PlaneShift

Gameplay => Wish list => Topic started by: Chessire on January 30, 2011, 01:46:17 am

Title: Spawn points
Post by: Chessire on January 30, 2011, 01:46:17 am
I suspect something like this is already planned, I know that in the future there will be many exits from the death realm leading to various places... but so far there is no sign at all of all this although there are already 4 cities in the game so I decided to make this suggestion.

Right now only exit from the DR leads to Harnquist's smithy, a pretty much random place and the spawn point is somewhere on the grass with nothing special about it. It would be common sense that in a world where people may die and return to specific points people would have built something at the certain areas, some kind of temple or facility, a place where the cursed people would be able to take a seat and maybe wait till their mind is clear again and their body has strength, or some officials could be around to take note of the deaths or guard to keep an eye for illegal persons that return. In general whatever tradition would dictate for the situation, maybe in other areas people would respect those who went through death enough to let them go even if they were illegal, creating a sanctuary in that place. But having the dead appear on Harnquist's backyard... well that won't do at all.  :thumbdown:

In any case perhaps it would be a good idea to add such an area in cities from their initial plans since its a really important place for Yliacum's civilisation, It has both religious and everyday meaning as a church and a hospital combined may have for us.

Please do comment :)
Title: Re: Ressurection spawn points
Post by: Vakachehk on January 30, 2011, 03:20:30 am
Good idea!

My opinion would be to re-spawn in a grave yard. I dunno but a church/temple isn't really the type of place to resurrect/re-spawn it shouldn't be a place of death but a place where people can go for life ;)
Title: Re: Ressurection spawn points
Post by: echong on January 30, 2011, 04:28:52 am
there are no graveyards. bodies are dumped in those bottomless pits.
Title: Re: Ressurection spawn points
Post by: MishkaL1138 on January 30, 2011, 04:40:35 am
My opinion would be to re-spawn in a grave yard.

Someone has been playing WoW and other MMORPGS quite a bit lately, hm?
Title: Re: Ressurection spawn points
Post by: ncfbn on January 30, 2011, 06:08:15 am
Everyone should respawn at the bottom of the bottomless pit.
Title: Re: Ressurection spawn points
Post by: Vakachehk on January 30, 2011, 06:18:28 am
there are no graveyards. bodies are dumped in those bottomless pits.

You think that if someone wealthy like an Octarch would go into a bottomless pit? Also make a graveyard. I would more like the graveyards to be in the cities, unlike WoW in random places in the wilderness. And also to be pretty large yards with quite a few headstones/graves.

My opinion would be to re-spawn in a grave yard.

Someone has been playing WoW and other MMORPGS quite a bit lately, hm?

Just WoW, I like it how they have a graveyard, but I don't like their idea of death than PS's.
____

To add to the idea of death in PS.
Being a newbie when you first go into Death Realm you could follow some form of ghost, I have seen plenty of noobs get lost there.
You're character turns kinda ghosty like, while in Death Realm and when they come out they look ghostyish until Dakkru's Curse lifts. This could make the game more realistic and fantasy like. Also shouldn't be too hard as you would just make the characters more see through (Transparent might be the word) and up their brightness or contrast of the character to make the white effect and should be sweet.
Title: Re: Ressurection spawn points
Post by: Chessire on January 30, 2011, 08:03:48 am
well I don't really think these things have anything to do with my suggestion vaka, i just said the respawn point would be some special place because the people would make it so, if people died and respawned at the same point wouldn't society eventually give at that spot a special treatment? like keeping it clean at least or something? as for graves i don't know, they are totally foreign to PS and i don't think there would be such a thing... about having a ghost like form... i dunno, that has rather to do with the game's aesthetics... i don't think it would fit personally since PS goes for realism mostly.
Title: Re: Ressurection spawn points
Post by: weltall on January 30, 2011, 08:31:09 am
1) the engine support a random list of spawn for each race already
2) before it was race fixed to each city but it was changed so people don't end up in dead cities/areas like the ojaveda spawn point and i don't foresee that changing soon. Harnquist is way more active than a specific area for returners, maybe that could be doable in the future yet.
3) the spawn point is used also when spawning the first time
4) yes octarchs go there too because for the yliakum society a corpse has no meaning without life
5) well rogues would need to find another way out they won't risk ending up in octarch guards hands
Title: Re: Ressurection spawn points
Post by: Sen on January 30, 2011, 08:59:31 am
Even if it may sound profane.. Im for the idea to move the spawn point close to the sanatorium-tent next to the laanx temple.
As a side note, if there'll be a temple for the resurrected, it would have to be for all gods.
Title: Re: Ressurection spawn points
Post by: LigH on January 30, 2011, 11:36:06 am
This is definitely a topic which has been discussed a lot before, Chessire... so I expect this thread to be closed soon.

My hope was that the Sanatorium tent would be convenient: Not too central to avoid embarrassment and lag, not too far from the life either - and with an in-character advantage. But my logic seems to be different from the one of the relevant developers
Title: Re: Ressurection spawn points
Post by: scotty110 on January 30, 2011, 05:05:27 pm
maybe those that worship dakkru could build small shrines that would in turn create places for the dead to return?
Title: Re: Ressurection spawn points
Post by: Earowo on January 30, 2011, 10:36:54 pm
LigH most of the topics that I have seen discussed, are about why its taking so long for spawn points to be like they were in 4.03.
However I see chessire's point.
I think there should be temple's of Dakkru, and you return from the deathrealm there.
Technically a temple of Xiosia might work to, as I see xiosia as the god of life, as well as nature.
Or perhaps, You return from dakkru's realm at a dakkru's shrine, and you can make an offering of tria, to Xiosia to remove the curse?
But yeah, spawning behind harnquist seems OOC, but makes sense why he is so grumpy all the time.
/me watches Harnquist shake his fists agrily at the people who lay on his lawn...
Title: Re: Ressurection spawn points
Post by: echong on January 31, 2011, 12:16:04 am
i guess harnquists makes a good spawn point for new players, since it's kind of a popular hangout, but I think maybe the plaza would be a better location.

as to respawn points for returning from the DR, i totally support chessire's suggestion. it makes sense IC that some sort of religious or government structure be built at such a spot, as it would be well known for all characters that THAT is the spot where people return. I like the idea that it either be a temple or hospital type structure, or maybe a combination of both.

hanging around a blacksmith until a death curse dissipates just doesn't make sense.
Title: Re: Ressurection spawn points
Post by: Earowo on January 31, 2011, 04:40:56 am
Though when i think about it. If PS were life, not a game, and you died, you wouldnt spawn in the same spot as everyone else, more then likely the portal would either lead to the outside world, near a portal which leads back to DR, or you would spawn randomly in the wilds.
The way i think of it, is going through DR would be like a dream, you make your way through, and when you get out, you wake up in an open field.
Title: Re: Ressurection spawn points
Post by: LigH on January 31, 2011, 06:27:19 pm
I think there should be temple's of Dakkru, and you return from the deathrealm there.

 :sweatdrop: If you knew how the Death Realm may develop...  :whistling:
Title: Re: Ressurection spawn points
Post by: Caraick on February 01, 2011, 12:08:52 am

:sweatdrop: If you knew how the Death Realm may develop...  :whistling:
/me is now very curious, and awaits this eagerly  ;D
Title: Spawn points
Post by: potare on March 14, 2011, 11:36:14 am
This is probably been pointed out but can we have the spawn points back to the way they were back in 0.4.0.0 it would be more better for roleplaying that an enki would come back to the world where he was born and raised. Then spawned at the back of Harn's house in the way, and yes you might say some of the races are been spawned at the back of Harn's but I remember the people spawned there was just next to his house where the table is.So can you move it back to where they were.
Title: Re: Spawn points
Post by: Vakachehk on March 14, 2011, 01:08:29 pm
Well as obvious as it is, their idea is failing. The reason it was put in Hydlaa for all was because they did statistics on Enkidukai and Kran new players and found out that most of them left the game quicker than players/characters starting in Hydlaa. But ever since some how player numbers never increased but infact kept decreasing.

But what about them starting in Hydlaa and if they go into Death Realm they re-spawn in their home town?
Although to me I would say eventually everyone starts in their home town and when they die they re-spawn in a safer area of the map that they died in, that way it would stop people from using DR as a quick way to get back to Hydlaa.

But I do think that spawn points in a whole needs some discussion.
Title: Re: Spawn points
Post by: weltall on March 14, 2011, 02:12:44 pm
i'd love to know who did these statistics :P
hydlaa is more active there is no need to do weird statistics on enkidukai
Title: Re: Spawn points
Post by: Sarva on March 14, 2011, 03:13:28 pm
Since almost all the quest chains now start in Hydlaa it would be kind of pointless to have new players spawn outside of hydlaa since they would not be able to get any, or very many, quests, until they make their way to Hydlaa. Sounds like a good way to drive new players out of the game, have them spawn in a place where they can't get any quests. It seems people are making assumptions that a chatacter has their home town in Ojaveda or gug just because they are running an enki or a Kran. There is nothing to say that every enki comes from Ojaveda or every kran comes from Gug. I think most people play that their characters have come form different levels or different regions of the dome and have traveled to Hydlaa, Gug and Ojaveda, not that they were born and raised there. For those characters who were born outside of and traveled to the Hydlaa region no real IC reason for them to spawn in another city other than Hydlaa.
Title: Re: Spawn points
Post by: novacadian on March 14, 2011, 03:17:33 pm

How about making it a configurable option to spawn in one's racial area or Hydlaa; with Hydlaa being the default?

- Nova
Title: Re: Spawn points
Post by: potare on March 14, 2011, 09:36:27 pm
Good idea nova. But Their are quests you can do in oja
Title: Re: Spawn points
Post by: Sarras Volcae on March 15, 2011, 01:57:50 am
How about making it a configurable option to spawn in one's racial area or Hydlaa; with Hydlaa being the default?

(http://stupidfathobbit.org/blog1/wp-content/uploads/2009/01/duh-duh.jpg)
Title: Re: Spawn points
Post by: Elkarway on March 15, 2011, 04:00:05 am
Long term fix would be to have different portals send people to different places.  So the death realm would have a portal for hydlaa and one for Ojaveda.  People using the death realm to travel is a potential problem but, one that can be dealt with separately.  It's supposed to weaken you if you go there too often, so maybe knock off stats if people do.

As a side note.  I think different gods should impart different perks onto their followers.  Dakkru could give penalty free death...  But that's probably very longterm. 
Title: Re: Spawn points
Post by: Vakachehk on March 15, 2011, 06:36:22 am
i'd love to know who did these statistics :P
hydlaa is more active there is no need to do weird statistics on enkidukai

Ummm no, Xoel told me someone did some statistics on Enkidukai's or Kran starting in Ojaveda or Gug, which had more people leaving the game after a certain amount of hours (of game play) than races that started in Hydlaa.

I do see where you are coming from Sarva, but there are a few easy quests in Ojaveda and Gug and more still to come for both Oja and Amdeneir. Maybe also in the Tutorial to get out they use the Pterosaur Service, which will teach them how to use it. (I don't know if this is the way it is now though)

@Elkarway - I actually disagree I think there should be approximately 10 portal spots to get out of the DR, but only 1 at random is open the rest are closed, so you got to search for that one open portal. This would tie into the DR being hard to get out of (even if you know your way) then you would (like from my previous post) respawn in the same map you died in, but in a safer area.

@Nova I disagree, people shouldn't be able to choose which town to go to because it won't keep racial towns to the majority of that one race, you would get (like what we have now) most of the people in that town aren't belonging to that towns race, maybe their own race town and Hydlaa could be their option?
Title: Re: Spawn points
Post by: potare on March 15, 2011, 11:46:04 am
I think Nova's idea
and elkarway's ideas
are practically the same
but said in a different way.