PlaneShift
Gameplay => General Discussion => Topic started by: yoredensano on May 06, 2010, 12:00:12 am
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Hello everybody.
Yesterday, i´ve reached level 30 in metallurgy, and i thought i could already smelt some gold ore into stocks, but i cannot do it still.
Well, this is not the real problem i wish to explain here. The real problem comes when i go to the NPC trainer, i buy skill to gain a new level, i go mining some copper and some tin, and what a surprise!!! When i go to the furnace and the stock casting, i see i cannot gain any metallurgy points melting bronze.
I don´t know if this is a bug for me and i have choose to write it in the wrong forum, if not, i don´t understand why i cannot continue on training with bronze, as when i kill rats, i gain training in sword and in armor, or i gain Crystal way points whenever i cast a 3 realm spell or a realm 1 spell.
If anybody can help me with this i´ll be very grateful.Just let me know your experience with that.
Thanks a lot.
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For Met you have to work with more difficult metals in order to keep getting practice. Cooking is like this also. As you get to higher levels in Met you have to work with more difficult to work with metals to keep getting practice in Met.
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Correct me if I'm wrong, but doesn't a certain metal learned at level 5 keep gaining all the way to 50+? I didn't want a spoiler, if it's fine to post what the metal is, I will edit and change it.
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Not that I've found, though I certainly haven't tried all those metals. But I haven't found any metals that allow you to continue improving indefinitely. Mine something that's just slightly less valuable than gold, and practice on that until you can smelt gold.
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Correct me if I'm wrong, but doesn't a certain metal learned at level 5 keep gaining all the way to 50+? I didn't want a spoiler, if it's fine to post what the metal is, I will edit and change it.
no, there are several "levels" of materials. once you mastered one material class, you have to proceed with the next and don't gain any practice for continuing working on the former
and as Bragan mentioned: you practically cannot train indefinitely as you'll have mastered all materials at some point
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you don't get skill in melting it. you get it in casting the metal
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I honestly think it is rather stupid... you have not 'mastered' it, as at level 30 you cannot master bronze, by mading a 300Q stock, or ingot. I think that once you have made a 300Q of something then you cannot go any higher with that metal unless you are below a certain level. To prevent a bug in which someone randomly made a 300Q Iron ingot at level 1 they can still carry on till level 5 so they have another metal to work with. I think it is fair, and makes more sense then just some random level in which someone could of only made less than a 120Q which is definatly not mastering anything, in my own opinion.
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I believe that steel should be the most difficult to master. That and other alloys. Silver and gold are pieces of cake.
I also believe that high quality should only be reached at high level, for any metal (keeping some more difficult than others though).
What would be good is a game process that would let the players take risks for rewards, i.e. produce standard quality metals by default, but allow people to try making higher quality stocks, significantly increasing the required time and the chances of wasting the minerals.
Same thought for all crafts, btw.
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I don't do metallurgy but it is pretty stupid at the moment, I think if the devs want PS to be 'realistic' then they are just going to annoy people, the devs need to look at other games and steal their ideas to create PlaneShift, and so that PlaneShift won't be a game that annoys and wastes everyone's time but be a really enjoyable realistic and fun game.
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Games and 'realism' are not to be in the same room together.
Games and 'believability' are.
Believability is key.
Realism is destructive.