PlaneShift

Support => Technical Help: Problems BEFORE entering the game => Topic started by: nightwolf on November 02, 2010, 12:09:42 pm

Title: Too bright! My EYES!
Post by: nightwolf on November 02, 2010, 12:09:42 pm
So the characters before game, in character creation are BRIGHT, almost white. What do I need to do? What to set up?
Title: Re: Too bright! My EYES!
Post by: Jekkar on November 02, 2010, 12:18:29 pm
So the characters before game, in character creation are BRIGHT, almost white. What do I need to do? What to set up?

Follow the light.
Title: Re: Too bright! My EYES!
Post by: nightwolf on November 02, 2010, 12:58:53 pm
tried F10. Didn't work... Ingame the floor is also bright. Also no other character models appear.

Tried deleting Shaderchace too.
Title: Re: Too bright! My EYES!
Post by: novacadian on November 02, 2010, 03:49:43 pm
Complete details of your hardware; in particular your graphics card; may be a help to diagnose your situation.

- Nova
Title: Re: Too bright! My EYES!
Post by: nightwolf on November 02, 2010, 06:27:39 pm
Win XP SP2
700 Ram, 2.4 GHz processor
Sapphire Radeon 9600 Atlantis


What else?
Title: Re: Too bright! My EYES!
Post by: LigH on November 02, 2010, 06:37:45 pm
1) Windows XP SP2 is so extremely outdated and insecure ... but not the reason.

2) Radeon 9600 might be the reason. Just as outdated and not really supported anymore. See: Bugtracker task PS#3453 (http://hydlaaplaza.com/flyspray/index.php?do=details&task_id=3453) ... it won't get better.
Title: Re: Too bright! My EYES!
Post by: nightwolf on November 02, 2010, 09:14:50 pm
So... short... I can't run PS without a new Graphic Card?

Woah PS advanced greatly. I remember few years ago I was able to play it  on the exact same computer...
Title: Re: Too bright! My EYES!
Post by: RlyDontKnow on November 02, 2010, 09:59:53 pm
So... short... I can't run PS without a new Graphic Card?

Woah PS advanced greatly. I remember few years ago I was able to play it  on the exact same computer...

end of last year with version 0.5 PS entered the 21st century by making the move to using shaders which requires OpenGL 2.0+, so the requirements were raised at that point quite a bit :)

that put aside: "a few years" are quite a big  :whistling: