the problem had similar hardware.

For bilbous and all 'lazy people' like him: to find the mentioned bugs in the bug tracker, go to http://www.hydlaaplaza.com/flyspray/ , add the number in the box on the top right, and click 'show task'. Or you go to http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=1 and replace the 1 with the bug number :)
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 09, 2009, 04:10:50 am
A good dose of figuring out how hard this is would be good for EVERYONE.
Title: Re: Bug Drive!
Post by: LigH on July 09, 2009, 09:04:39 am
@ Lanarel:

As I previously replied in the bugtracker, #1836 might also depend on the map loading sequence. And others mentioned the game daytime. Therefore, passing this area once and replying "everything is fine for me" will not be the most useful result; we will need a series of checks from the same tester each...
Title: Re: Bug Drive!
Post by: Nykolai Raskaniov on July 11, 2009, 09:51:30 pm
Added a few replies to what I could test. Hope it helps.
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 12, 2009, 07:39:09 pm
Barely any movement on the bug drive, I guess bugs aren't that important?
Title: Re: Bug Drive!
Post by: LigH on July 12, 2009, 09:59:27 pm
Not many bugs I would know how to test with existing chars and a release version, but only with a developer character on a test server...

And as often as I have compiling issues, as hard it is to run one.
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 13, 2009, 08:05:24 am
I've been through all of them twice since yesterday there are many that could just use someone saying "yep, still an issue" from players.
Title: Re: Bug Drive!
Post by: Sen on July 13, 2009, 10:18:10 am
I agree that there could be more people replying to this thread or in the bugtracker - hard to believe all are as slow as myself ;)

Despite the lack of result I can provide I already worked (rough guess) 8 hours for this - unfortunately mostly for getting a compiled client to work and messing around with the database to reproduce #1048. Just telling this to make clear that something does happen; though not visible.

Sen
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 13, 2009, 03:24:29 pm
Yes we've seen more activity and are appreciative of those who've helped thus far.

I am only talking to those who could help but won't when I give a poke to the readers to add in their time and support.

Cheers for Ligh and Sen and Nykolai  and Verden and all the testers!

http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=3026 (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=3026) <-- this one needs two guilds to test who's gonna get it?

http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2998 (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2998) <--- requires player confirmation

http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2816 (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2816) <--- requires player confirmation

http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2815 (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2815) <--- requires player confirmation

http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2702 (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2702) <--- requires player confirmation

http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2689 (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2689) <--- requires player confirmation

http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2664 (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2664)  <--- requires player confirmation

http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2572 (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2572)<--- requires player confirmation

http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2386 (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2386) <--- requires player confirmation

http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2354 (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2354) <--- requires player confirmation

http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2316 (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2316)  <--- requires player confirmation

http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2277 (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2277) <--- requires player confirmation











Thanks for the comments so far, you are helping many bugs fixed and closed in the last two days, please keep the information flowing.
Title: Re: Bug Drive!
Post by: weltall on July 14, 2009, 07:35:25 am
keep it up these informations can be really helpful to identify the bugs!
Title: Re: Bug Drive!
Post by: Prolix on July 14, 2009, 08:12:40 am
It appears that most of these bugs are posted by people who do not take email notifications. Would it be out of line to send them a form letter asking for further details after a period of time? I had a look at your latest list (thank you for linking them). I left a comment on the last one as it appeared to ambiguous enough to offer a different interpretation.

I have guilds on both servers so I could possibly assist on the first one but as my membership on both consists of the 5 of me I can't very well be the turncoat. I do know that Tuxide has wanted to be at war with the Odd Cods on ezpc but as a matter of fact I do have opposing forces in that server where I could become a turncoat either a banker or a zombie could trade sides. Another Jerk and Stupid Geek are willing. Hmmm let me check, I might be able to do it all myself if my guild privileges are right, well they are on the same account. Another Jerk does have invite though...I can't tell if the war is ongoing.
Title: Re: Bug Drive!
Post by: LigH on July 14, 2009, 10:23:56 am
Also an interesting and quite annoying bug, IMHO: #1792 - Stats&Skills window does not open when trying to get training (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=1792) - I hope the added comment helps confirming and tracing it.
Title: Re: Bug Drive!
Post by: Bakin_Fundinson on July 14, 2009, 01:06:33 pm
Also an interesting and quite annoying bug, IMHO: #1792 - Stats&Skills window does not open when trying to get training (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=1792) - I hope the added comment helps confirming and tracing it.
I added my 2 tria to this one; it's fairly minor but another bug to squish :)
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 14, 2009, 03:08:31 pm
I am not even halfway done going through them ALL.

I really thank you all for participating, get friends, call your armies, help help help!
Title: Re: Bug Drive!
Post by: verden on July 15, 2009, 06:02:56 am
Having items that need confirmation listed here helps. Otherise, I will take time to go through the tracker entries when I get some time. Thanks!
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 15, 2009, 03:35:43 pm
Bug Drive!  :love: 's you.
Title: Re: Bug Drive!
Post by: Oomi on July 15, 2009, 08:05:26 pm
Gogogo!!!!!    Xillix, as the ones you have listed get fixed, should we mention it here as well as on the tracker?
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 16, 2009, 01:10:53 am
We'll see oomi, I've been at the review for days and it's poisoning my mind and killing my will to do other work, I sure would like more player support...
Title: Re: Bug Drive!
Post by: verden on July 16, 2009, 05:51:46 am
Items marked as requiring confirmation or check on trunk need to be reviewed by checking out through the CVS and compiling, correct? Just unsure as to the exact meaning of those entries, thanks. Folks, Xillix is not being dramatic in his above post, the amount of work that needs to be done is impressive.
Title: Re: Bug Drive!
Post by: LigH on July 16, 2009, 08:30:42 am
I believe, some bugs (especially about icons) can already be fixed just by an approval by a responsible leading art developer and an assignment in a database ... ;)
Title: Re: Bug Drive!
Post by: Lanarel on July 16, 2009, 08:44:20 am
Items marked as requiring confirmation or check on trunk need to be reviewed by checking out through the CVS and compiling, correct? Just unsure as to the exact meaning of those entries, thanks. Folks, Xillix is not being dramatic in his above post, the amount of work that needs to be done is impressive.
Most bugs requiring confirmation or more info, can be done with the binary install client. Just check the comments in the bugs to see if it ONLY happens on trunk :)
With most of the bugs, the problem is not just confirmation (no need to just say 'me too!'), but to figure out in what cases it happens, and then find a way to reproduce. At the point where we have a recipe "Go here, do that, crash" we can figure out where the problem is and find someone to fix it :).

Also thanks to everyone who already added info, found related bugs, etc. I saw that activity (besides everything Xillix and other staff are doing at the moment) has increased a lot.
Title: Re: Bug Drive!
Post by: weltall on July 16, 2009, 09:40:06 am
for example it would be useful if someone figured out how to reproduce this: http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2354
the code doesn't show really the problem (and it's difficult to track as this thing works in various quite separate parts of code) yet I've seen it happening some times (mostly on clients crashing during login, but was unable to reproduce by forcing a client quit (SIGKILL kill -9) or other means to terminate it during loading)
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 16, 2009, 03:32:57 pm
Yes best practice is to tell your hardware

confirm bug

produce precise instructions on how to reproduce it (meaning how someone on test team would make it happen)

For the "investigate this on trunk" bugs that's a check to see if the bug persists for you in the experimental version of PS.
Title: Re: Bug Drive!
Post by: Under the moon on July 16, 2009, 06:51:15 pm
Kill kill kill!
(http://z.about.com/d/paranormal/1/0/9/T/giant_bugs.jpg)
Before it is too late.
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 18, 2009, 03:10:37 am
http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2446  <---------- Community to the rescue.

Thanks to everyone so far who helped out.

Please folks this needs to broaden out, we need more support from more people, right now only a handful have even lifted a finger to help out.

http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2977  <---------- Community to the rescue.
Title: Re: Bug Drive!
Post by: verden on July 18, 2009, 05:29:57 am
I spent about 40 minutes on the first one, but couldn't get anything to noticeably happen on 3 different characters. But I have great ping times.

The second one I cannot help out on, but it doesn't surprise me, being Windows. Maybe someone set a drink down on the machine and triggered a bluescreen.

Quote
Please folks this needs to broaden out, we need more support from more people

Getting a lot of people with different systems to review these and post feedback is key to getting problems worked out. Thanks for posting direct links, Xillix.
Title: Re: Bug Drive!
Post by: Lanarel on July 18, 2009, 02:58:30 pm
Verden: thanks for testing, but could you information about your characters to that bug report too?
And could people try with weak characters (i.e., a new xacha with 30 STR :) ). If there really still is a problem with starting characters not being able to walk for more than a minute, it needs to be changed.
Title: Re: Bug Drive!
Post by: LigH on July 18, 2009, 04:35:42 pm
Lanarel - just what I did (custom created Lemur: STR = 22, END = 17 ~ myastenia): I could walk this char almost twice along the Tutorial parcours.
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 18, 2009, 08:49:07 pm
Arguing about rp vs pl is far less effective for the good of Planeshift than helping here. Come on folks, show the love!
Title: Re: Bug Drive!
Post by: verden on July 19, 2009, 02:06:20 am
I created 12 new characters using the Quick setup option, making them all Street Warriors and then ran each for 10 seconds to try and establish a baseline. I will try to check other actions across all of them, as I understand running is not the only problem. But thats it for today, thanks.
Title: Re: Bug Drive!
Post by: Lanarel on July 19, 2009, 02:10:25 am
Verden: sounds like a great test. Check lighs last findings in that bug. Seems that especially weak chars with filled inventory (for his weak one 5 ore or so I guess) get exhausted pretty fast. A few more data about that (so not only empty inventory) would be perfect.
Title: Re: Bug Drive!
Post by: verden on July 19, 2009, 02:16:03 am
My starting assumption was that Quick Setup characters maybe don't have the problem. Of course to really check it, I think you would need 72 characters LOL. If anyone can envision short tests that can be used to compare all of these characters for other actions, that would help. I suppose the next thing to do would be to get timings for all of them with filled inventories. Then test all with empty and filled inventories when fighting a rat to the death. Then check zoning across instances with empty and full inventories. Oh god... kill me now.

I am also admittedly not completely fluent with searching the tracker, my apologies if any of my entries are duplicates.
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 19, 2009, 04:52:57 am
This keeps getting supplanted by low consequence discussions.

We still need more active help.
Title: Re: Bug Drive!
Post by: LigH on July 19, 2009, 08:05:27 am
Advertize rewards, Xillix...  :sorcerer: -- Ah, no second Xiosiamas. :surrender:
__

Question: On a system with ATI Radeon 9250 and Catalyst 6.x (newer versions don't support 9250 anymore), I have issues colliding with the geometry, e.g. while walking into a ladder, the rendering speed drops to a few seconds per frame.

Is this related to ladder climbing issues at all? Is this related to !leaf issues instead? Is there any other issue related enough? Or is this worth a whole separate issue?
Title: Re: Bug Drive!
Post by: Lanarel on July 19, 2009, 12:57:03 pm
Ligh: yes, probably related to the ladder climbing problem.
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 20, 2009, 03:08:44 pm
With some help from the community we closed many bugs last week, however, over 400 remain!

We're working to get a better working trunk so more of you can help, but we still need a lot of bugs confirmed.

Please cut the idle chatter and help us out here.
Title: Re: Bug Drive!
Post by: Xanthan on July 20, 2009, 05:00:54 pm
Advertize rewards, Xillix...  :sorcerer: -- Ah, no second Xiosiamas. :surrender:
__

Question: On a system with ATI Radeon 9250 and Catalyst 6.x (newer versions don't support 9250 anymore), I have issues colliding with the geometry, e.g. while walking into a ladder, the rendering speed drops to a few seconds per frame.

Is this related to ladder climbing issues at all? Is this related to !leaf issues instead? Is there any other issue related enough? Or is this worth a whole separate issue?

Ligh, I am using the same card, but with the Mesa driver since Catalyst 6.x doesn't work with the latest Xorg.  I don't think I have this issue, though I do have endless !leaf problems and also ladder climbing issues.  How do I find out my FPS in PlaneShift?

Might it be worth compiling a list of which which bugs plague which combination of OS/Card/driver?  There are probably trends.  Doing it on a per-bug basis we might be missing the overall picture.

Xarthen
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 20, 2009, 05:11:20 pm
It might be worth it, sure.
Title: Re: Bug Drive!
Post by: LigH on July 20, 2009, 05:49:01 pm
Ligh, I am using the same card, but with the Mesa driver since Catalyst 6.x doesn't work with the latest Xorg.

I play under Windows XP Pro SP3.

How do I find out my FPS in PlaneShift?

You may need to start the client with parameter "-plugin=bugplug:iBugPlug". I am not sure if the release client has it enabled.
Title: Re: Bug Drive!
Post by: verden on July 21, 2009, 07:20:00 am
I appear to only get emailed notifications when a bug report is closed. That sound right?

And I just, just found how to click your tracker user name and look at my notifications. Thanks for feedback, sorry for dupes.

Later: Started getting email notifications of changes, thank you.
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 21, 2009, 11:02:37 pm
Still need help without player support we're going to lose steam here!
Title: Re: Bug Drive!
Post by: Lanarel on July 22, 2009, 07:06:03 pm
About the flyspray notifications: due to a bug in flyspray, instead of making them less optional, they were disabled for a week. It should be corrected now. This could be the reason you only got an email for the closing of the bug :). Also, on you preferences page (click your username, top left), you can select (up to a point) for which you want to get notifications. And chose what columns you want for example.

Keep the info on the bugs coming! Many bugs already got information added, sometimes making us find bugs that were lost a bit. It is one of the reasons we (test team and devs from different departments) were able to close 87 bugs last week! Another good example is the stamina bug, where the info given by Sen, Ligh and Verden was enough for Xordan to see where something went wrong. It should become much less of a pain to walk around with a new weak character carrying 5 ores for 30 seconds and then having to rest :)
Title: Re: Bug Drive!
Post by: Prolix on July 22, 2009, 10:19:52 pm
Speaking of bug notifications, I got one recently for bug 2090 (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2090) which I apparently commented on at one point but was unable to look at it to refresh my memory due to it being hidden. It isn't a big deal as it was a  closure notification but perhaps hidden bugs ought to notify no further than that they are being hidden to people unable to view them. It was kind of useless for the tracker to notify it was closed when I could not look at it. I suppose that might be a limitation of the software though.
Title: Re: Bug Drive!
Post by: verden on July 22, 2009, 11:14:11 pm
Thanks for checking those notifications. Glad the information is helping.
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 23, 2009, 12:54:17 am
http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=3030 <--- players needed.
Title: Re: Bug Drive!
Post by: Under the moon on July 23, 2009, 04:24:18 am
Most people who play the game don't read forums. You want the full support of the playerbase, have GMs put up posters ingame, OOC be damned.
Title: Re: Bug Drive!
Post by: verden on July 23, 2009, 05:27:01 am
UtM makes a good point. I should add somewhere along the way here, that sometimes my cognition (I wuz really tired) is off when I am thinking about the game and how it should work, sorry for any unnecessary reports on the tracker. But thank you for the feedback everyone.
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 23, 2009, 06:39:23 am
OOC be damned is really not as helpful as people might think, but thanks for the thoughts.

We've closed more bugs than were opened the release and are now making a huge dent in legacy bugs.

Everyone who wants to "have a say" in how things will go moving forward, needs to put the discussions aside and focus on this thread.
Title: Re: Bug Drive!
Post by: Prolix on July 23, 2009, 08:33:49 am
You could limit the OOC aspect by having gms wander around in bug skins with bug numbers as names. The IC story could be it is a cruel joke by a chaotic god and they only disappear once the bug is closed. GM priests might suggest arcane rituals corresponding with tests of the bug details that might serve to dispel these critters. It is a bit of a stretch but it might catch on or at least amuse a few people. You don't even need anyone to play the bugs just position them near places where the bugs might occur and make them impervious. You could also make them annoying by frequently vocalising nonsense in main chat.
Title: Re: Bug Drive!
Post by: Sen on July 23, 2009, 08:46:02 am
 :offtopic: I like prolix's suggestion, though would use simply worldshouts to reach players not reading the forums  :P
Title: Re: Bug Drive!
Post by: Mythryndel on July 23, 2009, 09:52:54 pm
I love the suggestion Prolix... I'll try to get on next week to help with the bug drive. I should have some free time then to dedicate to this.
Title: Re: Bug Drive!
Post by: player_of_games on July 23, 2009, 10:12:19 pm
back to the bugs, and in order to avoid spamming the bug-tracker:

#3054: Weltall suggested this might be a duplicate of #1307,

indeed it seems that way, intel mac os 10.5.7 running /stable has Hall of Mirror
effects not just out of the sewer behind Kada Els but also exiting laanx dungeon.

The sewer exit still lets you fall in a hole, or a couple of meters into the map below,
when exiting without jumping over the border. Laanx dungeon exit is always a hole.
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on July 23, 2009, 10:26:27 pm
Don't fear spamming the bug tracker. I sure as hell don't
Title: Re: Bug Drive!
Post by: Vornne on July 24, 2009, 03:11:01 am
Laanx dungeon exit is fixed \\o//
Title: Re: Bug Drive!
Post by: Lanarel on July 24, 2009, 01:24:19 pm
@player_of_games: please use the bug tracker. In here, things may get overlooked. In the bug tracker, at least it will be where it belongs if someone finds it :). Also, test team and devs are really active in the bug tracker lately, so chances that things are unseen are small.

In general, don't be afraid to add bugs to the bug tracker, as long as you are not upset if we close them :).  Reasons we might close reports for bugs that you are sure happen, are mostly that it is already fixed, but not in game. We will find a nicer way to archive those bugs some time, but for now they will be closed as fixed. Also if we ask for more information when we can not reproduce, please provide it, or we may close the report after some time.

Anyway, thanks again for all the help!

Oh, and I almost forgot the most important thing: Xordan fixed bug 1796 (and its 100 duplicates).   O--)\\o// \\o// \\o// O--) This means next release with new maps, the portal problems will be gone (not only the one at laanx dungeon exit)!

p.s. I will be gone for a week, but the rest of the test team with help from the devs will keep a look on the bugs.
Title: Re: Bug Drive!
Post by: Aurelynt on July 28, 2009, 12:22:23 am
Bug drive continues!
With the help of many reporters, we have been able to close 67 bugs last week  \\o//.

Thanks again and, please, keep the information coming!
Title: Re: Bug Drive!
Post by: Prolix on July 28, 2009, 04:24:35 am
I spent an hour or two looking at the code trying to find the /away code so I could make a specific suggestion about http://hydlaaplaza.com/flyspray/index.php?do=details&task_id=913 but I didn't get very far. Surely it wouldn't be too hard to code in an exception for the auto-responder if it could only be located somewhere ;)
Title: Re: Bug Drive!
Post by: Oomi on July 29, 2009, 03:59:51 am
It seems that many, many bugs are meeting their just deserts. Keep squashing em!
/me hands out a few pairs of nice stompin' boots
Title: Re: Bug Drive!
Post by: Under the moon on July 29, 2009, 05:03:16 pm
Stomp away.
http://www.youtube.com/watch?v=ULAAuq-kyRA (http://www.youtube.com/watch?v=ULAAuq-kyRA)
Title: Re: Bug Drive!
Post by: Mythryndel on July 30, 2009, 04:21:21 am
I'm on irc now looking for direction as to how best to help out. I'll be around for just over 2 hours if there is anything I can do to help. (#planeshift-build)
Title: Re: Bug Drive!
Post by: Xillix Queen of Fools on August 06, 2009, 06:51:34 am
All unconfirmed is a good place anyone can help.

All ready to test are good to test.

This is still going on and still needs your help.
Title: Re: Bug Drive!
Post by: Aurelynt on August 15, 2009, 04:49:21 pm
We still need some help here:

Bug #1264 (http://www.hydlaaplaza.com/flyspray/index.php?string=shortcut+resize&project=2&search_name=&search_in_comments=1&search_in_details=1&search_for_all=1&field6%5B0%5D=&field4%5B0%5D=&field2%5B0%5D=&field1%5B0%5D=&field7%5B0%5D=&status%5B0%5D=open&percent%5B0%5D=&opened=&dev=&closed=&changedfrom=&changedto=&openedfrom=&openedto=&closedfrom=&closedto=&sort=asc&order=private&do=details&task_id=1264): a glitch with the shortcuts window bar disappearing when one clicks 'Done' in a shortcut.

Does anybody still have this? If yes, please provide information about it on the bug tracker.
If you used to have it but do not anymore, put a comment as well.

Thanks :)
Title: Re: Bug Drive!
Post by: LigH on August 15, 2009, 06:32:38 pm
I have never experienced that... but I'd blame either the graphic driver or some logic in the button refreshing routine. Might as well be due to a 1-column vertical layout; mine is multi-column horizontal.
Title: Re: Bug Drive!
Post by: Sen on August 27, 2009, 03:19:14 pm
Hello

After it is clear that... hmmm... the borg are responsible for this problem..  ::| ... I just wanted to say that I was, like LigH, not able to reproduce the problem. I tried to mess around in the configuration files and the gui itself, but everything reacted as expected. Maybe its more graphics card / driver related issue (NVidia in linux here)

Sen

#edit# (There was a post deleted to which I answered...)