PlaneShift

Gameplay => Wish list => Topic started by: killercow on May 17, 2003, 09:55:11 pm

Title: Yup me again...Charities
Post by: killercow on May 17, 2003, 09:55:11 pm
Ok as mentioned in my \'Prison\' thread maybe the introduction of a charity scheme would be useful. For fresh lvl.1 characters they would have a place to get a meal and recover. Of course they would only be allowed access if poor enough (the server would check how much money they have and also the \'value\' of all the items in their posession) and would then either turn down the not so poor cheapskate or show the poor, beaten and battered \'noob\' a meal and a place to rest.

Of course the charity could do more than just that. How about running a donation scheme where richer individuals can donate to the charity and be recognised for it (and then possibly be rewarded).

How about a charity shop where the poor people get access to free materials to make objects and can then sell them to the shop. [The shop would then sell those items] Of course the materials would be mostly worthless and even the final products would be worth not so much but at least it wold make them some money and could increase some skills such as wood working or forging etc.

Anyway please expand this idea...would be ideal for new commers to the planeshift world.
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Post by: Axioma on May 18, 2003, 11:27:21 am
Charity as such is a great subject. But wait a sec: recognising people for doing charity, ok. But rewarding people for charity ? hellooooooooooo. Not gonna happen. Charity is about giving without expecting anything in return. If you tie bonusses to charity, the rich would only gain more prestige by it, and they would start doing charity for ALL the wrong reasons. As much as i like your charity idea, i think that is something you cannot do.

what you could do instead:
:: i like the noob \"social security\" where they can heal, eat, rest.
:: I like giving donations. But i think these donations should be carefully balanced, so that you cannot make PROFIT out of charity.
:: You could be recognised for doing charity, yes definitely. But if you must reward people for doing charity, please carefully consider how you will do that, so there will be no abuse of something as noble as charity. You could grant them a lot of minor advantages, and i do mean minor, but no major advantages. Because that would result in rich players becoming more powerful even. Not a good thing to happen

Don\'t misunderstand me. I think charity is something you should definitely put in PS, because it is great ! But then implement it in such a way you cannot abuse the system.
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Post by: hook on May 18, 2003, 12:09:32 pm
i think that for the noobies (and also the rest) it would be the best if a more experienced player could hire a noobie and train him ...if he treated him bad, he\'d get punished by the guards.

from the noobie\'s point of view, he\'d get food, experience and protection, and maybe even some money and items out of it (e.g. out of the loot, or the older items that his \"master\" wouldn\'t need anymore)

from the player\'s point of view, he\'d get cheap affordable help to e.g. carry his stuff (pretty importaint if you\'re treasure hunting or going on a long trip), plus this could later on develop in a pretty good team :)

i think this is simpler and more effective :]

...about charity: the simplest and most effective thing would probably start by itself: players would give stuff to the needing, plus maybe there\'ll become a guild that would do give away things that other players wouldn\'t need anymore (imagine it as the red cross/cressent or unicef in PS)
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Post by: Axioma on May 18, 2003, 12:42:10 pm
Yup, this would be nice alternative for noobs. Then you should actually have some sort of community center in every town (or just a tavern or inn) where there would be a board with messages on like (\"lvl1 noob looking for master to train...\" stuff like that). In these centers you could find your master as you call it. Maybe you can make the player that agrees to train, and the noob agreeing to be trained and helping his trainer sign some sort of agreement, in which they declare to perform their duties towards eachother. This way you become somebody\'s apprentice.

Also, if the age system you proposed in the other subject is implemented you could combine them: only children and adolescents can become apprentices, and you\'d have to be an adult or an elder to become one\'s mentor. The terms \"apprentice\" and \"mentor\" sound a lot friendlier then master and servant=slave ^_^
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Post by: killercow on May 18, 2003, 02:41:53 pm
Yeah i think the apprenticship is a great idea...nice one there. But it would still be nice for a place to go when one is hungry...and maybe hasn\'t got a mentor yet.

Also when I said rewards I was thinking more like you get to wear a special broach or something, lol, not making a profit out of donation. Thats not charity, thats business.  :rolleyes:
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Post by: beza1e1 on May 18, 2003, 03:01:29 pm
I like this idea, but what\'s the problem with it? It can be realised NOW. Everybody can help Newbies. Perhaps someone should open guild \"friendly Mentors\".
The reward system could be done by the mayor (http://www.planeshift3d.com/wbboard/thread.php?threadid=3789&boardid=11), when i gives out special clothes (http://www.planeshift3d.com/wbboard/thread.php?threadid=3599&boardid=11)
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Post by: hook on May 18, 2003, 03:09:51 pm
mentors is what i had in mind with \"masters\" ...you usually have a master and his apprentice ...yea ...and the sheer simplicity of this idea is what i really like!!!

...maybe a special place where noobies would(/could) gather and more experienced players could go search for them ...a tavern, bridge, plaza, park or whatever
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Post by: explorer on May 18, 2003, 07:10:55 pm
Smart players would become an aprentice for a while, and noobs would immeditly go off into the wild. Charaties could set people on the right path, giving you places to get an apprenticeship, 3 tria or something, and bread.
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Post by: Thynett on May 19, 2003, 03:48:49 pm
Helping newbies is a rather good idea, since it is often hard for newbies to know what to do, where to go, how to make money, where to hunt, where to craft, where to learn, who must be avoided, which players are important, which ones are dangerous and so on...


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the introduction of a charity scheme would be useful. For fresh lvl.1 characters they would have a place to get a meal and recover.


First, official charities is a MODERN concept that (at least to my mind) would not suit in a medieval-fantastic world.

Second, when you are generous with newbies, newbies always want more (I don\'t mean ALL newbies, but too many anyway) : \"magic plz !!!!\" \"gold plz !\" and if you don\'t give them anything they get agressive and anoying. And what\'s the results ? People leave places where there are lots of newbies, and new players that would be interresting, that would REALY be there for RP, that would REALY need help, that would be ready to follow  master, to work as an apprentice and so on would be lost in the croud.

Third, coding an \"official\" charity would remove all the interest of a charity : you must feel involved in helping your neighbour, charities only work because of all the volunteers that make it run, and coding all this would destroy the essence of the benevol act itself.


That is why I think these \"charities\" must not become \"official\", and it is the role of guilds to do so.
Those guilds that help newbies would have to work on their own to get fame. Some would help, just because they want to help, but others could do it to get new members, to gain prestige or to hide evilish actions...


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it would be the best if a more experienced player could hire a noobie and train him


I like much more this idea :) Cause :

- It is much more effective and interrestong to learn by discussing rather than reading books/websites

- newbies are forced to try and \"seduce\" their master, to discuss with him etc, so that some walking around shouting \"master plzzzz !\" would never be helped (I hate those NBs shouting :p)

- It enables you to create a particular relation between an experienced player and an ignorant one (which is not pejorative :p)




Now I\'ll think more about how to make a balanced system for this...
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Post by: Axioma on May 19, 2003, 04:52:31 pm
Jep Thynett is right, i never thought of that, but the middle-ages where a very rough time. No charity there. So i\'m all in favor for the apprentice-mentor thing now. Also, it would be good to have some special way to \"seduce\" ;) your mentor. Lots of good ideas Thynett.
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Post by: beza1e1 on May 19, 2003, 11:05:07 pm
The hospitals in the middle ages were charities. The people had no money to pay the nuns who healed them.

Yes, think charity is a roleplaying not a coding thing.
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Post by: Solaire on June 09, 2003, 08:31:36 am
People stopped posting here a while ago: but i think this mentor apprentice idea rocks. Does anyone know some more things so we could refine it a bit ? It seems something that might actually get implemented. it is so much fun: searching a mentor, becoming his apprentice, and then you might even get some basic equipment by the mentor, clothes, a basic knife or even sword if it\'s avery wealthy mentor you have, etc... And then the best part comes: you get to venture in quite dangerous areas already, testing your noob abilities, with the certanty that your mentor will protect you...
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Post by: Skain on June 09, 2003, 01:36:41 pm
I really like the charity thing, i mean, if youve just died, got nothing left and need to get back on your feet

EXCRETVS EX FORTVNA MONETA SVPERVACANEA MAGISTER

and thats the Sign above the door ^^

(if you figure that out i didnt mean the vulgarness, and i didnt make it all up i nicked a bit)
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Post by: Solaire on June 09, 2003, 04:51:38 pm
My latin isn\'t what it was. Stopped following latin classes last year. But it\'s some old saying i\'ve seen before right ? You said it should be above the door. But, as you have read, we would concentrate on the mentor apprentice idea, and for public charity there would be only hospitals. Social security isn\'t medieval...
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Post by: Skain on June 09, 2003, 07:08:31 pm
lol its not proper latin at all, not most of it anyway, its mostly a play with words and metephors. If u want a start change the V to a U. The beggining 3 words loosly translates to \'really out of luck\'
heh heh.

Well in the middle ages England created hostiles because of the large amounts of homeless, beggers and theives on the streets so i suppose in a way it was a form of social security.
I personally dont like the apprentice idea, but seing as its popular demand i wont argue against it.
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Post by: hook on June 09, 2003, 10:22:26 pm
first thing\'s first: PS is not a medieval game ...it\'s a completely different world, so organised charities could be possible ...remember PS\'s World concept is building up from !almost! scratch ....just and intermezzo