PlaneShift
Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Stebin on August 24, 2009, 07:09:34 am
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is it because my computer can't run it?
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you should give more specific informations like your hardware and software and what "flashing" means in this context
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Comp Specs:
Vista
Intel Core2 Duo 2GHZ
2GB Ram
(not sure what kind of vid card it has but i know it's 64MB)
Issue:
The statics keep flashing invisible/visible. Also the UI flashes visible/invisible when i start clicking things.
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a 64mb video card with vista and that cpu looks strange can you check: control panel -> screen -> advanced options . under card it should say what you have and what vram does it have
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358mb vram
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also the card name. from the amount of ram it seems you have an integrated chip
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Mobile Intel Graphics Media Accelerator X3100
i thiiiink.
EDIT: i found this in another thread and it KIND OF worked for me. i still dont see some icons and it still someitmes flickers:
I get this on my laptop, and managed to fix it in 0.4.0 by messing about with the config files alot, so much that I don't remember what I did to fix it . I've done some more fiddling since 0.4.01 and haven't found a fix yet, but will let you know if I do.
EDIT:
Thanks to this message http://hydlaa.com/smf/index.php?topic=31751.msg366633#msg366633.
Remove the ; infront of Video.OpenGL.UseExtension.GL_ARB_texture_compression = false in the file <PS Folder>/data/config/r3dopengl.cfg
For me this fixed it, but the textures were in full bright, to fix that:
Remove the ; infront of Video.OpenGL.FullAcceleration = false in the file <PS Folder>/data/config/r3dopengl.cfg
Good luck.
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nice you need to disable texture compression for the textures there is a thread about it in the forums
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the buttons still dont show up though. like the training button, magic buttons and lots of more others. i couldn't find how to fix this.
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Probably sad for you, but as far as I remember, people recommend as supported graphic card chipsets, about in this order:
1) standalone Nvidia GeForce generation 6 and newer
2) standalone Nvidia GeForce 4 or newer mobile/on-board Nvidia GeForce
3) standalone ATI Radeon HD generation 3 or newer
4) standalone ATI Radeon 95xx or mobile/on-board X19xx
5) other chipsets with at least decent OpenGL and shader support (minimum: Hardware T&L + Multitexturing; recommendable: Vertex + Pixel Shader with current versions)
Graphic solutions for notebooks are usually not suitable (exception: some designated "gaming" systems).
Compare values in the TechARP GPU Guides: Desktop (http://www.techarp.com/showarticle.aspx?artno=88) / Mobile (http://www.techarp.com/showarticle.aspx?artno=98)