PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Krangon on November 08, 2009, 02:38:56 pm

Title: Weakness bug
Post by: Krangon on November 08, 2009, 02:38:56 pm
Hello everyone!

I don't really know if anybody said it before, but there is a bug with the spell weakness:

If I cast weakness on someone and go offline, the weakness spell does not end as long as my enemy is not dead. So I could cast Weaknees (lvl 30 in DW for exemple) go off he'll die if he doesnt heal him self every 2 seconds or something.

Greetings Krangon
Title: Re: Weakness bug
Post by: LigH on November 08, 2009, 07:50:00 pm
Interesting issue ... but would have been placed much better in the Bugtracker, instead of the forums.
Title: Re: Weakness bug
Post by: Lanarel on November 08, 2009, 08:25:04 pm
Also, many bugs with these spells have been fixed with a new scripting system. New bugs may be introduced with the next release, but it is unlikely this one will still happen.
Title: Re: Weakness bug
Post by: Sen on November 08, 2009, 08:35:27 pm
Is there a documentation about the new scripting system? *curious*  :innocent:

Sen
Title: Re: Weakness bug
Post by: weltall on November 08, 2009, 09:02:08 pm
it was never written read scripting.cpp and the script in svn to learn how it works... just like everyone except the dev who wrote it does :)