PlaneShift

Support => Complaint Department => Topic started by: e3k on February 27, 2010, 08:58:10 pm

Title: herbalizm herbs - how is the developement status?
Post by: e3k on February 27, 2010, 08:58:10 pm
i have choosen a character with alchemy and herbalizm properties but i cant grind anything from diverse herbs i have found. when will it be done. what can i do to support it?
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Title: Re: herbalizm herbs - how is the developement status?
Post by: Akkaido Kivikar on February 28, 2010, 01:35:42 am
Wait till the skills are implemented/trainable.
Title: Re: herbalizm herbs - how is the developement status?
Post by: weltall on February 28, 2010, 01:49:35 am
0% done no eta
alchemy must be redone.
Title: Re: herbalizm herbs - how is the developement status?
Post by: bilbous on February 28, 2010, 01:53:42 am
you could join the team if you know how to program. start by  building the software (http://www.hydlaaplaza.com/smf/index.php?topic=26726.0)
Title: Re: herbalizm herbs - how is the developement status?
Post by: Tontow on February 28, 2010, 05:32:06 pm
is there any programing involved with crafting/cooking/alchemy?  or is it all transformation and data tables?
Title: Re: herbalizm herbs - how is the developement status?
Post by: LigH on March 01, 2010, 03:11:00 am
Of course some programming is always involved. And if it is just the logic how to display a matching in-game window. But there will be more "invisible" code, like: evaluating rules, building SQL queries to retrieve matching datasets, exchanging network packets with related details, etc. Most of that will happen in the server, the client will only display the results in the 3D world.
Title: Re: herbalizm herbs - how is the developement status?
Post by: weltall on March 01, 2010, 08:26:51 am
alchemy is entirely data driven
Title: Re: herbalizm herbs - how is the developement status?
Post by: e3k on March 02, 2010, 06:21:19 am
well i think sql would not be a problem for me, but regular programming maybe as i was never really good at it.
Title: Re: herbalizm herbs - how is the developement status?
Post by: LigH on March 02, 2010, 08:00:47 am
Programming is one topic. Event driven game programming with object class hierarchies is another... ;)
Title: Re: herbalizm herbs - how is the developement status?
Post by: Xillix Queen of Fools on March 02, 2010, 09:09:09 am
If you are actually interested, simply apply to the rules team. We'll evaluate your skills and if you're good enough we'll train you to do what's needed.
Title: Re: herbalizm herbs - how is the developement status?
Post by: Tontow on March 02, 2010, 01:12:46 pm
Ah, so it is all just a data table/database.  Probabbly somthing like, container needed / items needed / skill needed / time / image / etc.   That just needs to be filled out.  And place holders can be used untill the art department comes up with images.
Title: Re: herbalizm herbs - how is the developement status?
Post by: e3k on March 03, 2010, 04:23:45 am
@xillix: you mean that i could help just with doing sql queries?? because if i would have to do coding no training would help me. i am kind of low on cache for this. this is not selfunderestimation but selfexperience.
Title: Re: herbalizm herbs - how is the developement status?
Post by: LigH on March 03, 2010, 05:42:00 am
Helping with PS development does not only mean knowing C++ or SQL, but also even explaining logical and consitsant rules in a formal and understandable way.

As long as you can not explain rules to yourself and to other people, you can not program an algorithm for the PC.

Just convincing the team that you are suitable for building a set of rules might be the key task...
Title: Re: herbalizm herbs - how is the developement status?
Post by: weltall on March 03, 2010, 06:09:16 am
we don't need sql knownledge for this graphical tools can substituite that. we need the actual data being done which is just like filling a table with columns and rows
Title: Re: herbalizm herbs - how is the developement status?
Post by: Mordaan on March 03, 2010, 11:26:26 am
we don't need sql knownledge for this graphical tools can substituite that. we need the actual data being done which is just like filling a table with columns and rows
Geez, even I can do that.   :whistling:
Title: Re: herbalizm herbs - how is the developement status?
Post by: Xillix Queen of Fools on March 03, 2010, 11:29:48 am
Yes fortunately the system was set up to be expandable infinitely. Not just anyone has the wherewithal to do all that data though.
Title: Re: herbalizm herbs - how is the developement status?
Post by: e3k on March 04, 2010, 07:40:06 am
@ligH: sounds like fun :) maybe i will apply soon..
Title: Re: herbalizm herbs - how is the developement status?
Post by: e3k on March 04, 2010, 08:26:57 am
@Xillix: in which department is the rules team?
Title: Re: herbalizm herbs - how is the developement status?
Post by: Xillix Queen of Fools on March 04, 2010, 09:40:06 am
Oddly enough, it's the Rules Team.

Try not to post twice in a row, edit your previous post to reflect your new information.
Title: Re: herbalizm herbs - how is the developement status?
Post by: Tontow on March 07, 2010, 02:02:36 pm
Any requirements to be on the Rules Team? - I may be looking for something to do in my spare time when I'm board?
Title: Re: herbalizm herbs - how is the developement status?
Post by: weltall on March 08, 2010, 12:51:51 am
as obvious math knownledge and technical knownledge with computers. Analysis is probably a must, statistic and algebra can help