PlaneShift

Gameplay => General Discussion => Topic started by: LigH on February 28, 2010, 01:10:54 pm

Title: How to handle pets and mounts
Post by: LigH on February 28, 2010, 01:10:54 pm
I was not really successful searching the forum, therefore I hope someone can summarise how to manage familiars - both your pet and your mount, especially the differences.

What I found out so far:

You will need a "Ring of Summon Familiar" to be created for you in a quest.

The race of your pet familiar is one-time random, related to your character.

You can handle your pet familiar after you put the ring on your finger, using the following commands:

/pet summon = make it appear
/pet dismiss = make it disappear
/pet follow = make it follow your movement
/pet stay = make it stop following you
/pet target = make it target an opponent (although I do not know for sure how to select one specific target)
/pet attack = make the pet attack its target (at least I guess so)
/mypet = impersonate your pet

Your mount will be an addition to your existing Ring of Summon Familiar. So you are possibly able to handle the mount like your pet, with a specific difference in the /pet command...

So which differences are there?
Title: Re: How to handle pets and mounts
Post by: -stf- on February 28, 2010, 04:20:27 pm
One difference:
to summon different pets:
/pet 0, summon - summons 1st pet/mount (for me rivnak)
/pet 1, summon - summons 2nd pet/mount (for me yulbar)
/pet 2, summon - summons 3rd pet/mount (for me drifter)
/pet 3, summon - summons 4th pet/mount (probably pterosaur after they will be implemented)

to mount you must first target the familiar, then use /mount or use /mount <pet name>
to dismount use /unmount

I have this macro in shortcuts:
Code: [Select]
/target clear
/target next npc
/mount

other commands are same for all familiars

You can also use /pet name <name> for giving the actually summoned familiar/mount the <name> or use /pet <id number>, name <name> if that familiar is not summoned

it's also possible to target your pet by /target <pet_name>

Quote
/pet target = make it target an opponent (although I do not know for sure how to select one specific target)
it's easy, first target that specific target normally (mouse, /target next npc, /target next player...), then use /pet target to make your pet target it or use it as standard /target command i.e. /pet target next npc, /pet target <npc_name> and so on
Title: Re: How to handle pets and mounts
Post by: RlyDontKnow on February 28, 2010, 05:24:22 pm
there aren't any major differences.
you get all your pets via quests and all work together with the same item.
you can only have one pet summoned at a time and you have to have the item equipped in order to summon the one you want.
summoning your pet works with /pet x, summon where x is an index starting at 0
the index your pet has depends on the order in which your pets were created.

once summoned, you may use the subcommands already stated to make your pet do certain tasks:
/pet dismiss - make it disappear
/pet follow - make it follow
/pet stay - revert a /pet follow
/pet target - let your pet target your current target
/pet attack - let your pet attack whatever it has targeted (if allowed so)
/pet name <first name> [last name] - name your pet (must be unique)
/mypet some text - impersonate your pet

for a mountable pet, you may mount it using /mount as it's targeted
while mounted, you may use /unmount while having yourself targeted to unmount it

now to the difference:
while your mountable pet is mounted, you cannot use any of the stated commands because your pet doesn't really exist while it's mounted
Title: Re: How to handle pets and mounts
Post by: -stf- on February 28, 2010, 07:21:08 pm
the index your pet has depends on the order in which your pets were created.
That's not completely true, as I got them in this order: Yulbar, Drifter, Rivnak, but indexes are 1, 2, 0 in this order, what is little confusing.
Title: Re: How to handle pets and mounts
Post by: weltall on February 28, 2010, 07:54:58 pm
the index your pet has depends on the order in which your pets were created.
That's not completely true, as I got them in this order: Yulbar, Drifter, Rivnak, but indexes are 1, 2, 0 in this order, what is little confusing.
in place it's true but for some reasons it seems the server reads them in a different order and so the rivnak sometimes goes to 0 if got last. probably it's an optimization from mysql as we don't explictly request them ordered
Title: Re: How to handle pets and mounts
Post by: Earowo on March 01, 2010, 09:38:34 am
the index your pet has depends on the order in which your pets were created.
That's not completely true, as I got them in this order: Yulbar, Drifter, Rivnak, but indexes are 1, 2, 0 in this order, what is little confusing.
in place it's true but for some reasons it seems the server reads them in a different order and so the rivnak sometimes goes to 0 if got last. probably it's an optimization from mysql as we don't explictly request them ordered
i can agree with this, i have a drifter and a groffle, and they switch places with 1 or 0, its annoying cus i have to change my shortcut every time it switches...