PlaneShift
Gameplay => Wish list => Topic started by: Vakachehk on May 16, 2010, 09:08:49 am
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PlaneShift app on an iPod Touch or iPhone sounds like work but sounds like one of the best thing an MMORPG could have. I know that it would be very hard and that you would almost have to redo the whole skins and GUI, and some C++ work.
I have some ideas for how it could work, and I could show you some pictures I could come up with (to be added later).
please post your ideas and thoughts.
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this probably wouldn't require many changes code-wise in CS, however it'd require a huge amount of work to be done on CS instead as embedded platforms only support OpenGL ES which is different from the OpenGL that's used right now.
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You can do it right now. You need a remote desktop client for your remote device and the client running on the machine it is connected to. But the concept of managing a completely separate application in addition to the main PS client is unrealistic at this point in the project.
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Also apple applications are written in Objective-c, so conversion would have to be made.
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I-don't own an I-anything, and I-bet that most players don't own an I-pad, I-phone, but I-guess plenty have an I-touch, but could an I-touch handle PS?
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I have an iPhone 3G, and know many PS players and devs who have an Apple mobile device, whether cellular phone or iPod Touch.
It has been proven before: http://www.hydlaaplaza.com/smf/index.php?topic=33170.msg382211#msg382211 (http://www.hydlaaplaza.com/smf/index.php?topic=33170.msg382211#msg382211)
that the iPhone can handle PS 0.4.03, which is fairly close to 0.5, and if it didn't work, using a 0.4.03 renderer or CS1.4 instead of 1.9 for rendering would make it work.
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I-don't own an I-anything, and I-bet that most players don't own an I-pad, I-phone, but I-guess plenty have an I-touch, but could an I-touch handle PS?
iPhone and iPod Touch are practically the same thing other than one has a Cell phone in it (which will not be needed for PS) and an iPad would just be better than both.
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don't think most use them :P actually it's the inverse most devs don't have them. else the macosx port of ps would be less trouble.
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I didn't say they dev for the iPhone OS, I said they have one. I've heard several devs say "I got to put that on my iPhone/Pod" or some other line which states they are in ownership of a device using iPhone OS. And not all devs are engine, sheesh. Owning a brick does not make you a builder.
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namely 3 :) of which 0 active in engine :P
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Ok dont need to go all agro over it.
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I would love to have PS on my ipod, but there are some major things that would have to be worked out first. I think that once we hit v1 we can start thinking of ipod apps, but fist I say get the game done first.
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Have someone tried to run PS in nokia n900?
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I have a simple thought. WHy not start with a PS online list for the ipod?
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I have an iPhone 3G, and know many PS players and devs who have an Apple mobile device, whether cellular phone or iPod Touch.
It has been proven before: http://www.hydlaaplaza.com/smf/index.php?topic=33170.msg382211#msg382211 (http://www.hydlaaplaza.com/smf/index.php?topic=33170.msg382211#msg382211)
that the iPhone can handle PS 0.4.03, which is fairly close to 0.5, and if it didn't work, using a 0.4.03 renderer or CS1.4 instead of 1.9 for rendering would make it work.
That was a fake ;) I don't think any phone can handle PS, really. Perhaps in a few years with hardware getting better and Crystal Space becoming more efficient.
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Also apple applications are written in Objective-c, so conversion would have to be made.
Actually, it is possible to make an Objective-C application which is almost entirely written in C or C++, because Objective-C supports mixing C dialects (with the restriction though, that one file may only contain one dialect)
Owning a brick does not make you a builder.
I hope you mean a brick (http://en.wikipedia.org/wiki/Brick) and not a brick (http://wiibrew.org/wiki/Brick) ;)