PlaneShift

Gameplay => Wish list => Topic started by: beza1e1 on May 18, 2003, 02:42:35 pm

Title: libraries
Post by: beza1e1 on May 18, 2003, 02:42:35 pm
The library idea should become its own thread...

Idea:
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The story perhaps about a great player fighter can be written into books by a bard or wizard. Then the book can be given from hand to hand or placed in the library.

This idea is a good one, but once again, to prevent people from fawning upon a newbie who is really annoying (just an example), or themselves, then once again publishers and editors come into play. Then again, jobs for them didn\'t really exist around the Medieval Ages, did they? I\'m using the Medieval Ages as this game is closest to that era, but not exactly. So, what can we do about the bad stories? One more thing: Wizards write about fighters?


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Post by: hook on May 18, 2003, 03:11:25 pm
hmmm ...a library where great feats would be assembled ...not a bad idea ...i like it :] ...actually love would be a better verb :]
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Post by: beza1e1 on May 18, 2003, 03:19:32 pm
I forgot to add my ideas regarding the many-bad-stories problem.

There should be a librarian, who cares of the quality of his library (or nobody would come there to read/download/print ...).
If bad stories are written into a book, which is carried around ... no solution. Why not? They will get lost or destroyed, at least forgotten. Books which don\'t reach a library can rotten and will disappear. In reality there are also very much bad books ...
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Post by: elminster on May 18, 2003, 03:43:00 pm
How about a story writer plugin? The game would automatically write your life - like an automatic diary, just for fun :)
\"And then I went to the pub. I talked to the bartender. Asked for a beer, then I sat down...\" - assembled from phrases.
It\' just for fun, nothing serious. Hmmm?

But what you pointed out, seriously, is not a bad idea at all.

--
Greetings,
E.
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Post by: Wormtail_ on May 18, 2003, 06:14:28 pm
The idea of libraries is interesting. Along with stories of great feats of glorious people, there can be spells, how to cast them, brewing potions, food recipes, and even made-up stories. There could already be books starting in the libraries to start off with, but players writing new stories can add stories into the library once approved by the librarian. Now, how do we standardize what librarians are to look for in order to take out some books, and how are we to deal with corruption?

As for automatic diaries, it is an interesting idea. It could be used to take notes, say what you have done, money you earned, monsters you killed, quests to go \'questing\' on, and more. I would add to this idea with the ability to write in the diaries yourself, and the ability to turn on/off the autmatic diaries.

I have answered my question about wizards writing about warriors. They don\'t. They write about other things, like beliefs on how the world was created, why things happen, spells and how to cast them, and so on.
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Post by: PkEddie on May 18, 2003, 06:55:16 pm
it would be cool to have your own book, but if you think about it no one besides you will ever read it. Would you spendyour time reading a book about a stranger?
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Post by: hook on May 18, 2003, 07:09:05 pm
hmmm ...a book for every single individual? ...you mean like those in Death\'s library in Discwordl? :D
...i don\'t know ...that library would be pretty big, full of crap and you\'d have a REALLY hard time to find an importaint info
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Post by: Axioma on May 18, 2003, 07:12:17 pm
Yes, absolutely, because as wormtail said: it contains detailed information about the quests the person has done, thus enabling you to find quests yourself, which would make life for the average noob a LOT easier. You just go to the nearest library and start reading in some great hero\'s diary. It\'s like real life: before you can find a job, or can stand on your own feet, you have to do some kind of studying. Now, that\'s one reason why peope would read other peoples diary.

Wormtail_ : as for corruption there must be no misunderstanding: as much as i hate when we have to be strict and severe, when a person is corrupt his or her account should be deleted, after one single warning. This is absolutely not how i like to handle things, but if we don\'t set this clear from the beginning abuse will be far to great. As long as there are humans, there will be abuse, so we have to do everything to stop it. So: deleting accounts would be quite effective.

How do we control if a librarian, or any other governement (or non-governement for that matter) official, player or whatever is corrupt ? That\'s a tricky one. A long time ago, when PS was really just an embryo we had that problem too. And it is not as simple as to create a structure of librarians controlled by uberlibrarians controlled by uber-uberlibrarians. Cause corruption goes to the highest of ranks.

I can\'t recall how we tackled the problem back then, anybody\'s got any ideas ?
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Post by: beza1e1 on May 18, 2003, 07:15:31 pm
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Originally posted by Wormtail_ Now, how do we standardize what librarians are to look for in order to take out some books, and how are we to deal with corruption?

I have answered my question about wizards writing about warriors.

Why standardize? As long as the librarians are players or a guild, there is no need to standardize. Perhaps we even get topic-libraries. The heros-library and the magic-library ...
i only took a wizard, because they are known to be able to write and to write much of it.

Hm i don\'t remember Deaths library ... if there is no player for the librarian job, could we get a NPC-orang-utan? ;)
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Post by: Axioma on May 18, 2003, 07:18:02 pm
Yeeeaaah. I recall having heard of a monkey librarian. Plz refresh my memory. Oh, how do we tackle the corruption ? Anyone ? (guess trying to fix human nature is not as easy as it seems ^_~)
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Post by: beza1e1 on May 18, 2003, 07:26:26 pm
For myself i wouldn\'t use this diary.

On the other hand, you can write about your adventures in a quiet hour with a good log on your hands this way.
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Post by: Thynett on May 18, 2003, 11:17:39 pm
Aren\'t you describing a website ?
Isn\'t your so-called \"lirarian\" the webmaster ?



That is why I think in-games libraries, as you describe them, are useless, since they are a ot of coding for little (or no) advantage.
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Post by: Badakai on May 19, 2003, 12:10:37 am
But it\'s fun! Isn\'t that what the game\'s about?

IMO it would enhance the rp because you could write about yourself, perhaps also publish it on your website (what better advertisement then seeing an actual experience a player has when playing the game?). Thus you would stay focused on your character.

Now I don\'t know anything about the difficulties of coding such a feature, but if it were real I\'d certainly make use of it. I like to write, but I never know what. Even if it is just for me, putting that book on my shelve in my house, it\'d be fun reading it back.

Perhaps a \'log record\' button could be implemented, so that your idle chats wouldn\'t get recorded?

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Yeeeaaah. I recall having heard of a monkey librarian. Plz refresh my memory.

I think the librarian monkey was in Monkey Island (3? 4?). Figures :P
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Post by: hook on May 19, 2003, 07:55:38 am
the \"monkey\" ...actually and orangutang was in discworld ...but i\'m refering to Death\'s private library, where every single creature had its own book of life in which

i think that for poor (or even corruptive) carrying out of administrative jobs (including mayors...) the player would get either stripped of all his possessions or killed in public ...sorry, seems harsh, but it\'s probably the only way ...i can\'t see another effective way to stop corruption in a MMORPG (it\'s not IRL ...remeber this!)
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Post by: beza1e1 on May 19, 2003, 12:38:16 pm
A corruptive mayor is not game-disturbing in my eyes. As long as he does this in his role, there is no need to strip or kill him with \"heavenly\" power. If the citizen do a rebellion in their role it would be a fine solution. Funny and exciting :)

Whew i can\'t wait to play this ...
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Post by: Axioma on May 19, 2003, 04:58:29 pm
Yeah i remember the monkey now. I always loved terry pratchett. I still think libraries are a very important part in a roleplaying game. As background and history is everything: so are books. I\'m in favor of libraries. And corruption should be handled by punishing the corrupt players by other players, not gods or something, i don\'t like it when gods come aroudn and interfere all the time, makes me feel like a lightning bolt could paint my hair black any time...^_^

In favor of harsh punishments on corruption, except for mayors, as they are in politics. ^_^ In favor of rebellions against corrput mayors.
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Post by: lostprophet on July 01, 2003, 09:52:06 pm
I like the idea of everything being put in the library, like spells, recipes, maps, plans and all sorts. No-one would have a map available at the start, but by exploring the computer would write one for them, which they could sell to the library. Then, new players could check the library for maps of areas they wish to explore. The developers could release new spells, recipes and so on but not tell anybody, just wait for them to be discovered. Then, everyone would come to the library every so often to update their knowledge.
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Post by: tygerwilde on July 02, 2003, 02:07:45 am
question is man, do the devs of this game want for there to be a place that anyone can go and find information about how to do the quests, to find maps for any dungeon. Do the devs want that information to be readily available for anyone to view?

some devs don\'t mind, the turbine crew are ok with maggie the jackcat.

on the other hand, I\'ve read that the DAoC crew was unhappy with any fansites popping up and handing out information about where to find certain monsters, how to do the quests, anything like that. not like there\'s a lot they can do about it, seeing the number of them that appeared.
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Post by: Xalthar on July 02, 2003, 02:38:55 am
They also have HUGE guides like the ones for DAoC for Anarchy, and those guides are REALLY useful...
they could of course be considered cheating, but since everybody is using them, I consider them a useful tool that are part of the game...
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Post by: lostprophet on July 02, 2003, 01:44:53 pm
How to do quests wouldn\'t be put in, and maybe not dungeon maps, maybe they couldn\'t be sold, but spells and recipes would be good, and once you went to the library to read it you could look at it anytime you liked.
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Post by: Niber on July 10, 2003, 12:34:52 am
This is a really cool idea you developers should have in mind!

I remember myself when playing BG2 I read almost every book.

What if the PS books can have a meening,,, lets say I design a small dungeon and that there\'s a hidden secret there that nobody knows of,, and one day one of the players trade a mug for a book titled \"The niber dungeon secret\" and the player remember that he has been there, so he solves every riddle in the book and finds the fabolous treasher!!

I\'m not sure I agree that a player can writh his own book,, Why would that be intresting to read? even if I would be intresting in a fantasy story I would read a real book about not sit in front of Planeshift and read a whole story in a small dialogbox..
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Post by: Moogie on July 10, 2003, 01:51:17 am
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Originally posted by Niber
I\'m not sure I agree that a player can writh his own book,, Why would that be intresting to read? even if I would be intresting in a fantasy story I would read a real book about not sit in front of Planeshift and read a whole story in a small dialogbox..



I second that. Also it would mean a heap of server webspace containing an awful lot of books that will probably never be read/contain duplicate information (I.E. we\'ll end up with 20 or so books telling us the same thing, just written by different players).
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Post by: Caldazar on July 10, 2003, 07:04:13 pm
I think that the books should have some sort of limit, concerning their thickness ;). I just want to be able to write in other players books saying \"Hello.\", \"Thank you for helping me out the other day.\" or \"If y0 eva steel ma phat lewt agen Im PH y0!!1!\" :)