PlaneShift
Support => Mac OSX Specific Issues => Topic started by: bangoor on December 22, 2009, 03:05:03 pm
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It happened yesterday: Monday 21. December 2009.
I had a huge lag. The character needed 10, 15 or more seconds for one single step. Chat was not usable. I used other chars in Oja and Krancity. Same result.
So i installed the client after deleting planeshift from the programs folder.
That did not help.
I downloaded from several sources:
http://www.psde.de/files/arcane/PlaneShift-v0.5.0.dmg
http://games.on.net/file/31186/PlaneShift_Full_Client_v0.5.0_OS_X
After installation i had the same result.
I use this machine:
Modellname: iMac
Modell-Identifizierung: iMac7,1
Prozessortyp: Intel Core 2 Duo
Prozessorgeschwindigkeit: 2,4 GHz
Anzahl der Prozessoren: 1
Gesamtzahl der Kerne: 2
L2-Cache: 4 MB
Speicher: 2 GB
Busgeschwindigkeit: 800 MHz
Boot-ROM-Version: IM71.007A.B03
ATI Radeon HD 2600 Pro:
Chipsatz-Modell: ATI,RadeonHD2600
Typ: GPU
Bus: PCIe
PCIe-Lane-Breite: x16
VRAM (gesamt): 256 MB
Hersteller: ATI (0x1002)
Geräte-ID: 0x9583
Versions-ID: 0x0000
ROM-Version: 113-B2250F-219
EFI-Treiberversion: 01.00.219
Überblick über die Systemsoftware:
Systemversion: Mac OS X 10.6.2 (10C540)
Kernel-Version: Darwin 10.2.0
What can i do?
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What exactly is your problem? It seems there are some lag issues, especially when crafting is involved, that are being looked into. If you are having a problem getting your client to start then look at http://www.hydlaaplaza.com/smf/index.php?topic=36455.msg415024#msg415024 and follow the advice under the Get an EXCEPTION_ACCESS_VIOLATION error when starting the game... part. Since I did this I have had no problem getting my client to start and I think it has helped overall game performance.
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Well, the problem is that the game is not i repeat not playable. ok?
This not not the normal lag. It's really huge. Maybe lag is the wrong word.
Imagine you would need 20 seconds or something for one i mean one step. ok?
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it's possible you got the shadercache corrupted and it's continually rebuilding shaders try removing them it's a file named shadercache which is in reality a zip in the planeshift config folder
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using this:
open up terminal
cd .planeshift
rm -r shadercache
?
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Bangoor Yes I have seen a few times when I have had the type of lag you talk about. It isn't the normal situation since it has only happened a few times in al the time I have been on. Sometimes reloging can help. The point is what you are describing isn't normal and not the situation most people experience normally.
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using this:
open up terminal
cd .planeshift
rm -r shadercache
?
no such file or directory
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Bangoor Yes I have seen a few times when I have had the type of lag you talk about. It isn't the normal situation since it has only happened a few times in al the time I have been on. Sometimes reloging can help. The point is what you are describing isn't normal and not the situation most people experience normally.
yes.
And no, reloging does not help.
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Try looking manually ( ermm, you know what I mean ....) in you PlaneShift config directory.
On my computer (win), shadercache is in the same directory that contains my logs and screenshot folders.
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Try looking manually ( ermm, you know what I mean ....) in you PlaneShift config directory.
On my computer (win), shadercache is in the same directory that contains my logs and screenshot folders.
ok.
planeshift/data/config
There is no shadercache file!
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Not in planeshift/data/config. Look in the place where your logs and screenshots are, in the userdata directory.
I don't have a Mac, but I think it is ~/Library/Application support/PlaneShift.
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Not in planeshift/data/config. Look in the place where your logs and screenshots are, in the userdata directory.
I don't have a Mac, but I think it is ~/Library/Application support/PlaneShift.
library/application support
there is no planeshift folder
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Darn. Where are your chatlogs?
Did you try to use the search function on your harddrive?
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You want user/library/applicationsupport/planeshift
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Not in planeshift/data/config. Look in the place where your logs and screenshots are, in the userdata directory.
I don't have a Mac, but I think it is ~/Library/Application support/PlaneShift.
library/application support
there is no planeshift folder
now i learned something:
in
User/library/application support/planeshift
i deleted the shadercache
in
macintosh HD/library/application support
there is no planeshift folder
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very well!
i deleted the shadercache.
but the problem is not fixed.
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it's possible you got the shadercache corrupted and it's continually rebuilding shaders try removing them it's a file named shadercache which is in reality a zip in the planeshift config folder
thank you Weltall, but this did not help.
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Have you tried getting GMs to move you to test new locations?
Have you tried deleting the -entire- .PlaneShift directory (the one that contained shadercache)?
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Have you tried getting GMs to move you to test new locations?
->I used different characters in several locations. Always with the exact same result.
Have you tried deleting the -entire- .PlaneShift directory (the one that contained shadercache)?
->Good idea! We'll see if that works...
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if you are using macosx 1.6.x there is a bad bug in opengl implementation which does exactly what you describe *there is no fix afaik from apple* the only fix is going back to leopard. a way to improve the situation is putting the opengl render window full screen at the same resolution of your screen normal resolution (reference: http://www.phoronix.com/scan.php?page=article&item=macosx106_ubuntu910_final&num=2 )
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Thank you Idoru!
That's it.
I had to delete both folders:
programs/planeshift
macintosh HD/user/library/application support/planeshift
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if you are using macosx 1.6.x there is a bad bug in opengl implementation which does exactly what you describe *there is no fix afaik from apple* the only fix is going back to leopard. a way to improve the situation is putting the opengl render window full screen at the same resolution of your screen normal resolution (reference: http://www.phoronix.com/scan.php?page=article&item=macosx106_ubuntu910_final&num=2 )
Uhh, you mean that could come back?
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as i've said it only reduces the problem it will still be there in all it's glory as you can see from the video. send some complains to apple maybe they decide for the third update to fix this which is quite shameful not being already fixed months ago. and it's not caused by the config except some "highly demanding" option worsens it but i'd have to try it in order to confirm.
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OK, thank you all for the help.
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Please avoid double posting just use the edit/modify button
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20 seconds for every step... I wish mine was that fast, I've done every tweak I could find on google and I still haven't been able to play it. I play this on my MacBook Pro because I don't like sitting at my desktop all the time since that is what I do at work all day long. I've considered buying a new laptop (windows based) or just uninstalling it and waiting till it's fixed. This game has really peaked my interest and I would much rather pay for it just so I could play it. I really like the idea of opensource and free to play but if it's unusable what is the point. I think you should start asking for donations and get this game on the court. I'd gladly pay 15USD per month to play this game in concept, even if I have to buy a new computer. Another thing, I fix servers and computers all day long I would much rather not have to do all that to get the game playable now or when patches are released.
I hope this wasn't taken out of context because I have great respect for this whole project, it's just frustrating because to me it's like holding candy in front of a kid but not letting them have it.
VR
Jason
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Is this a sign of encouragement?
http://www.appleinsider.com/articles/10/01/12/support_for_opengl_3_0_added_in_beta_build_of_mac_os_x_10_6_3.html
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Jason you can feel free to donate 15 dollars a month when you're up and running.
I highly suggest you get on irc and get live help, many problems can be worked out by our support volunteers.
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I have the same problem so don't feel to awful although its just with the 5.1 update the other worked fine now I'm wondering if I can downgrade to .5 why didn't i keep my install package :(
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Is this a sign of encouragement?
http://www.appleinsider.com/articles/10/01/12/support_for_opengl_3_0_added_in_beta_build_of_mac_os_x_10_6_3.html
10.6.3 has been released and apparently Apple is in no hurry to solve it:
http://www.phoronix.com/scan.php?page=article&item=mac_osx_1063&num=1 (http://www.phoronix.com/scan.php?page=article&item=mac_osx_1063&num=1)
here's what i've tested with GLview (http://www.realtech-vr.com/glview/download.html):
(http://img547.imageshack.us/img547/7913/61028516.jpg) (http://img547.imageshack.us/i/61028516.jpg/)(http://img94.imageshack.us/img94/6776/49814253.jpg) (http://img94.imageshack.us/i/49814253.jpg/)
pity :(
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How much RAM do those of you struggling have on your MacBooks?
I have 2GB on my MacBook and with the way things run with PS active, plus looking at the activity monitor, I feel that lack of RAM is my main problem.
With adjusting the Graphics Settings within pslaunch I was able t get the game to load, but was essentially unplayable with the slowness. However, the slowness was not limited to only PS while playing. It was my entire system....I was basically out of RAM page-filing like mad on several occasions. PS seems to get up over 1GB of RAM usage fairly commonly, and with Mac OS X already taking up a large chunk, I was out of luck.
So, I needed to get more RAM, or free up more RAM... without spending money.
My solution was to use Linux on my MacBook. Using Ubuntu (Linux Mint in my case) the OS boots up to about 250 - 300 MB of RAM in use while idle. This gives me an extra 500 or so MB to give to PS.
Doing that, with a bit of pslaunch tweaking, PS 0.5.3 is now running on my 2 year-old MacBook with an experience similar to that with 0.4.
My experience is that 2 GB RAM on a MacBook isn't enough. So, maybe buy more RAM if that's an option, or install Linux Mint or Ubuntu (noting that this is...dangerous)
If anyone is interested in the no-cost Linux solution, PM me and maybe I can make a thread for us to work on getting us MacBookers playing in game on Linux.
[I will edit in my pslaunch graphics settings when I get more time, in case that helps anyone. they were a bit random, but they've got me playing. I would at least try these first with Mac OS X since it takes like 5 minutes instead of a couple of days (or more for learning) with the linux route.]
My System:
MacBook from spring 2008
Mac OS X 10.5.8 / Linux Mint 8
2.4 GHz Intel Core 2 Duo
2 GB RAM
Graphics - Intel GMA X3100 (puny little thing :P)
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How much RAM do those of you struggling have on your MacBooks?
I have 2GB on my MacBook and with the way things run with PS active, plus looking at the activity monitor, I feel that lack of RAM is my main problem.
With adjusting the Graphics Settings within pslaunch I was able t get the game to load, but was essentially unplayable with the slowness. However, the slowness was not limited to only PS while playing. It was my entire system....I was basically out of RAM page-filing like mad on several occasions. PS seems to get up over 1GB of RAM usage fairly commonly, and with Mac OS X already taking up a large chunk, I was out of luck.
So, I needed to get more RAM, or free up more RAM... without spending money.
My solution was to use Linux on my MacBook. Using Ubuntu (Linux Mint in my case) the OS boots up to about 250 - 300 MB of RAM in use while idle. This gives me an extra 500 or so MB to give to PS.
Doing that, with a bit of pslaunch tweaking, PS 0.5.3 is now running on my 2 year-old MacBook with an experience similar to that with 0.4.
My experience is that 2 GB RAM on a MacBook isn't enough. So, maybe buy more RAM if that's an option, or install Linux Mint or Ubuntu (noting that this is...dangerous)
If anyone is interested in the no-cost Linux solution, PM me and maybe I can make a thread for us to work on getting us MacBookers playing in game on Linux.
[I will edit in my pslaunch graphics settings when I get more time, in case that helps anyone. they were a bit random, but they've got me playing. I would at least try these first with Mac OS X since it takes like 5 minutes instead of a couple of days (or more for learning) with the linux route.]
My System:
MacBook from spring 2008
Mac OS X 10.5.8 / Linux Mint 8
2.4 GHz Intel Core 2 Duo
2 GB RAM
Graphics - Intel GMA X3100 (puny little thing :P)
Could somebody delete this for me? I hit quote instead of modify and didn't realize till it was too late. Sorry
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3.x and 4.x support is the last problem of macosx 10.6 users. they are worsening the opengl drivers each version.
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How much RAM do those of you struggling have on your MacBooks?
I have 2GB on my MacBook and with the way things run with PS active, plus looking at the activity monitor, I feel that lack of RAM is my main problem.
I'm not sure, I have 2GB too and 0.5.1 - or maybe it was the first version of 0.5.2 - ran (almost) smoothly.
My solution was to use Linux on my MacBook. Using Ubuntu (Linux Mint in my case) the OS boots up to about 250 - 300 MB of RAM in use while idle. This gives me an extra 500 or so MB to give to PS.
Doing that, with a bit of pslaunch tweaking, PS 0.5.3 is now running on my 2 year-old MacBook with an experience similar to that with 0.4.
I'm in Ubuntu right now, and look here: I type and the words appear on the screen, just like a mac! :D (and yes, I've read the mac pages and applied the patches - yup, I can still type!). Any advice would be more than welcome, Thoss.
EDIT: Countermand. I've followed the instructions on the sticky just to discover 9 pages after (nice sticky!) that the /opt directory suggested in the first post was wrong. See you the next osx update.
EDIT 2: Countercountermand. I'm an idiot. PS runs quite well on Linux, there are those scary startup messages but who cares...