PlaneShift
Gameplay => Wish list => Topic started by: potare on April 22, 2010, 12:40:50 pm
-
Their should be a morphinng skill so you can change into creatures or something like that.
-
There will possibly be a matching spell some day... but it will not faster than "soon (tm)" get implemented. ;)
Until that, only certain Game Masters will be able to change a character's appearance.
-
«Get your ass off my back! I'm not your #@§* mount!»
«... Sir Bob??»
:)
-
hm a fun idea, but the spell could get out of hand, and mabey even things a bit overly chaotic, so getting the glyph for the morph spell IMHO should be EXTREMELY hard to get, like a series of quests at least 4 times as long as winch quests, and the quests can VERY EASILY get screwd up, so youd have to start over, with an alt mabey
-
yes a definate fun idea
-
Someone needs to log on on April 1st.
-
OOH! At midnight in game time, could the GM's choose random people that are wandering through the wilderness into clackers? ;D
-
the thing is though, it would seem like a pretty ooc thing to have
i can understand having it on ez, and it might attract more normal non-rprs' to the game, but on laanx, just seems like an ooc thing to me
-
Ninja art transformation jutsu! *Turns into a bucket of water*
-
Earowo , I don't see how it's OOC if it's a spell, not just a random skill everyone has. The more complicated option would be having a play be able to take over the body of a mob while leaving their body defenseless, but that would be way harder to implement.
-
mabey not so much ooc as, it would get out of hand, if that were to be a glyph, and then a spell, eventually 1 person would do all the quests to get it, and then post how to do em on one of the many quest cheat sites, and then more and mroe people can just get the glyph whenever, get multiple ones at that, sell them to people who dont go to the sites, and eventually everyone has one, and then everyone is turning into diffrent monsters constantly all the time, there will no longer be people, but a bunch of monsters rampaging around....i honestly think its not such a good idea
-
Wow I love this idea! I think it shouldn't be so radical. I can see the problem of all people transforming into monsters, but the spell could have some timeout mechanics like the Familiar Ring does, so you can't stay all the game transformed into a clacker. At lower levels you could transform only into basic things like a flower or a tree!, not necessarily something as fancy as a Maulbernaut or Harnquist. I can see a lot of potential on this, specially for those who like to RP as spies. :thumbup:
-
Earowo, people randomly cast spells all the time right now. I'd suggest a spell like this being a realm 5 spell and cost quite bit of mana would pretty much take care of that.
Oter's idea of a timeout is good as well.
-
even if they did make it a realm 5 spell, ppl would just pwr level so they can use it, id have to suggest making a realm 6 spell for one of the magics that maxes at 100, that way you have to get one of the uncommon items that raise magics by 20 and with the sleep glyph, the mana cost really wouldnt matter, since it recharges as fast as it goes down :\
-
Earowo, it seems I have bit more faith in the team than you do. If there's an issue, I'm sure they can figure out a way to balance it.
-
ahm...LOL?
-
Aiwendil, there is behind the scenes stuff going on as I'm sure you are well aware of, considering. Whining that bad things will happen before something is even in game seems just bit defeatist.
I've only been playing since 2004, but I remember people complaining about a lot of stuff they thought would ruin the game that hasn't done so.
-
(http://img.photobucket.com/albums/v369/geogo3r/FurryChart.jpg)
-
@ sarras
awkward?
-
morphing is awkward
-
what if somthing goes horablly wrong and you get hidously disfigured?
thats how the kran was born...morphing might be a bad idea o.o
-
Aiwendil, there is behind the scenes stuff going on as I'm sure you are well aware of, considering. Whining that bad things will happen before something is even in game seems just bit defeatist.
I've only been playing since 2004, but I remember people complaining about a lot of stuff they thought would ruin the game that hasn't done so.
Ah, sorry, the "LOL" was not about the idea. Sure, I could argue why it is a good idea or not, but what would change? If I say anything here then I can be sure just for the sake of it, it will be flamed by others. And to get the PS team to listen you first have to go through months of ass licking. So the "LOL" was only for the trust in the team. And why do you think I should have any clue what is going on behind the scenes? Isn't secrecy and keeping all infos from outsiders most important for the PS team? But you know..I don't nearly play as long as you do...I am sure I just get this all wrong.
-
Aiwendil, I assumed you'd know becuase you seem to be a rather active member, or I at least remember you being one. That's all. It wasn't a round about insult.
-
Nah, not really active anymore, just a sad bastard whose forum account should have been deleted some months ago. But like everything this takes a lot of time in PS. Hope you enjoy your time back in PS.
-
If you wanted to keep people from spamming a spell, you would not do it by increases the quests or grind required. The popular MMOs taught us how that goes. Time, ingredient, and mana limits are also only limits in numbers. The limits need to be an inherent part of the mechanic involved.
Polymorphing one's self should not be taken lightly because the user takes on all aspects of their new form; size, strength, limbs, senses, and in some cases the mind. A clacker player would not be able to wield weaponry or armour, speak to other players coherently, or even open doors. But that player would also be able to pass many monsters ignored, and enter tight spaces they would otherwise be unable. Or at least that's the ideal situation; most of this goes much farther than a graphic switch, as NPCs would have to treat the player differently based on current form and whether the NPC knew who the creature was. Same thing would apply to player perception, in that it shouldn't be obvious the polymorphed person is a player to other players.
The process can be explained two ways; an actual change in flesh, or a kind of planar swap. The flesh change follows conservation of mass, and would usually be applied to wearcreatures, the undead, and fantastical genetics. The second is the one seen more often, where the person's natural body is swapped out into a statis-inducing plane of reality, and replaced with another one (formed from raw chaos or prepared by the mage beforehand) where their "soul" stays. One could also describe it as the natural body being in semi-stasis and still capable of preforming thought functions for the new body.
In game, this would mean transformations are either slow and permanent, and instant and unstable. If the new body is indeed formed from a link to raw chaos, this would introduce all kinds of anomalies. Such as players finding it extremely hard to polymorph into anything resembling a living Yliakum creature, instead getting poor, chaos-corrupted imitations of what they were actually trying to achieve. If they are lucky or skilled at this point, they can use the body for a while, if a novice attempts it...
Heh, even without using amorphia as a fuel source, polymorphing is open to all kinds of Fun (http://df.magmawiki.com/index.php/Fun).
-
Or an illusion. Azure Way. Instead of an actual change, it could be an illusionary one.
Instead of CHANGING into a clacker, you LOOK like a clacker. An empyrean illusion that just makes you think that a person looks like something.
-
That's should make for some rather cool screenshots.
A clacker, grendol, carakas, and a drooling-angry-kick-your-mamma's-ass-bernaught standing in a circle near harn chattingn, harn oblivious to the mob of monsters.
A tloke crafting axes.
An arangma trying to sell plat.
A gobble in kada'el's groping female patrons and acting creepy.
Diseased rats in the broken door ordering beers for everyone.
Might as well allow people to morph into xiosia and laanx too.. Why hold back?
A really cool addition would be the ability to morph into inanimate things, like brooms, stones, lanterns, or a tria.
If people could morph into a tria then a whole bunch oif them could be carried from one town to another by a player !
It might be bad though If someone morphed into a beed and then thristy little dwarf drank them - spilling some of the beer on their beard, shirt, pants, table and floor.
-
I'm not totally sure how one would keep illusions from being spammed, since those are pretty easy. People and NPCs would have a weighted resistance roll against a mind-control illusion, and a similar roll for seeing the flaws in a light-based illusion. I guess, like any constant effect enchantment, you would have to keep concentrating on the illusion to hold it up; draining your energy and stamina. Getting distracted somehow (is getting stabbed a distraction? :] ) will force a roll to keep the enchantment functioning.
One of the main points of morphing or using an illusion is that NPCs and players will treat you differently; if it looks like a monster is coming into to town, the guards will attack, and the newbies will try helping defend. The bartender will be extremely surprised that a clacker has walked into the bar and ordered a drink (or just clacked at him if actually polymorphed or you went too far with the illusion).
You would not be able to polymorph into inanimate objects without killing yourself or being put into blind stasis. Illusions work fine, with resistance rolls and complexity difficulty of course. For pranks, is it already possible to create illusions of items, creatures, and buildings? How long would it take for people to figure out the stone wall on the forest road isn't really there? Those kinds of illusions would be easily limited by the fact the player has to stay there and keep it functioning.
-
I would have to agree with Nivm on this.
Morphing and illusions have both different purposes and side effects.
Morphing in to clacker (unless its that complicated kind of morph) would generally mean that you have to become a clacker and knowing that bugs don't have enough brain cavity to support your intelect that would have to be forgone in the process making a powerfull mage into an onrdinary clacker. For these kinds of situations illusions would be used, as Nivm said, at the expence of constant concentration and drain.
And the restraint for not having many polymorphed wizards or illusions running around would be that since you cannot distinguish it from a monster, feel free to treat it like a monster. So essentially a stab happy person would very quickly find that his wonderfull kill has very strange loot for a rat. Wizardish loot.
Would be nice to see it implemented, very nice. So nice that I already found my PS notebook and joted some RP ideas down if this ever becomes an option. However, I am not holding my breath out for this one.
-
Morphing in to clacker (unless its that complicated kind of morph) would generally mean that you have to become a clacker and knowing that bugs don't have enough brain cavity to support your intelect that would have to be forgone in the process making a powerfull mage into an onrdinary clacker.
You two are thinking like mere earthings.
Tisk tisk tisk ...
This is not earth .. for all we know Yliakum could exist within some god's dream. It could disappear like a passing thought and be remembered and relived millions of years later - Perhaps even relived in reverse, or in some modifed form.
If the mind was something that existed outside of the body and the brain was more of a receiver that was biologically tuned to that mind, then it might be possible to turn into a clacker, and still be tuned into that mind ( assuming that the spell is crafted in such a way that the *tuning* of the brain does not change )
How does magic work ?
Can it be undone ? Can one turn sugar into carbon via magic and then reverse the spell turning it back in to sugar ?
What are its limitations ?
-
Rune magic works how Talad decided to bind it. Magic works, in equal parts, how people believe it works and physical laws. Turning sugar into ash and ash into sugar would require expending that energy from somewhere (16190kJ per 1kg when burned, more energy for a conversion to pure carbon and back). The crystal powers magic, but only so much energy is collected and radiated by the crystal at any given time. Luckily, people are limited by how much energy they can channel at a time, so the sky doesn't go dark when a mage starts experimenting. The difference between ~natural magic and Talad's magic is that the latter does not require the caster to work with details. Things like power absorption, density and range, are preset to minimum density and maximum range; and always from the crystal. I assume when he bound it he used a single extra plane to facilitate magic, so it would interact easily, whether or not the users intended.
I guess any magic user would exist to some extent on more than one plane, but they wouldn't be able to store their intelligence there without a container. Or if they could, it would be a losing battle to keep their mind from matching their form or slide back into it.
-
There was actually a gm event where an npc mage turns a group of players into clackers and then back again. Given that this event was approved by the settings team ( since it was a gm event ) its safe to assume that one can be turned into a clacker and back without permanent damage.
Unfortunately this is the kind of patchwork logic that players are left to work with. We could find out a year from now that in that event the clacker spell was just an illusion and that our rp based on our understanding of that event are now officially out of setting +_+
The is clearly says nothing about the (non existent) philosophy of ps magic.
-
Well, this is game in its alpha stages, so one can't expect the developers to be responsible and figure out everything before they have fun. Would be nice if they had done that first though.
-
As far as the settings goes its anyones guess as to what is in the head of Tallad.
Still, the idea of morphing is not a bad one and could be a great mechanic to have if done right. Just the mechanic itself should also pave the way for disguises. Something that would be a part of Yliakum I think we can all agree. So its a two birds with one shot kind of deal. And if done right two birds that make a lot of really complicated and interesting roleplays possible.
-
I want developer feedback badly now. I'll PM for it.
Edit: This forum has no member list, and I can't figure out who to bother.
-
bug the moderators then :3
-
could you morph into anything, such as a woman to a man, a kran to a nolthrir, or an adult into a younger or older version of himself? might be too complicated.
-
could you morph into anything, such as a woman to a man.
I serriously need to stop thinking of what does happen if you stay as a woman for a long while. Day of the month ?
Also. Could you morph into a building and have people go inside ? What happens if you morph back while their inside ?
-
Morphing into inanimate objects would probably mean death or loss of all sensation and ability for the duration. But I figure if you morph into something large enough to eat people, do so, then morph back, any biomass you absorbed during that time would be returned to wherever you got the mass in the first place. Or if you make a mistake it causes you distend and explode as the absorbed matter refuses to conform to your original shape.
-
EW X-/
-
Awesome. Imagine, suicide by overeating. I would probably stop RPing non-suicidal people if they put that in. Way too awesome to pass up.
However. While I agree with your logical conclusions as to the rudiments of morphin, settings could go the way of "[modified] science" and make it whatever they wish(I wouldn't really mind anything so long as it works well and works for the game). Maybe morphing allows you to trancend the laws of biology and physics and so on an so forth. Maybe turning into something just takes the effort and skill to focus the energy coming from the crystal in the right way. One can only guess at this point.
-
While here "transcend" is synonymous with "[redacted] off". I assume no one else will share my view, but every time base level physics is ignored, I am disgusted with the lore and game involved.
-
I want to transform into a bird so I can fly
flap my wings while I smoke my blunt and get high
I'll morph into a gobble so I take up less room
keep The Precious from Frodo before he takes it to Mount Doom
-
gobbles are bigger then people...
-
The graphics and my last, short session tell me that gobbles are about as large as a person, perhaps smaller. Multiple varieties?