PlaneShift

Gameplay => General Discussion => Topic started by: amirishere on August 13, 2010, 08:47:08 pm

Title: acquiring player movement data for research
Post by: amirishere on August 13, 2010, 08:47:08 pm
Hi,
Does anyone know how I could obtain all the players movement data within a single realm. I would like to use it in a research on P2P MMORPGs. I need something like a log with the position of the players at constant intervals (say a min or 2).


Thanks in advance.
Title: Re: acquiring player movement data for research
Post by: LigH on August 14, 2010, 12:17:27 am
This is server-internal data - and I really doubt that the developers would freely give you access to those. Imagine how you could abuse that, e.g. by stalking specific chars.
Title: Re: acquiring player movement data for research
Post by: amirishere on August 14, 2010, 01:26:05 am
I can actually use old data if that would help, from two or three years ago.
Furthermore, It doesn't need to identify the players, (although I suppose I could If I had a character playing at that time and remembered who I met where), a random ID number would do.
Finally I only need the position data nothing more.
But overall you are right, I see the problem with that.
Title: Re: acquiring player movement data for research
Post by: RlyDontKnow on August 14, 2010, 04:23:22 am
we don't just log any movement data
just think about it what a huge amount that'd be - just from a week - with logging each movement of a constant 50-100 characters moving around
not even thinking about months or years...
Title: Re: acquiring player movement data for research
Post by: novacadian on August 14, 2010, 05:18:20 am
You might ask to some volunteer test subject which could send you a tell every two minutes with their /pos output. May be able to bribe them with tria.

Not sure how valid such a system would make your data, though.  :)

- Nova
Title: Re: acquiring player movement data for research
Post by: weltall on August 18, 2010, 01:40:52 pm
it's already implemented you just need to copy the report log each 2 minutes the problem is why? :)