PlaneShift
Support => Technical Help: Problems BEFORE entering the game => Topic started by: Xillix Queen of Fools on December 11, 2009, 04:41:30 pm
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Minimum Requirements:
Windows (2000, XP or Vista), Mac OS X 10.4.11, Linux (2.6 kernel, glibc 2.3.2), FreeBSD or Solaris
Radeon R200 (8500-9250), GeForce 4 Ti/4200Go series, or Intel GMA X3000*
2.4 Ghz Pentium 4 or Athlon XP 2600+
1GB RAM
1 GB free disk space
56k modem Internet connection
Recommended Requirements:
Windows (XP, Vista, 7), Mac OS X 10.5.8, Linux (2.6.27+ kernel, glibc 2.9)
Radeon R420 (X700-X850) or GeForce FX series
Intel Pentium D 3.0Ghz or AMD Athlon 64 3200+
2 GB RAM
2 GB free disk space
*Other cards may work but are not supported by the staff. Voluntary help by players and staff MAY be available for issues with drivers and other matters but we will not make any guarantees as to the playability on cards below these minimums.
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I'm running it perfectly fine on a 2.2GHz CPU :)
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a 2.2 Ghz what? a 1.2Ghz xeon is like 5 times more powerful then a P4 1.2 Ghz :detective:
http://www.cpubenchmark.net/ is a good place to see if your processor is better or worse then the listed requirements, while there are other factors the minimum requirements were available in standard computers (Not high end gaming rigs) 7 YEARS ago.
For example one core of a Q9650 Quad is more powerful then the recommended requirements entire processor, and that's only 1/4 the cpu's power and is available new in <$1500 computers. A computer that meets just the recommended requirements can be picked up off ebay for <$200. :whistling:
Don't believe me? http://cgi.ebay.com/Dell-Dimension-9100-Pentium-D-3-0Ghz-2GB-160GB-PC_W0QQitemZ300375755046QQcmdZViewItemQQptZDesktop_PCs?hash=item45efca4926
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2.2GHz Sempron.
Still getting my head around the new way of measuring CPUs.
/me votes for a better industry standard for measuring CPU worth.
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Seems your just about to the recommended requirements :)
Those were based off playing on High settings and you can have a perfectly happy gaming experience with the minimum's :thumbup:
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Seems like the CS team and Xordan did a great job at reducing some of the system requirements.
All 0.4.x versions were unplayable on the plaza on my core2duo 1.33GHz (ULV) whilst 0.5.00 is quite enjoyable even.
I can walk around at the Hydlaa Plaza without considerable lag. (too bad that there's no FPS counter)
I didn't try all maps yet, but Ojaroad1 and the Tutorial map worked like a charm.
The graphic settings are on medium, running in a 1024x768 window.
System:
Core 2 Duo, 1.33GHz (ULV)
2GB RAM and an ATI Xpress 1200 graphic card.
Windows Vista (I disbalbed Aero though)
2.4 Ghz Pentium 4 or Athlon XP 2600+
1GB RAM
1 GB free disk space
56k modem Internet connection
I would reconsider those minimum requirements as they may scare people away who might otherwise still be able to play and enjoy it.
My impression is that the performance improved greatly. (CPU requirements wise)
Edit:
I shall make another test with some people around me, and some items laying around.
Edit:
Sometimes the fps drop considerable inside Hydlaa. Couldn't find out why. It doesn't seem to be directly related to other players around me.
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Performance has improved and people with lower end equipment can play PS of course, the only thing is that we don't support it. The hydlaa problems are being looked into and were getting closer! :surrender:
Thing is that we guarentee that it will work on that hardware, we cant guarantee itl work on a P3 766mhz :D
PS: A c2d 1.3Ghz meets the recommended requirements and exceeds the minimums by about 3-4 times (However at 2 cores its not AS good for Planeshift as the Pentium D) :flowers:
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Seems Pentium M735 (1,7GHz) with 1GB RAM on Linux runs without big problems, except some lagging but not too often, mostly just when entering new region.
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What GPU stf?
It makes a real difference.
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Intel Pentium D 3.00GHz 795
Intel Pentium M 1.70GHz 422
Intel Pentium 4 2.40GHz 323
You exceed the minimum requirements, but don't quite meet the recommended requirements, I assume you don't play on High? Ne-ways good to hear it works ;D
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Celeron 1.93 GHz, 1.5 GB RAM, ATI Radeon 9250, Windows XP Home - works, laggy at dense places but not too hard, just the rendering is unusable (polygons are overbright, hair always white, heightfield maps are pitch black).
Duron 800 MHz, 512 MB RAM, GeForce2 GTS (32 MB), Windows 2000 SP4 - takes extremely long to load but works with low settings, same wrong rendering (polygons are overbright or pitch black, hair white when polygons are bright or shaded when black, heightfields are pitch black; the Gugrontid passage shows some colorful lighting fluctuations); apart from that, rendering speed is fine!
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My Desktop PC ( OS: Debian 5.0.3 Kernel: 2.6.26 )
Celeron D 2,8 GHZ 1,5 GB ram and a ATI Radeon 9550 with a lot of luck i can play some mins without lag but then :thumbdown: it is inpossible to playing Planeshift. if i would go to gugrontid/bd/oja then i have to remember the way from my mind because i cant see anything (only my char and the ground under him).
My Notebook ( OS: Debian 6 (testing) Kernel: 2.6.32 )
Celeron 585 2,16 GHZ 2 GB ram and a ATI Radeon HD 3450 every time i would log in from notebook then the client crash and pslaunch opend again
terminal:
(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal errorAL lib: ALc.c:1640: exit(): closing 1 Device
AL lib: ALc.c:1569: alcCloseDevice(): destroying 1 Context
Inconsistency detected by ld.so: dl-close.c: 731: _dl_close: Assertion `map->l_init_called' failed!
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Performance has improved and people with lower end equipment can play PS of course, the only thing is that we don't support it. The hydlaa problems are being looked into and were getting closer! :surrender:
Thing is that we guarentee that it will work on that hardware, we cant guarantee itl work on a P3 766mhz :D
PS: A c2d 1.3Ghz meets the recommended requirements and exceeds the minimums by about 3-4 times (However at 2 cores its not AS good for Planeshift as the Pentium D) :flowers:
Your logic is quite flawed considering that the CPU intensive tasks of PS run in only 1 thread mostly. (except the loading of maps and things which usually doesn't happen (much) as long as you stay within 1 sector)
modern CPUs' 1.33GHz of one core may be rated like 1.5GHz, but the amount of cores won't be of much use with only 1 thread (which does the heavy work). Even if you have 1000 cores of 100MHz (which, with your logic, would exceed the recommended settings ~400 times)
You can not simply do "GHz multiplied by cores".
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Fires and torches are causing a lot of lag - in particular the explorer's camp as there are 3 or 4 campfires there and lots of items on the ground.
To escape I needed to log out and kick down the resolution and graphics features.
I'm running with an original core duo ( 1.83ghx x2 cores ) and an Nvidia geForce go 7300 and 1g ram. The client runs fairly smoothly at 800x600.
( Seems the client does not try to spread the load across multiple cores/cpu's )
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Performance has improved and people with lower end equipment can play PS of course, the only thing is that we don't support it. The hydlaa problems are being looked into and were getting closer! :surrender:
Thing is that we guarentee that it will work on that hardware, we cant guarantee itl work on a P3 766mhz :D
PS: A c2d 1.3Ghz meets the recommended requirements and exceeds the minimums by about 3-4 times (However at 2 cores its not AS good for Planeshift as the Pentium D) :flowers:
Your logic is quite flawed considering that the CPU intensive tasks of PS run in only 1 thread mostly. (except the loading of maps and things which usually doesn't happen (much) as long as you stay within 1 sector)
modern CPUs' 1.33GHz of one core may be rated like 1.5GHz, but the amount of cores won't be of much use with only 1 thread (which does the heavy work). Even if you have 1000 cores of 100MHz (which, with your logic, would exceed the recommended settings ~400 times)
You can not simply do "GHz multiplied by cores".
If you read what i said to the end of the post you would notice the " (However at 2 cores its not AS good for Planeshift as the Pentium D)"
I'm running with an original core duo ( 1.83ghx x2 cores ) and an Nvidia geForce go 7300 and 1g ram. The client runs fairly smoothly at 800x600.
( Seems the client does not try to spread the load across multiple cores/cpu's )
it does not
My Desktop PC ( OS: Debian 5.0.3 Kernel: 2.6.26 )
Celeron D 2,8 GHZ 1,5 GB ram and a ATI Radeon 9550 with a lot of luck i can play some mins without lag but then :thumbdown: it is inpossible to playing Planeshift. if i would go to gugrontid/bd/oja then i have to remember the way from my mind because i cant see anything (only my char and the ground under him).
My Notebook ( OS: Debian 6 (testing) Kernel: 2.6.32 )
Celeron 585 2,16 GHZ 2 GB ram and a ATI Radeon HD 3450 every time i would log in from notebook then the client crash and pslaunch opend again
terminal:
(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal errorAL lib: ALc.c:1640: exit(): closing 1 Device
AL lib: ALc.c:1569: alcCloseDevice(): destroying 1 Context
Inconsistency detected by ld.so: dl-close.c: 731: _dl_close: Assertion `map->l_init_called' failed!
Thats intresting I would make shure you have the latest drivers installed for your GPU, I have heard that ATI's linux support leaves something to be desired so it could be a Driver issue... Also try setting graphics to like medium or low just to test.
Duron 800 MHz, 512 MB RAM, GeForce2 GTS (32 MB), Windows 2000 SP4 - takes extremely long to load but works with low settings, same wrong rendering (polygons are overbright or pitch black, hair white when polygons are bright or shaded when black, heightfields are pitch black; the Gugrontid passage shows some colorful lighting fluctuations); apart from that, rendering speed is fine!
Thats why I consider it so sad when people say that PS wont run on there hardware, all too often it is a driver issue :(
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I'm running with an original core duo ( 1.83ghx x2 cores ) and an Nvidia geForce go 7300 and 1g ram. The client runs fairly smoothly at 800x600.
( Seems the client does not try to spread the load across multiple cores/cpu's )
it does not
Exactly. And that's why 2x 1.33 GHz is not better than 1x 2.4 GHz.
I did see that you wrote that it's "its not AS good for Planeshift as the Pentium D"
However, you seem to have missed my point. It's by far not as good as the 2.4GHz P IV either.
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What GPU stf?
It makes a real difference.
ATI Radeon Mobility X300 with 128MB RAM
Pretty bad with radeon driver but as long as it will run in OpenSUSE 10.3 and fglrx driver then it can be ok. It's bad that the new driver (opensource) is doing unexpected effects (white rectangles instead of items, sometimes also some colored artifacts), otherwise it could run in new 11.2 too. It's bad that the fglrx driver is not installable in OpenSUSE 11.2.
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i have a radeon x600turbo(256mb)
and AMD athlon 64 precessor
1.81GHz, i.5 GB ram
and an xp service pack3 2002 version
but the speed is very low and the game goes 'not responding' a lot :(
(put the graphics in lowest too)
any suggestions?
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but the speed is very low and the game goes 'not responding' a lot :(
(put the graphics in lowest too)
any suggestions?
Remove all names from your buddylist. (okay, check first in the system chat tab if the "freezes" mostly happen when someone on your buddy list logs in or out).
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but the speed is very low and the game goes 'not responding' a lot :(
(put the graphics in lowest too)
any suggestions?
Remove all names from your buddylist. (okay, check first in the system chat tab if the "freezes" mostly happen when someone on your buddy list logs in or out).
yes it did happen once
but the game had problems in the login and loding pages too
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I also have freezes when some (lighting) shaders needs to be compiled...but this usually gets better the longer I play. Sorry, no idea how to solve this.
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Minimum Requirements:
GeForce 4 Ti/4200Go series
the new version on ezpcusa is unbearable with these cards, see different bugtracker reports and forum posts :thumbdown:
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As far as I understood developers of the CrystalSpace engine, it should be possible to write shaders which will work on "Generation 4" cards too. But that may require the programmer of the shaders to own such a card to test it on them...
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and that's a big problem as no one own such an old video card in the team...
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Too bad I trashed my old PC with the GeForce 4 MX a few weeks ago, or I'd mailed it to someone :P
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Minimum Requirements:
GeForce 4 Ti/4200Go series
the new version on ezpcusa is unbearable with these cards, see different bugtracker reports and forum posts :thumbdown:
You have one of those? It seemed to work fine for me...
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Too bad I trashed my old PC with the GeForce 4 MX a few weeks ago, or I'd mailed it to someone :P
looking forward to crush mine >o) and I think it's not necessary to code for such an old card when your main focus in MMORPG developing is the 3d-engine
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Yes it is.
I'm playing on a 3-years-old laptop here. If PS ups the hardware requirements, then that's it for me until I have another reason to cough up the 1000 Euros for a new laptop.
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Elvors, have you tried the 0.5 client yet? If your laptop is 3 years old I recommend making sure you have the latest drivers and in the PS Launch application, make sure to set everything to lowest and disable grass. It should run I think, at least my second two-year-old business laptop can.
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In case of disassembling some old PCs which don't start anymore, I may be able to have GeForce4 MX card(s) available... Interested developers may instruct me for an international delivery. I hope you have AGP PCs available too.
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Yes it is.
I'm playing on a 3-years-old laptop here. If PS ups the hardware requirements, then that's it for me until I have another reason to cough up the 1000 Euros for a new laptop.
A 1000euro 3 year old laptop should be able to play PS (Intel driver issues could be a problem) the requirements were bumped up to 7 year old hardware, from 9 year old hardware...
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The limit is less the age, rather the features. ;)
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True, on another note could you test .5 on a GeForce MX and see if it works, it worked on mine but by now I have so much custom this that and the other it could be a fluke =/
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As already reported, in general it works even on a GeForce2 GTS. But with massive shader issues (overbright polygons, pitchblack heightfields).
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So what can those of us with such cards do to determine if (1) these problems can potentially be solved, and (2) help solve them?
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bug me in #planeshift ;D
Ligh if you can message me when you have some time I want to try a few things on the Geforce 4 FX you have :detective:
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Hmm, strange error appeared for me too:
uldics@kaste:~$ planeshift
Inconsistency detected by ld.so: dl-close.c: 731: _dl_close: Assertion `map->l_init_called' failed!
uldics@kaste:~$
This happens in first instant when game is tried to be started. Nothing appears on screen. System is Debian Squeeze (testing), on AMD processor 2.9GHz, built in AMD HD3200 graphics with proprietery accelerated drivers (2 days old latest dirver Catalyst 9.12 Release: x86 and x86_64, driver version 8.681 though catalyst says something about 2D driver version 8.68.2), RandR version 1.2, OpenGl version 3.2.9232. Yesterday I played the game, there was one update to the game. After that, it was able to start and I played it. No kernel, graphics drivers or anything with DRM or Xorg was changed on my PC since then. Compiz Fusion is working as before (just that you know, 3D is actually working).
I post it here, cause same error was in this tread. I hope this helps resolving the problem and I hope someone can help me too with this. If necessary, I can make new thread with this problem.
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it seems to be a bug in your distro with openal try disabling it
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You'r the man!!! It works now! \\o//
In Synaptic I got two packages when searched for openal : libalut0 and libopenal1. First one removed, no dependencies affected (dont know why actually). But the libopenal1 asked me to remove two other games - warzone2100 and glest. But I dont play them anyway. I removed them along the libopenal1. Planeshift then started without sound few times. Then I did apt-get clean, wanted to reinstall libopenal1, but tried Planeshift and it had sound. Strange, but it works now with sound. Either it detected something other than openal to use instead or something.
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Will RADEON 9600 do?
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People are playing on that card. The search function told me this. ;)
The problem is probably your driver, so please update it already or have someone do it for you like we told
you on several other occasions today before asking the same question over and over again...
Or at least tell us which driver version you are using right now.
Disabling VBO in the PS options might also help.
http://www.hydlaaplaza.com/smf/index.php?topic=36449.0 <- sticky post about drivers
http://www.hydlaaplaza.com/smf/index.php?topic=32557.0 <- rather comprehensive post about how to run the game on radeon cards
http://www.hydlaaplaza.com/smf/index.php?action=search <- search function
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Tech ARP - Desktop Graphics Card Comparison Guide (http://http://www.techarp.com/showarticle.aspx?artno=88&pgno=0)
ATI Radeon 9600 Pro uses a RV350/RV360 chipset which supports Pixel Shader Version 2.0 -- yes, should be suitable.
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So the last version didn't work on this computer. Naturally the new one doesn't either.
Just to review, I have a fairly old laptop, its graphics are ATI Mobility Radeon X1600. It's old enough for the drivers for it to be part of the "legacy" driver set and Omega Drivers don't have anything for it. And the game's crashing on the loading screen after saying it needs hardware acceleration (Open GL). Is there a software solution for this or am I out of luck with this computer? (The game does work on another computer in my house but I don't usually have access to that one.)
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So the last version didn't work on this computer. Naturally the new one doesn't either.
Just to review, I have a fairly old laptop, its graphics are ATI Mobility Radeon X1600. It's old enough for the drivers for it to be part of the "legacy" driver set and Omega Drivers don't have anything for it. And the game's crashing on the loading screen after saying it needs hardware acceleration (Open GL). Is there a software solution for this or am I out of luck with this computer? (The game does work on another computer in my house but I don't usually have access to that one.)
you're out of luck as a game like planeshift simply requires hardware accelerated rendering
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Will there ever be a downloadable version capable for the ipad?
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no.