PlaneShift

Support => Complaint Department => Topic started by: Yaniel on April 07, 2010, 06:52:03 pm

Title: Light of the Crystal, what is that?
Post by: Yaniel on April 07, 2010, 06:52:03 pm
IMO the days in Yliakum are far too dark. I use to turn up brightness correction to something like 0.7 at 1PM IG time because it looks like a cloudy late afternoon or just before a great thunderstorm. At night the default brightness is okay, but during daytime, especially around noon the Azure Sun is far too dim.


Or is it just daylight saving time (http://www.xkcd.org/673/)?
Title: Re: Light of the Crystal, what is that?
Post by: Falcon Avian on April 07, 2010, 09:31:21 pm
Mine is always at 3.1 XD
Title: Re: Light of the Crystal, what is that?
Post by: Earowo on April 07, 2010, 10:42:03 pm
eso the brightness correction stops making things brighter after about 1.3 so no point in going to 3.1
XD
Title: Re: Light of the Crystal, what is that?
Post by: Falcon Avian on April 07, 2010, 11:15:02 pm
eso the brightness correction stops making things brighter after about 1.3 so no point in going to 3.1
XD

>.>
<.<
What's the point of going higher then 3.1 then?
Title: Re: Light of the Crystal, what is that?
Post by: LigH on April 08, 2010, 08:05:38 am
@ Yaniel:

The developers seem to have it "optimized" to the (usually completely overbright) LCD/TFT monitors. ;)

For graphic and video affine people, who calibrated their monitor to a rather linear gamma curve (and even may still use a CRT monitor), it is recommendable to use a graphic card tweaking tool which is able to change the driver gamma correction only while the game is running (I prefer a gamma value around 1.7 to 2.0, and recommend RivaTuner for nVidia or ATI Tray Tool for ATI).

The game internal brightness correction is not related to gamma, but to internal light sources of the game world.
Title: Re: Light of the Crystal, what is that?
Post by: weltall on April 10, 2010, 09:02:42 am
no need of additional tools the nvidia control panel which is installed with the drivers allows to change brightness too, altough in windows it's a bit limited so you have to see if it's enough. i usually use 1.5 2.0 on my crt and no correction on my lcd.
unfortunately almost all games are calibrated like this... (oblivion mass effect dragon age... just to name some they are all black on my crt, i've to put the brigtness gauge to max)
Title: Re: Light of the Crystal, what is that?
Post by: LigH on April 10, 2010, 09:38:45 am
It is true - additional tools may be not necessary.

But they can make the temporary change more convenient - by calling the client wrapped in a gamma correction profile, or by providing quick access to such a profile via its system tray icon.
Title: Re: Light of the Crystal, what is that?
Post by: Yaniel on April 10, 2010, 11:12:03 am
Alright. And how do I do that on OS X?
Title: Re: Light of the Crystal, what is that?
Post by: weltall on April 10, 2010, 11:55:56 am
although i never saw it myself when i used macosx (i try to use it as little as possible) i was told there is a screen calibration functionality which allows you to change brightness in the settings.
Title: Re: Light of the Crystal, what is that?
Post by: Vakachehk on May 01, 2010, 12:44:41 am
I would like to see improvement in the lighting of PS.
Having night time would be great and rather interesting, and if you say there is no night in yliakum then where the heck did touches come from?
yes better lighting during the day would be good.
Title: Re: Light of the Crystal, what is that?
Post by: eldoth_terevan on May 01, 2010, 03:25:13 am
There are caves you know.
Title: Re: Light of the Crystal, what is that?
Post by: LigH on May 01, 2010, 11:46:25 am
Touches? -- Torches?

There seem to be still issues with the changing shadowmaps, regarding the CrystalSpace engine...

Just had this one again: Bright light on the plaza at 3 p.m., passed a map loading portal forth and back - and shadows all over the plaza now, no more light.
Title: Re: Light of the Crystal, what is that?
Post by: Rigwyn on May 01, 2010, 03:10:51 pm
Regarding darkness:

It wasn't that long ago vakachehk, that people were complaining left and right about how dark it got during the night cycle.
Whether it was monitor settings, real life lighting, contrast etc.. Was somewhat of a mystery.
Title: Re: Light of the Crystal, what is that?
Post by: Akkaido Kivikar on May 02, 2010, 11:06:29 am
There is no night in Yliakum, the Crystal retains some glow from daytime sunshine on the surface, resulting in periods of twilight, but never complete darkness.

Re: lighting issues from 0.4.03, was a rendering issue I believe.
Title: Re: Light of the Crystal, what is that?
Post by: Sarras Volcae on May 02, 2010, 07:52:02 pm
akkaido, the moon causes the same effect irl. no night is completely dark.
Title: Re: Light of the Crystal, what is that?
Post by: Akkaido Kivikar on May 07, 2010, 12:25:49 pm
Sarras, the moon is not always in the sky at night. And with cloud cover to blot out any starlight, nights in areas that aren't lit by man are extremely dark.

There's also the phases of the moon, it's only during a full moon we get anywhere comparable to the twilight levels of a Yliakumic "night".