PlaneShift
Gameplay => Wish list => Topic started by: awalker on July 08, 2010, 05:55:33 am
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http://img713.imageshack.us/img713/4631/club.png (http://img713.imageshack.us/img713/4631/club.png)
I spend most of my time digging up things and selling animal parts and I thought why not make it possible to make weapons out of animal parts, because if its effective against the characters then it surely be good enough against the creators that battle one another. If the material gets duel then they can be replace with new ones. Learn a few skills, like leather working, carpentry and you have something like the image above. Which is a pole with clacker claws in it.
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the problem of such things differently than in other cases it's not art but it's the amount of data you must provide to the engine in order to make all the process of creating the weapon. so a lot of work in rules (and right now we lack someone who does that. if anyone is willing to make any single transformation or combination there would be such need in rules... starting with armor crafting and alchemy(which mostly requires this writing than actual planning)...)
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I could guess that one might need {tendons/sinews} for "Bow making"... let's see if that will be implemented. But claws or teeth for weapon parts might be less probable. In my humble opinion.
BTW: Please avoid huge images to be inserted directly. Try to insert clickable thumbnails instead, or just a link, if they exceed ~640x480.
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Sorry about the big picture, I'm new to this :whistling: I made some more that looks represent a closer copy to the clackers I think they will go great with goblets and have a bronze door feel to them http://img27.imageshack.us/img27/7674/club2w.png (http://img27.imageshack.us/img27/7674/club2w.png)
I struggle to find the source of the models and textures, but I can't seem to locate them and the source code is no longer available. If I can get my hands on the model I'm sure I can come up with a bunch of ways to use and combine materials to make new items.
Sorry if I can't help you with the rules, Don't know much about coding, but if you like it I hope someone is willing to help.
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The meshes are only distributed in a CrystalSpace 3D native format. You may not be able to reverse-engineer it easily.
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I know, I take a screen shot of it. I'll get started if you think it can be implemented.