PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Eliyahna on December 25, 2010, 05:57:35 pm

Title: floating sign
Post by: Eliyahna on December 25, 2010, 05:57:35 pm
I hope this is the right section?

The Octarchs Court/Octarchs Way sign is floating in the air. Oh ok they're all floating!

:)

Great game guys!!  :love:
Title: Re: floating sign
Post by: LigH on December 25, 2010, 08:19:40 pm
Welcome to the forums, Merry Christmas.

known fixes for common issues (http://www.hydlaaplaza.com/smf/index.php?topic=37400.0) — § 11: Insert "PlaneShift.Items.Instantiate = false" into planeshift.cfg in your user specific Application Data folder (exact location depends on your operating system).
Title: Re: floating sign
Post by: Gilrond on December 26, 2010, 12:49:22 am
Insert "PlaneShift.Items.Instantiate = false" into planeshift.cfg in your user specific Application Data folder (exact location depends on your operating system).
What else does it affect? I.e. are there any negative results because of it?
Title: Re: floating sign
Post by: weltall on December 26, 2010, 09:58:32 am
instancing objects when they are a lot allows to save gpu juice but if your card doesn't support enough shader arithmetic operations that's what happens.
Title: Re: floating sign
Post by: LigH on December 26, 2010, 11:13:18 am
Item instancing, when supported correctly, can improve the rendering performance. But it may only be measurable for thousands of copies being visible at the same time. For a waysign here or there, you won't notice by "Frames per Second" if it is enabled or disabled.
Title: Re: floating sign
Post by: echong on January 22, 2011, 06:30:19 am
does this also fix weapons parts floating around my char when crafting?
Title: Re: floating sign
Post by: LigH on January 22, 2011, 10:20:00 am
Unfortunately not. Those ghosts are created by the currently used model and animation system. The team is planning to exchange that "soon™"...
Title: Re: floating sign
Post by: Gilrond on January 23, 2011, 12:41:23 am
I used to log out to fix that floating crafting bug. But if one has a mount - mounting and unmounting also fixes that.