PlaneShift

Gameplay => General Discussion => Topic started by: mickra on February 08, 2010, 11:50:05 am

Title: Groffels, Tells and OOC
Post by: mickra on February 08, 2010, 11:50:05 am
Mickra greets everybody.

Any unwanted OOC in tells (whispers now) breaks my immersion, brackets or no brackets. However, there are times when OOC in tells is really useful, saving a lot of time and effort, that to be spent on RP.

I reckon what we need is some kind of a 'Messenger Groffel', government-owned service. Technically it could be just another tab in the chat window, but it should have another prefix instead of "X says" (e.g. "X writes") and it should NOT be free. A small fee, something about 5-10 tria for each message to be delivered, would hardly ruin anyone's purse, but it would make people think twice before sending stupid 'lol's, 'g2g's and 'i crashed again' messages all over the Dome.

Why not use free 'whispers' instead of that novelty then, one might ask? It's simple: make whisper distance-dependent, same as Main is now. It would still allow private conversations, be it IC or OOC, but not from Oja to Gug anymore.

I offer this idea now, for it to be discussed, evaluated, tweaked, expanded, torn to shreds... anything you want. And yes, this if my first PlaneShift forum post, so please feel free to start... you know what, dear forum oldbies ;)

PS. To make things clear, this is not a stray wishlist entry, because I don't really want such an improvement to be made. With it I would feel less free to send a lot of stupid OOC questions to a lot of people in-game. I would probably hate it and say "a pox on the wicked Vigesimis! they abuse my personal freedom again". But I think something of the kind should be done anyway someday not-so-soon(tm), whether it is to be liked by bad RPers like myself... or not.
Title: Re: Groffels, Tells and OOC
Post by: Akkaido Kivikar on February 08, 2010, 11:57:12 am
I disagree with your idea. OOC tells are incredibly necessary for most players, we don't all play PS to RP 24/7.

For instance, in running the Alliance of Enkidukai, myself and other members must not only RP IC but organise what time is best for a meeting OOC, so that our RP can fit into our real lives. We also debate the consequences of IC approved decisions OOC, and often not in Group as I may be using the benefits of group to help newbs prevent death.

So yeah, don't like it.
Title: Re: Groffels, Tells and OOC
Post by: mickra on February 08, 2010, 12:11:07 pm
May I bring to your attention, venerable menki, that my idea has absolutely nothing to do with guilds and guildchats? I suppose any established guild would have a messenger groffel service of its own, with its own set of rules. It could also sponsor its members in their use of the government groffel service.
If you're a boss running some kind of business and you need to send an important letter to a member of your staff, currently in a different city, you don't expect it to be delivered for free, just because it would be good for your business. Or wait... maybe you do?  ;D
Title: Re: Groffels, Tells and OOC
Post by: Rigwyn on February 08, 2010, 12:47:44 pm
Well, there are a few ways of doing this sort of long distance communication currently.

Code: [Select]
/me pulls out a quill and small scrap of paper and writes a quick note. He then rolls
it up, tucks it into Yuck's collar and whispers "Find Mickra quickly!"

/tell mickra A small flea-bitten groffel tugs at your leg. As he sits and scratches his
ear a note falls out of his collar. It reads "Mickra, I found a fresh platinum mine ! Meet
me at camp banished asap !"

This way is rather common however one should take the care to rp introducing their pet to the person that you are delivering the message to in advance.

Another thing I've seen is players who act as messengers. This nice thing about this is that it involves more people in the rp and adds some room for surprise. Ie. The messenger might screw up and give it to the wrong player. Likewise he/she might alter it XD

As for putting limitations on whisper I'm not keen on that idea though I would like to see chat bubbles go away when out of hearing distance.
I don't like the fact that you can use ooc chat bubbles to track someone down. Over very large distances.


Title: Re: Groffels, Tells and OOC
Post by: EStripus on February 08, 2010, 04:12:06 pm
/tell is exactly for the purpose for communicating with someone privately IC or OOC over long distances, but may contain topics that do not involve public attention on gossip.  My friends and I happen to appreciate being greeted when we see each other online.  If your friends are overusing tell, then you need to talk with them. I'm sorry that you describe issues with not being able to focus enough to handle an OOC tell and still remain in character on other chats, but do not assume the rest of us have that same issue.

As Akaiddo stated there is player coordination in tell chat during RPs or when planning RPs, ie enki alliance meetings [which is not a guild unto itself], setting up future storyline RPs, finding out where a character is so you can initiate those RPs, or sending a groffel delivered message. Also, another IC use of tell is if a player leans over and whispers in another character's ear while in a group RP; that is IC use AND unacceptable to ask a fee for it.  I discuss settings/IC whispers/OOC topics in tell, guild issues/character development in guild, RP in main, and help newbs/private RPs in group.

Despite your discontent of your friend's overuse of the channel, I have to disagree with the idea of an IG charge for communicating with people. Tell is definately a multi-use channel and should remain worldly and free of (tria) charges.
Title: Re: Groffels, Tells and OOC
Post by: Akkaido Kivikar on February 09, 2010, 07:49:25 am
Also note our Alliance is not entirely using the mechanics and as such we can't use the Alliance channel.
Title: Re: Groffels, Tells and OOC
Post by: LigH on February 09, 2010, 08:22:02 am
If you don't like OOC tells, write that in your "/away" message.

But don't be surprised if others then not only avoid telling you OOC things, but everything ... society requires compromises.
Title: Re: Groffels, Tells and OOC
Post by: mickra on February 09, 2010, 01:24:57 pm
@Rigwyn

Well, there are a few ways of doing this sort of long distance communication currently.

Code: [Select]
/tell mickra A small flea-bitten groffel tugs at your leg. As he sits and scratches his
ear a note falls out of his collar.

Yes, that's exactly where the idea comes from. Some of the best RPers I've ever seen in Yliakum use it with great style. However, on my side it mostly turns out rather like that:

Code: [Select]
X tells you: X sends Mickra a letter. "Dear Mickra, I'm extremely happy to invite you to ...
(some elaborated description of an upcoming event follows). Sincerely yours, X."
Y tells you: lol xD
Z tells you: it wont let me dig!
A tells you: [victory! here comes my lvl 30 in medyem armour! what is your lvl atm?]
A tells you: *medium

Mickra covers his ears with his hands and shouts silently in his mind "Dear voices, please please stop for a moment!"
Mickra stares at the mess, dumbfounded. After much sorting and some thinking he starts to answer.


Code: [Select]
You tell Z: do you have a stone pick equipped in your right hand?
You tell Y: [lol what?]
You tell X: [sorry, there's a new player having trouble with digging, i'll send you
an IC styled reply later.]

Mickra's immersion flies straight out of the window. Mickra waves goodbye to it and concentrates on explaining what the stone pick is, how does one mine, how does one train...


This way is rather common however one should take the care to rp introducing their pet to the person that you are delivering the message to in advance.

Yes. And that also means you cannot start the communication if you have no pets of your own.

As for putting limitations on whisper I'm not keen on that idea though I would like to see chat bubbles go away when out of hearing distance.

As everything is and should be in a young world of Yliakum, what I promote is quite tweakable. A configurable whisper distance, for example. I know I'd set mine to 0.5 of Main and be completely happy, while some other player could set his/her/kras so as to cover all 8 levels in a nanosecond and be happy too ;)

If i'm allowed to play with quotes and analogies a bit... "In the United Kingdom, prior to 1840 the postal system was expensive, confusing and seen as corrupt." (link (http://en.wikipedia.org/wiki/Mail#Early_postal_systems)). In my personal opinion, that's exactly what we have as Whisper at the moment: expensive to the immersion of beginner roleplayers, awfully confusing and heavily abused with various types of OOC. Quoting more from the same source, "If there is one man who can be said to have changed the face of the postal service forever it is Sir Rowland Hill, with his reforms of the postal system based on the concept of penny postage, and his solution of pre payment."
Sure we have no Sir Rowland Hill to attend to it, but we have the Devs, haven't we?

Then again, Rigwyn, I know it only takes a group of skilled RPers, a pen and a notepad to put forth some excellent RP. I take it so your immersion, being strong and well trained, could stand all that mess I described above and stay as solid as a rock all the way through. Mine just dies. Sometimes it takes me hours to build it back and then something of that same kind happens again, leaving me in the same dire position.


@LigH

But don't be surprised if others then not only avoid telling you OOC things, but everything ... society requires compromises.
Absolutely yes. What's more, with the current state of things I have absolutely no right and no valid reason to tell people to stop doing things everyone else does on a regular basis, other than "I don't like it, so please don't".

On the other side, what you said about society has a strange ring to it. It sounds in my ears somewhat like "Our society of experienced RPers wants it all mixed up in the GUI, so you RP noobs have two nice options to choose from: either you shut up and bear with it or you leave".
Please forgive me for being bitter, the problem is very actual to me and it has been since I started playing several months ago. It's rather easy to master game mechanics by dedicating some time and effort to it (and it's also fun!), but after that one who isn't a RPer already comes to a standstill due to the significant lack of stable and consistent RP environment on Laanx. To learn to RP one needs RP, not a casual IRC chat with some RP pieces thrown occasionally into the stew.


@EStripus

If your friends are overusing tell, then you need to talk with them. I'm sorry that you describe issues with not being able to focus enough to handle an OOC tell and still remain in character on other chats, but do not assume the rest of us have that same issue.

I do NOT assume that the rest of you has that same issue, but I also assume there's also the rest of us having it like that: no valid person-to-person RP tool available complete with heavily polluted Main and several rather closed RP communities in-game.
Why do I assume that? Well, I've been watching the forums for quite a time, so I know for sure I'm not the only one.

Quote
Also, another IC use of tell is if a player leans over and whispers in another character's ear while in a group RP; that is IC use AND unacceptable to ask a fee for it.

Hmm, have I ever suggested making honest whispers paid? Are you sure I have?

Quote
Despite your discontent of your friend's overuse of the channel, I have to disagree with the idea of an IG charge for communicating with people. Tell is definately a multi-use channel and should remain worldly and free of (tria) charges.

There, you just hit the nail on the head, a multi-use channel, and I'd like to add "...instead of what could be an excellent RP tool for those still training lower levels of their RP skill". To elaborate more, if any number of people wants
a) telepathy
b) OOC telepathy
c) free OOC telepathy
to be part of their Yliakum life, I'm completely OK with that, no problem, let them be happy. My problem is that I personally have no means to get rid of it at the moment. Simple as that.


@Akkaido Kivikar

Also note our Alliance is not entirely using the mechanics and as such we can't use the Alliance channel.
...and then again, venerable Akkaido Kivikar, I'm not suggesting taking any existing means of communication away from anybody. What I suggest is splitting that 'multi-use channel' in two, making one part of it believable and RP-consistent (groffel mail) and another either configurable or avoidable, or both. Those in need of telepathy, OOC chat (as stated in the OP, sometimes it is really useful, please re-read), RL chat and such could still happily use (or abuse) groffel mail as much as they like. Those in need of a consistent RP environment would have a valid reason to ignore things like that or, even better, just turn it off in their game settings.

Money in Yliakum is still cheaper than dirt, so what's the problem with spending a few tria to discuss movies and ISPs for days on end? That's the part of my venerable opponents' reasoning I'm afraid I still don't get.

(Edited several times for many typos and formatting mistakes.)
Title: Re: Groffels, Tells and OOC
Post by: LigH on February 09, 2010, 02:21:42 pm
To discuss movies and ISPs, you can also tell everyone who is interested to "/join movies", note the number of the channel (might be 2, if "gossip" is default channel #1), and use "/2 Avatar is bloated!" to talk about movies with only those who are interested...

But on a second thought: Why starting PlaneShift to talk about movies?! It's like slicing bread with an axe.
__

I understand your bitterness only slightly. I'm playing much over 4 years now, but I am usually not overwhelmed by tells (with one exception, maybe) ... well, I am not really famous either with most of my chars. But I know someone who can hardly answer during an event, and most roleplaying often waits for her return to the topic (char based gender).

Your request to "tax" tells just to limit its use sounds rather selfish in the first moments. There may be other ways to "educate" some of the more "ruthless" players -- without "punishing" all those who never talked to you and don't mind being contacted telepathically as much as you do.


Please note all the exaggeration quotes and the ;)
Title: Re: Groffels, Tells and OOC
Post by: Rigwyn on February 09, 2010, 02:35:07 pm
Quote
Code: [Select]
X tells you: X sends Mickra a letter. "Dear Mickra, I'm extremely happy to invite you to ...
(some elaborated description of an upcoming event follows). Sincerely yours, X."
Y tells you: lol xD
Z tells you: it wont let me dig!
A tells you: [victory! here comes my lvl 30 in medyem armour! what is your lvl atm?]
A tells you: *medium

Ok, now I see what your talking about. Yeah, I feel your pain. This is especially hard when your RP-ing in a large (6-10 players) crowd or in a very busy RP and the tells, guild chat, and main flood in so quickly that you can barely keep up. Your ready to have a pokemon seizure watching all the tabs flash. You struggle to keep up with main while not ignoring any tells or guild messages. Having led events I've been in that spot many times.

I have seen other people use /away messages as mentioned in this thread.
Its a good idea.  I'll probably use that one next time I'm in that situation.

Code: [Select]
/away Please keep tells minimal. Im in the middle of an RP.

Another thing that works is using an alt if you have the resources to run two clients at the same time.
The second client could be used to handle low priority or ooc messages ( and to obscure your location if desired )

Code: [Select]
You tell Rigwyn: [ *poke* *poke*  Hey its me. I have a new alt today o/ ]
Rigwyn tells you: [ I'm in an RP and getting flooded. For stuff unrelated to this RP, please talk the hand ;) ]
TheHand tells you: [ its me, Rig o/ ]
Title: Re: Groffels, Tells and OOC
Post by: Mordraugion on February 09, 2010, 04:22:11 pm
Remove /tell from your Main tab, turn off flashy tabs and set /away to say I don't accept tells. Simples job done
Title: Re: Groffels, Tells and OOC
Post by: Syenna on February 10, 2010, 03:51:06 am
There's a useful roleplay addon for a-certain-game-I've-gotten-flak-for-mentioning-here-before (at least, in a similar context to this one), which not only allows for descriptions in said game, but also allows you to flag yourself as "Casual", "Fulltime", or "Beginner" (as well as an option to flag yourself as "looking for contact" or not). Perhaps something like this in PS would help people find others looking for similar levels of immersion?

Though, it should be noted that even this addon has a note when you set yourself to "Fulltime" stating that OOC *is* sometimes necessary.
Title: Re: Groffels, Tells and OOC
Post by: Akkaido Kivikar on February 11, 2010, 04:54:34 am
Stup tawkin bwt WoW.

jk

If you're getting that many tells from odd random players saying those sorts of things Mickra, I do wonder what crowd of players you associate with the most...

I rarely get tells, if so it's from Emmara or Barike, and we're discussing relevant things that don't split from the immersion, but add to it as it increases my use of my imagination whilst playing PlaneShift. We're always discussing something relevant to PlaneShift.

sarras, go down to the corner store and get your own can of stfu.
Title: Re: Groffels, Tells and OOC
Post by: mickra on February 24, 2010, 09:42:41 pm
@LigH

But on a second thought: Why starting PlaneShift to talk about movies?! It's like slicing bread with an axe.

Honestly, I have no idea why some people do that. And I guess I'm not in a position to judge them.

But I know someone who can hardly answer during an event, and most roleplaying often waits for her return to the topic (char based gender).

That's where the misunderstanding starts, IMHO. To participate in events one must either be a RPer already, or be very sure of his/her own ability to learn RPing realtime, on the spot, in Main, with the risk of ruining it for other players if it all goes wrong. There's more than just me not fitting into any of these two slots.
I've spent over 3 months facing only game mechanics and tells, without even witnessing much RP on Laanx, let alone participating in it. I'm sure from the other point of view it all looks different and much better. I wish I could get another POV, cast a spell on myself and get my RP skill boosted... but it doesn't work like that.

Your request to "tax" tells just to limit its use sounds rather selfish in the first moments. There may be other ways to "educate" some of the more "ruthless" players -- without "punishing" all those who never talked to you and don't mind being contacted telepathically as much as you do.

Let's not "tax" them, tria is not the main point anyway (I still don't get what's the problem with spending a bit, but that's not so important either ;)). Let's make Whisper distance configurable. Let's split tools. Let's find these "other ways", mechanical or not, to make the overall atmosphere more immersive and more educating to those new to RP, when it comes to Whisper/Tells. Any good idea born in the discussion may prove to be useful to the team and be implemented someday, some way or other, even if it won't include groffels or taxes.
Another part of the problem, as I see it, is that some of the most experienced players who could help to find a viable solution, don't see it as a problem at all because it doesn't bother them. And those like me, only learning some RP basics, are mostly too shy to speak, especially on the forums. I only decided to speak it out loud when I realized that it's not my personal petty problem, that some other players face it too and that someone has to speak about it.


@Rigwyn

Rigwyn, in addition to what I already said to LigH (see above), please note that you're viewing the situation from the POV of the experienced player again. And many thanks for your friendly attitude, I really appreciate that.
I'm not even an ounce of a RPer yet, I only try to become one. I try really hard and my progress is very slow. And I feel it's somehow wrong to get most of my immature immersion from long freeform conversations with quest NPCs (these are indeed very helpful in building it up) and get it all ruined again just by trying to communicate with people in Whisper/Tell, over and over and over again.
Sure there's always an option to turn any private communication down... and to be left alone. The matter is, it doesn't really help to learn some real RP either. And I personally don't feel any right to wear that 'holier-than-thou' attitude when people try to communicate with me, even if they aren't RPers, or are bad RPers or whatever. Most of them are nice people anyway. I'm not talking about real "annoyances" here, these are dealt with quite easily and don't present any serious problem, IMO.


@ Mordraugion

Remove /tell from your Main tab, turn off flashy tabs and set /away to say I don't accept tells. Simples job done

I don't have /tell in my Main tab. And the simple job to get oneself out of player-to-player communication can be made even more simple by... not playing PlaneShift. Sorry and no pun intended, Mordraugion, I don't see it as a viable solution to the problem I'm facing at the moment, even if I fail to state it properly so that it wouldn't be confused with "aaaaah! bad guys are bothering me!" problem I don't have ingame.
Running alone, grinding levels, doing quests and collecting goodies? Yes, it can be done without interacting with others, one doesn't need Whisper for that. Roleplaying cannot be learned this way. I tried that when I first started playing and I've seen some other newbies doing the same. Some of them still don't participate in any real RP, some have already left, feeling themselves "not fit" and some are happy grinders now, gaining levels, joining (and hopping) PLer guilds and not caring much about roleplaying. On Laanx.


@Syenna

There's a useful roleplay addon for a-certain-game-I've-gotten-flak-for-mentioning-here-before (at least, in a similar context to this one), which not only allows for descriptions in said game, but also allows you to flag yourself as "Casual", "Fulltime", or "Beginner" (as well as an option to flag yourself as "looking for contact" or not). Perhaps something like this in PS would help people find others looking for similar levels of immersion?

I may be in the wrong here, but the configurable Whisper distance seems to be more of an easy way. We have Main judging the distance already, so part of the mechanics are already in place. That tool you speak of would help a lot too, making it more "legal" for someone like me to refuse non-RP related OOC without turning any nice people down just because their ingame goals are somehow different. It just seems to be more technically complicated, but anyway it's up to the Devs to judge.
And please note the emphasis, if it's not too much trouble. I'm not speaking about "any" OOC, only about the "bad" kind of it.


@Akkaido

If you're getting that many tells from odd random players saying those sorts of things Mickra, I do wonder what crowd of players you associate with the most...

The answer is quite simple: most of them are grinders. And most of them quite happy with it, or so it seems. What is really odd is that they seem to be the most communicative, helpful and responsive breed of a Laanx player. Always ready to greet and help a noob like me (or, to be correct, the kind of a noob I've been when I started playing in 2009). That's another reason I don't see just telling them off as a right solution to the problem. Without some of them I probably would have left the game long ago without even getting to that point when one wants to stop grinding and become a RPer.
In fact, I hope every one of them will come to that point eventually, it's just not my "role" to force my current RP conditions on them... or on anyone else, for that matter.
Title: Re: Groffels, Tells and OOC
Post by: Rigwyn on February 24, 2010, 10:31:18 pm
Mickra,

I know exactly what your saying..  I had a very hard time getting into rp when I started playing. The best thing I did was to get the courage up to try and join a role playing guild. I've been in the same guild since then.

Let me know what kind of character would like to play and I'll gladly help you find some people who play a similar character.
If your character is compatible with mine then Rigwyn might be looking for some er eh .. *help*... never know..

This is what I would suggest if you want to get into RP.

1. If you just grind and stuff then people will assume your not interested in RP. You will not be noticed at all.
* I don't bother talking to people at the mines and in the arena. I assume they only want to train/grind.

2. Spend a little time and decide on what kind of character you wish to play ( good guy, bad guy, mage, thief, assassin, jester, gambler, healer, etc.. ) and make
a post here --> http://www.hydlaaplaza.com/smf/index.php?topic=32766.0 (http://www.hydlaaplaza.com/smf/index.php?topic=32766.0)
*** Just do it ! ***

3. Hang out where role players hang out. ( this can be boring when slow .. be patient )
   -- Kada El's,  the Broken Door in Ojaveda, the Plaza in Hydlaa, the Stonehead Tavern in Gugrontid, the Red Crystal Den (Hydlaa), any [OSP] events

4. Make a character description that describes briefly what you look like
- I frequently check these and often assume that if there is no description then the player does not role play

5. Try animating your actions with text.

 /me watches X curiously noticing ( some detail you picked up from their character description )
 
If you really want to get a role player's attention try throwing in a combination of narration with quotes like this:

 /me looks at X and smiles nervously in anticipation. He says in a shaky voice, "Hey there .. I'm new in town. Know where a fella can get a drink around here?"







Title: Re: Groffels, Tells and OOC
Post by: jaycol on February 25, 2010, 05:30:23 am
Quote
In fact, I hope every one of them will come to that point eventually, it's just not my "role" to force my current RP conditions on them... or on anyone else, for that matter.

Many do in their own form

And/...you don't have to.

But. you can let them know how you feel, or the course of game play that you have decided to take. Which you did here. Some you may have to tell in-game because they do not come here.

Keeping in mind that some of the people that helped you out may also be rather new to the game and like you they are trying to make their place and to make friends that they can play with. Finding the right group for a character to fit in sometimes can take awhile.

Patience is a good practice. Someone was with you once. I would suggest that you respond to the /tells in a RP fashion if you don't want to say that it offends you outright. The practice becomes habit forming even to those that you respond to because it sets a pattern in the manner that you would like to be addressed with. Many will adjust their texts by your example, for some it takes time. It still works for them as well.

Letting them know you are engaged in a RP, and that you will talk to them later is also a good and subtle hint. Many players will give you the respect of not bothering you as you are obviously busy. Most of the players I send tells to I simply say hello, and ask if they have a moment. I can judge by their response time if they are usually busy or not, or they inform me that they are and I try to catch them at a better time, or they will get back to me.

If it is a longer drawn out conversation. a short group may help, and let your explain your viewpoint better. Either way you will need to let those who you befriended that you are upping your standards and that you wish for it to be a standard practice with you.


Quote
That's where the misunderstanding starts, IMHO. To participate in events one must either be a RPer already, or be very sure of his/her own ability to learn RPing realtime, on the spot, in Main, with the risk of ruining it for other players if it all goes wrong. There's more than just me not fitting into any of these two slots.

Not true

My character is a ruff and tumble type of guy. (He is a grinder type if you will) Which is how he presents himself. There are a few friends that I struggle with in RP's. Because they are very good and make me feel way out in the outfield sometimes. I learned to let my character be himself. I don't bend him to their fashion and they don't bend for mine. Which makes it more realistic in the conversation. It also provides a certain awkwardness in the meeting that would be present due to the differences in the chosen lifestyles.

Participating in a RP event and ruining it for others is unlikely to happen unless you run around with the intention to disrupt it. Experienced characters will see you struggling and will at most times lead you into the flow of the RP if it has an established direction. Many do not and they will just go with what is provided. Needless to say RPers are not as stand offish as many think they are. As I see that at least one in this thread has offered their help. You will find others in the Rpers post to meet other RPers thread.

RP happens everywhere if you look. No it's not always the best but it is an attempt by most. Newer characters not with standing. Then again they are just learning. and you can teach without preaching by simply finding a way to to direct their questions by staying in character. Some will not take the hint and need grouped or the use of tells to get them from disrupting main while they learn. If you can't or don't have the time ignore them or ask someone who you know is willing to help help them. If you do not want the excessive random tells feel free to direct them my way. I'll take them under wing until they find their niche, or I can direct them to those of similar interests.

If you see an event posted here that you would like to join into. I am sure those involved would welcome you as they wouldn't post it if they didn't. If you are uncomfortable about sending them a [Hello, I am So and so, I would like to meet your character so I can join in your RP] then you can possibly contact them here by PM or by posting in their thread of your interest.

As far as RP goes in my book you make your own most of the time. Just take a moment to say hello to people as you meet them and doing so as you would walking into a RP, I think you will find many will engage with you in conversation in like manner. Something more in depth you will have to look for again I direct you to the RP event thread and get used to the names there. then try to randomly meet those characters  in-game.

Taxing Tells

I don't think that is necessary and is a useful tool the way it stands. And a great one that can be used to direct some of the silliness out of the main chat, as well as giving quick directions and/or assistance. Unfortunately it gets misused as well.
Title: Re: Groffels, Tells and OOC
Post by: EStripus on February 25, 2010, 06:25:17 am
There are a lot of us that are willing to help you learn how to RP, including help you work out what type of character you would like to play. Rigwyn gives excellent suggestions about how to get involved. This is a link to two threads that should help you to design your character's background:  http://www.trhop.freeforums.org/what-standards-of-rp-f2.html (http://www.trhop.freeforums.org/what-standards-of-rp-f2.html)  

/tell Emmara when you want to RP; I'll be happy to help you learn by coming to RP with you. I often take inexperienced RPers into Group chat with other select RPers to give the newer player a smaller less overwhelming environment.

If you choose to play an enkidukai/other race with a non criminal mind, then you might want talk to any of us from House Cheshire. We love to RP. Lots of us can help you design an evil or criminal character, but to get them into storylines you would be best to seek out Rigwyn's  or Jaycol's help [I only use their names because they have volunteered in the above replies  :whistling:]  

Most of us are not RP reclusive. We just have RP'd a while and our characters have developed alot. Like real people they run in certain circles.  You will never see House Cheshire members sharing a drink with Jacula in Brado's tavern, lol. Trust me, a lot of us players are happy to help teach new RPers. We want to see our RP community grow.  

Most of us jumped into this thread because the original suggestion was to tax us for using tells; we voiced our opinions on that topic.  Now, let's have some fun RPing  \\o//
Title: Re: Groffels, Tells and OOC
Post by: Akkaido Kivikar on February 25, 2010, 07:01:17 am
I think Mickra is right in some ways. PLers generally do help more than RPers, but that's usually not the RPer's fault. RPers are usually distracted with their RPs and on a roll, so to speak. But usually if I bump into a nooby looking Enki I ensure that I ask if there is anyway I can help them.

Title: Re: Groffels, Tells and OOC
Post by: Vakachehk on February 25, 2010, 10:37:49 am
Dont you just think that this is rather complicated. As it is Planeshift is too complicated so how about 'no' from me.
Title: Re: Groffels, Tells and OOC
Post by: kaerli2 on February 26, 2010, 07:56:41 am
I think Mickra is right in some ways. PLers generally do help more than RPers, but that's usually not the RPer's fault. RPers are usually distracted with their RPs and on a roll, so to speak. But usually if I bump into a nooby looking Enki I ensure that I ask if there is anyway I can help them.



In a way, that is true...in a way, that is false as well.

PLing types as far as I know tend to be more inclined to help newbs with game mechanics first and foremost.

RPers (including me) tend to help a bit with mechanics, but also are fairly aggressive about bringing newbs up to speed on RP (at least in my experience).  Some newbies handle this in stride; however, others are confused and overwhelmed by this or simply don't understand the chatbox well enough to be able to talk to another player in a manner that is remotely close to correct, even with guidance.

Suggestion for the tutorial: have it cover using the chatbox as well as the other topics.  The PS chat system is significantly more complex than that of other games, and newbies tend to have trouble getting things even close to right.

Also, the basic chat window seems to be causing more trouble than it solves...at least in my purview.  It is a real annoyance to have to explain how to turn it off (which requires relogging) in a situation where a group is needed or you are inviting them to a guild.
Title: Re: Groffels, Tells and OOC
Post by: LigH on February 26, 2010, 08:54:55 am
PLers generally do help more than RPers, but that's usually not the RPer's fault. RPers are usually distracted with their RPs and on a roll, so to speak.

Oh, how often am I more or less idle, looking for some RP to join. ;)

But then I also do my Tester job, or re-get quests, and so on...

Just recently I had the honour to guide a newcomer to Ojaveda and fount the player to be an interesting and interested roleplayer, already trying to explain OOC reasons (based on questing and leveling) in an IC way. This is the way I like - uncomplicated, easy, natural.