PlaneShift

Support => Complaint Department => Topic started by: Sarras Volcae on October 26, 2010, 07:19:18 am

Title: ARRRRRAHHHGGHK
Post by: Sarras Volcae on October 26, 2010, 07:19:18 am
THIS GAME IS TOO DAMN HARD TO PLAY!!!!!!!  :'(

a year ago i was able to fight trepors and tefusangs and the like for my pp. now i can't even touch them! all i can fight are rats! my sword is at around 30, my light armor is almost 20, and i can't get enough pp to level up anymore. all i can do is roleplay, but that gets old, especially when it's out-of-character for my character to never train. i want to experience the game part, too. now planeshift is really boring. like, really boring. what the hell happened?
Title: Re: ARRRRRAHHHGGHK
Post by: Earowo on October 26, 2010, 07:47:06 am
As i've said, you have high enough skills to fight rogues, as long as you have healing items with you aka food
Title: Re: ARRRRRAHHHGGHK
Post by: Sarva on October 26, 2010, 03:39:59 pm
Sarras you need to explore the other mob options you have. Can you kill a one eye rat? If yes advance to diseased rat, if you can easily kill a diseased rat then give a  Wrathrat a try. You might be surprised how many PPs they can give you. Also look to the clacker progression, regular clackers to easy then go to the Jade clacker and then when you are really ready the Thunder clacker again a good source of PPs.  Don't forget the arangmas  going from Forest up to Sand.

Of course the amount of PPs you get is based on your physical stats. The higher your physical stats are the lower the amount of Pps you will get no matter what you fight.  Hint to people starting new characters, don't rush to increase your physical stats, From having just started a new character myself I know you can fight increasingly harder mobs with lower physical stats as you level up your weapon and armor skills. I was getting 14 PPs and 19 PPs when I first started killing some of the mobs I mentioned above but then as I increased my physical stats I started getting fewer and fewer PPs but to make up for the fewer PPs I am getting now on the above mentioned Mobs I am onto other Mobs now like Riverlings and trepors ( and getting in the 30+ PP range for those mobs now based on my physical stats).

Yes if you are going to just think the old way about one eyed rats and trepors then yes the game will be to hard. If you expand your thinking and explore the new mobs and realize that a forest Arangma is different in strength and PPs from a Weaver Arangma to a Weaver Arangma to a Sand Arangma ( Same with other mobs)  and work to find the right level of each mob type for your current abilities in terms of what you can fight and what Pps they give then things aren't that bad.
Title: Re: ARRRRRAHHHGGHK
Post by: LigH on October 26, 2010, 04:38:26 pm
And if you ask other people in game, they will tell you what they prefer. Or you could read again other complaints about the combat refinements and find a few hints there (e.g. about Tlokes).

Either way ... next time, try to imagine a thread title which describes the content of the thread. Please. I don't like to be "forced" into reading a thread to discover if it interests me.
Title: Re: ARRRRRAHHHGGHK
Post by: RlyDontKnow on October 26, 2010, 05:35:26 pm
as a general hint: monsters get the stronger the bigger and meaner they look ;)

also try to play a bit with the different armors of the monsters. e.g. try a tloke vs a rat vs a kikiri or something similiar easy.
although they basically give similiar amounts of PPs, which one is best for you depends on the weapon you have.

or just as Sarva/LigH said: try to think a bit out of the old scheme and play around a bit with different ones or ask others about their experiences.

also trying out a shield instead of dual-weapons can make a big difference - especially on the higher end (unless you're using a bow of course which has it's own advantages)
Title: Re: ARRRRRAHHHGGHK
Post by: Vakachehk on October 29, 2010, 02:22:01 am
Agreed with Sarras, PlaneShift is way beyond to hard to play!
Title: Re: ARRRRRAHHHGGHK
Post by: Sarras Volcae on October 29, 2010, 03:06:45 am
none of the suggestions in this thread have helped me so far  :(
Title: Re: ARRRRRAHHHGGHK
Post by: Geoni on October 29, 2010, 06:47:05 am
Look around at other games. There are a few better ones that have private roleplay servers.
Title: Re: ARRRRRAHHHGGHK
Post by: Vakachehk on October 29, 2010, 07:15:37 am
Look around at other games. There are a few better ones that have private roleplay servers.
:ban: lol

Well sorry ABC but Planeshift is pretty crap if you are the most maxed out person in Heavy Armor and sword but yet cannot kill a Tefusang that lay in the arena...
Just a question, what are those Tefusangs in the arena for? no one can kill them, because GMs nut off at you if you use magic.
Title: Re: ARRRRRAHHHGGHK
Post by: LigH on October 29, 2010, 08:59:55 am
none of the suggestions in this thread have helped me so far  :(
Not even asking for help in game?! ... Are you certain you understood the game purpose? :P
Title: Re: ARRRRRAHHHGGHK
Post by: RlyDontKnow on October 29, 2010, 01:09:36 pm
Well sorry ABC but Planeshift is pretty crap if you are the most maxed out person in Heavy Armor and sword but yet cannot kill a Tefusang that lay in the arena...
Just a question, what are those Tefusangs in the arena for? no one can kill them, because GMs nut off at you if you use magic.

maybe you should find a master fighter ingame and ask him to teach you the basics of fighting? try lurking around the next tournament and just ask around a bit ;)
Title: Re: ARRRRRAHHHGGHK
Post by: Koios on October 29, 2010, 04:05:45 pm
Just a question, what are those Tefusangs in the arena for? no one can kill them, because GMs nut off at you if you use magic.

They won't nut off at you if you would give the monster a fair chance of getting to you by being inside the Pit. Sure, it isn't perfectly realistic that you aren't allowed to stand on a wall and fight them. But it isn't realistic either that said monsters don't try to flee or jump up at you.
And also: http://www.thenoobcomic.com/index.php?pos=216 (http://www.thenoobcomic.com/index.php?pos=216)
Title: Re: ARRRRRAHHHGGHK
Post by: Sarras Volcae on October 29, 2010, 11:01:27 pm
none of the suggestions in this thread have helped me so far  :(
Not even asking for help in game?! ... Are you certain you understood the game purpose? :P

already have, before and after i made this thread
Title: Re: ARRRRRAHHHGGHK
Post by: ncfbn on October 30, 2010, 06:44:03 am

...because GMs nut off at you if you use magic.

That is truly terrifying; I shall never EVER use magic on a tefusang.
Title: Re: ARRRRRAHHHGGHK
Post by: Sarras Volcae on October 30, 2010, 08:26:53 am
so, my totally noob alt, who has 4 levels in knives and daggers, has lost his only dagger. i don't know what happened. anyway, a kind character gave my character an axe, which he has no experience with. so i decide to train in axe. it takes about 2 to 4 minutes to kill a rat. and i get one progression point. seriously? realistically, killing a rat should take two to three blows to its giant eye-target, even for a child with a wooden bat. also, the 1 pp was very disheartening. i thought pp was related to how weak you were in comparison to the mob? sarras gets 1 pp from a rat, and she's stronger. so why does my noob alt also get 1?
Title: Re: ARRRRRAHHHGGHK
Post by: Vakachehk on October 31, 2010, 01:31:50 am
so why does my noob alt also get 1?

Because PlaneShift is too hard to play, and the devs want to put that problem under a mat and bring in new shiny stuff to cover it, and make 'progress'.


...because GMs nut off at you if you use magic.

That is truly terrifying; I shall never EVER use magic on a tefusang.
it is, especially since you might need them for RP reasons, it is rather stupid unless you do it by using terrain out of the city, where no GM goes :)
Title: Re: ARRRRRAHHHGGHK
Post by: Sarva on October 31, 2010, 02:51:13 am
Using terrain out in the wilds is perfectly acceptable. As has been mentioned before the Arena is a special situation. And having just started a new character when it comes to training trias are harder to get than Pps, especially for a character that refuses to touch a rockpick or do crafting.
Title: Re: ARRRRRAHHHGGHK
Post by: Vakachehk on October 31, 2010, 02:03:50 am
I disagree with that, PPs are far more harder to come across than Trias, in my own experience.
Then the Tefusangs in the arena have no use, do they?
Title: Re: ARRRRRAHHHGGHK
Post by: Earowo on October 31, 2010, 03:54:50 am
Using terrain out in the wilds is perfectly acceptable. As has been mentioned before the Arena is a special situation. And having just started a new character when it comes to training trias are harder to get than Pps, especially for a character that refuses to touch a rockpick or do crafting.
Sarva, I personally, am one of those people who refuses to touch a rockpick or craft, and i earn enough tria, to support me, and any help my guild members may need, tria is far easier to gain then pp, especially since kikiri loot is worth 30X more then rat loot, even though they are weaker. -hint-
back in 4.03 i earned all my money from ulbernuats, i usually kept a balance of 100k, since i usually give 30-50k to members who are new to PS, today i use gladiators, and keep a balance of 200k, still giving the same ammount to new people.
PP is way harder to get.
not for me, but for a noob, yes
Title: Re: ARRRRRAHHHGGHK
Post by: Sarva on October 31, 2010, 05:47:06 am
Well with my new character I have gotten to level 60 in axes, level 25 in HA and shields trained two physical stats to max CW to level 11. I have over 7,000 PPs banked away and the only reason I have plenty of trias right now is due to getting some financial help from another character. BEfore I had maxed my second physical stat there was a certain mob in the sewers that would pay off about 70 PPs and several other mobs that paid in the 10-20 PP range. Now I am at the point I can get way more Pps than trias by fighting Trepors or Riverlings which give me 50+ PPs a pop
Title: Re: ARRRRRAHHHGGHK
Post by: Sarras Volcae on October 31, 2010, 07:24:14 am
when did you start using this new character and how long do you play each day?
Title: Re: ARRRRRAHHHGGHK
Post by: Tessra on October 31, 2010, 07:57:08 am
I'd like to point out, the tefusangs in the arena are not impossible to kill without using magic. I started killing them with axe and heavy armor at around level 70 HA/axe.  I don't even have to run away from them, I can stand there and let them hit me now, and with good HA, I don't take any damage.  I hunt tefus all the time for guildies who need skins, but cant get them on their own. 

And Sarras, a lot of us tried making recommendations to you in gossip.  I would recommend you find someone with a energy glyph, and let them stand next to you while you grind a few levels of axe/daggers.  I got my first 20 levels of axe that way, with Eelin standing next to me and healing me as I hit mobs that were too strong for me to kill.  Kill enough rats to get the PP for your training, group with a fighter, and then go kill a big mob.  A lot of people who are on at the times you are on would be willing to do that to help you get started up again. 
Title: Re: ARRRRRAHHHGGHK
Post by: Sarva on October 31, 2010, 02:35:03 pm
I started my new character on Oct 8th and have a total of 78 hours in game with that character but he has been in a position to easily earn more PPs than he needs for over a week. And yes this is a character who had real problems killing a rat at first. The hardest part for this character I started was getting through the tutorial since he had a str of under 50 and no melee and killing the tutorial rats without a weapon took for freaking ever.

The one other best tip for helping a new character get started is get your hands on some good Q weapons. You don't need 300Q weapons but anything from 150+ in weapon Q really does help and like I said before ignore your physical stats in the beginning and just concentrate on weapon and armor skills ( and now shield maybe instead of armor) since if you are looking for PPs the lower your physical stats the better.
Title: Re: ARRRRRAHHHGGHK
Post by: Earowo on October 31, 2010, 10:26:11 pm
And yes this is a character who had real problems killing a rat at first. The hardest part for this character I started was getting through the tutorial since he had a str of under 50 and no melee and killing the tutorial rats without a weapon took for freaking ever.
yeeaaahhh, the guy in the tutorial, that wants you to kill the rats, sells daggers, so that was a bad move on 'your' part
Title: Re: ARRRRRAHHHGGHK
Post by: Vakachehk on November 01, 2010, 06:51:48 am
Sarva what you need to take in account, is this is a complaint, not a "I need help, hint me in the right direction"
Title: Re: ARRRRRAHHHGGHK
Post by: Kiraki on November 01, 2010, 10:45:46 am

Sarras:  The problem is your using swords and light armor, as things are currently, if you want to be able to kill things easily you either need to train axes and HA or train CW/RW.  If you have a character that does not use magic or one that does not make use of HA and axes you are doomed to struggle or be stuck killing smaller things if you want it easy. ;)

But cheer up, things were not always this way and they will most likely not stay this way.  :P
Title: Re: ARRRRRAHHHGGHK
Post by: RlyDontKnow on November 01, 2010, 12:19:54 pm
Sarva what you need to take in account, is this is a complaint, not a "I need help, hint me in the right direction"

and that's a reason to not post reasonable replies?
a complaint is not a blind flame ;)
Title: Re: ARRRRRAHHHGGHK
Post by: Sarras Volcae on November 02, 2010, 12:21:10 am
are you suggesting this is a bind flame?
Title: Re: ARRRRRAHHHGGHK
Post by: RlyDontKnow on November 02, 2010, 12:35:27 am
are you suggesting this is a bind flame?

no, but if posting related recommendations is considered off-topic, it's a bit off, isn't it?

imo Sarva and Tessra made some quite good examples that killing the NPCs isn't that hard and fairly possible.
however, it can be quite hard if you keep (probably unintentionally) making bad choices (e.g. kill the wrong NPCs for your weapon train, forget to train armor, train stats first, don't get a weapon that matches your level, ...), so if you have issues figuring things out yourself, it's not a shame to ask others and I know there are many people ingame and also around this forum that know a lot how to build up a new character very fast.
Title: Re: ARRRRRAHHHGGHK
Post by: Sarva on November 02, 2010, 02:27:50 am
Any game is going to be hard if you don't take the time to figure out what works and what doesn't work. One issue with Planeshift is since the game is still being developed changes are begin made all the time. That means what use to work even a few months ago, in terms of leveling a character quickly, may not work today. As an example I found out a few days ago that once again my player character is able to kill Ulbers and Marfusangs using swords ( max sword level) again, which I haven't been able to do for quite a while. The mobs I used to level my most recent character are different from the mobs I used to level the character the time before that. since the game is changing you can't just go into auto pilot in order to advance a new character. If what you did in the past isn't working well then try new things and find out what works well not. This doesn't mean that the game has gotten harder, just means different things work better now than what worked in the past.
Title: Re: ARRRRRAHHHGGHK
Post by: Vakachehk on November 02, 2010, 05:35:24 am
And we are going to get somewhere if people just avoid all the issues, instead we send in a complaint and hoping one day the devs will sort it out. Then we begin to flame when they dump it under a mat and choose to start working on making shields work :)

Yes it is good to point us in the right direction, but it still won't help the game or the problem, if it doesn't get sorted it will just repeat with newer players coming in.
Title: Re: ARRRRRAHHHGGHK
Post by: Earowo on November 02, 2010, 11:54:58 pm
Then we begin to flame when they dump it under a mat and choose to start working on making shields work :)
I think the shields working was a very important thing to implement, i know fighters who have left this game, just becuase they couldnt use shields...
So, yeah, less new people will leave now :P
Title: Re: ARRRRRAHHHGGHK
Post by: Vakachehk on November 03, 2010, 01:11:25 am
Of course shields working will have a benefit or else whats the point in implementing it?
The thing is they're dumping fixing previous projects and starting new ones, which will bring more fixing for them to do, like now bugs with the shields have already been found, such as not being able to repair them.
Title: Re: ARRRRRAHHHGGHK
Post by: Sarva on November 03, 2010, 01:46:27 am
Ah you can repair shields.
Title: Re: ARRRRRAHHHGGHK
Post by: Vakachehk on November 03, 2010, 07:55:58 am
Ah you can repair shields.

ahhh but that was an issue, don't get me wrong it was on bug tracker. I am sure there were other issues as well, lets see... someone told me about max being level 19?
Anyways all of that time spent on shields could of been spent fixing other issues such as balancing the mobs.
Title: Re: ARRRRRAHHHGGHK
Post by: weltall on November 03, 2010, 12:41:46 pm
that's not said different people balanced mobs (or misbalanced depending on the pov) and fixed those issues. shields have been working way before the last changes to balancing, the "activation" of them was just balancing them but they worked also before (they have been working for months before announcement) and shields have not been repairable since ever till fixed.
Title: Re: ARRRRRAHHHGGHK
Post by: RlyDontKnow on November 03, 2010, 01:20:39 pm
Of course shields working will have a benefit or else whats the point in implementing it?
The thing is they're dumping fixing previous projects and starting new ones, which will bring more fixing for them to do, like now bugs with the shields have already been found, such as not being able to repair them.

just cause it's not fixed the way *you* thought of it, doesn't mean it's worked on by different means.
now users are stronger and NPCs yield more PP, so the issue has - indirectly - been tackled.
the loot still has to be re-checked, but that's a rather big task.

that put aside: fixing a small (mostly engine related) issue like the shield one is a lot different from rebalancing all monsters.
first takes a few hours or maybe a day or two, the other takes weeks at least, probably months...
Title: Re: ARRRRRAHHHGGHK
Post by: Earowo on November 04, 2010, 12:58:55 am
Vakachek you need to keep up on your information, shield maxing at 19 was soooo 3 weeks ago, it was just a problem with the npc's training thingy, they fixed way long ago, it maxes at 100, ask perlan, he was eager to max it, to 'benifit his guild'
Title: Re: ARRRRRAHHHGGHK
Post by: Vakachehk on November 04, 2010, 05:35:05 am
Earowo I don't play PS, but I never said anything about the shields bugs being still an issue, it was and issue, it took up some time to fix. Re-balancing to me doesn't sound at all that difficult to fix, even I know what mob should give what amount of PP etc but I wouldn't know how to add it into a code.
I don't care what topic it is if it isn't shields its introducing guild onto the main site, or different effects for the weapons and armors, the list could go on and on. But all in all those things are coming first because the re-balancing is to hard for them to bother with.
Title: Re: ARRRRRAHHHGGHK
Post by: Sarva on November 04, 2010, 06:38:41 am
The shield training issue took like a whole 15 minutes to fix. I pointed out the problem to one of the devs and he looked in the database and found the problem and then fixed it. What took time was waiting for a server reboot so that the fix could be uploaded to the server.
Title: Re: ARRRRRAHHHGGHK
Post by: Vakachehk on November 04, 2010, 08:46:20 am
Yes shields were easily fixed, but thats not my point exactly. When you add it all up, implementing Helm making, Harvesting, Shields, Weapons and armors intelligence, and so one you weill find that the amount of time spent on that could of been more useful in other areas, such as re-balancing.
But anyways I am seeing no hope in explaining it more, so I will drop this thread thanks :)
Title: Re: ARRRRRAHHHGGHK
Post by: RlyDontKnow on November 04, 2010, 12:02:55 pm
Yes shields were easily fixed, but thats not my point exactly. When you add it all up, implementing Helm making, Harvesting, Shields, Weapons and armors intelligence, and so one you weill find that the amount of time spent on that could of been more useful in other areas, such as re-balancing.

again: you compare aplles with pears. helm making is done since well over a year and just wasn't released as there wasn't a quest. harvesting and shields are engine things. the website thing is... web development. weapon vs. armor was something a prospect did (as prospects need relatively small tasks). monster balancing is a huge task that can't be done by just anyone as you'll need quite some knowledge about the system as a whole. given we currently have only one rules dev which is busy with many other things there's simply nobody available to do it.
Title: Re: ARRRRRAHHHGGHK
Post by: weltall on November 04, 2010, 02:34:11 pm
helms crafting quest is ready since the period bioshock2 came out btw. just didn't have the time to load it.
Title: Re: ARRRRRAHHHGGHK
Post by: verden on November 04, 2010, 03:59:55 pm
If the system is missing components, then balancing it is pointless. For example: How could you balance combat before shields were functional? This work is going to go on for years, and the objects need to exist in game before anything can be fine-tuned. Just because you can easily visualize a perfect software system does not mean that it can be easily developed in reality.