PlaneShift

Gameplay => Wish list => Topic started by: Falcon Avian on June 14, 2010, 05:16:42 am

Title: Arrows a bit smaller and lighter...
Post by: Falcon Avian on June 14, 2010, 05:16:42 am
The arrows are a bit too large and heavy to have in bulk the size of one is 1 same with weight. Meaning they would cost 65 units height and weight, that adds up pretty fast and would be a huge problem for rangers when they disappear after one shot.
Title: Re: Arrows a bit smaller and lighter...
Post by: Geoni on June 14, 2010, 05:45:58 am
That actually sounds quite realistic. I don't think it should change. Every weapon should have it's pros and cons.
Title: Re: Arrows a bit smaller and lighter...
Post by: Earowo on June 14, 2010, 08:44:49 am
it all depends on what kind of arrows you have, im assuming there will be diffrent types of arows later on since that would effect the damage, better then the bow would, so things such as Wooden arrows, iron arrows, steel tipped arrows, gold arrows, silver arrows, ornate arrows, rock arrows, [they are made out of rock :3] flame tipped arrows, things like that, they would all effect weight size speed and damage, depending which one you have.
Title: Re: Arrows a bit smaller and lighter...
Post by: Nivm on June 14, 2010, 03:27:42 pm
 For an archer's realism, it matters more that all the arrows (or bolts) they fire are the same. It doesn't really matter how many fancy tricks the archer has if they can't aim worth an apple. All they need is one wooden arrow into your eye.

 I assume archers would have an equipped slot they could fill with a full quiver, on their back for arrows, and on their hip for bolts. It should weigh 15-25 units for a normal hunting trip, although the characters are bound to use more ammunition than anyone could manege in real life.
Title: Re: Arrows a bit smaller and lighter...
Post by: Camazotz on June 14, 2010, 06:55:07 pm
Wait... we have arrows now?
Title: Re: Arrows a bit smaller and lighter...
Post by: Candy on June 15, 2010, 02:16:02 am
They implemented ranged weapons in the update. I still have yet to find them, seeing as I've been wandering Dsar Kore.
Title: Re: Arrows a bit smaller and lighter...
Post by: Earowo on June 15, 2010, 04:42:36 am
honestly my suggestion, is to make MOST arrows [like 80%] that HIT the enemy, be able to be re-gettable, meaning when you open the loot menu, you can reclaim most of your arrows, [the other 20% of arrows, missed or broke in the fight]
Title: Re: Arrows a bit smaller and lighter...
Post by: Candy on June 15, 2010, 07:47:58 am
I'd agree for realism's sake, but it sounds like it might be complicated to implement. Then again, I don't know anything about the technical side of it.
Title: Re: Arrows a bit smaller and lighter...
Post by: Zon on June 15, 2010, 08:18:27 am
I'd agree for realism's sake, but it sounds like it might be complicated to implement. Then again, I don't know anything about the technical side of it.

Then again most in PS are not yet in the realism "side". What I meant by that is, for example, everyone can be as strong as Krans when it comes to strength or Krans can level up ways to max which obviously they can't. But it will get there soon  :detective:
Title: Re: Arrows a bit smaller and lighter...
Post by: RlyDontKnow on June 16, 2010, 03:43:15 pm
honestly my suggestion, is to make MOST arrows [like 80%] that HIT the enemy, be able to be re-gettable, meaning when you open the loot menu, you can reclaim most of your arrows, [the other 20% of arrows, missed or broke in the fight]

agreed. that's the way it's done in a few games I know and as a real-life archer I have to agree. however other parts should play a role as well. e.g. what kind of arrow you used, what kind of target you hit, etc.
also arrows that missed the target are probably not found again, so they wouldn't be re-lootable.

e.g. if you hit a kran with wooden arrows, I think most would simply break.

however that requires quite a big part on the technical side - especially on rules - imo.
additionally keep in mind that ranged weapons are brand new and are still somewhat experimental, so there are many issues to be resolved in that area ;)
Title: Re: Arrows a bit smaller and lighter...
Post by: Geoni on June 16, 2010, 08:35:20 pm
I've never seen the bows in the game before, but the only way I even see a kran being pierced by an arrow is if it is made out of some type of metal, the bow is a longbow, and the arrowheads are something strong like diamond. I guess the mechanics make it hard for a kran not to be affected by arrows though.

I also agree with Earowo's on this:
honestly my suggestion, is to make MOST arrows [like 80%] that HIT the enemy, be able to be re-gettable, meaning when you open the loot menu, you can reclaim most of your arrows, [the other 20% of arrows, missed or broke in the fight]

Since most archers probably can't hold more than around 100 good quality arrows(correct me if I'm wrong RlyDontKnow, I'm not an archer), they should be retrievable.
 
Title: Re: Arrows a bit smaller and lighter...
Post by: Falcon Avian on June 16, 2010, 08:38:23 pm
I've never seen the bows in the game before, but the only way I even see a kran being pierced by an arrow is if it is made out of some type of metal, the bow is a longbow, and the arrowheads are something strong like diamond. I guess the mechanics make it hard for a kran not to be affected by arrows though.

I also agree with Earowo's on this:
honestly my suggestion, is to make MOST arrows [like 80%] that HIT the enemy, be able to be re-gettable, meaning when you open the loot menu, you can reclaim most of your arrows, [the other 20% of arrows, missed or broke in the fight]

Since most archers probably can't hold more than around 100 good quality arrows(correct me if I'm wrong RlyDontKnow, I'm not an archer), they should be retrievable.
 

They can't make it retrievable yet :|
Title: Re: Arrows a bit smaller and lighter...
Post by: verden on June 16, 2010, 10:07:42 pm
Could just add arrows to the basic loot tables.
Title: Re: Arrows a bit smaller and lighter...
Post by: Earowo on June 17, 2010, 12:24:50 am
well it depends on how much stuff your character has in their bag at one time, i myself usually have 130 pounds out of 30
and i found out where to buy arrows, even though i havnt looted a bow yet, i bought a bunch of arrows, so i have about 5 sets of 65 arrows in my inventory now and my weight moved to around 250
Title: Re: Arrows a bit smaller and lighter...
Post by: Caraick on June 22, 2010, 02:50:08 am
Well, considering each level of Ranged takes anywhere from 4 to 6 stacks of arrows per level for me, that means I have to carry around hundreds of these things, and believe me, the weight adds up fast :P

If retrieving arrows could be implemented, that would make carrying around 1000 arrows not needed....Just stick the amount of arrows used to kill in the loot, and voila :)  But I would agree with the earlier posts that only around 80% should be retrievable, but thats still a heck of a lot better than 0% :D
Title: Re: Arrows a bit smaller and lighter...
Post by: -stf- on June 22, 2010, 01:44:10 pm
If retrieving arrows could be implemented, that would make carrying around 1000 arrows not needed....Just stick the amount of arrows used to kill in the loot, and voila :)  But I would agree with the earlier posts that only around 80% should be retrievable, but thats still a heck of a lot better than 0% :D
I agree with the retrieving in loot (maybe random amount ranging from 35 to 95%, simulating damaged arrows and depending on the skill - higher level = higher chance to gain the undamaged arrows back). It should be also possible to find some lost arrows around the battle field (unsuccessful hits) laying on the ground same way as if you drop an item.
Title: Re: Arrows a bit smaller and lighter...
Post by: Caraick on June 22, 2010, 06:26:34 pm
If retrieving arrows could be implemented, that would make carrying around 1000 arrows not needed....Just stick the amount of arrows used to kill in the loot, and voila :)  But I would agree with the earlier posts that only around 80% should be retrievable, but thats still a heck of a lot better than 0% :D
I agree with the retrieving in loot (maybe random amount ranging from 35 to 95%, simulating damaged arrows and depending on the skill - higher level = higher chance to gain the undamaged arrows back). It should be also possible to find some lost arrows around the battle field (unsuccessful hits) laying on the ground same way as if you drop an item.

It might be a bit difficult to have just random arrows lying around all over the place...That might just look sloppy IG and cause a bunch of lag...
Title: Re: Arrows a bit smaller and lighter...
Post by: Nivm on June 23, 2010, 02:39:00 am
 It would be a step away from realism if skill effected arrow damage, since the more often a shot hits the target, the more likely it will snap on a bone or armour, but hitting vitals will keep it from breaking (but broad heads might get pinned between ribs). It should depend on the strength of arrow divided by the strength of the shot, and what creature is being shot at.
 If arrows are placed on the ground, how will the game decide where to put them? That's quite a lot more complicated, especially without any other physics engine in place. It would be better to start with arrows appearing in loot screens, then try that if someone finds a neat way to do it (on the internet?).
Title: Re: Arrows a bit smaller and lighter...
Post by: -stf- on June 23, 2010, 03:38:59 am
My thought about the skill level and amount of looted arrows was this (strength can be accounted too):
1) Better skill level = more accurate shot = less number of lost arrows
2) Better accuracy = more hits into effective areas = less chance to lose the edge of the arrow or to break it = less number of damaged arrows
This is very close to realism.
If it is not possible to make the arrows that missed target appear on the ground (yes, I know about the physics), then some amount of these arrows could appear in the loot too.
About the randomness:
What I thought is that the random percentage of the undamaged arrows can be within say 15% range but start at say 20-35% of retrieved arrows at level 0 and 80-95% at maximum level.
About the strength factor:
Strength factor can be calculated as sqrt(50/strength), which would make the factor 1 for STR 50, 0.5 for 200 and cca 0.35 for STR 400 (with buffs). If you didn't mean the strength of character but only arrow strength given by the arrow weight and speed (probably affected by distance and maybe also bow quality) it would be different calculation, of course.
Title: Re: Arrows a bit smaller and lighter...
Post by: Nivm on June 23, 2010, 06:36:45 am
 I meant both arrow strength and how much force is behind the arrow. Even flesh can break an arrow if it's weak enough and hits hard enough.
 On skill and realism, if you manage to pierce a creatures skull, you will insta-kill them, but almost certainly break your arrow. If you hit a human's jugular, it can still break on the spine. If you hit the heart, it can get stuck between the ribs, or break on the other side of the cage. It's just that aiming better will only have a marginal effect on whether or not your arrows can be retrieved, and can even have a negative effect in some situations.
Title: Re: Arrows a bit smaller and lighter...
Post by: -stf- on June 23, 2010, 08:45:38 am
I meant both arrow strength and how much force is behind the arrow. Even flesh can break an arrow if it's weak enough and hits hard enough.
 On skill and realism, if you manage to pierce a creatures skull, you will insta-kill them, but almost certainly break your arrow. If you hit a human's jugular, it can still break on the spine. If you hit the heart, it can get stuck between the ribs, or break on the other side of the cage. It's just that aiming better will only have a marginal effect on whether or not your arrows can be retrieved, and can even have a negative effect in some situations.
It is depending on the arrow type. Iron arrow should only lose the edge or get stuck in some cases, wooden arrow (are they in the game?) can probably act more like you wrote. Anyway, getting hit into the throat (hopefully it is the proper word) does not much damage to the arrow but does very much damage to a person. And that is always the most uncovered part of the body while wearing armor. So that will be probably the most targeted part in many cases. And most people have strength over 100 or maxed, so they will never have so big chance to get too high coefficient.
Title: Re: Arrows a bit smaller and lighter...
Post by: Nivm on June 25, 2010, 06:21:26 am
 Since it's ambiguous, do you really mean a solid iron arrow? Look up information and videos on the "archer's paradox". The shaft needs to be wooden, or something that will bend, to be accurate. If you have a steel arrowhead, deadly (medium-large game) force is still going to destroy your arrow on bones...Among other reasons I should have thought of before, like the arrow shaft being broken after lodging in the wound.

 Is your last sentence about strength saying that since people already have such high strength values, that the effect of strength on archery should be minimal? Or are you saying they could all pull the string of any bow back as far as possible? I don't understand you.
Title: Re: Arrows a bit smaller and lighter...
Post by: kaerli2 on June 26, 2010, 02:31:14 am
Since it's ambiguous, do you really mean a solid iron arrow? Look up information and videos on the "archer's paradox". The shaft needs to be wooden, or something that will bend, to be accurate. If you have a steel arrowhead, deadly (medium-large game) force is still going to destroy your arrow on bones...Among other reasons I should have thought of before, like the arrow shaft being broken after lodging in the wound.

 Is your last sentence about strength saying that since people already have such high strength values, that the effect of strength on archery should be minimal? Or are you saying they could all pull the string of any bow back as far as possible? I don't understand you.

The latter depends on the bow more than anything else.  You match the bow's pull to the archer, basically. :)
Title: Re: Arrows a bit smaller and lighter...
Post by: -stf- on June 26, 2010, 03:26:47 am
Is your last sentence about strength saying that since people already have such high strength values, that the effect of strength on archery should be minimal? Or are you saying they could all pull the string of any bow back as far as possible? I don't understand you.
Yes, that was about the strength related to pull the string back, people with high strength are more equal and people with low strength have not enough power to pull the string back enough to do big damage (applied to both target and arrow).
Title: Re: Arrows a bit smaller and lighter...
Post by: scotty110 on June 26, 2010, 06:42:12 am
back on the subject of smaller and lighter arrows, a stack of 5 arrows should be roughly the same as the size of a shortsword, weight though would be determine by the material the arrow is made of. consider, when other types of arrows are implemented aside from just the iron arrow, that all arrows have wooden shafts, the most basic arrow would be just a sharpened stick, those would also be the lightest, say 0.2 weight, now when you get into arrowheads, those should really only marginally affect the weight of the arrow, an iron/bronze/gold/etc tipped arrow would probably be 0.3-0.4 weight, if we get into stone or gem tips (someone mentioned diamond tips) then maybe between 0.2-0.3 weight.

with those numbers if you take 5 stacks of 65 bronze tipped arrows that weight 0.4 each then you're carrying around 130 weight worth of arrows which for those with max strength and no buffs is nearly half of what they can carry as is.

as for recovering arrows from corpses, the realistic way of handling it is to add a fletchers skill for making arrows. when you shoot arrows the arrowheads should have of chance of being recovered but the shafts should become useless, so people can take the arrowheads they collect, get some new shafts and reuse the arrowheads that way.
Title: Re: Arrows a bit smaller and lighter...
Post by: Nivm on June 27, 2010, 06:41:51 am
 Yeah, too bad there isn't a butchery or dissection skill we could attribute this to.