PlaneShift
Support => Linux Specific Issues => Topic started by: qwertymc2 on January 20, 2010, 05:25:16 pm
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I opened a new topic because in the sticked one is difficult to spot new messages.
I installed planeshift using the gentoo ebuild.
Looks like it's missing a bunch of files, including shaders and textures. Is that normal ?
Please see also:
http://www.phoronix.com/forums/showthread.php?t=21518
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no it's not normal if it was missing really those files you would get a log full of errors and probably wouldn't be able to reach in game at all. that looks definitely a problem with the drivers. try building walktest in crystal space and verify if you get the same results with it.
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walktest works like a charm (I only had to add /opt/planeshift/crystalspace-1.9/lib64 to the library path)
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I installed the official binaries: same output and same problems :'(
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run ps with --verbose=-scf and get the output.
try disabling texture compression as found in intel threads.
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It works! \\o//
Verbose log:
http://pastebin.com/m3039614a
Screenshot with graphic quality set to highest:
http://darkbasic.homelinux.com/images/planeshift_texture-compression-disabled.jpeg
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well then the problem is fixed there is not much we can do as your drivers/mesa lack proper support for technologies used by ps by default. yet it's possible to add a workaround in the gl drivers db mantained in crystal space which should disable it when encountering your video card: leave a ticked on crystal space bugtracker with your card identifiers
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I think it's not necessary because with the infrastructure finally ready the open drivers are now growing really fast: only a month ago we had only opengl 1.4 support, now opengl2 and opengl2.2 in gallium3d branch. Opengl3 support is planned for mesa8 in the end of the year...
Furthermore, to be able to play planeshift I'm using an unstable and unreleased graphic stack from git and I already posted the trick to disable texture compression in the dri tracker and in phoronix ;)
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Well, it's still unplayable: it uses 2GB of ram + 800MB swap and combact music never stops :-X but the framerate is decent enough :lol:
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Well, it's still unplayable: it uses 2GB of ram + 800MB swap and combact music never stops :-X but the framerate is decent enough :lol:
the ram usage is a bit too high it shouldn't use more than 1.2gb.