PlaneShift

Development => Development Team Blog => Topic started by: Xillix Queen of Fools on January 01, 2010, 11:10:02 pm

Title: Spawn Point now in Hydlaa for all.
Post by: Xillix Queen of Fools on January 01, 2010, 11:10:02 pm
Due to severely diminished numbers we are regressing all player spawn points to Hydlaa.

When we reach greater numbers of players we will consider restoring old spawn points.

Also all new players will now spawn in Hydlaa.

I'd hope most players would see it as in their best interests to aid new players as players are our primary source for new devs which is in turn your primary source for a better game.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: bloodedIrishman on January 02, 2010, 12:55:18 am
No more DR express to oja?  :'(
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Akkaido Kivikar on January 02, 2010, 05:42:35 am
Guess us Enki will have to live with it :P
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Tuxide on January 02, 2010, 06:23:36 am
Does this apply to EZ-PC?
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Xillix Queen of Fools on January 02, 2010, 06:35:46 am
No Tuxide.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: -stf- on January 04, 2010, 03:12:29 pm
I'd suggest to make multiple spawn points few meters each from other and use them in shifted order, so people don't spawn in exactly one spot, once I shared the spot with 2 other dwarves (and many times with one), now it will be all races in one place, so it will be even worse. I think at least 5 spots would be good, but 10 would be better. Implementing should be easy, as it needs just one variable for last used position and coordinates for each position.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Ironstark on January 05, 2010, 02:08:17 pm
i think something like this is already in place..
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Garris Shrike on January 06, 2010, 04:37:22 am
That's exciting!
Now we can spawn armies of undead alts whenever we need to, and they'll all be together!
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Lanarel on January 07, 2010, 09:52:29 am
That's exciting!
Now we can spawn armies of undead alts whenever we need to, and they'll all be together!
The moment there are armies of players in game, there will no longer be a need for a single spawn location :P
Title: Re: Spawn Point now in Hydlaa for all.
Post by: LigH on January 08, 2010, 08:59:42 am
There are already complaints that the spawn point is just behind the forge. Exactly where most of the activities are in Hydlaa. Where the lag is worst already, and now becomes even worse - watching stapled characters while crafting.

As a Settings related staff member, Xillix, you should have tried to get the spawn point placed next to the Sanatorium instead! ;) - Unfortunately, it may be a little too far away from the sight of any crowd. But new players can easily start their explorations there as well (you might add a few greetings to the NPCs at the little fountain, or even a nurse NPC?!), and resurrected chars will hopefully already know at least the plaza before they resurrect there.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Tuxide on January 09, 2010, 01:51:05 am
...you should have tried to get the spawn point placed next to the Sanatorium instead! ;)
Or the map's default spawn point just like the good old days.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Aerig on April 07, 2010, 04:43:56 pm
To me it seems a good point that the spawn point(s) should not be at the forge but around the main plaza area.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: bloodedIrishman on April 07, 2010, 05:07:20 pm
That is the main plaza area. That's where everyone's at.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: LigH on April 08, 2010, 06:53:38 am
Aerig's point was the "around", I believe.

Well, now that Xillix is no Settings leader anymore, I wonder who I'd need to annoy now with my illogical suggestions... :P
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Earowo on April 08, 2010, 10:13:07 am
theres lots of people now :\ cant you put em back to they way the were befoer? i mss being able to come out of DR and NOT crash every time...
the spawn spot is to laggy for me and i crash every time i try and load the hyldaa plaza..
Title: Re: Spawn Point now in Hydlaa for all.
Post by: weltall on April 10, 2010, 08:51:04 am
why in the plaza? it breaks the whole point of doing this as it's the middle of the void the center of the plaza, plus you can't really do it would need to be decentrated else people could end up inside the fountain :P
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Sen on April 10, 2010, 08:59:59 am
The poor Enkis! (Those of them who don't like water)  :o
Title: Re: Spawn Point now in Hydlaa for all.
Post by: LigH on April 10, 2010, 09:41:25 am
Not even water, Sen ... fixed inside the solid podium under the Laanx statue: Resurrected - telefragged - dead.  :'(
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Akkaido Kivikar on June 07, 2010, 09:52:12 am
When will this be reversed?
Title: Re: Spawn Point now in Hydlaa for all.
Post by: LigH on June 07, 2010, 10:48:15 am
Probably not before there are 200 players at the same time online again... ;)
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Illysia on June 09, 2010, 12:13:42 am
Or 100 even... X-/
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Earowo on June 10, 2010, 07:14:20 am
i think it should be reversed NOW, people are in enough towns for it to be ok, Akkaido and his whole guild are always in oja to help any enkis that spawn, im usually in gug, and esorono [somtimes] and illysia are there. thats enough for the gug citizens, since i hardly ever see anyone choose a kran for a char XD
and hydlaa has always had 5 dffrent races spawn there so it would be fine no matter what...
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Xoel on June 13, 2010, 11:43:37 am
I will ask Talad next time I see him what the status is on this.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: ThomPhoenix on July 12, 2010, 01:37:34 am
im usually in gug, and esorono [somtimes] and illysia are there. thats enough for the gug citizens, since i hardly ever see anyone choose a kran for a char XD
So if you're very very lucky there would be perhaps 3 players online in Gugrontid? Wow! Reverse the spawning change right now! :P

I will ask Talad next time I see him what the status is on this.
I'm pretty sure he's aware. As LigH said, it probably will not be reversed until the server's more full again.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Earowo on July 30, 2010, 09:24:16 am
im usually in gug, and esorono [somtimes] and illysia are there. thats enough for the gug citizens, since i hardly ever see anyone choose a kran for a char XD
So there would be perhaps 3 players online in Gugrontid? Wow! Reverse the spawning change right now!
i agree :3
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Vakachehk on September 15, 2010, 11:30:56 am
It won't be reversed for ages... 200 players lol they're joking, they're just waiting for someone to get fed up and pay for some advertising for them :P
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Earowo on September 20, 2010, 01:50:28 am
It won't be reversed for ages... 200 players lol they're joking, they're just waiting for someone to get fed up and pay for some advertising for them :P
there were 200 people or more in 4.03, but thats ecuase it was damn near lag-free, if they would pay more attention to lag, then map bugs or textures or music or whatever, more epople might play,

And people dont have to get 'fed up' to want to offfer money to the team, i've wanted to give money from day 1, i just dont have any money to offer. i can't get a job right nw either, since i never have any time for one, what with school and taking care of my grandpa who had a stroke...
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Maisent on September 20, 2010, 06:00:53 am
Would it be possible to maybe be able to switch you spawning point into the original? I mean as an option. So that the noobs can spawn in Hydlaa and when they get a bitter more familliar in the game have an option to switch to the original or te same plaza=spawnb
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Earowo on September 21, 2010, 02:03:47 am
Would it be possible to maybe be able to switch you spawning point into the original? I mean as an option. So that the noobs can spawn in Hydlaa and when they get a bitter more familliar in the game have an option to switch to the original or te same plaza=spawnb
Actually somthing like that may work, but in a diffrent sense, you should be able to choose between apearing in hydlaa, or appearing somwhere random, if you have it set to random, you could appear in oja, hydlaa, gug, BD, Winch [only if you have access] or amendenier [when time comes.] that may prevent people from killing themselves to get back to town as well, since the town is either going to be hydlaa, or random.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Vakachehk on September 23, 2010, 08:33:11 am
It won't be reversed for ages... 200 players lol they're joking, they're just waiting for someone to get fed up and pay for some advertising for them :P
there were 200 people or more in 4.03, but thats ecuase it was damn near lag-free, if they would pay more attention to lag, then map bugs or textures or music or whatever, more epople might play,

And people dont have to get 'fed up' to want to offfer money to the team, i've wanted to give money from day 1, i just dont have any money to offer. i can't get a job right nw either, since i never have any time for one, what with school and taking care of my grandpa who had a stroke...

I know they nearly had 300 players. I am saying it is a joke because having such a rare game (not advertised) with ridiculous minimum requirements (that will definitely be upped by 1.0  ::| ) they're crazy thinking players will all of a sudden start playing more often.
Lag is not due to map bugs. It is due to the very bad shaders that use a lot of your computers RAM, CPU, GPU. If there was any map bug, it would probably be some lighting bug.

Lol offer money, money won't get this game anywhere. Make some maps they're easy just learn how to use Blander.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: LigH on September 23, 2010, 09:21:25 am
Lag is not due to map bugs. It is due to the very bad shaders that use a lot of your computers RAM, CPU, GPU.

No ... in case of polygon mesh maps, it is mainly the rather inefficient culler (the routine which calculates the invisible parts of the map which don't need to be sent to the graphic card to be rendered); that is calculated with the CPU before.

Many games use precalculated "Binary Space Partition" data to store "Potentially Visible Sets" (e.g. glBSP + glVis for several OpenGL DOOM engines, BSP in Quake, etc.); but such techniques work more efficiently with "indoor levels" where always only a small fraction of the whole map is visible from each point.

Shaders are not the bottleneck of the rendering. We could have a lot more effects of lighting and surface structure without very noticable decrease of framerate, if the reduction to only the required surfaces was more efficient.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Roled on September 23, 2010, 10:55:19 am
/me smiles.
LigH you consistently amaze me. Even though I don't understand
anything you just said, the point is, YOU do! And other tech savants
do. And that is just so cool!

When I grow up I want to be like LigH...
but I fear I would have to start studying in my previous lifetime just to catch up ...

 :thumbup:
Title: Re: Spawn Point now in Hydlaa for all.
Post by: RlyDontKnow on September 23, 2010, 01:43:47 pm
No ... in case of polygon mesh maps, it is mainly the rather inefficient culler (the routine which calculates the invisible parts of the map which don't need to be sent to the graphic card to be rendered); that is calculated with the CPU before.

it's also due to the way some of our maps are designed (i.e. many objects that could be merged together stay seperate, objects have a number of submeshes, etc.) which in combination with the only "somewhat efficient" culler causes quite some lag *still hopes for a performance increase with the hardware culling*

anyway, agreed, it's definetely not the shaders. just the other way round, those help making things go faster as quite a lot can be done on the gpu which is usually not that loaded (compared to the cpu) atm.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Earowo on September 24, 2010, 02:29:28 am
It won't be reversed for ages... 200 players lol they're joking, they're just waiting for someone to get fed up and pay for some advertising for them :P
there were 200 people or more in 4.03, but thats ecuase it was damn near lag-free, if they would pay more attention to lag, then map bugs or textures or music or whatever, more epople might play,

And people dont have to get 'fed up' to want to offfer money to the team, i've wanted to give money from day 1, i just dont have any money to offer. i can't get a job right nw either, since i never have any time for one, what with school and taking care of my grandpa who had a stroke...

I know they nearly had 300 players. I am saying it is a joke because having such a rare game (not advertised) with ridiculous minimum requirements (that will definitely be upped by 1.0  ::| ) they're crazy thinking players will all of a sudden start playing more often.
Lag is not due to map bugs. It is due to the very bad shaders that use a lot of your computers RAM, CPU, GPU. If there was any map bug, it would probably be some lighting bug.

Lol offer money, money won't get this game anywhere. Make some maps they're easy just learn how to use Blander.
it took these developers 8 years to get to 5.4 , you honestly think peple are still goiong to have their old computers from year 2000 in another 8 years? they will at least have the computers that are new now, but may be old then, and i doubt anyone will hae a single problem with ps then
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Vakachehk on September 24, 2010, 01:16:32 pm
Yes LigH, you are right, you are always right.

@Roled what I think he means is that most information doesn't use the GPU (Graphics card) but other hardware in a computer, and also that PlaneShift is just a mass of complex mesh, codes and other stuff, and of course needs more polishing off  :P

@Earowo, no lets say the laptop I am using at the moment which can run PS with shaders on lowest and background loading and most things disabled, probably will definitely not run 1.0 in 8-10 years. This laptop was bought around 2007-2008. My PC that was bought around 2000 can't run 0.5 but could run 0.4.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: LigH on September 24, 2010, 02:28:03 pm
Not always.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Earowo on September 26, 2010, 03:25:31 am
Yes LigH, you are right, you are always right.

@Roled what I think he means is that most information doesn't use the GPU (Graphics card) but other hardware in a computer, and also that PlaneShift is just a mass of complex mesh, codes and other stuff, and of course needs more polishing off  :P

@Earowo, no lets say the laptop I am using at the moment which can run PS with shaders on lowest and background loading and most things disabled, probably will definitely not run 1.0 in 8-10 years. This laptop was bought around 2007-2008. My PC that was bought around 2000 can't run 0.5 but could run 0.4.
mabey you should try something other then a laptop, my PC made by DELL is not only a hand-me-down from my sister who thought virus protection was a waste of space, but was made around 2003-02 has a lot less ram then your current day comps, runs PS on medium everything with sound turned on just fine, it lags but it runs just fine. i have win-XP and ATI, but i think pc's run better then lap-tops just what i see, my dad got a comp custom made for 1200$ and it runs PS on max with sound and its completely lag-free, its not a lot of money, and anyone with a decent job can save up for a PC just like it in a few months
Title: Re: Spawn Point now in Hydlaa for all.
Post by: RlyDontKnow on September 26, 2010, 04:24:51 pm
@Earowo, no lets say the laptop I am using at the moment which can run PS with shaders on lowest and background loading and most things disabled, probably will definitely not run 1.0 in 8-10 years. This laptop was bought around 2007-2008. My PC that was bought around 2000 can't run 0.5 but could run 0.4.

it depends on the kind of laptop you get.
if you get a gaming one, you will - surprise - have a lot less issues playin games. however - unlike desktop PCs as mentioned by Earowo - most laptops aren't made for playing games.

the majority is designed for *work* (may it be business, office, ...) which means that they may be quite powerful for certain tasks, however lack many features needed to play games (e.g. some intel graphics card is perfectly fine if you just want to do spreadsheet stuff and some calculus, etc. while you'll have serious issues if you want to start playing games).
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Vakachehk on September 27, 2010, 03:56:30 am
Lol my desktop PC I can't even see where I am going. I shouldn't need a 'gaming laptop' Planeshift should just make their setting more optional if you want Shaders or not, if you want good lighting, or not so good lighting, if you want weather enabled or weather disabled.

I wouldn't have a clue what the laptop is. It's a fairly good one, but probably won't be able to handle anymore ups in the requirements.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: RlyDontKnow on September 27, 2010, 05:57:42 am
Planeshift should just make their setting more optional if you want Shaders or not, if you want good lighting, or not so good lighting, if you want weather enabled or weather disabled.

for weather: it'll be in the next update.
for shaders (which includes lighting): it's simply not practically possible to disable them all together. it'd require thousands of lines of code and a big budget to buy old hardware to test on (which is quite expensive compared to new one) to write fallbacks which would probably still be useless as the system couldn't really handle it either way.
really... that's simply not practically possible - especially not with a engine developed by a hand full of people doing it in their free time.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: Earowo on September 27, 2010, 07:26:40 am
Lol my desktop PC I can't even see where I am going. I shouldn't need a 'gaming laptop' Planeshift should just make their setting more optional if you want Shaders or not, if you want good lighting, or not so good lighting, if you want weather enabled or weather disabled.

I wouldn't have a clue what the laptop is. It's a fairly good one, but probably won't be able to handle anymore ups in the requirements.
I have more information, about your computer priceing problem, If you go to a company that makes computers, you can get a computer custom made, ranging from 200-1200 dollors,
When you get a PC custom made you can get it to work specifically for what you want, my dad got his computer custom made for both work and games, he got the best graphics card, best dvd drive and things as that, he paid 1200$ for it, my mom got her computer custom made as well, some parts in it are older then others but it runs planeshift almost as perfectly as my dads, she only paid 200$ she didnt even get the computer made for games, it was just luckily compatible XD
point is, if you get your computer custom made, instead of buying the cheapest one yuou see on the shelf, you get a lot more out of it, for a decently low price.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: weltall on September 27, 2010, 09:00:41 am
Lol my desktop PC I can't even see where I am going. I shouldn't need a 'gaming laptop' Planeshift should just make their setting more optional if you want Shaders or not, if you want good lighting, or not so good lighting, if you want weather enabled or weather disabled.

I wouldn't have a clue what the laptop is. It's a fairly good one, but probably won't be able to handle anymore ups in the requirements.
I have more information, about your computer priceing problem, If you go to a company that makes computers, you can get a computer custom made, ranging from 200-1200 dollors,
When you get a PC custom made you can get it to work specifically for what you want, my dad got his computer custom made for both work and games, he got the best graphics card, best dvd drive and things as that, he paid 1200$ for it, my mom got her computer custom made as well, some parts in it are older then others but it runs planeshift almost as perfectly as my dads, she only paid 200$ she didnt even get the computer made for games, it was just luckily compatible XD
point is, if you get your computer custom made, instead of buying the cheapest one yuou see on the shelf, you get a lot more out of it, for a decently low price.

depends where you buy that's usually not the truth except if you are lucky with special offers or can save on components somehow. Probably also depends on where you live... I usually find the separate components to be more costly than a full computer. Also be careful when buying computers in malls: they usually modify the laptop design from the original manufacturer design by removing components or putting in more cheap ones. I've seen my laptop in one of those still only it was half baked compared and already old just out of the box. So be really careful how, where and of which brand you get a computer (note also some brands are expensive when taking a pre-built computer so if you compare to those a self built one could be better). Also not always "best of all" is really "best idea of all": in the video card department for example it could be more cheap and better on the long run to buy 2 mid end cards than 1 high end card: this letting alone that some people might have a different idea of best. For example i consider ati a nightmare and stay away from it.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: weltall on September 27, 2010, 09:30:00 am
an 7000M is the deep low end it has only 1 pixel/vertex shader it can be categorized as an intel card almost. plus if you want to do comparations you must use wow in opengl mode and regardless i don't see why we have to compare with it.
Also your claims are of no use without a gpuz check of gpu load (you have to check also you've allocated enough ram to it as it's an integrated card not studied to run games) and cpu load (sempron from amd are not cheap low performance cpu whathever the clock they run at. worse than celerons).
Also did you compare fps? looking like being more fluid doesn't make a game performing better. oblivion can be played well at 7-14fps. planeshift can't because it has a mouse which is handled in software (you can switch to hardware mouse in windows then it will look more fluid)

edit: actually it looks worse than intel card http://www.notebookcheck.net/NVIDIA-GeForce-7000M.8842.0.html
Title: Re: Spawn Point now in Hydlaa for all.
Post by: potare on October 08, 2010, 07:10:12 am
Can you please change it back.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: LigH on October 08, 2010, 08:57:16 am
No. That would mean to downgrade the whole development efforts from the current version 1.9 of the CrystalSpace 3D engine PlaneShift is based on, back to the rather outdated version 1.4 with a lot of missing features we will need in the future.

You want to play games? Use hardware which allows you. You wouldn't play DOOM 3 or Riddick either on your machine. PlaneShift may currently not look like those, though ... but already uses the same rendering techniques which enable us to make it look much better "soon™"... hopefully.
Title: Re: Spawn Point now in Hydlaa for all.
Post by: potare on October 10, 2010, 06:14:52 am
oh I didn't know
Title: Re: Spawn Point now in Hydlaa for all.
Post by: weltall on October 10, 2010, 08:32:56 am
rlcompat ( the old render manager) is deprecated, unmantained, bugged and will be removed soon from cs entirely, just like the software render was with 1.9 rlcompat will disappear with 2.0
and anyway it doesn't work:
Sun Oct 10 08:32:18 2010, <src/common/paws/pawsobjectview.cpp:96 Setup SEVERE>
Sun Oct 10 08:32:18 2010, pawsObjectView: RenderManager doesn't support targets! object views will be disabled
Sun Oct 10 08:32:18 2010, <src/common/paws/pawswidget.cpp:763 Load SEVERE>
Sun Oct 10 08:32:18 2010, Widget PaperDollView Setup Failed
Sun Oct 10 08:32:18 2010, <src/common/paws/pawswidget.cpp:860 LoadChildren SEVERE>
Sun Oct 10 08:32:18 2010, Failed to load child widget
Sun Oct 10 08:32:18 2010, <src/common/paws/pawsmanager.cpp:963 LoadWidget SEVERE>
Sun Oct 10 08:32:18 2010, Widget CharPickerWindow failed to load pawsCharacterPickerWindow
Sun Oct 10 08:32:18 2010, <src/common/paws/pawsmanager.cpp:903 LoadWidget SEVERE>
Sun Oct 10 08:32:18 2010, Could not load child widget in file /this/data/gui/charpick.xml

Sun Oct 10 08:32:18 2010, <src/client/psengine.cpp:1849 FatalError SEVERE>
Sun Oct 10 08:32:18 2010, Failed to load character picker!

after putting in a path to avoid that (podium will now be empty) this came out:
http://img826.imageshack.us/img826/3208/shot643.png
http://img267.imageshack.us/img267/8229/shot642.png
http://img842.imageshack.us/img842/4210/shot641.png
for the performance gain ~0% in terrain except rlcompat rendering has it all black (long distance and first person rendering looking at the ground is equal)
in genmesh (hydlaa plaza) looking at the ground ~-2,7% performance gain (yes minus), looking at the center of the plaza ~50% performance gain but with serious graphic corruption. but the same xordan you cite says hydlaa plaza is badly done.