PlaneShift
Gameplay => General Discussion => Topic started by: bangoor on January 28, 2010, 02:02:38 am
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Hi.
I'm in the mood to say goodbye.
Goodbye planeshift.
It was fun. But now i have enough.
The changes of today are not tolerable for me.
I'm not willing to be treated like cattle. If you need alpha or beta testers look elsewhere.
I'm out. I'm sure you'll find enough fools...
Edit: I just deleted all my chars and mules.
Player Chakko Zoltaan would like to say goodbye.
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This is sad.
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wow you sound like a real tool. good riddance!
provide legitimate reasons for leaving, then you won't look like a melodramatic asshole.
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"The changes of today" ... what changes? Did I miss something over night?
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I guess he is talking about the massive changes in weight of items. Some items got lighter. Some items got heavier. Some items got a LOT items (my crate of jellied clacker eyes was 150kg).
Greetings,
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lol, i doubt it, jorrit. this would be a bit of an overreaction to something like that.
he'll be back, just watch
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lol, i doubt it, jorrit. this would be a bit of an overreaction to something like that.
he'll be back, just watch
Well it is either that or the price changes. Some things have become somewhat more
expensive and mining isn't giving as much profit anymore.
Some of the weight changes are big.
Greetings,
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Good on you!!!!!
I've nearly had enough too, and you are right we are treated like cattle, if shaders are so bad thn turn it back to 0.4 until the shaders are better...
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Good on you!!!!!
I've nearly had enough too, and you are right we are treated like cattle, if shaders are so bad thn turn it back to 0.4 until the shaders are better...
You knew (or could have known) before you downloaded this game that it was not a finished game. It is in full development. It was your choice to try it out at your own risk. The PS devs are hard at work trying to balance everything. This is not something you can get right in one sweep. It requires a lot of work and without people to try it out we don't know if we are doing it right or wrong.
About the shaders, same issue there. We only have a limited number of computers here. We can't test every possible combination. That's why we absolutely need players to test this for us.
Greetings,
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lol, i doubt it, jorrit. this would be a bit of an overreaction to something like that.
he'll be back, just watch
no.
I deleted everything. Client, Chars and my hand made notes.
Next order of business will be to delete my forum account.
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wow you sound like a real tool. good riddance!
provide legitimate reasons for leaving, then you won't look like a melodramatic asshole.
Well, at least i did not insult anybody.
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Oh look ... it's this thread again.
Seriously. Destructive critique doesn't help anyone, nor does leaving just because stuff is constantly changing. As Jorrit mentioned input from the players is needed to make balancing work.
Ya know, everyone working on this is trying to make PlaneShift a better game. Might be a surprise for some, but it's not "Oh, let's f*** up some values to annoy some players."
@Vakachehk - Set "Shaders" to "Medium" or lower and "Particles" to "Medium". Voila, you're nearly back to 0.4.
@bangoor - Have fun, wherever you're going. o/
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Hey, wait whether they will reflect on my bug report 3986, maybe they will get it from it, if not and there will be another similar change without thinking first before applying it in real, or better, making sheet and announce it publicly, to have it revised by people who know more about it, then maybe I will leave too, because there are too many messed things in last 2 months and there are made new without fixing all the other issues first. If it will happen, Corps Virtuoso will lose it's guild master Delrid, at least until the things become more real than now and more bug free.
There is over 800 bugs right now and new are found every day, why making new mess without fixing the current bugs first? I don't know. I know it's not yet even beta, but asking people, who know, before applying, cost often nothing, they will react while it will be announced. It's not about prices, there are always multiple ways how to make money, it's not about weight of food, as it can change weight rapidly say while cutting or heating and rest is simple trash, but material can't disappear and then appear back when hammering or heating it at 800% rate as it is after last update, and there was other things that caused people leaving.
Corps Virtuoso had 5 people while we founded it, we got another 3 people before server update to version 0.5, which caused we lost 4 people who was not able even join to the server due to driver issues. We got another 3 people after server update but another 2 people having client problems after latest updates. Adding another bugs and messed up things to it without more fixes first and checking the new things before applying, I am not surprised that people are leaving. If you want someone, who will revise things before applying, I can do it, but it's always good to have other people see it first, because everyone can omit something and more people mean more chance to find it and fix it before applying.
When people are not coming to the other server to test things first, why not copy active characters to it and let them play without registering again, while laanx is down? Many people did it before you wiped them from ezpc again and they didn't registered again because they can't find the registration page (like me).
You think I am addicted? No, I just found this game interesting in 0.4 and I found it is fun, but it starts to be less and less fun with every such update, when you see good people leaving and guilds more and more empty. I have meet more than 20 good people with them was pleasure to play, I don't see them anymore due to client issues or they left after they found other people leaving massively after years of playing. It's sad. Yes, there are other good people and new players, but it is losing the atmosphere it had in version 0.4, when I joined.
And yes, that NPC in East Hydlaa has right, Yliakum is doomed, but i don't think it's caused by Derghirs...
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Hey, wait whether they will reflect on my bug report 3986 (http://hydlaaplaza.com/flyspray/index.php?do=details&task_id=3986), maybe they will get it from it, ...
That's exactly the needed input I was talking about! We need more "It's not good that way, maybe that's a better approach" and less "Bah, it's terrible!!!¡¡elevenoneone!!! I'm outta here". Thanks. :)
I'm certain Bovek will take your thoughts into account when he's finetuning the recent changes.
There is over 800 bugs right now and new are found every day, why making new mess without fixing the current bugs first?
People working on balancing are not the same people working on quests, which are again not the same people working on PlaneShift's engine. That's a important thing to remember.
Most of those 800 bugs are related to quests, artwork and engine issues, while only a couple of them are balancing-related.
Do you really want balancing people to stop working until other devs fixed completely unrelated issues? I don't think so :)
When people are not coming to the other server to test things first, why not copy active characters to it and let them play without registering again, while laanx is down?
This was actually done before 0.5 was released and then reverted when AC hit Laanx. I think it's a good thing to do and it worked out pretty well. But it's not something we can keep up constantly.
After all EZPC is a second live server, not just a testing environment. Maybe changes are still tested on EZPC first, btw.
... Many people did it before you wiped them from ezpc again and they didn't registered again because they can't find the registration page (like me).
Click me (http://planeshift.ezpcusa.com/register/)! :) I agree, maybe the link should be placed somewhere more noticable.
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... Many people did it before you wiped them from ezpc again and they didn't registered again because they can't find the registration page (like me).
Click me (http://planeshift.ezpcusa.com/register/)! :) I agree, maybe the link should be placed somewhere more noticable.
You can find the link right next to the laanx register page link on our planeshift.it pages.. with a description of the two servers. Should be pretty easy to find now.
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Hey, wait whether they will reflect on my bug report 3986,
That report is unfortunately not visible.
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For a game that apparently needs each and every player because the numbers are so low I would think that if the changes for each release are making the players leave something should be rethought. Yes people come and go but having a stable player base is very important to any game. Maybe this game is going in the wrong direction.
I read a lot of how people miss the ‘good old days’ and wonder why.
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There is over 800 bugs right now and new are found every day, why making new mess without fixing the current bugs first?
actually most of those bugs are very minor bugs in quests. if you have a closer look at the bugtracker you'll recognize that a lot of the new bugs lately are only typos in quests that most players won't even recognize. on the other hand quite a few of the big engine bugs have already been fixed.
If you want someone, who will revise things before applying, I can do it, but it's always good to have other people see it first, because everyone can omit something and more people mean more chance to find it and fix it before applying.
that's exactly what's the testing team is doing. if you'd like to help, feel free to apply to join the team
Many people did it before you wiped them from ezpc again and they didn't registered again because they can't find the registration page (like me).
ezpc has been restored to it's pre-test-phase status. it's not a testing server anymore, just the non-rp one.
Hey, wait whether they will reflect on my bug report 3986,
That report is unfortunately not visible.
that's due to it's spoiling nature. of course reports showing item descriptions won't be left public, just like those containing quest solutions.
I read a lot of how people miss the ‘good old days’ and wonder why.
everyone misses the "good ol' days" everywhere. no matter how good or bad they've been - that's just natural
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Sure, planshift is under heavy development. The inner circle of PS decided to make it an open alpha or open beta.
That way you need alpha or beta testers. Pretty easy. What i do not understand is, how 'roleplay' should fit into that.
For roleplay you need some stability(client + settings). I don't see that...
One player might complain about it. Another player might leave.
The inner circle of planeshift might decide to change things. That's fine. But please take into consideration that some players might
not like those changes.
That way you keep certain players and lose others. You are left with a certain player base.
If you are looking for yes men, believer or follower this is not my game. I wanted to play a game. I was not willing to join a cult.
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Sure, planshift is under heavy development. The inner circle of PS decided to make it an open alpha or open beta.
That way you need alpha or beta testers. Pretty easy. What i do not understand is, how 'roleplay' should fit into that.
For roleplay you need some stability(client + settings). I don't see that...
Personally I think 'roleplay' is something that you should be able to do without much help
at all. Even in the VERY early days of PlaneShift when there were no npcs, no crafting, no
nothing, people were roleplaying. It is a kind of acting. And to act you only have to use
your imagination. You don't need many tools for that.
Of course the tools can help. That's where the PS devs come into play. We try to make the
tools you can use for roleplaying as useful as possible. You are free to use the tools as you see
fit but if they are (for some reason) not working properly you should still be able to roleplay by
using your imagination. That's what this game in about in the end.
Greetings,
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http://www.youtube.com/watch?v=z4F_cXGQN9k
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Bangoor, are you going to tell us why?
Anyhow good luck.
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I'm curious about, me too. Please explain, If you want. :beta:
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Btw, I'd really like to never see the complaint "Fix bugs before adding content" it's short-sighted and doesn't help us. We fixed nearly 1000 bugs for the last release. Bug fixing is an ongoing process, we never stop fixing bugs. If you think managing hundreds of bugs is easy, you're welcome to join us in fixing them.
As said by someone else above, we have whole different teams that have their own skillset and it isn't the same people working on fixes that work on other content.
The whole world now has weights and measure with verisimilitude to rl weights, if this causes some anguish, tell us what you think has to happen to make it better, don't delete your characters and leave.
While we love and support role-play, one of the roles you play in the PlaneShift alpha test, is as a tester. I'd love to see people "act the part" of testers more as a manifestation of their ability to "role-play."
This is another case where we were asked to make changes, made them, and people (not the ones who originally asked) don't like those changes.
We cannot stop developing because some people don't like the changes.
We can listen to players and incorporate some of their ideas, sure.
What we can't do is place our content out there for people to vote yay or nay before implementation, isn't the process slow enough as it is?
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... Many people did it before you wiped them from ezpc again and they didn't registered again because they can't find the registration page (like me).
Click me (http://planeshift.ezpcusa.com/register/)! :) I agree, maybe the link should be placed somewhere more noticable.
You can find the link right next to the laanx register page link on our planeshift.it pages.. with a description of the two servers. Should be pretty easy to find now.
Ok, now it is there but when I was looking on that page last time (around beginning of this months), there was only laanx, sorry for mystification
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Sure, planshift is under heavy development. The inner circle of PS decided to make it an open alpha or open beta.
That way you need alpha or beta testers. Pretty easy. What i do not understand is, how 'roleplay' should fit into that.
For roleplay you need some stability(client + settings). I don't see that...
Personally I think 'roleplay' is something that you should be able to do without much help
at all. Even in the VERY early days of PlaneShift when there were no npcs, no crafting, no
nothing, people were roleplaying. It is a kind of acting. And to act you only have to use
your imagination. You don't need many tools for that.
Of course the tools can help. That's where the PS devs come into play. We try to make the
tools you can use for roleplaying as useful as possible. You are free to use the tools as you see
fit but if they are (for some reason) not working properly you should still be able to roleplay by
using your imagination. That's what this game in about in the end.
Greetings,
Completely bad. He means stable client that is easy to configure without crashing and freezing on every second step. Roleplaying with crashes every 5 minutes isn't so fun when you need to wait 2 minutes for client to load.
We cannot stop developing because some people don't like the changes.
We can listen to players and incorporate some of their ideas, sure.
What we can't do is place our content out there for people to vote yay or nay before implementation, isn't the process slow enough as it is?
I don't say stop developing, changes are life and life is change, but some things, such as sizes and weights should be revisable by people, who know them from real life. If there is nobody in the team, make it public, someone probably is. That's all.
Yes, there were made changes in gold hammering, right, I take it, heating metals for crafting is now only possible with stock book, I take it too, it's logical. But thinking that hammering will change the weight to half while the size doesn't change and heating to the same temperature will make the same final product from 3 different weights, additionally in range 1:4 and then you can hammer it back to 16x the weight before hammering, that is really mess. This had to be thoroughly revised before applying. The question is: why I use 4 stocks to make weapon, when final weight is less than 3 ingots? It's like if you take metal plate of size 1 x 1 meter to make 20 x 12 centimeters big cover for a box, and rest you will throw away as junk,even if you can use it to make another covers or something else. And there are other things that are not logical.
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What i do not understand is, how 'roleplay' should fit into that.
For roleplay you need some stability(client + settings). I don't see that...
Changes in the environment, and in particular in prices, can feed roleplay. It can upset characters without upsetting players.
Of course, I'm not sure that's what you're talking about. Like others already mentioned, we don't know why you are leaving.
Personally, I think the balance team was what PS lacked the most. Now is the time when you can speak your mind about prices, a proper economy, jobs sustainability, that sort of things. One reason to stay, not to quit.
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But thinking that hammering will change the weight to half while the size doesn't change and heating to the same temperature will make the same final product from 3 different weights, additionally in range 1:4 and then you can hammer it back to 16x the weight before hammering, that is really mess. This had to be thoroughly revised before applying. The question is: why I use 4 stocks to make weapon, when final weight is less than 3 ingots? It's like if you take metal plate of size 1 x 1 meter to make 20 x 12 centimeters big cover for a box, and rest you will throw away as junk,even if you can use it to make another covers or something else. And there are other things that are not logical.
Those observations should go in the bugtracker as separate items, then they will work on them. Nobody is reviewing every single thing in game every single time there is a release and deciding that all of it makes sense and is logical. Record observations and the issue will be discussed and taken care of when a decision has been made and if it makes sense to change it at that time. There is a virtually infinite stream of people who will play this game, it doesn't matter if some of them leave. Deciding to take off because they don't do it your way is an immature and useless approach to this project. But don't let the door hit you on the ass on the way out.
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quote:
Deciding to take off because they don't do it your way is an immature and useless approach to this project. But don't let the door hit you on the ass on the way out.
Now there is a mature observation.... :thumbdown:
Many of us have tried to report "things" not seeming quite right. Many times we are told it's our fault, our net server's fault, our grahic card's fault, etc. Personally, I'm glad I ignored these replies because had I listened I wouldn't have been able to play at all. Instead, other people have helped me solve the various problems, without the usual immediate response of above. I think I can understand his frustration.
Another observation: I am so afraid of 'posting in the wrong place' that I rarely do any posting at all. Which also means, I don't know if I have a bug, or it's just me. So y'all usually don't get any feedback from me....
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In reply to -stf-s comment that there are over 800 bugs that should be fixed first before updating, some numbers:
- yes, there are currently 864 open reports
- 292 of those are feature requests (as in requests for not implemented features)
- The bugs (things that are implemented but not working as supposed) include everything from critical ("ps not working on fedora 12") to very low (" Rock in Cutthroats Bane may have changed texture"). Obviously we concentrate on the critical ones, when people who CAN fix them are available
- Over a 100 bugs are for quests, mostly typos that got in when the settings team spend months re-creating all quests for the menu system.
- Someone who can work on balance can not necessarily do anything about all non balance/weight/size problems. But just to tell you how happy I am that finally after 5 years someone did go through all weights and sizes to make them more realistic: I hope to close 15 bugs soon just because of this change.
- after the release of 0.5 (so in 6 weeks) 404 reports were opened, 253 closed (counted last sunday). Most of these were quest errors (many typos, severe once are fixed first), many crashes are fixed, duplicate reports were closed to make the important reports more visible. Also the test team has limited time :). Still we hope all the really important problems are visible enough in the bug tracker to be noticed and fixed. And yes, feel free to make new reports if this first improvement in 5 years is not yet perfect
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Whenever I am not positive about where to post an issue I find with the game I go on the #planeshift channel at irc.freenode.net and mention it there. It isn't as useful to the team as posting a bug on the tracker but it often helps me to discover what is a known issue and what needs a bug report. There is often someone on who has a better idea of what is needed than I have and fairly often I'll see someone with a problem that I already know so I can help them too.
Personally I get tired of all the drama and come and go quietly. Come back in six months and things will be better but by then there will probably other issues.
Anyway what do you want for nothing?
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I thought goodbye posts were banned about 5 years ago?
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This will be my last post.
I wish the dev team that success in making a great game and the players a lot of fun.
Need to delete user bangoor...
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I thought goodbye posts were banned about 5 years ago?
Maybe the ban was reverted cause they're always so much fun? Generally I get bored after the first page or two though.
Players are always coming and leaving Planeshift as the game grows or changes in ways that does not suit some. Guilds likewise are also constantly coming and going. In a way, the new players are what keep the game fresh for us older ones. There's no need to be passive aggressive, though! If you can provide constructive criticism, please do so. If not, then so long, fair thee well, good luck in life and have fun however else you should choose to entertain yourself. If it strikes your fancy, it might be wise to try Planeshift again in whatever increment of time you choose, to see if it's grown into something that suits you better.
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i considered locking it when i posted in the thread this morning. in fact i even did. then i unlocked it a few minutes later and thought xilly might want to add in a few comments as well.
now though, i think the thread has pretty much served its purpose to it full potential so lets re-add that little lock icon to it again and move on to talking about more important things...
you know, things like who's the best enki to ever play this game. :detective: