PlaneShift

Gameplay => Wish list => Topic started by: Maisent on August 14, 2010, 09:18:31 pm

Title: Knowing if monsters are hostile, or not
Post by: Maisent on August 14, 2010, 09:18:31 pm
Well i had this one idea, the highlight thingy, the pink thing  underneath somoene when you select them - it has not changed a bit since i first started PS. But i was thinking, you could change the colors of the highlight to like

green: not hostile
red: hostile
Blue: group member
peach: guild member
black: dead?
etc
etc
etc

so we can determine if the creature is harmful or just wants to be left alone. Instead of it justr being, pink forver
Title: Re: Knowing if monsters are hostile, or not
Post by: Vakachehk on August 15, 2010, 02:51:08 am
hmmmm...?

do you mean the targeting arrows that go around in a circle? if so
Green is mouse run (yes it is still possible to have it, I do myself)
Hostile as in if the mob will start an attack (like the rogues that use to be outside Jirosh)? if so
it is a great idea, but I only think it should be for mobs to see if they will attack you of not, I think that it should be Red when it will attack you, yellow when it wont and for players white. The reason it being white for players is because when it is raining or fogy it shows up white/pink.
Title: Re: Knowing if monsters are hostile, or not
Post by: Earowo on August 15, 2010, 05:55:42 am
@maisent the target arrows arnt pink, its red, :P

some ulbernauts only wish to be loved :3
Title: Re: Knowing if monsters are hostile, or not
Post by: Maisent on August 15, 2010, 06:48:45 am
@maisent the target arrows arnt pink, its red, :P

some ulbernauts only wish to be loved :3

Somehow on mine its like reddish pink