PlaneShift
Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Eliyahna on December 25, 2010, 05:57:35 pm
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I hope this is the right section?
The Octarchs Court/Octarchs Way sign is floating in the air. Oh ok they're all floating!
:)
Great game guys!! :love:
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Welcome to the forums, Merry Christmas.
known fixes for common issues (http://www.hydlaaplaza.com/smf/index.php?topic=37400.0) — § 11: Insert "PlaneShift.Items.Instantiate = false" into planeshift.cfg in your user specific Application Data folder (exact location depends on your operating system).
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Insert "PlaneShift.Items.Instantiate = false" into planeshift.cfg in your user specific Application Data folder (exact location depends on your operating system).
What else does it affect? I.e. are there any negative results because of it?
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instancing objects when they are a lot allows to save gpu juice but if your card doesn't support enough shader arithmetic operations that's what happens.
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Item instancing, when supported correctly, can improve the rendering performance. But it may only be measurable for thousands of copies being visible at the same time. For a waysign here or there, you won't notice by "Frames per Second" if it is enabled or disabled.
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does this also fix weapons parts floating around my char when crafting?
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Unfortunately not. Those ghosts are created by the currently used model and animation system. The team is planning to exchange that "soon™"...
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I used to log out to fix that floating crafting bug. But if one has a mount - mounting and unmounting also fixes that.