PlaneShift

Gameplay => Wish list => Topic started by: beza1e1 on May 21, 2003, 12:56:07 pm

Title: NPC life
Post by: beza1e1 on May 21, 2003, 12:56:07 pm
I think the NPC should be a little bit more active. Now they just stand on their place and wait for players.

At least i think a fixed path is possible.

Jeyarp Grotemey currently stands just before the library with his wife. They want to look up new method, because he is a leathersmith (or at least she wants ;)). The devs could give them paths, like
in the night at home asleep, then wake up and stand in the office, in the evening visit the library then take a little nap at the tavern then go asleep again.

This would make the city more realistic.
The best of course would be to give them values for hunger etc and if it exceeds certain limits they go for a lunch to te tavern...
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Post by: Axioma on May 21, 2003, 03:56:00 pm
This values thing for hunger and so, hasn\'t that been used in black and white ? at least i know they were going to, but i never got to play the thing (shame on me). It would be realistic yes, although i think for now the simple path thing might do.
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Post by: Fanomatic2000 on May 21, 2003, 05:52:31 pm
\"dead\" NPCs was a very disturbing thing in Morrowind. The simply just stood there day and night doing nothing. Perhaps some of them walked around a bit, but that was all (many of them said exactly the same thing because the developers were too lazy to program them all).
The legend of Zelda: Majoras mask, had one of the most intelligent system I\'ve ever seen. The NPCs did different things all the time.
They slept, worked, walked to specific places, said different things on different times etc.
I know that it\'s the players and not the NPCs that creates the athmosphere but I don\'t want our computerized friends to just stand there gazing into mid-air.

BTW. Morrowind sucks, it really does.  :P
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Post by: hook on May 21, 2003, 06:25:50 pm
i\'m 100% behind that idea :)
NPCs with lives as in ultima would be GREAT!!! ...yea, i still think that in ultima NPCs were the most life-like ...no RPG could top that until now ...sorry
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Post by: Axioma on May 21, 2003, 10:18:11 pm
Legend of Zelda: my god; what a reference: i totally looooove zelda: no wonder the npc\'s where good in that game: zelda rocks !

So you think we should immediately go for values in npc\'s then ? that would make it more real, as long as an npc doens\'t get hungry in the middle of the night and starts walking towards a pub in his pyamas...
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Post by: PartyBoy on May 21, 2003, 11:05:33 pm
zelda can suck my d*** i hate zelda its soooooo boring
and the new one for the cube looks crap and cartoony
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Post by: bbum on May 22, 2003, 04:17:31 am
the new zelda is amazing, and i guarente you it gets game of the year by like every magazine.

dont be so ignorant...
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Post by: beza1e1 on May 22, 2003, 03:04:10 pm
I think the NPCs are planned as very active, if you look at the about page (http://www.planeshift.it/about.html)
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many non-player-characters controlled by the server that will bring to life our world even without players connected!
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Post by: Ravenmaster on May 23, 2003, 04:30:06 am
Hmm.... Although NPCs moving around would be nice, it would also cause unnecesary lag.  In Project Entropia they added a bunch of NPCs just for show to walk around in the big cities, but they don\'t really add to the atmosphere, just to the lag, and they get in the way, blocking doorways and walking into walls and the like.  Having NPCs who stand in one place all the time doesn\'t bother me that much.