PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: s_p on December 21, 2009, 08:06:13 am

Title: ACK problem - Fixed? or any time estimate?
Post by: s_p on December 21, 2009, 08:06:13 am
Sorry I'm starting this new thread, I couldn't get  a response on this one:
http://www.hydlaaplaza.com/smf/index.php?topic=36533.0

I understand that this ACK issue can severely increase the data usage on the connection, which I've a problem with since I'm quite limited in data allowance, for crafting.
Is this the same for mining, fighting etc.?
Also, any indication on when this will be fixed?

I have withdrawl symptoms...

Another thing, unrelated, is there anything that can be done to run the game on public networks (like university and library wi-fi for example)?
When I try to connect on this kind of network, the client displayes both servers as 'failed'.

I'm not very computer savvy, so go easy on me please...

Thanks
Title: Re: ACK problem - Fixed? or any time estimate?
Post by: weltall on December 21, 2009, 08:30:28 am
we are still trying to figure the problem altough it should have improved already.
as for public places contact your network administrator and ask them to allow 7777 udp
Title: Re: ACK problem - Fixed? or any time estimate?
Post by: s_p on January 04, 2010, 08:58:08 am
Is there any update on the ACK issue?

I miss playing but I don't want to get shaped for playing a couple hours.
Please relpy and advise if fix has been achieved

Thanks
Title: Re: ACK problem - Fixed? or any time estimate?
Post by: weltall on January 04, 2010, 10:44:12 am
it's fixed. the real fix needs a client rebuild. but the server has an hack which blocks the back flood. some ways to avoid this: close your inventory and glyph window when purifying glyphs, crafting (avoid having any window in focus except the one of the container)