PlaneShift

Gameplay => Guilds Forum => Topic started by: eckar on July 17, 2009, 10:06:46 pm

Title: [GUILD] Halcyonic Bulwark
Post by: eckar on July 17, 2009, 10:06:46 pm
Halcyonic Bulwark

First off, let's start out with the meaning of my guild: Halcyonic meaning tranquil or prosperous. Bulwark, in this case we took the definition of safeguard, or inpenatrable defense.


Purpose:


Formed for a new beginning, one of peace and lack of controversy. They are open to any race and feel the need to protect and help those who are innocent, too weak to defend themselves, or are just in need. (And  for clarification, -help- doesn't mean just -fight.- There are many different professions within the guild to suit -everyone's- taste. You could help someone defend themselves if you were in the warrior profession, help someone by smelting/making stock for them if they're new and need it for a quest and ask nicely and you are a crafter..or even making weapons for markets, help someone by healing them if you are studying magery, etc.) They always work together to get through everything. Communication, trustworthiness, devotion, respect and ability to speak their minds is what holds them together.

Many times you will see a few of them together in hunts. They love to explore and go hunting for beasts out in the vast plains. They have many different openings within their group, varying from a beginner to a crafter, mage, fighter. Once they prove their worth (trustworthiness, devotion, respect) and ability they move up and earn a higher position within the guild. However, if someone doesn't hold true to what they expect, the necessary action will be used.

Recruitment:

It isn't hard to join Halcyonic Bulwark. If you approach one of it's members whom has the control, or can get someone who has the control, to recruit and you speak to them and show that you are in it for the right reasons, you will more than likely have a spot. There is no race specification or gender. Just be nice, loyal, respectful, and trusthworthy and you have a spot. This doesn't mean you can't have an attitude or aggression about you when it comes to people doing wrongs to the innocent and our own.

Ranking:

The Guild Point System: It works opposite of giving guild points. When you first join at Novice level you are given 100 gp. Once you choose profession you move to 50 gp. Then you will work your way down by doing events/rp's with the guild, for the guild until you get to 10 gp. Once you reach that stage you are evaluated (skill requirements) and possibly put through a test to see if you are ready for your promotion to master status. If you are, you get moved to 5 gp and work your way down to 1. Which is the -highest- level you can get in gp. That is when you know you are true master and fill your role as one. (Should a change of profession take place you will be fairly put into your right category.)

Tradesman - The entry level for anyone who first joins.(Also the level for merchants, cooks, and entertainers) From here you will learn what path you wish to take, and move up. (unless you are a merchant, cook, or entertainer. -there are only 9 slots, so this title will fit for those.)

Crafter- The entry level for an aspiring crafter; there are no requirements. Just a profession choice.

Warrior- The entry level for an aspiring warrior; there are no requirements. Just a profession choice.

Mage- The entry level for an aspiring mage; there are no requirements. Just a profession choice.

Master Crafter- This is the level in which one should be mastering crafting. Requirements: 50 met and at least 50 in two areas of weapon crafting.

Supreme Warrior- This is the level in which one should be mastering fighting. Requirements: 80 in weapon, 50 in armor.

Grand Mage- This is the level in which one should be mastering magery. Requirements: 50 in 3 ways, or 1 max way.

High Guard- This is the council position, there are no requirements, it is of the Guild Master's choice.

Guild Master- The leader. Open for discussion and advice, even from lower ranks, but obviously the one in charge.

Rules:

In Character:
   ~Please do not draw your weapons in the city, or duel in the city.. it's against the law.
   ~If someone asks you for help, please help them. Unless they are just rude. Then I don't blame you for not doing so.
  
Out Of Character:
   ~If you're going to speak ooc, please put it in brackets. Otherwise, please remain -in character- and play your part.
   ~Guild chat can be a mix of ic or ooc. It all depends. (So don't worry about getting chastised for it. As long as you  use brackets in main for ooc speak, there shouldn't be a huge issue. Just know that sometimes Guild chat will be ic.)
   ~Just roleplay, have FUN, and try not to cause problems.
   ~As I stated in one of my responses, this is -not- a powerleveling guild. We are here to have -fun.- Roleplay, hunt, explore, interact with members new and old, etc. NOT to just get -levels.-  Please keep that in mind.
Title: Re: [GUILD] Halcyonic Bulwark
Post by: kiou on July 17, 2009, 11:13:44 pm
interesting gp system, i dont really see how it works, seeing as he ranks system does the same thing, what exactly does the gp do and how does it work? Why not just start at 0 and go up?

yay weird named guilds!

good luck to you!
Title: Re: [GUILD] Halcyonic Bulwark
Post by: eckar on July 17, 2009, 11:26:36 pm
I disliked struggling to get gp, seeing others who had tons of gp. This way everyone has gp and works down. I think it might be an interesting approach so I'm willing to try it. Also I left the rank system very loose. The only ones that fit any requirements are the master ranks. Which I think is only fair. Otherwise you're free to follow whatever profession you wish with no requirement. I don't think everyone should have to struggle just to follow a profession. Unless of course they wish to master it. That's just what I think though. But by then you should have worked long enough to have time to do it. Seeing as how you work from 50 gp to 10. Imagine the time? So it encourages people to follow their profession, rp, and just have fun instead of go all.. "I gotta get to this rank, then this rank, then this rank.. etc." 
Title: Re: [GUILD] Halcyonic Bulwark
Post by: eckar on July 18, 2009, 01:44:50 am
I refined and updated my post a bit. Hopefully this will bring somewhat more clarity. If you have any questions feel free to ask. :) Also- A back-story will be dropped in here soon. So this will be updated before too long. ;)
Title: Re: [GUILD] Halcyonic Bulwark
Post by: Uosdwis on July 18, 2009, 12:45:45 pm
Here is the backstory for Halcyonic Bulwark, and a bit about our mission:

Two normally honorable Klyros were taken into the service of an evil organization through various unfortunate circumstances. In the course of their "employment" they had to do many unsavory things, as time wore on these grew worse and worse. Being members of a good guild was their "cover" but when their job became the betrayal of some they had come to love as family, they decided the time had come to break with their evil masters.
During their time in Klyros Junction, Eckar and Uosdwis (let's just name names now... shall we?) learned what family is like and found hidden in themselves a deep respect for life.
For a long time they worked in secret to subvert the plans of their evil masters, the Onyx Dagger criminal syndicate. One day, however, they received an assignment to assassinate one of their family, the very Klyros who Eckar was engaged to marry.
Eckar and Uosdwis decide then they must leave the Onyx Dagger's service. In order to protect Eckar's fiance, Velatrius, the two convinced him to join them in founding a new guild.
After the Onyx Dagger's discovered this betrayal, Eckar and Uosdwis were added to the list of those marked for death.
Velatrius is blissfully unaware of the plot against his life at this time. Eckar and Uosdwis keep a close watch on him as they plan for their assault on the Onyx Dagger empire.


How this affects the guild:
All this is only known to Eckar and Uosdwis (and the Onyx Daggers) at this point.
Recruits will not be told of this plot (IC) until they reach master level in their profession, at which time they can add their skills (as appropriate, eg. crafters making weapons for the warriors to use against OD, etc.) to the ongoing hunt for Onyx Dagger.
Recruits will have the opportunity to take part in rp activities about foiling the plots of various rogues.



Some of what our guild offers (ooc that is):
Founding members are very experienced players who are ingame much of the time.
A website with up to date resources for members.
Competent instruction in fighting and crafting.
Quality starter/training weapons and repair services.
Platinum ore bought at above market price.
Roleplaying, friendly people, and other fun stuff.


If you have questions or wish to join us, contact Eckar, Velatrius or I while in game. Or send me a PM.
Title: Re: [GUILD] Halcyonic Bulwark
Post by: Joale on July 19, 2009, 03:18:14 am
Nice write up, allot of effort put in this one, good job guys, good luck!  \\o//
Title: Re: [GUILD] Halcyonic Bulwark
Post by: eckar on July 19, 2009, 04:16:05 am
Thank you Joale!
Title: Re: [GUILD] Halcyonic Bulwark
Post by: Dracaeon on September 24, 2009, 04:54:08 am
In your backstory you're saying that the onyx dagger have a "good" guild cover and then in the next paragraph you mention the Klyros Junction.  This implys that the onyx dagger IS the KJ.
Title: Re: [GUILD] Halcyonic Bulwark
Post by: Zephan on September 24, 2009, 08:43:23 am
In your backstory you're saying that the onyx dagger have a "good" guild cover and then in the next paragraph you mention the Klyros Junction.  This implys that the onyx dagger IS the KJ.  Now, that better not be true or your gonna get a spanking

From what I understand of the backstory above after some careful reading, they (the former members of KJ who formed the Bulwark) were using a good guild (KJ) as a "cover" for their separate Onyx Dagger activities. Not implying that KJ is a cover for the Onyx Dagger. :)
Title: Re: [GUILD] Halcyonic Bulwark
Post by: Uosdwis on September 24, 2009, 10:38:59 am
Thank you, Zephan, that is exactly what we meant.

...Being members of a good guild was their "cover"

Not implying that KJ is Onyx Dagger, just the opposite. Stating openly that KJ is a "good" guild.
btw, the story is evolving... look for a post in the roleplay forum in the coming days...   8)
Title: Re: [GUILD] Halcyonic Bulwark
Post by: eckar on October 10, 2009, 01:09:03 pm
Due to dramatic issues many of the guild have left, including myself, and gone elsewhere. Sadly, some people don't know how to let things go and let others enjoy themselves. For this reason Abunerie is now in charge of the guild. So he's the one you need to look for now. :) An IC write up will be made and posted explaining what 'happened' to those of us that left. To everyone else, I enjoyed the good rp's, the laughs, and everything else! Have fun!