PlaneShift
Gameplay => Wish list => Topic started by: Vakachehk on August 06, 2010, 12:13:00 pm
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Well I have gotten stuck in trees, with there branches so hard to see.
I think you should be able to walk through the leaves part but not the solid tree or branch. It is realistic since you can walk through the leaves of a tree.
What do you all think?
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Yes, would be more realistic.
But ... probably hard to implement?! So far I believe only complete meshes can be defined as solid or not. Might mean to split the whole tree into a solid branch mesh and a virtual leaves mesh?
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Yes, would be more realistic.
But ... probably hard to implement?! So far I believe only complete meshes can be defined as solid or not. Might mean to split the whole tree into a solid branch mesh and a virtual leaves mesh?
If the game's engine works like the Unity engine, then yeah, you can only make 1 mesh either solid or not. However, you can split the meshes of the two things and make it work fine, either that or just put a collider around the tree manually in the desired 3D program that only covers the center of the tree. There's quite a few ways that it can be done, and I only named two (manual collider and splitting the mesh).
BTW, when I say collider, I mean a collision box. The collision box can be any shape as long as it isn't concave.
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Well -- somehow I feel like Talad has many more much more urgent map issues to fix already. ;)
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You could...guess what...roleplay ducking under branches, or pushing them out of your way.
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it's already planned, however it may take a while till it's actually done.
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it's already planned, however it may take a while till it's actually done.
It could be closer to being done had there... I dunno... been an extra 3D modeler ready to go and had their 'application' in the contributer site also ready to go.
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Well -- somehow I feel like Talad has many more much more urgent map issues to fix already. ;)
like the tree by the old oja platinum mine that is buried under a hill, or the several trees that are floating in mid-air :)
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I hate the trees by the campfire in BD I always just cut through and get stuck, since there is only 1 direction I can see the leaves its almost a habit lol.
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@ Earowo:
Do you play under Windows? -- It seems that the Windows builds rendered the heightmap surfaces too smooth. I think RlyDontKnow and/or weltall were able to fix that...
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yeah i have windows XP, last time i SAW the trees, they were floating or buried, but it wasnt all of em, just some of em, and then there are the hills i can walk through :)
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There are two bugs: One which makes the near landscape one step too coarse, and another which makes distant landscape (rendered in an even more coarse resolution to save speed) not switch back to the finest resolution when getting closer.