PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Maisent on November 17, 2009, 08:28:13 am

Title: invisible walls in gugontrid and wilderness
Post by: Maisent on November 17, 2009, 08:28:13 am
i sometimes get stuck on invisible walls, im not sure what is causing it, could it be a bug or just my computer?
Title: Re: invisible walls in gugontrid and wilderness
Post by: bloodedIrishman on November 17, 2009, 09:01:22 am
You become stuck; they aren't walls. Dont question how it happens. Consider it magic. Type /unstick and thats your anti-magic spell.
Title: Re: invisible walls in gugontrid and wilderness
Post by: LigH on November 17, 2009, 11:59:28 am
Technically, there are indeed "invisible walls" (and if you were stuck, you were not able to walk backwards).

But their existence is "out of character", and a hopefully temporary restriction of the movement, during the long development of PlaneShift. But leaving the maps beyond their technical limits has to be avoided "by all means".

In my personal opinion, it is a little a lack of game design if they become too obviously unnecessary, like that corner in the middle of a road near the exit of the forest in the north of Hydlaa. But they will be fixed sooner or later, at least before Version 1.0 - probably by visible steepnesses unable to climb... fixing heightfield maps should not be too hard.