PlaneShift
Gameplay => Wish list => Topic started by: mikeloeven on September 16, 2010, 12:58:42 am
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it is great that when someone tries to steal somthing from under your nose it is marked as guarded. however when you move out of guard distatnce your rights are revoked. I was thinking why not extend asset protection to familiars?? if you need to leave say a crate full of ore that is too heavy carry and decide to make several trips back to the smithy, whats to stop someone from taking the crate??
my idea is to allow the familiar's guard command to function on items.
summon your pet, make it target the item you want protected and type /guard.
and as long as you have the power to maintain your pet that item will still be considered guarded by you untill either you return to within guard range of the item or the pet is forced to return to the netherworld.
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I spy, with my little eye, someone who doesn't read documentation.
/pet [petname,] guard is already in the game.
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I spy, with my little eye, someone who doesn't read documentation.
/pet [petname,] guard is already in the game.
actually your wrong the guard command doesent function or is not implemented yet. when you set your pet to guard an object anyone can still take it as soon as you are out of guard range. i spend yesterday extensivly testing this with a friend of mine. when i say guard i am not refering to attacking a monster that is threatening you i am refering to standing by a object so that other people cannot steal it. they are two entirly different aspects to GUARD
you should have posted TLDR because it is obvious you didn't read my entire post i know how to use guard i am asking to have the command expanded to include the ability to guard objects.
i spy with my little eye a troll who has no idea what i am talking about to begin with
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make sure to first /pet target the object you want to have it guad, then /pet guard it
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make sure to first /pet target the object you want to have it guad, then /pet guard it
i did that and nothing happenes. the pet doesent give me any response. it doesent even say the pet ignores you nothing happens at all there is no recognition from the pet and for me it doesent work. as i said i extensivley tested every permiatation of this command and as soon as i walk away from the crate my friend was able to pick it up dispite the familiar
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I remember when I first tried to see if my pet could attack something that it would just stand there and look silly at me.
The reason it did that was because I hadn't a high enough level in a certain skill that might suggest that it didn't respect or care enough for me to actually bother.
So then my question is, have you trained this skill?
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I remember when I first tried to see if my pet could attack something that it would just stand there and look silly at me.
The reason it did that was because I hadn't a high enough level in a certain skill that might suggest that it didn't respect or care enough for me to actually bother.
So then my question is, have you trained this skill?
if you dont have the skill you will get green text saying your pet ignores you
i get nothing at all and the command dissapears into the engine never to be seen again
well the gm got back to my petition and apearantly it is a bug where the pets can guard items but not entire containers :P so it cant guard the crate like i wanted. at least not yet
so i guess ill change this wish to simple extend guard range to the pet so leaving it near your items counts as you guarding it
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I tested pet guard with a 5000 level in the skill talked about above and I couldn't get the command to work. Yes I had the pet target the item before doing the guard command. If the command is currently working I can't figure out how to make it work. I can get my pet to attack but not to guard.
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I'd rather that my rivnak or drifter have the ability to carry things on their own, sort of as if they could act as containers holding their own inventory. After all, shouldn't a character's pet be able to help carry extra things that would overload the owner?
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I'd rather that my rivnak or drifter have the ability to carry things on their own, sort of as if they could act as containers holding their own inventory. After all, shouldn't a character's pet be able to help carry extra things that would overload the owner?
I like this idea. I think when you mount a mount, that your STR goes up so you can travel longer, carry more, etc.
Having a saddle for a Rivnak and something else for a Drifter would be great. The saddle could have a carry bag in it.
Also wondering if you could get carts, carriages, wagons, etc. In the future.
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you could make it a rental have stables out side hydlaa that rents out donkey carts to the miners a circle per 24 hours or somthing like that