PlaneShift

Gameplay => Wish list => Topic started by: Vakachehk on January 25, 2010, 02:52:49 am

Title: Lower minimum requirements
Post by: Vakachehk on January 25, 2010, 02:52:49 am
Well comparing PS to a comercial game like WoW, WoW has better graphics than PS but lower Minimum requirments. So it must be possible to lower them some how.
Title: Re: Lower minimum requirements
Post by: Akkaido Kivikar on January 25, 2010, 05:16:44 am
WoW is commercial, their profits depend on as many people being able to play as possible.

Also, now that PlaneShift has CS1.9, I've noticed the graphics are getting close to photo-realistic in some ways.... which WoW is obviously nowhere near.
Title: Re: Lower minimum requirements
Post by: RlyDontKnow on January 25, 2010, 06:11:39 am
even though it might not be obvious on first sight, PS is able to look a *lot* better than WoW for example engine wise - that's why the minimum requirements are relatively high.
it might not look perfect right now, but art is highly incomplete as well and at some points you can already see how well PS can look(e.g. check out the dwarfen plate mail armor on highest details)
Title: Re: Lower minimum requirements
Post by: Sarras Volcae on January 25, 2010, 08:07:35 am
wow's graphics are much better than ps's. you all have terrible eyesight  ;D
Title: Re: Lower minimum requirements
Post by: kaerli2 on January 26, 2010, 04:59:43 am
The problem with PS is that the CS shader system is brain-damaged and unable to perform proper fallback handling (TO FIXED FUNCTION GRAPHICS, NOT to software implementation) on a fixed function card (if such is added, there should be a switch to force the game to fallback to fixed function mode in order to work around shader braindamage).
Title: Re: Lower minimum requirements
Post by: jorrit on January 26, 2010, 06:09:16 am
The problem with PS is that the CS shader system is brain-damaged and unable to perform proper fallback handling (TO FIXED FUNCTION GRAPHICS, NOT to software implementation) on a fixed function card (if such is added, there should be a switch to force the game to fallback to fixed function mode in order to work around shader braindamage).

The CS shader system is very good with fallback handling. The only issue is that someone has to make the fallbacks. But the shader system supports it well.

Greetings,
Title: Re: Lower minimum requirements
Post by: Akkaido Kivikar on January 26, 2010, 07:01:48 am
Yeah, any of the downfalls of PS graphicwise are be blamed on PS devs not implementing features from CS fully, rather than on CS not having features.
Title: Re: Lower minimum requirements
Post by: weltall on January 26, 2010, 12:23:41 pm
most of our shaders come directly from cs so someone has to write them and put them in cs repository