PlaneShift

Gameplay => Wish list => Topic started by: Maisent on July 01, 2010, 09:21:56 am

Title: Animal parts 300Q
Post by: Maisent on July 01, 2010, 09:21:56 am
OK, so Zon gave em this idea in gossip today

What if animal part- loots could have Quality? i mean it would be realistic, and also very interesting, because good hunetrs can get 300Q parts, because they hunt well, and they are experienced to loot stuff from dead things, everything else has quality....Food.....Stocks......Weapons...ets...etc

Why not animal parts? it would make a lot of sense

Also about the ores, they should also have quality, going up through mining training is a little useless for now, but why dont they make it so that the ores have quality? it would make sense also, as an elite miner would easily get ore AND have it looking good and mined- well

And i really relaly wish that looting is normal as the 4.3 one, now it sucks and crafting an hammering is still the ebst way to gain mney.
Title: Re: Animal parts 300Q
Post by: Zon on July 01, 2010, 09:41:41 am
Hehehe  :lol:. Yep. Gossip actually came up with something good.

Well for my idea of quality 300 is that player would need to train in a skill. Maybe called hunting? The best hunters should be able to take out parts much better quality than the others. I am pretty sure PS has already thought of this ;P. But yeah. My idea

Edit: And I am thinking it would also depend on the weapon type used,where you would hit it, the weather the terrain, the quality of the living creature (if it is sick or not), etc.

Edit 2: I guess I will add that this should also be suggested in herbs that can be picked in game. Farmers and other jobs (which obviously are not yet implemented) should be able to pick-up herbs at better quality than others. Right now there are no market for herbs. People can just pick all of them up and sell it. Even travellers could just pick them up randomly.
Title: Re: Animal parts 300Q
Post by: LigH on July 01, 2010, 09:43:35 am
This might be related to my feature request PS#4572 - Should body part loot rate depend on attack stance? (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=4572)
Title: Re: Animal parts 300Q
Post by: khoridor on July 01, 2010, 10:42:16 am
And mine. http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=881 (http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=881)
 :)
Title: Re: Animal parts 300Q
Post by: Irgendwer on July 05, 2010, 07:52:09 pm
I'm not quite sure why animal parts should have different qualities (I just assume different sell prices?), but I foresee a number of problems here: