PlaneShift
Gameplay => Wish list => Topic started by: Catlemur on December 07, 2010, 12:47:56 pm
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Here is something I recently discovered.Watch the trailer.If you know any other RPGs you that have an interesting concept.
http://www.youtube.com/user/MortalOnline
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None.
PlaneShift must not take concepts from other games... at least not blatantly.
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In my opinion PS shall take the best ideas from other MMORPGs and combine them to something unique.
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Catlemur, Planeshift, has basically promised itself, that it will never intentionally take things from other games, its plagurism btw,
Also if sombody suggests somthing in the wishlist, and says a game they've seen it in, that wish is usually ignored, this thread is just asking to be deleted.
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None.
PlaneShift must not take concepts from other games... at least not blatantly.
Thats a good Way to avoid the Implementation of good Ideas.
Whats the Game Industry without Plagiarism ?
99% of all new Games are based on old Ideas (and 99.9% of all Statistics are made up).
So, if i say : "I want a Spellbook, like in WoW, with a ordered List of all possible Actions, and drag & drop them to a Action Bar, with pretty Icons" -
this Idea gets ignored, because someone did it before (with great Success) ? :(
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Don't misunderstand us. ;)
It is not like "We will not implement a good idea because another game already has it implemented". It is rather like "We don't implement ideas from other games only because they have it."
Good ideas which fit in our concept may be implemented. But only because Talad agrees that it matches his own concept. Not because anyone else demands that it must be copied.
The term "must" is one of the reasons why this request will probably be rejected. But not the only one. After all, only Talad's plans are relevant. Developers may suggest, but the decision belongs to the project founder and leader.
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While it isn't a great idea to copy another game just because that feature is neat, there are a few things that PS really could use - to take one example from WoW, a quick-toggle between full-screen and windowed mode with a quick key combination.
And Ohforf, WoW's method of organizing the skills and binding hotkeys works for them, but PS has its own GUI, and most people end up binding their spells of choice to hotkeys anyway. A quicker & easier method than opening Shortcuts, right-clicking the empty box, and typing the command and hotkey you want and naming it would be appreciated, but doesn't have to be just like WoW's.
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alt+enter should do it. anyway this is managed by cs not ps.
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Being able to store items was a huge step forward for PlaneShift.
Is it possible to add a book icon or keyboard command to enable us to see a view-only version of our inventory? It doesn't seem unusual for example, for a crafter of armor/weapons to have a list of what is available for sale in their pockets. Creating several books to manually type in the information takes up inventory space as we walk around. This has been implemented in other games and is just a gentle suggestion.
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I like what Catlemur is thinking, taking the good things from other games and either making them better, different or unique then that will make PS a good game to play.
Catlemur, Planeshift, has basically promised itself, that it will never intentionally take things from other games, its plagurism btw,
Also if sombody suggests somthing in the wishlist, and says a game they've seen it in, that wish is usually ignored, this thread is just asking to be deleted.
Lol wrong there, look at what's on the heads of WoW characters, a green name just like in Planeshift...
I think suggesting in the wishlist get ignored anyway. Except if your name is Sangwa :P
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Lol wrong there, look at what's on the heads of WoW characters, a green name just like in Planeshift...
Im sure your being sarcastic, but thats completely different for two reasons.
1.) Having the same color is not plagurism, or copying, colors are just colors.
2.) Having the same text font is not plagurism or copying, obiously on game or the other, was to lazy to make, or use, a different font from the defualt one.
[btw, you can change, what color names above heads are in the options window, IG, so that further proves your wrongness]
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[I don't care about 'changing' the colour, it's the default that matters, because really I bet you could change the colour in WoW too]
I believe that was just a simple example of what the devs have copied, if you want to get into further detail such as elfs wow huge copy of about every single game, along with Humans... some of the architecture is copied but have been made more unique. The fact that its a medieval game, along with how many other games? But they made it more unique/better setting, by having it in a stalactite not on earth or wherever.
The fact is that it's the same colour and same text and that it is on their heads. Yes the devs got that idea and made it slightly different such as what you said you can change the colour (note I don't know for sure if you can change the default colour) and that is what this thread is about, getting simple thing or good things from games and making it better, easier to use or more unique.
I like that idea Zarre, to get an updated book each time you visit your storage. Somehow it would work better if the book was not dropable, to avoid books being everywhere and people making tria off it and... yeah.
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I guess the idea of game suggestions, is if you think of somthing 'yourself' that can fit within game guidlines and storylines, it can be considered for use. If you have a suggestion, that is common among a lot of games, but again, would fit under game guidlines, and story guidlines, it can be considered, but if you ask for somthing that is unique, to a specific, game, it will be shot down, unless they can edit the idea, to be relative to 'this' game, and be different enough to 'not' be plagurism.
this game cannot afford to be sued, becuase it is a non-profit game.
that is why you have to take suggestions seriously.
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The term "must" is one of the reasons why this request will probably be rejected. But not the only one. After all, only Talad's plans are relevant. Developers may suggest, but the decision belongs to the project founder and leader.
What a democratic attitude you have there.
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Oh be quiet Earowo! Im sick of your arrogance people are getting sick of you just please be quiet. You're no dev or GM, neither has anyone you knew IRL so you don't know. Really I think they should take things from other games and use it (and change it slightly) to PS's benefit.
Lol Chucki!
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Really I think they should take things from other games and use it (and change it slightly) to PS's benefit.
That right there, dont you understand? Thats plagurism, I would know that, becuase my damn school teaches us about it every damn year.
In order to take somthing from a copyrighted game, you need wriiten permission, from whoever owns the rights to the game you want to copy from, which usually costs money, that planeshift doesnt have, its the same with things like music, radio stations have to pay to play any music
And again, you can sue people for plagurism, which is more money, that planeshift, does not have
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What he is saying isn't plagiarism, in the game industry anyway. It's called game cloning, it happens all the time. The intellectual property is changed, but mechanics that work are retained, and most games are merely a collection of things that worked in the past, and a few new risky ideas thrown in to freshen it up.
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Nice colouring, been to preschool to long ehh?
In order to take somthing from a copyrighted game, you need wriiten permission, from whoever owns the rights to the game you want to copy from, which usually costs money, that planeshift doesnt have...
Well that is if you want to use their game precisely not when you want to change it for example a map you would have to get permission from the director to be able to use it. Or you could simple open blender and copy it, then change to your liking, and it will be legal if the map doesn't look to similar. Easy to change that, textures change around some buildings and make the map a different shape move the road a little and your sweet. But normally it's small things like a building they copy or the buildings style, etc. Or else then another game cant have a such thing as a short sword that looks like PSs which is just an ordinary short sword.
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You cannot get a copyright on game mechanics or rules. Only the content and the concepts for the game are able to be put under copyright. Using rules or mechanics from other games is not copyright infringement. Think of the classic Mouse Trap™ game. The rules that are used by the game are not under copyright, but the intricate plastic device that is the centerpoint of the game is under copyright. Actually, its under trademark, slightly different but the same concept.
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@ Chucki:
PlaneShift is no democracy. It is the project of Luca Pancallo = Talad. His plans, his decisions. You are allowed to play, to test, to help developing. If you like.
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Well, actually, it's the project of Atomic Blue, Acraig, Talad, and jorrit. There's a little democracy in there, three voters.
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They all have a say, but i assume talad can veto anything
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They all have a say, but i assume talad can veto anything
No he cant. E.g. He cannot make players pay money to play PS (legally) without the agreement of Acraig, I don't think he needs Jorrit's vote though :-\
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They all have a say, but i assume talad can veto anything
no, he can't. all 3 atomic blue members have equal rights, i.e. if >50% of the members agree on something it's ratified.
Well, actually, it's the project of Atomic Blue, Acraig, Talad, and jorrit. There's a little democracy in there, three voters.
well, you may drop the names. it's an atomic blue project - whoever may be the members of it at any given point ;)
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Here's what planeshift needs:
-mounts need to be purchased, not from a quest chain and you needing to get a "licence" and all that :@#\ censored :@#\
-combat needs to be skill-based, not on the crap that is weapon levels.
-weapons shouldn't need to be repaired, at least not in the time frame it takes for them to wear out. In reality, a well-crafted weapon might take years to wear out completely. And don't give me any "PS isn't reality" crap, because PS is always trying to be more realistic compared to other games anyway.
-needs to fix their lag problem
-needs a lot of gameplay changes
I don't think it needs to "take" anything from other games. PS has an original idea going here. We don't need a Lich King...
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- would take the "yay" of finally having a mount away. I kinda like the system that makes you feel like really only superior citizens are allowed amount. :)
- huh? "Sword Level'" <- that is your combat skill regarding swords ???
- I don't fight so I don't have a qualified opinion here.
- agreed, the problem is the lack of developers and my (and probably your's also) low-end graphics chip :'(
- that's a bit general, what did you have in mind?
Best,
Minks
P.S. Please stop cursing in every single one of your posts...
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I don't like this thread too much, mainly because we shouldn't focus on games PS should take ideas from, but rather on ideas, wherever you might find them. PS team has followed great examples and it has also come up with plenty of good ideas on its own and that's how it should be.
That said, instead of trying to keep the status quo, I believe old players and devs should pay attention to stuff people repeat over and over again (even if in non-challant ways). It's obvious that "regular" items (non-magical items like helms for example or donkey like mounts) should be bought and not quested for. Status items (magical, rare and finely trained animals) should be quested as they're usually only available to some circles.
It's important to notice that PS is a frustrating game for people who are starting and don't have the patience/objective to be begging things from Guilds and rich people. You can take one or two months playing without getting anywhere. Without a way to reward new players, PS won't get above 50 players at the same time... Because those are the only ones who connected right away with someone and felt it would be worth to stay here despite the hassle.
Most of PS's "visible" implementations (Glyphs, Armours, Mounts, etc.) are available only to these resistant players and not to 90% of the new players in their first week playing. My advice: instead of making 2 unreachable mounts, make 1 unreachable mount and one commercial mount.
And this is an idea you see very often in other games, where they actually expect to have a player base and not a fan/antifan base.
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I don't like this thread too much, mainly because we shouldn't focus on games PS should take ideas from, but rather on ideas, wherever you might find them. PS team has followed great examples and it has also come up with plenty of good ideas on its own and that's how it should be.
That said, instead of trying to keep the status quo, I believe old players and devs should pay attention to stuff people repeat over and over again (even if in non-challant ways). It's obvious that "regular" items (non-magical items like helms for example or donkey like mounts) should be bought and not quested for. Status items (magical, rare and finely trained animals) should be quested as they're usually only available to some circles.
It's important to notice that PS is a frustrating game for people who are starting and don't have the patience/objective to be begging things from Guilds and rich people. You can take one or two months playing without getting anywhere. Without a way to reward new players, PS won't get above 50 players at the same time... Because those are the only ones who connected right away with someone and felt it would be worth to stay here despite the hassle.
Most of PS's "visible" implementations (Glyphs, Armours, Mounts, etc.) are available only to these resistant players and not to 90% of the new players in their first week playing. My advice: instead of making 2 unreachable mounts, make 1 unreachable mount and one commercial mount.
And this is an idea you see very often in other games, where they actually expect to have a player base and not a fan/antifan base.
Somebody up there listen to this, please. Sangwa makes a very good point that's been discussed before, I believe: The first step in PS is the hardest. Newer players can spend hours training and leveling with very little visible outcomes or reward. If Planeshift wants to have a greater player count, as Sangwa says, then work on some implementation of a few systems that allow newer players to see greater rewards for their efforts, and also have a desire to stick around and work for the much loftier goals.
Sangwa also makes a great point in regards to the mounts: No brand new player has the time, energy, experience, or resources to afford or even quest for the two mounts currently. Perhaps the Rivnak becomes a much more easily attainable mount, with the only downside of being slighter less cool-looking than the drifter, perhaps even a slight speed disadvantage as well. Just an idea, but this is a great point that Sangwa makes.